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81d96af35d |
Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (
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0f36374445 |
The core loads the player's own FrameXML.toc in its order, and the boot VM loads no Fonts.xml (#568)
The core now loads the player's own `Interface\FrameXML\FrameXML.toc` off their chain, row by row in its order (`0x6edb90`, from `UI_Init` at `0x48ffed`), instead of benilla's copy of the list, and `benilla.toc` is gone. Order is observable in 1.12.1: event listeners run in registration order, children are kept in creation order, and hit-test ties go to the earlier frame. - The world VM starts bare: `GlobalStrings.lua` and `Fonts.xml` load as the toc's first rows. The boot VM keeps `GlobalStrings.lua` and the emote tokens, and no longer loads `Fonts.xml`, which nothing reads there (#307). - A chain without `FrameXML.toc` builds no stock UI and still loads the layer and addons, as the reference does (`"Couldn't open %s"`, severity 2, return unread); benilla reports it as an error. - Every test kit now loads in the production order, `FrameXML.toc`'s rows then `layer.toc`'s, and a guard fails any kit that loads out of it. Two tests whose premises the stock order disproves are gone. - `scripts/smoke.sh` counts VMs by the VM marker, since `Fonts.xml` now loads once per world VM. Verified: new tests for the load list against the chain toc and a reordered fixture toc, the missing-toc case, and two stock frames on one event running in the toc's order (ExhaustionTick before PlayerFrame on `PLAYER_UPDATE_RESTING`), each failing on main's order. A before/after dump of globals, frames, draw order, event listeners and saved variables differs only in stock-order effects: the reordered listeners and children, draw-order ties between non-overlapping frames, and `UnitPopup`'s quality colours now sharing the live tables. `scripts/gates.sh` and `scripts/smoke.sh` are green, and live before/after runs show 0 errors and identical warnings. Built on macOS; no platform seam touched. Fixes #555 Fixes #307 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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eba558a5d2 |
Comments in benilla-app, the UI script layer: one line of fact each, no history, no record numbers (#184)
Part of #41: the first of five `benilla-app` pieces. This one is the UI script layer: `ui_script` with its test harnesses, the text engine and layout (`ui_text`), the UI pass and the UI model panes. Its comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 22,041 comment lines become 7,133. - **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal. - **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them: - On a fresh login the reference fires `PLAYER_LOGIN` and `PLAYER_ENTERING_WORLD` from the player's create (`0x5deb60` → `0x4908c0`); only a `/reload` goes through `0x490168`. The comments now state both paths. - `ComputeStep` (`0x5ca2d0`) applies negative pair kerns and rounds up. It does have a kerning term. - A fallback icon global and the retired `UiPanels.xml` panels no longer exist. The comments that named them now describe the stock FrameXML mechanism that replaced them. - Stock FrameXML line citations are checked against the stock 1.12 files and corrected, and several misattributed files are fixed (`MainMenuBarArtFrame` lives in `MainMenuBar.xml`). - Dozens more turned up on the way: docs sitting on the wrong item, removed functions, stale counts and links. - **Deviation labels.** "Deviation:" now marks only a choice with a reason. An unbuilt behaviour says so plainly. - **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Five second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference. Behaviour differences the rewrite surfaced are filed as their own issues (#183 among them). The comments here state what the code does. String literals are untouched; they are #92. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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7bb52f7808 |
a hundred stale claims retire, and text= was never a divergence
- a comment that justifies code by an engine difference is a claim with an expiry date, and the tree had ~96 expired ones across `assets/ui`, `ui_script/` and `benilla-ui` — a hygiene pass, no behaviour change: dangling `Benilla*` names with zero definitions (`BenillaMoney_*` at thirteen sites after 1937/1962 converged the coin cluster onto the stock `SmallMoneyFrameTemplate`; `BenillaGossipRow_Resize`, `BenillaErrorsFrame_AddMessage`, the digit feed 1285 deleted, `BenillaMerchantItem_OnClick` and three more), "the shipped `assets/ui/<X>.xml`" for thirty-odd files the directory no longer holds — it holds nine — each site now naming the chain file that actually loads, `UiPanels.xml` in the present tense after 1988 took the panel manager and the dialog engine stock, and expired self-deprecation: SimpleHTML "a widget kind we do not have" (1337 built it), "benilla has no console" (1948 bound `ConsoleExec`), `Model`'s "seven verbs not published yet" and "`ClearFog` is a guess" (all 23 are published, the carve sits 500 lines below, `UNBUILT` has been `[&str; 0]` since 2027), `frame_flag_gate`'s doc describing four groups of accepted mouse divergences over a `KNOWN` list that is empty (the empty array and its enforcement stay), five comments saying key delivery is not gated on `keyboard_enabled` where `script::keyboard`'s walk filters on exactly that field (1319), `SetRaidTarget` called a verb this house lacks beside an assert that its intent IS queued (1820), two questlog tests deferring to a screenshot for `GetPoint`/`IsVisible` the regions already answer, `benilla.toc`'s "trade still needs four engine verbs" (all four bound, 1966) and its ping `Model`s "this engine draws no pixels for" (2013 renders `MinimapPing.mdx` itself), and `rig_anim`'s `set_paused` naming a booth caller it does not have; and the code the prose was propping up goes with it: `GameMenuFrame.xml`'s six `<OnLoad>` label setters, because `text=` on a `<Button>` is a global-string lookup at the loader's attribute step (0995, built 61 seconds before the file was written) — the buttons carry `text="LOGOUT"`/`"EXIT_GAME"`/`"MACROS"`/`"RETURN_TO_GAME"`/`"MAIN_MENU"` as the reference's own do; `ScriptLogFrame`'s five authored close-button lines, now `inherits="UIPanelCloseButton"` off the chain's `UIPanelTemplates.xml` seated 757 lines above it (1846); and the editbox's 22-line "gap" doc claiming only the self-acquire `autoFocus` path is built and its `false` default unverified — path 1 is 1686's `visibility_focus`, and the default is `true`, byte-read off `flags = 1` at `0x779a29`/`0x779a2e`, so the test named `autofocus_does_not_focus_on_show…` is renamed for what it actually pins (2044) - the `text=` divergence never existed: `resolve_text`'s doc had claimed since 0068 that falling back to the raw attribute on a GlobalStrings miss was "one deliberate divergence" from a reference that draws the empty string, and read at the byte it is the