- the last app-side lines become GlobalStrings keys — tooltip cells, party, petition, duel, quest, PvP and rest lines read the install's own wording, so a non-enUS chain shows its own text (2045, 2080)
- a locked chest says Requires Pick Lock, ammo and thrown weapons drop their invented slot word, a met set bonus reads Set: without the count, and a 100 s cooldown reads 1.67 min as the template prints it
- the level-up block and the free-professions line printed twice in chat and print once; a declined invite, a friend coming online, a duel request and a failed quest play the sound 1.12 gives them
- Duel cancelled. is the yellow line at the top of the screen, and a trainer refusal or a failed quest with no cached template shows nothing, as on 1.12
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the social window's third tab is live — the roster in both its views, the member card with its promote/demote/remove verbs, the rank editor's thirteen permissions, the guild information board, and the invite, leave, kick and note dialogs behind them
- setting your hearthstone at an innkeeper now asks before it takes and says so afterwards, and the innkeeper's gossip lines get their own icons back
- unavailable talents grey out, and every greyed icon in the client now goes through the same luminance fold the original used
- the buff tooltip's remaining-time line reads gold with the client's own hour/minute ladder, the macro editor takes a shift-click to paste a spell, trainer rows repaint after a purchase, and a long book page stops flickering its ellipsis
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- dialogs carry the reference's toplevel bit, so the stack-split window opens above Bagnon instead of behind it
- the failure line fills its blank — "Requires Blacksmith Hammer", not "Requires" — and Opening casts stop printing a label the spell itself marks "no text"
- the pet bar's Attack/Follow/Stay tooltips name their keybinding, and typed text reaches the focused frame through the client's own delivery walk
- AtlasLoot parses again: our Lua keeps 5.0's compatibility semicolon
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the in-game UI ends at the character screen and is rebuilt at the next login, so addons that read the character at file scope stop being frozen on whoever logged in first
- everything the host remembers about a UI is keyed on that VM's identity — keybinds, macro icons and every feed survive the rebuild instead of silently pushing nothing
- a ribbon trail rides the room its model is drawn by: Caverns of Time's ninety energy trails stop burning through 200 yards of rock
- the visibility census gains the sky and ribbon lanes it could not see, and the logout leak probe measures after the release instead of accusing every run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- minimap zoom and the camera's distance and pitch persist across sessions
- the trainer's point-filter is a saved variable now and survives a relog, resetting per packet like the reference
- the options window gains its Combat page, over rows that can write the UI's own saved globals
- the step-up is a rise, not a jump forward — and the descent cone's cap belongs to the body, on every leg
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the step-up and step-down budgets are the client's own verified numbers, and the step regime is chosen by the blocking edge
- walking off a kerb follows the surface down instead of diving past the edge; steep ground supports you only while you are descending onto it
- a ride on a moving platform survives the ground snap, and a vertical wall no longer depends on a float's sign
- trainer and craft rows sort with the real client's own comparators, one per window — Beast Training lists a skill's ranks in ascending order again
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the Great Forge's lava stays drawn from every angle, and the chasm catwalk reads as a connected grate again
- music decoding and shader-compile bursts stop crowding the audio's lane, and the output buffer follows the device's real deadline
- the audio path grows its instruments: a mix tap to WAV, a starvation meter, a hardware overload listener
- trainer detail icons carry the reference's own tooltip
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>