- the chat window is the reference's own `ChatFrame.xml` and `FloatingChatFrame.xml`, run off the player's chain; our 2216-line transcription is deleted, the feed fires `CHAT_MSG_*` and the reference's `ChatFrame_OnEvent` prints — no app-side composition into the windows, no routing table, no whisper chime or flash of ours, and the transcribed edit-box machine (sticky type, tell ring, Tab cycle) retires with it; the verbs the two files call are built to the bytes — the whole `0x98` chat-window record and its eight verbs, the 94-entry chat-type colour registry, the language walk, the channel verbs as a command queue, the slash handlers' emote/roll/assist/uninvite/console/logging verbs; `chat-cache.txt` is written and read in the reference's whole grammar, the 68-entry message-group table in flag order and the no-file boot included, and the chat bindings and macro lines run through the reference's own arms (1948)
- the spellbook is the reference's own `SpellBookFrame.xml`; our 965-line transcription is deleted, and two quirks it reproduced by hand (the pet page ignores its page number, its arrows write the spell book's counter) now come from the reference's lines; one adapter remains because the reference's autocast shine is a `<Model>` that draws no pixels in this engine — the script puts the token-texture shine beside each button's model and carries it with the model's shown state; the nine spell-slot bindings (`GetSpellName`, `CastSpell`, `PickupSpell` and their kin) now parse their arguments the way the reference's shared marshaller `0x4b3ec0` does — a numeric arg 1, a mandatory arg 2, the index gated to [0, 0x400) with "Invalid spell slot in <Verb>" on a miss, "pet" matched without case — where ours raised mlua's own message on a negative id, answered nil for 0 and above 1024, and read the wrong book for "PET" (1952)
- a long-hidden world model part parks its `Mesh3d`: the entity path keeps the batches the retained pass declines resident — 5.3k hidden submeshes at any instant at the Stormwind auction house — and Bevy's sweeps walk every `Mesh3d` whether it draws or not, so a part parks after 30 consecutive hidden frames and unparks the frame its verdict turns visible; every world model part takes part, units' bodies included, while a booth's mirror parts stay out; interleaved pairs read an alone Stormwind 0.1–0.4 ms lighter, and `WOW_NO_MESH_PARK=1` is the A/B; the audio thread's realtime class was the standing suspect for the raid's `cpu_p99` spikes with sound on, and `WOW_AUDIO_NO_RT=1` across two interleaved Blackrock pairs read no difference, so the lever stays as an instrument (1949); and a no-merge prop batch now says which rule declined it — animated (1551 at the auction house) or transparent, not order-free (340) (1951)
- the probe reads CPU per thread across its window (user and system split, because a user-mode sampler never sees kernel time) and the main thread's CPU inside the app's frame beside its whole-frame CPU; together they place the vsync tax every player pays by default — cpu_ms 10.7 uncapped against 12.5 under vsync, alone in Stormwind, with no system growing and no thread spinning: it lands on the main thread, in user time, inside the schedules, the same systems each running slower, and a low-priority spinner holding one core busy erases it to the last decimal (vsync + spinner 10.18 against uncapped 10.17), which is frequency scaling — under vsync the cores idle deeper between frames and the next burst starts at a lower clock; nothing in the client is the cause and nothing in the client changes for it (1950)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- seven more windows run off the player's own patch chain: the durability shield (`DurabilityFrame.xml`, with a Rust-side repair for the reference's own stale side-glyph inset the director caught on screen), `Localization.xml` + `GameTime.xml` (so `LocalizeFrames` finally runs from `VARIABLES_LOADED`, and the clock's 24-hour flag comes from where 1.12 sets it), the chat-link tooltip (`ItemRef.xml` — draggable now, and its shift-click arm fills the friend/ignore/who boxes as the reference's does), the mirror timers (`MirrorTimer.xml`, which exposed that our `STATICPOPUP_NUMDIALOGS` was 2 against the reference's 4, so a third breath/fatigue/feign bar could never be claimed), the zone splash with the fading kit, the item-text reader and the combo-point dots — each under the reference's published frame names, which is what an addon reaches for
- `AddMessage` swallows a text it cannot use, silently, as the reference does: `0x795590` is a `lua_isstring` gate whose failure edge jumps straight to the epilogue — no line, no error, no record — and stock FrameXML takes that path: a full keyring calls `AddMessage(NO_EMPTY_KEYRING_SLOTS, …)` and no such GlobalString exists in 1.12, so it is a dead click on a real client where benilla put a script-error dialog on it; byte-verified by a four-worker cross-check in wow-re, and NOT generalised — a bad r/g/b/a still adds the line opaque white, only a bad text shows nothing