reference's own behaviour — `FrameScript_GetText 0x703bf0` does return a pre-seeded empty string (`0x882748`) when the global is not a string, but that return never reaches a label, because all three `text=` readers image-wide test it and substitute the raw attribute: `Button::LoadXML` at `0x778c07` (`0x778c31 mov eax,esi`), `CSimpleFontString::LoadXML` at `0x771006` byte-identically, and `0x7292a6`, which pushes `edi` on the empty arm; so the loader changes nothing, the two test comments that had called `PetLevelText`'s "Level level race class" placeholder and `CLOSE` our divergence now name the reference's arm (a real 1.12 client draws them too), and what IS ours is the extra warning on a key-shaped miss (0983 → 0991), a strict addition; beside it, `GetEffectiveScale`'s root factor is 1 not because "benilla has no `uiScale` CVar" — 1804 registered one, default 0.9 — but because the dial is applied at the raster seam, `768/uiScale` UI units of virtual-screen height rather than a scale on `UIParent`, so every coordinate the VM hands Lua is already in those units and the reference's `GetCursorPosition()/GetEffectiveScale()` transcriptions convert correctly with a root of 1 (2044) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c94c45115f |
the window tab goes stock, and the ferry keeps its rider at the seam
- the window tab is the reference's own: `CharacterFrameTemplates.xml` loads off the chain at the reference's toc l.21 — the reference never gives it a toc line, `UIOptionsFrame.xml` includes it, and ours is not the reference's options window, so the row is explicit — and our `CharacterFrameTabButtonTemplate` with its `BenillaTab_Room`/`BenillaTabButton_OnUpdate` settle is deleted, 192 lines; the stock template fits a tab ONCE, in `<OnShow>`, through `PanelTemplates_TabResize(0)`, which needs a `GetStringWidth` that answers inside the Lua call that asked — the engine's synchronous measurer is that, so the settle that re-fit from `OnUpdate` until a frame-late round-trip landed is dead weight; retired with it, the director's call: 1002's structural clamp (`benillaTabRightInset`/`benillaTabPadding`/`benillaTabMaxWidth`, a tab never past its window's drawn right edge) — the reference's only caps are the numbers each window passes `TabResize`, and nothing had set those fields since the macro window went stock; 1004's highlight law is unchanged and now the reference's own text (`LEFT +10`/`RIGHT −10`, two opposing anchors that never consult the width, so both `SetWidth` lines are dead code there and here); measured live on the frame the window opens, main's 115·115·115·115 becomes 89.8·99.3·70.8·75.6 on the character row, 77.9·66.1·70.8·66.1 on the social, 89.8·85.0 on the merchant — each its label's `GetStringWidth()` + 40 — and one frame later the two builds agree exactly, so what goes is a one-frame 115 px flash on every open of every one of those windows (1993) - the ferry seam: `tick_transports` leaves an off-map transport's transform unwritten — the reference's own freeze, `0x5f5248`'s leg map read against the current map and the return at `0x5f5279` past the pose stores — but 0455's riding worldport composes the rider's world pose as `boat.translation + boat.rotation * local_pos` from exactly that transform, so a client whose path clock had not crossed put the body at Booty Bay's coordinates on Kalimdor, which want ZERO tiles of Kalimdor's WDT: the reported `0/0 resident`, which cannot clear (`is_ready` needs `total > 0`) and cannot re-raise (`focus_resident` takes its vacuous off-grid arm); the fall is a second bug in the same window: `SelfMoveMessage` dropped the wire's `ON_TRANSPORT` tail and `apply_self_move` re-derived the deck-local pose as `world − boat.translation`, which against a frozen source-continent boat is the distance between two continents — consistent while the boat stays frozen, a ~13,000 yd fling off the deck the instant it writes an honest pose, `update_attachment` keeping the ride because the body is airborne and no settle hold to catch it; the rider's deck-local pose now comes off the wire, and `first_cycle_on_map` + `reseek_ridden_transport_at_worldport` seek our clock to the head of the destination map's leg and write the pose in the worldport frame itself, a clock that already agreed left untouched; cleared with numbers: the timetable matches vmangos's to 18 ms over path 241's 350 818 ms cycle, the period is bit-identical to the DB row, the live skew is 32 and 144 ms on the Orgrimmar zeppelin; two divergences kept knowingly — we spare the ridden transport where `SMSG_NEW_WORLD` (`0x401bc0`) destroys the whole object manager, and we hide an off-map boat the reference draws; an off-grid view focus names its map and tile once, a ridden transport whose map disagrees with `CurrentMap` for three frames warns, and the sea-crossing probe sends itself to a dock (`WOW_PROBE_DOCK=x,y,z`) because the fleet's seams are not interchangeable — one path crosses mid-cycle, another at the wrap; why the director saw 38.5 s and not a few frames is still open (N08, 2026) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c3555b4eea |
the cooldown goes stock, early-Z comes back, and lists reach the end
- a size-less `<Model>` pane's rect is its file's box in layout units: the reference's geometry overrides (`0x76d080`/`0x76d0d0`) answer the bbox extent whenever no size is authored, `bboxExtent · 768·√(a²+1) · layoutScale` FrameXML units (`1280 · extent` at 4:3), written into the pane's layout input when the file's facts land, re-derived on an aspect change, and ended for good by any authored size; `SetPosition` is the same unit, which is how `0x4a7b20` centres the arrow at `½·GetWidth, ½·GetHeight` through the override — so the map arrow's sprite arm and its hand-sized 33.6 px footprint go (its rect is `0.0262 × 0.0263` layout units, 33.5 × 33.7 FrameXML units at 4:3, 41.0 × 41.2 at 16:9), and the stock `ItemAnim` pane plays the item push unadapted (`ReplaceIconTexture` on the type-14 batch, the 1000 ms clamp, the stock `OnAnimFinished`), `ContainerFrameAdapters.xml` losing 0887's Lua card and its hand-measured 42.41 × 124.72 rect — the implicit one at 16:9 — and keeping the keyring fork and the three bag verbs (2015); and the cooldown is the reference's own model: the texture-transform law `uv' = R_q((uv + t − p) ⊙ s) + p`, `p = (½, ½)`, the raw quaternion component-lerped and never normalised, is one function (`uv_transform`) with the shader's UV fold as its twin — rotation and scale tracks bake per file sequence slot beside the translation, the mat-anim table gains an affine row `[cos − 1, sin, sx − 1, sy − 1]` on `anim_slots.z` whose identity is the zero row so every static batch reads exactly what it did, and a UI tile clones the twin material per animated batch and writes both rows every frame off the pane's play head, never the world clock; the stock `Cooldown.xml` runs off the chain on 2007's two handlers, the file's four quadrant quads turned by their own rotation tracks (`0 → −90°` over each quadrant's 250 ms window, clockwise from 12 o'clock) and its alpha tracks revealing the star for the flash; retired: the native `Cooldown` widget and `SetCooldown` (an Era API 1.12 never had — `CreateFrame("Cooldown")` is the reference's unknown-type refusal now), the loader's `Model → Cooldown` substitution, the app's hand-built pie and star, and our `Cooldown.xml`; `assets/ui` is eight files (2019)
