- Quiver works end to end (the reported nil-field error): 1.12's widget method tables are flat, so the 19 Region methods are ONE function per name — a frame's `GetHeight` IS the texture's — where we had two implementations behind two disjoint registries; `Button:SetFontString` and the Set/GetMin/MaxResize quad land with it, and the 219-addon survey moves loads-without-error 150 → 151 with every other addon byte-identical
- a teleport stops dropping you into a bare city: the reveal gate now waits on geometry that can actually draw (14 regions had sat undrawn for 630 ms with the cover already down), a relocating snap ≥100 yd raises the cover, and the pipeline warm pass runs once per process — a far same-map teleport's cover drops 3.8 s → 0.8 s
- the empty-world flash on a fully-resident teleport dies with it: the camera's world pose publishes before anything in Update reads it, so the visibility verdict stops being computed up to 644 yd from the eye — the lag reads 0 yd on every snap frame of every arm
- the camera follow becomes the engine's own curve — an edge-armed cosine smoothstep clamped to 0.1–2 s behind a 7-state input classifier, the enum 0/1/2 with Smart staying the default — and overlapping chat bubbles stack as whole cards, one frame level per bubble, nearest to the camera on top
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the interface's layout graph is maintained as anchors change instead of rediscovered from scratch: 1.48 ms per mutated frame becomes 34 µs, and end to end a running cast now costs +0.14 ms where it cost +4.33
- the autocast shine draws its authored population — 1200 particles through the star's own projection, spinning as the model says
- the shine is clipped to its own widget: the model frame installs its rect as the viewport, so nothing it draws leaves the button
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a teleport between cities on one continent could release you before the destination had streamed in and drop you under the map — the residency publish now waits for the snap and names the tile its facts are about, so the loading screen provably holds until the ground is real
- nameplates stop jittering: plates of units you cannot see no longer shove the visible ones around, and the snap rides the correct pixel grid
- unit-name text takes its first fix — a string fits the width its own measure reported, and a re-bake reaches the screen
- books and plaques render through a real SimpleHTML widget inside a real ScrollFrame — strict parse, per-element fonts, block layout, and a scroll range measured from the whole subtree
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- `--surface` re-runs the comparison against the captured in-world global table on demand, and `--surface-dump` writes our raw side for any tool to join — a one-shot measurement stops drifting
- CreateFrame with an unresolvable template raises exactly as the client does, instead of handing back a bare frame; `inherits=` is one name, matched case-insensitively
- CreateFontString and CreateTexture honour their third argument — 49 corpus call sites were passing an inherit into the void
- the addon-message inbound byte map is corrected (a test had agreed with the wrong constants), and the group-loot roll template publishes under the reference's own name
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the one shared region table splits into the client's own maps: a Texture no longer answers SetText, a FontString no longer answers SetTexture, and feature-detecting addons see the true surface
- CreateTitleRegion lands whole — object and drag — so an options window that is its own drag handle actually moves
- font-object names resolve whatever their case, and the CursorUpdate/CursorOnUpdate pair arrives for the container-item templates
- GetStringHeight is pruned (1.12 has no such method) and SetPortraitToTexture moves to the global it really is
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- every ranked list now states what it dropped and `--deep` reads the whole tail — a silent top-16 over 1,946 rows had already produced one wrong "nothing left" conclusion
- the backpack and equipped gear take their seats beside the spellbook, and a rankless spell's rank comes back "" rather than nil
- a FontString answers the full Region method map as one set — a text region's GetParent works — and RaidWarningFrame and PanelTemplates_Tab_OnClick arrive for the addons that name them
- SetRaidTargetIconTexture lands: the half of a raid mark an addon draws with
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the corpus harness now seats a buff, a target and a ticking cooldown instead of an empty world, so "nothing to draw" and "failed to draw" stop sharing a row — and the richer seat immediately exposed two real gaps
- an addon button inheriting our action-button template now works even when it replaces the template's OnLoad: the handlers resolve their regions by name, the way the reference does on every access
- more of the reference's hidden-by-default frames exist by name — ReputationWatchBar, MiniMapBattlefieldFrame, MiniMapMeetingStoneFrame — for the addons that reposition them
- StartSizing lands beside its stop verb, and the sourced bag-anchor code runs against windows we actually build
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode
- a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error
- Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed
- the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The UI stopped paying to discover that nothing changed. Layout used to hash
~1,900 frames' worth of inputs every frame just to decide "quiet"; it now
tracks a mutation epoch and answers with one integer compare, and a settled
frame reuses last frame's rendered quads instead of re-rasterizing every
glyph. ~0.9 ms off every idle frame — with a verify mode, forced on across
all 489 UI tests, that re-runs every skipped resolve in full and asserts it
would have produced identical results.
- Across this run of snapshots, the one number everything is graded by: CPU
work per frame at the crowded dungeon spot went from ~29 ms to ~16.5 ms.
- A lighting question got the full treatment and an honest answer. Units
briefly took a different day/night lighting law; it read wrong on screen the
same evening, and a build-by-build hunt a full week back confirmed the
world's look never regressed in the first place — the change is reverted,
nothing about the look changes in this snapshot, and the question stays
parked until the one remaining unknown in the reference client is pinned.
- The character pane's model booth grew a headless eye — a dump of exactly
what it draws, no live session needed — built for that hunt, kept for the
next one.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>