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- deleting a rare-or-better item forks to the reference's typed confirm — "Type \"DELETE\" into the field to confirm": Yes starts disabled, the box takes focus, the button enables only while the field spells DELETE, and a reflexive Enter over a half-typed word is inert; the missing engine piece was one hook, the edit box's on-text-changed; beside it, the loot bind-on-pickup confirm — bind-on-pickup AND uncommon-or-better, two conjuncts and no others, so a white BoP drop is taken with no dialog and a bind-on-equip blue never asks here — with the reference's one-pending-slot latch, and the take split into two verbs the way 1.12 actually has it: the row click stays C-side, and LootSlot is only the confirmation's continuation
- the message frames get their justify quartet, read out of the binary's method tables (with the Button table re-derived as the control that lacks it); Frame:EnableDrawLayer/DisableDrawLayer and Region:GetDrawLayer land — the disabled layers are a five-bit mask on the frame, so re-enabling a layer restores exactly what was showing underneath; and the Skills tab's children take the reference's names, with SKILLS_TO_DISPLAY published — pfUI loops over it and got "'for' limit must be a number"
- the README's roadmap line now names what is genuinely big — battlegrounds and meeting stones, both verified still missing — plus the long tail, because the old line named four features that have since landed and small features go stale on a roadmap within a week
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- every chat scroll re-arms the displayed lines' fade — up, down, top, bottom, page up/down, and a no-op scroll at the bottom too, which is what clicking the arrows on an already-at-bottom chat does; a line at alpha 0 was unreachable for the rest of the session (play two minutes and the chat was empty and stayed empty), because "scrolling off the bottom freezes all fade countdowns; nothing un-fades" had been read as a law about the class when it was a finding about one function's gate; the displayed set only, never the whole ring, with the frame's current defaults, as the reference's re-arm writes them; there is no hover reveal — the scroll re-arm is the whole mechanism; and the fade ramp reads the un-rounded countdown, not the stored f32
- the GameObject animation arm rolls a variation: Onyxia's 104 lava traps and 26 falling rocks author Stand twice — a 29491 : 3276 chain whose second take is the `LAVALUMP2` ember burst — and the arm is issued with `variationIdx = −1`, a weighted random walk of the alias chain, where we resolved the chain head every time (215 emitters, every one at live = 0); and a resting substate re-arms itself through the model's completion callback, so the roll is re-taken every window for ever (~867 ms for the traps) — 45 emitters firing and 1299 live particles at +25 s, a standing field rather than a one-time flurry; 72 of 1582 GameObject models author such a chain (the fish schools, the AQ fireflies, the plague cauldrons, lanterns, mugs) and every one was playing take 1 of N; `benilla-extract goanimscan` censuses it
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- water and lava keep time in the shader: the 24 Hz CPU tick that re-uploaded every liquid material is gone, −0.28 ms at the Stormwind gates, and lava scrolls smoothly instead of stepping
- static transform tracking is pinned on — the adaptive check spent two full scans a frame to say yes in a world where movers are 1–3% of the rows
- WOW_MEGA_STATIC merges static geometry per material and 133-yard cell — an experiment lever, priced at −1.15 ms CPU for +0.3 ms GPU at the Stormwind gates
- WOW_GPU_MS times the whole frame on the GPU and reads 2.2 ms against 17.4 CPU at the Stormwind gates: the frame is CPU-bound, so the work ahead is on the CPU side
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the justify verbs had been written three times and drifted three ways; one implementation now serves the region, font-object and message-frame tables, and a cleared axis paints centre, as the client's draw path really does
- MessageFrame and ScrollingMessageFrame gain the ten-verb font block they were missing entirely, so font calls on message frames stop raising
- EnableKeyboard and IsKeyboardEnabled land as real Frame methods — eight addons were dying on their absence
- the harness's METHODS ranking states its own limits instead of reading as a build queue
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode
- a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error
- Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed
- the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>