- `UpdateMapHighlight` gets its zone-level exits (B360): at zone zoom ours returned the nil tail for every cursor position, so hovering Deadwind Pass from Duskwood showed no label where 1.12 shows "Deadwind Pass"; the reference's `0x4a7fa0` runs two lookups at zone level and answers a NAME only — first the current zone's exploration-gated overlay list (the builder at `0x4a6ad9` gating on the explored byte), each row's HitRect scaled by 1/1002 and 1/668 against the normalized cursor, edges inclusive, the first hit naming its Area1, then the continent grid re-windowed through the displayed zone's own rect, naming the neighbouring zone or city and nothing for the displayed zone itself — and only the name-only tail is reachable from there, fileName nil and the six coords zero, so the stock frame hides the highlight quad, as the director's own 1.12 shot shows; and `SetVerticalScroll` stores the offset as given (B370, B363): the reference's `0x786db0` compares the new offset against the old and writes it to `[+0x328]` verbatim, `0x787100` re-anchors the scroll child off it, and the range at `[+0x320]` is never read on that path — every clamp the reference exhibits is FrameXML's, through the scroll bar's `[min, max]`; ours clamped into `[0, GetVerticalScrollRange()]`, the child's overflow past the FRAME, which is 40 px short of where `FauxScrollFrame_Update` sends the bar on the 220-tall skills list (three rows lost) and 15 px short on the 287-tall who list (one); the setter fires `OnVerticalScroll` only on a change, as the bytes do, `BenillaScroll_Step` bounds its wheel in Lua where the reference's handler does, and the ScrollFrame kind's prose stops calling its offset unpinned (2017)
- overdraw's cheap half, the sky first: since 0588 every sky element wrote `frag_depth = 0.0`, which costs a pipeline its early-Z, so on an outdoor frame every full-screen dome fragment under the ground and the buildings was shaded in full (the gradient's `asin`, `atan2` and eight table lookups at dawn and dusk) and thrown away; one shared `sky_vertex.wgsl` — bevy's mesh vertex verbatim plus `out.position.z = 0.0` — is now the vertex stage of the gradient dome, the cloud dome, the star patches and the celestial discs and glares, and the model lane's `WOW_SKY_DEPTH` branch moves from its fragment to its vertex, so no sky fragment declares `frag_depth` and the rasterizer rejects the covered screen before the shader runs; every sky `specialize` zeroes the rasterizer bias constant the `sky_order` rung had been leaking into `DepthBiasState::constant`, harmless only while the fragment overwrote its depth, and the prose beside the pin follows it; then the retained `static_gx` pass draws BEFORE bevy's opaque pass (`StartMainPass → static_gx → MainOpaquePass`) — buildings and doodads are the frame's best occluders and a terrain fragment its dearest, six samples a pixel — so walls reject the terrain behind them instead of the reverse, the pass taking the first-use clear with it and the dev depth probe ordered after it; measured on 16 capture scenarios: 14 bit-identical, `northshire-dusk` 1 px and `water-night` 11 px, attributed to exact depth ties on static/terrain silhouettes and last-bit interpolation noise; a depth prepass and near-to-far bins are declined until a journal says where the time goes (2016)
- the grass cut goes per pixel because of a quarter-mip: `0x6813d0` sets `D3DSAMP_MIPMAPLODBIAS = +0.25` on stage 0 (`0x6813f4`) once per frame before the detail-doodad pass — capture-confirmed on all 29 doodad batches, and outside the `[0x6b1000, 0x6b3200)` scan 2004 had called complete; it decides the whole look because the `clutter_cut` probe finds 6 of 31 shipped detail atlases carry a BINARY alpha pyramid (mip 0 has DXT3's 16 levels, every level below exactly two, both starting zones among them), so `a × ramp` degenerates to a global on/off and every texel of a leaf crosses at the same depth — Elwynn's survivor coverage is flat at 47.6 % across the whole 52.5–61.1 yd band, then 0.0 %, while the probe's box-filtered control erodes 47.7 → 20.9 over the same band, so the art has the gradient the shipped pyramid threw away, and `clutter_size` puts the median tuft at 0.92 yd tall, 1.03 yd deep, a full yard for the boundary plane to sweep; the escape is bilinear: full alpha needs a 2×2 all-opaque texel neighbourhood, and those run out between mip 2 and 3 (179/56/10/0/0/0 on the dominant Elwynn cell), so the reference's λ ≈ 2.9–3.3 sits past the cliff and the tuft erodes continuously — 2.2 % of a tuft's pixels leave in the last half-yard with the bias, 11.6 % without, 24.2 % one mip sharper; wgpu has no sampler LOD bias, so the clutter lane re-samples base colour at `view.mip_bias + 0.25`, keeping the sampler every other model batch shares at the reference's 0; ruled out on the way: our BLP decoder (all nine uploaded levels byte-identical against the archive's 52 793 BLP2s), mip regeneration, the `has_mipmaps` byte's value 2 (a plain boolean, an authoring marker), anisotropy and geometry; what it does not fix is resolution-dependent, and so is the reference's own look — λ with the bias is 3.22 at the capture's 648p but 2.48 at 1080p and 1.48 at 2160p, so at a modern resolution the reference itself pops leaf by leaf, and scaling the bias with the viewport is one reversible line left for a look call (2021)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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7a825111ab |
the world map's arrow shows on zone sheets, and UIParent goes stock
- the world map's arrow shows on every zone sheet, and alt-clicking a town jumps there: the stock file creates the player arrow as a `Model` child of `WorldMapFrame` and lays a zone sheet's explored-area overlays as ARTWORK textures on `WorldMapDetailFrame` — one `(strata, level)` bucket, where the draw layer outranks the frame — and benilla drew a model's scene at the frame's own layer-0 slot, so every overlay painted over it (the continent sheet has no overlays, which is why it was the only sheet with an arrow); wow-re's carve: a layer batch carries three sub-arrays — quads, the string batch, a render-callback list — that `0x76fb00` drains in that order, and `0x76d160` registers a model's callback only for layer 2 (`0x76d17f cmp ebx,2`), so a model's scene is ARTWORK content, neither a separate pass nor a layer-0 slot; a `ModelPane` quad now keys at the ARTWORK content rank, which re-orders the pet page's happiness icon (a sibling's BACKGROUND quad) under the pane's scene — the reference's own order, harmless because the bake is transparent where the model is not; a model against a LATER-linked ARTWORK font string in the same bucket is still ordered by link stamp, named not built; and the alt-click jump, which required the topmost frame under the cursor to be `WorldMapButton` itself while the stock file parents every POI icon and blip to that button, now walks up from whatever was hit to the button and takes its rect — the map's own chrome still answers nothing (1992) - `UIParent` is the reference's own: `UIParent.xml` loads off the chain at its toc's slot, right after `WorldFrame.xml`, sourcing `UIParent.lua` and `LocaleProperties.lua` itself, and our `UIParent.xml` + `UiPanels.xml` — 3086 lines of transcribed `UIParent.lua` — are deleted; the one unbound verb the stock file ticks, `CheckReadyCheckTime`, was already 1989's; back from the reference: all sixty-six registered events and their arms (`PLAYER_CONTROL_LOST`/`_GAINED`, `RAID_ROSTER_UPDATE`, the trade-request pair, `PLAYER_SKINNED`, `GOSSIP_ENTER_CODE`), the ESC ladder as written — StaticPopup, the options window's Cancel, the game menu, `CloseMenus`, `SpellStopCasting`, `SpellStopTargeting`, `CloseAllWindows`, `ClearTarget`, else open — so ESC no longer clears a held cursor item or cancels the colour picker, two arms ours had grown that the reference does not have; the fade/flash/pulse kits walked from `UIParent`'s own OnUpdate in place of three 1×1 driver frames of ours, so a cinematic's `UIParent:Hide()` stops the walks as it does there; the managed bottom-stack positions without our `UIParent_RegisterManagedPositionListener` extension, which no shipped file registered any more; `LowHealthFrame`/`OutOfControlFrame`; and the `firstTimeLoaded` close on re-show; what stayed ours moved out — the window tab template and its OnUpdate settle (1004's async-measure adapter) and `BENILLA_FALLBACK_ICON` to `ScrollTemplates.xml`, 0561's bag verbs to `ContainerFrameAdapters`, the script log's slot row to its own file, `OptionsFrameCancel = OptionsFrameCloseButton` beside the two options aliases — and the Auction/Inspect/Macro/Talent panel rows, verbatim copies of the LoadOnDemand addons' own registrations, go; the reference also decides that the area spirit healer's dialog accepts on show with one CANCEL button, that losing control closes every window bar the reference's exceptions, and that the bottom-bar clearance reads the saved globals `SHOW_MULTI_ACTIONBAR_1`/`_2` rather than the bars' shown state; three integration binaries that kept private copies of the manifest loader use the shared one now (1988) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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bc1a2428dd |
the loading screen lets nothing through, and the micro buttons go stock
- units could be hovered through the loading screen — the sword cursor gave it away: the world pick chain has no state gate, one of fifty-one input sites, so a gate per consumer is a rule that regresses; the cut is at the source instead — one `PreUpdate` system empties the button planes, drains the raw queues, zeroes the accumulators and blanks the window's cursor position while the cover is up (the alt-tabbed-away state every consumer already handles); a press under the cover never happened, a held button is released once, a gesture in flight is cancelled, and a wall test counts the channels; the reference does the same — its raise registers a veto stub (`0x406a50`) on five event-bus categories — and one gap closed with it: the reference parks the plain arrow and drops any item overlay before the screen goes up, where benilla kept a held item's icon over the loading art (1986, 1990) - the micro-button row is the reference's own `MainMenuBarMicroButtons.xml`, our transcription deleted — no engine verb was missing, and the whole engine-side cost is one alias, `SoundOptionsFrame = OptionsFrame`, because the stock file reads the reference's three options windows and ours is the one window for all three; what the stock file brings back: `UpdateTalentButton`'s own −2 re-seat (the five buttons after the talent button sit 1 px further right — the reference's own pixel), the raw binding token in the hover label (`(C)`, `(SHIFT-P)`), the sixty-second talent-button pulse on a ding while the sheet is closed (0304's scope-out retired), the keyring arm, and "Abilities" on the spellbook hover for a character with no spells; `BenillaActionBarArt_SeatAbove` goes with the file — a child is born one level above its parent (`SetParent` `0x76ab65`), the seat it set by hand (1987) - hovering the player arrow on the stock world map showed an empty tooltip: narrower than 4:3 the map is scaled under 1, and our `MouseIsOver` had dropped the reference's division by `GetEffectiveScale` as "always 1" — the frame getters answer in the frame's own units, `GetCursorPosition` in the screen's; the division is back, and the region getters divide by their owner's scale too; and the ready check times out: the stock `UIParent.xml` ticks `CheckReadyCheckTime` every frame, the one unbound name in that file's way, so the mechanism behind it is built — a 30 s deadline and a "has not answered" flag per roster entry, the leader getting no popup while members print "%s has initiated a ready check" and get it, and on expiry `RAID_MEMBERS_AFK` with the unanswered names or `READY_CHECK_NO_AFK`, the last answer closing the check at once (1985, 1989) - a review of the floor grind closed eight stale-input and bypassed-side-effect siblings the gates had left open: a never-placed card places on a still frame, the dormant-emitter skip sits below the emitter's lifetime blocks, PVS changes (not only spawns) un-still the gates, the appear ramp's retirement and a far-side unmark come due, a host born under a parked camera is judged, the projection counts as a still input, a fresh palette range is zeroed, the stable feed runs once more after a close, the unit publisher's viewer query is filtered, solo UI materials are reused by key, and the draw-list cache compares exactly; and three doc links the chat window's stock move (1948) left dangling point at what replaced them — the colour table and the tell ring are the stock Lua's now — which is what had the doc-links gate (1925) red on main Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c965b5425d |
the tooltip and five windows go stock, and the battleground keeps score
- the tooltip is the reference's own file: `GameTooltip.xml` loads off the chain, ours is deleted, and every verb it calls was already bound, so this is a plain swap; retired with it: the `$parentThicken` plate fill that thickened the plate from the art's ~73% to ~84% opacity — the reference's plate is the raw `UI-Tooltip-Background` tint, and that is what ships; the one engine fact the transcription had been hiding: the reference's instance declares no size, and a frame with one anchor and no size resolves to NO rect under the reference's own layout law — our declared size had been a harness crutch (1968); and the dressing room goes stock with `<DressUpModel>` as a widget kind (factory `0x495c00`): a `PlayerModel` plus its own `Undress`/`Dress`/`TryOn`, where `Undress` strips the body and not the hands, and Close is read off the window since the stock OnHide queues nothing (1969) - the mail window and the auction house are the reference's own: `MailFrame.xml` loads off the chain and brings the stationery picker, invoice pane and autocomplete ours had left out; the stationery family is built off wow-re's carve over a list computed off `Stationery.dbc` rows × the player's bags (`0x622270`, not the bank); the selection rides `CMSG_SEND_MAIL` field 6 and a send with none silently aborts; its two events fire where the client fires them (1970); `Blizzard_AuctionUI` loads on demand from the `AUCTION_HOUSE_SHOW` arm, and three root fixes its Lua surfaced: `GetAuctionItemClasses()` is static — read at the addon's load, before any session, so the class tree is a login-scoped push; `SetAuctionCompareItem` (`0x535d70`) on the vendor compare's one body; `NEW_AUCTION_UPDATE` resets the create form; its dressing-room pane shares the app's one room (1971) - the battleground keeps score: `WorldStateFrame.xml` loads off the chain and ours is deleted; the stock file is three things where ours was one: the readout, the capture bars, and the battleground scoreboard this client never had, built off wow-re's round — `MSG_PVP_LOG_DATA` both ways (throttled to 5000 ms client-side, `0x4aa170`) and `CMSG_LEAVE_BATTLEFIELD`; eleven score verbs over a board the app pushes, where the filter is a SORT, not a compaction — team first, killing blows descending, deaths ascending, honor descending, name — so the filtered count shrinks while `GetBattlefieldScore` still reaches every wire row; `HIDE_OUTDOOR_WORLD_STATE` joins the options uvar block, a capture point is a bar, and the scoreboard and battlefield-minimap toggles become bound specs at the install's own `SHIFT-SPACE`/`SHIFT-M` (1972) - the trade skill and craft windows go stock as `Blizzard_TradeSkillUI`/`Blizzard_CraftUI` on demand, from the reference's own UIParent arms; our two transcriptions are deleted; the four item-link verbs are built off wow-re's carve on the client's link builder (`0x52adb0`) — zero values on any miss, `GetTradeSkillReagentItemLink` raising Blizzard's own typo'd Usage, kept, and `GetCraftItemLink` the `|Henchant:` link in fixed white; `SetTextColor`'s channels coerce nil to 0 on FontString, Font and Button where ours had raised (1973); and the Inspect, Talent, Macro and Raid addons load on demand — `benilla.toc` lists no `Interface\AddOns` row, and below level 10 the talent addon is never even loaded; the gates walk every reached addon and found `Blizzard_GMSurveyUI`'s four engine verbs nothing answers, reachable only through `GMSURVEY_DISPLAY`, which nothing fires (1889; 1967) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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f4951470a3 |
coins ride the cursor, and the trade window and combat text go stock
- coins ride the cursor: `MoneyFrame.lua`/`.xml` load off the player's chain, and the stock kit reads the cursor's coins at load, so the money cursor — payload mode 2, the copper at `[0xb4e2f0]` — is the engine's: `PickupPlayerMoney` puts coins on the cursor and the purse is never debited, and `CoinPickupFrame.xml`, the shift-click coin dialog nothing of ours had ever answered, joins; wow-re's round then set the law: the pickup raises on a non-number and refuses silently on zero, lost control and more than the purse; `AddTradeMoney` folds the coins into the offer as an absolute `CMSG_SET_TRADE_GOLD` gated on the purse; the send-mail setters and `GetCoinIcon` answer as the bytes do; the coinage-change reflex trims an offer the purse no longer covers; and the four send-mail pickup/drop verbs the stock table names do not exist in 5875, so they are not built (1962, 1965) - the trade window is the reference's own file: `TradeFrame.xml` + `TradeFrame.lua` off the chain, ours deleted; `GameTooltip:SetTradePlayerItem`/`SetTradeTargetItem` (`0x5341e0`/`0x534410`) render the slot's item the way the loot slot's is, and `TRADE_PLAYER_ITEM_CHANGED`/`TRADE_TARGET_ITEM_CHANGED` — which the stock file repaints one slot on, and nothing had fired — fire per changed slot beside `TRADE_UPDATE`; the stock file brings the chain's own `MoneyInputFrame`, a TARGET_TRADE `SmallMoneyFrame`, `ItemButtonTemplate` slots and the enchant slot's own wording — "Item not yet modified" where ours had read "Will Not Be Traded"; the wire's enchant id is not carried into the slot yet, so the tooltip shows the item without its enchant (1966) - the dialogs' verbs, as the bytes define them: nine of the ten stock `StaticPopup.lua` bindings 1960 had left named are built off wow-re's round with their packets, events and UIParent arms — the bare trade pair, `ForceLogout`, the instance-boot timer (whole seconds), the area spirit healer's accept/cancel/time, `AcceptBattlefieldPort` out of a three-slot queue `SMSG_BATTLEFIELD_STATUS` fills, `CancelMeetingStoneRequest`, and the pet trainer's pair as the talent wipe's twin, latch for latch — `SMSG_PET_UNLEARN_CONFIRM` latches and asks, `ConfirmPetUnlearn` sends behind the money gate, `CheckPetUntrainerDist` reads the leash; not built, named: the healer's proximity scan (`0x4923b0`: 20 yd to acquire, 22 to retain), so no healer is cached yet, and `ReplaceTradeEnchant`, which rides trade-slot enchant targeting this engine does not build (1963) - the scrolling combat text is the reference's own `Blizzard_CombatText`, LoadOnDemand off the chain: our transcription is deleted, and the addon loads through `UIParentLoadAddOn` at the reference's own sites; the family's fourteen defaults move to the options file where the reference keeps them, because a LoadOnDemand addon cannot define the options that decide whether it loads (1964); and the Looking-for-Group pair is what the bytes define, correcting 1959's flag: `SetLookingForGroup` takes three (type, entry) pairs and a comment, packs each slot as `(type << 24) & entry` — an AND (`0x4e9713`), so every admissible input stores zero — and sends `CMSG_SET_LOOKING_FOR_GROUP` only when the commit changed something; `GetLookingForGroup` answers three nilable slot names then the comment, never 1|nil; and the stock 1.12.1 UI never calls either — both call sites sit in an XML comment (1961) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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058ca4b6c8 |
every dialog is the reference's own, and the trainer loads on demand
- every dialog is the reference's own: `StaticPopup.xml` + `StaticPopup.lua` load off the player's chain, and 0308's engine with its 37 dialogs leaves `UiPanels.xml`; all 76 of the reference's dialogs are the stock table's, 28 of which no file of ours had ever registered (the resurrect family among them); the nine hidden listener frames that existed only because benilla once had no `UIParent_OnEvent` come home to it verbatim from UIParent.lua, and the seven files that were nothing but a dialog and its driver are deleted; what the swap surfaced: the reference capitalises the countdown's unit word ("5 Minutes until release") where ours had lowercased it, and ESC in the typed delete confirm's box is swallowed — the entry names no escape handler; arms for events this engine never fires (PLAYER_SKINNED, TRADE_REQUEST) wait on their feeds rather than being armed blind (1960)
- the social window and the unit menus are the reference's own files: `FriendsFrame.xml` loads off the chain and our transcription is deleted — its twelve dialogs re-homed, `FRIENDLIST_SHOW` fired as the answer to an explicit `ShowFriends()`, and `Get`/`SetLookingForGroup` a client-side flag until their bodies are carved; `UnitPopup.xml` loads off the chain, our row catalogue and its driver frame go, and nine verbs are built for it — `HasFullControl` off the player-control flag the reference reads at `0x51a158`, `UnitPlayerOrPetInParty`/`InRaid` over a new unit owner, and the six pet one-shots, each pressing the bar's own reaction or command slot word through the same latch and `CMSG_PET_ACTION`, confirmed by wow-re's carve; the Guild Leave/Promote confirms 1958 believed nothing registered were our social file's all along, and the duplicate went with it (1958, 1959)
- the trainer loads on demand: our `TrainerFrame.xml` is deleted and no row replaces it — `Blizzard_TrainerUI` loads off the player's own chain through the reference's `ClassTrainerFrame_LoadUI`, and the LoadOnDemand `Blizzard_*` addons are registry rows read off the chain; the timing IS the mechanism: the list builder writes the state-filter mask to 3 on every `SMSG_TRAINER_LIST` (`0x4d75d9`) and the stock addon pushes its saved filters exactly once, on its own ADDON_LOADED — which fires on the session's first trainer, after that packet, so the saved filters win that open and an eager load would never have applied them; the loader holds an anchor to a sibling not built yet and applies it once the subtree exists; and `UNIT_FLAGS` fires only on a change between two snapshots — wow-re's trio found the per-field watch bridge runs no notify pass on the create leg, correcting 1953 (1957)
- the additive window, built and withdrawn the same hour: under `BLEND_ADD` every additive particle draw commutes with every other, so same-key additive draws can be regrouped exactly — built in the effect lane's merge walk and measured on the crowd rig (Stormwind, forty partybots): the adjacency merge already folds about half the effect items and the regroup found two more folds in a frame of ninety-three, so the pre-regroup walk is what runs; what stays: an `fx=` items/merged census on the FPS probe line, a `DRESS_PART` line per drawn part of the self body on the dress census, and the regression the A/B uncovered: 1948's stock chat migration dropped the drain's plain-line sender, so every `WOW_PROBE_CHAT` rig — the crowd rig's forty `.partybot add`s among them — had gone silent on the server; a probe's slash-less line reaches the wire as SAY again (1955)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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fd595b7119 |
the quest windows go stock, and the 20 ms frames were mis-split pairs
- the quest giver's dialog and the quest log are the reference's own `QuestFrame.xml` and `QuestLogFrame.xml`, run off the player's chain at the reference's own toc seats; our 1366-line and 1999-line copies are deleted, and the verbs the stock files call are built — the four `GameTooltip` quest-item and reward-spell setters, the reward spell itself (parsed on all three packets and dropped by the model until now), and two verbs; the detail pane could never scroll because `UpdateScrollChildRect` measured a frame late where the reference's measure is synchronous, so it measures through the installed font engine now; and ten things the reference does that ours did not, each found by a test that had enshrined ours — a shift-click never selects, an empty log hides the whole detail pane and says "No Active Quests", the abandon confirm lives in the popup registry (1944) - the quest bindings' law, read off the binary and folded back: no 1.12 packet carries a quest background material — `GetQuestBackgroundMaterial` (`0x502230`) forks on the dialog's SOURCE object, an item answering its template's PageMaterial, a GameObject its template data, a creature nil (FrameXML's "Parchment"), the id naming a `PageTextMaterial.dbc` row whose six words are nowhere in the binary; its twin `ItemTextGetMaterial` has the same body, so the reader window already held every piece and the giver's feed runs the same resolve; `QuestChooseRewardError` is game-error row `0x98`, and the row plays `igQuestFailed` first, which the verb now queues; the reward-spell getters' third return is `Spell.dbc` Attributes bit 5 (1161 of 22357 rows set — craft-cast spells set, `Pattern:` teaching spells clear), read off the catalog now (1946) - the "20 ms frames" of a raid, chased to their number: the probe's worst frames now carry their churn (entities, assets, first-play sound decodes, live particles, the GPU reading) and in a Blackrock raid with sound on every one of those read flat; then the same window on the PACED clock — under vsync with pipelined rendering the raw delta is mis-split into long/short pairs that sum to exact refresh multiples, so an alone Stormwind leg read 115 of 300 frames over budget with cpu and gpu both at their means, while the paced clock read 0 skipped frames in every leg; what remains real in the raid is `cpu_p99` at 22–23 ms with sound on; and every submesh the streamer spawns now carries why it is an entity, counted per reason — 5.8k resident ADT-doodad submeshes at the Stormwind auction house, 5.3k of them hidden, three prop families the retained pass declines by rule, each riding every per-`Mesh3d` sweep for ~0.4 ms of the alone frame (1947) - a raid's dozen voices cost the mixer ~1.5 ms of every 60 Hz frame: upstream kira spatializes every frame — normalizes, the attenuation curve and a dB→amplitude `powf` per frame per spatial track, two more `powf`s for the volume tween, ~1.7 M `powf`s a second at 48 kHz × 12 tracks for gains that change imperceptibly across a chunk — so kira 0.12.1 is vendored with one patch: the spatial gains and the volume × fade amplitude are evaluated at the chunk's two ends and interpolated across its ~10.7 ms, the granularity FMOD 3, the reference's own mixer, updates them at; nothing a listener can name changes (1945); and rig poses are evaluated in parallel over rigs — each reads its shared clips and writes only its own pose, and a raid's ~400 live rigs were 0.4 ms of one thread walked serially on the main thread's critical path (1947) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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72e78ebc92 |
a 40-man raid costs less per frame, and the money frames go stock
- a 40-man raid cost +5 to +8 ms of CPU per frame — a population, not a hot function — and three cuts landed where it was measured: the rig palette upload sends one `write_buffer` per run, bridging the gaps parked bodies leave between live rigs (calls 93 → 3); a built material becomes an asset when something visible binds it, not when a spawner builds it — 9.9k material assets were alive for 36 drawn batches, so a material is realized only once bound and visible, readers that clone before binding doing it themselves through one new function in the engine's wall (172 → 173): a 17× cut in live GPU objects; and a body's batches spawn as material groups — a geared body stood as 12–27 mesh parts, its skin composite drawn as five separate batches, and two visible batches now join when nothing downstream can tell them apart: parts per body 17 → 12, the Stormwind raid leg 17.0–21.0 → 15.65–15.82 `cpu_ms` (1929, 1940) - the instruments that priced it, all on the probe line: wgpu's own resource census, because a sampled profile put roughly half of the pass encoder in usage trackers sized to the device's live buffer and texture counts — a term that scales with residency, not with what is drawn, and nothing printed the number; the active camera count, since every view is its own pass set; the UI's live texture-identity runs, one 2D draw each, which is the number a UI change moves, not the quad count; and parts and materials per dressed body on the dress census, the ceiling on merging a body's batches read off a real body instead of guessed from a model's batch table (1940) - the coin kit retires: every remaining money display — quest progress, the mail purse and postage, the trade recipient, the tooltip, the quest log, the trainer's purse and cost — moves onto the reference's `MoneyFrameTemplate`, each seat already matching ours; the progress panel's required-money flow is ported in full — `QuestFrame.lua:168-190` colours the FRAME red/white AND the LABEL black/dark-grey when the quest costs more than you hold, where ours had neither colour; the mail postage takes the reference's name and label, trade and mail issue no explicit update because the frames repaint on their own events, and the trainer's cost label is shown or hidden with its `local COSTS_LABEL` shadow deleted; with the trainer converted the hand-built coin trios have no consumer, so their templates and the `BenillaMoney_*` helpers are deleted and `MoneyFrame.xml` is the only money kit (1937) - the crowd-control ladder's aura exemption exists, and it is a join between two `Spell.dbc` records — each arm asks whether the spell being cast is itself an immunity covering the aura that blocks it (Ice Block cast while stunned), the school arm shifting because `School` is an index and `EffectMiscValue` a mask; what the scan mostly decides is WHICH message a refusal carries — a blocking aura the cast does not counter renames the reason to "Can't do that while %s" (1941); bevy_audio leaves the build — its plugin had been disabled since 0530, but disabling a plugin does not remove a crate, and rodio, a second cpal and an Ogg/Vorbis decoder were still linked into a client that mixes through kira (1932); and cpal has four stream errors, not two — a routine ALSA underrun was treated as "the device is gone", tearing the stream down on every hiccup; now only a lost or invalidated device rebuilds (1939) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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f0d1bacf0a |
the help window is the reference's own, and a ding carries nine gains
- the help window is the reference's own `HelpFrame.xml`, and ours was less than half its size, so this is mostly arrival: the category list, the per-category GM and harassment pages, the stuck page, the bug report, the PvP policy line; four things we had built go with the swap — one-click filing from Home, the Home unstick button, the downed-queue refusal message, and ticket abandonment, a capability loss rather than a look change, since `AbandonTicket` exists in neither the binding table nor the 1.12 FrameXML corpus and any return of it goes on top of the stock window; `GMSURVEY_DISPLAY` arrives with no producer, a real 1.12 event (`SignalEvent` `0x5e797b`) whose whole UI is a LoadOnDemand addon not on our chain; and the stock file needs two orderings ours did not, the micro-button row before its GM status ask and the buff frame before its repoll timer (1889, superseding 1687)
- the cast bar, the action-button regions and the font registry are the reference's own files too: our `CastingBar.xml` was `CastingBarFrame.xml` under another name, with the literal "Failed" where the reference reads the `FAILED` GlobalString (1886); `ActionButtonTemplate.xml` seats above our `ActionBar.xml` because the later-registered template wins, and it declares zero scripts, so the regions migrate while the handlers stay ours until `ActionButton.lua`'s verbs do (1887); `Fonts.xml` is manifest entry 0, all 51 fonts match by name, and its one real difference, `ITEM_QUALITY_COLORS`, moves to UIParent where the reference declares it (1888); the harnesses were the real cost — those reading our files off disk could not name a chain file and now read through the manifest's own rule — and the event-producer gate, having cried wolf at the cast bar's `SPELLCAST_INTERRUPTED` fired through a variable, now matches the fired tuple's shape
- of the 189 events benilla fires, three are not in the client — `BAG_UPDATE_DELAYED` (a Classic Era name), `LOOT_UPDATE` and `UPDATE_LOOT_ROLL` (invented here, no listener anywhere) — found against the reference binary's own string table, and a gate now fails any fire of a name the client cannot dispatch unless it wears a `BENILLA_` prefix (1883); two payloads the reference gives that we did not: `UNIT_HAPPINESS` carries its unit token, without which no `UNIT_*` consumer reads it, and `CHARACTER_POINTS_CHANGED` carries the point deltas `ChatFrame.lua` compares unguarded, so nil raised (1884); and `PLAYER_LEVEL_UP` carries all nine — level, health and mana gain, talent points (not on the wire: the client derives `(newLevel >= 10) ? 1 : 0` at `0x5e407c`) and the five stat gains — matched to the ding by level, a demotion's absent gains sent as zeros since a nil raises where a zero reads as no line
- the chain gap report could not run — one of its six probes had no player seated where a stock addon formats `UnitName("player")` at load, the other five each carrying an identical copy-pasted seed — and the repaired instrument prices each window's cost: 13 stock files load clean with nothing missing (the action bars, the cast bar, the fonts, the help, friends, game-menu and sound-options windows among them) and the near ones name their missing verb, with "loads clean" still not "swapped" (1885); and `UpdateNameplates`, recorded as the missing engine verb blocking the UIParent keystone, is FrameXML — defined in `UIOptionsFrame.lua`, absent from the binding table, its whole body four nameplate verbs that are already ours — so it is twelve lines transcribed into our options frame, the reference's own Show-then-Hide no-op included (1890 corrects 1878)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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a8c9bc37a2 |
the audio crackle is gone, and a trainer answers a click as a trainer
- the audio crackle was our own stall sampler: `/usr/bin/sample` suspends every thread of the task for each of its snapshots, CoreAudio's realtime IO thread included, and coreaudiod times the client out — every HAL overload of the session sat inside a sample of our own process (three for three by timestamp), and the watchdog fires on exactly the stalls the crackle lands on (a desktop switch's `nextDrawable` block, a world entry's compile burst); in-frame sampling now waits for a run nobody can hear; and the output stream is ours — kira's renderer runs 256-frame chunks on a realtime render thread (time-constraint policy, joined to the device's IO workgroup) into a lock-free ring, the IOProc copies one device buffer and touches nothing else (≤ 0.01 ms), the device buffer goes 2048 → 512, a lost or changed default device rebuilds the stream (cpal's no-op error callback on macOS had paused it forever), a debug allocator aborts on any allocation inside either realtime path, and per-cycle meters name a skipped cycle's layer; `SoundBufferSize` is registered at the reference's own FMOD dial, and `audiowatch.py` puts the OS side — thread bands, coreaudiod's overload verdicts — on the same timeline - right-clicking a trainer, questgiver, innkeeper, spirit healer, petitioner, tabard designer or battlemaster sent `CMSG_GOSSIP_HELLO` — eight of the reference's fourteen service arms collapsing into one packet, because the dispatch keyed on the CURSOR kind and Speak covers eight bits; the reference runs two structurally identical ladders over `UNIT_NPC_FLAGS` (one for the cursor at `0x482336`, one for the send at `0x5f0289`), so the ladder is transcribed, first match wins low to high: questgiver → `CMSG_QUESTGIVER_HELLO`, trainer → `CMSG_TRAINER_LIST`, petitioner → `CMSG_PETITION_SHOWLIST`, and the spirit healer and innkeeper send NOTHING on the click — they cache the guid and raise the confirm, whose Lua accept sends with a zero guid — both ghost-gated at entry, so a living player clicking a menuless spirit healer now gets exactly what the reference gives: nothing; the stable-master conjunct and the banker/auctioneer fork fall out of the bit order for free - the -1 blood id is unfilled, not none, and the tests now name the creatures: -1 splits families that share a directory (QuillBoar beside QuillBoarWarrior, GnollMelee beside GnollCaster) and splits single creatures shipped under two rows (a Baby Murloc is both), so a "bloodless" reading would put non-bleeding quilboar beside bleeding quilboar warriors in one Razorfen room; `violenceLevel` 2 IS the reference's default — formatted out of a per-region cap table at `0x86c3f8`, and the one capped locale is koKR, whose green-blood row the table predicts from bytes alone; a spurt whose victim authors no attachment point is dropped, not relocated, and no creature-keyed suppression exists anywhere on the spurt path (ten stop conditions, none keyed on the creature) - twenty dead copies of ours (`PanelTemplates_*`, `TabButtonTemplate`, `FauxScrollFrame_*`, `ScrollFrame_OnLoad`, `ScrollingEdit_*`) that a later chain entry had been shadowing are deleted under a gate that fails any such shadow, and deleting them turned 141 tests red on four bugs live since the kit swap: lists populated before showing (the reference gates every scroll-bar write on `IsVisible()`, so both arrows were dead on every faux list), every faux window wired to a `frame.updateFunc` the reference does not have (the bar moved, the list did not follow), a trainer pitch declared `local` where an `<OnVerticalScroll>` chunk cannot see it, and the armed-wheel guard bypassed by the template's own `<OnMouseWheel>`; nine faux windows (Skill, Craft, TradeSkill, Auction, QuestLog, Friends, ScriptLog) are still on `updateFunc` and their lists do not scroll until each is rewired Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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b45bce8184 |
bindings answer the reference's shapes, and the panel kit goes stock
- four return shapes were wrong — `UnitPowerType` returns ONE value in 5875 (the Era `(type, "RAGE")` pair does not exist, and its miss arm pushes the NUMBER 0, which `UnitFrame.lua:122` indexes `ManaBarColor` with), `UnitName` returns `(name, server)`, `GetTexCoord` returns EIGHT (ours four — a shape that exists nowhere, with zero call sites in FrameXML, so only the binary could have caught it), `GetLootMethod` answers `freeforall` ungrouped — the fifth right-name-wrong-arity finding in two days, so wow-re's `binding-shapes.tsv` (1722 rows over all 82 registrar tables) is vendored and a gate probes every binding's arity against it: 313 probes, eight divergences (seven global, one widget); `GetBuildInfo` pushed a fourth value no 1.12 client does (458 corpus sites take one, the four that destructure a fourth read nil on the real client), `GetAddOnInfo` RAISES on a numeric index, `Model:GetFogColor` is a packed `0xAARRGGBB` dword with no unset state, and the five miss branches are the reference's exact tuples - the panel-template kit is the reference's own `UIPanelTemplates` pair (our 18 templates were a strict subset — `TabButtonTemplate` and the `ScrollingEdit_*` family arrive, which unblocks the macro window and HelpFrame), and the swap found two structural facts: `FauxScrollFrameTemplate` is a `<ScrollFrame>` while every instance we declared was a `<Frame>` (fifteen elements across twelve files), and an instance `<OnLoad>` REPLACES the template's — four FriendsFrame lists set `updateFunc` in their own OnLoad, so `ScrollFrame_OnLoad` never ran and guild/friends/ignore/who had been silently painting nothing behind a `frame.offset or 0` - the options widget kit (`OptionFrameBoxTemplate`, `OptionsButtonTemplate`, `OptionsCheckButtonTemplate`, `OptionsSliderTemplate`) comes off the chain too, giving back the reference's own per-widget hover; one template of ours stays because `UIOptionsFrame.xml` is not built here, and the lesson is general — when a file SHRINKS rather than dies, every harness that named it gains the chain entry beside it, not instead of it Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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112e82d276 |
the vendor and gossip windows are the reference's own
- the vendor window is the reference's own `MerchantFrame.xml`, which took three things in order: the vendor cursor, the coin kit's move, and `GameTooltip:SetMerchantCompareItem` — where `offset` is the ordinal among CANDIDATE slots (empty ones skipped without decrementing) and a candidate matches by item CLASS and never by entry (two of four RE workers read it as an entry match, which would have fired the compare tooltip only when you already wear the identical item, i.e. never, with the window looking finished); two visible changes ride with the reference's rows — the coin columns take `SmallMoneyFrameTemplate`'s own geometry, and only the ICON takes the mouse, so hovering a row's name shows nothing, which is the client's behaviour - the gossip window is the reference's own, and its deferral was wrong: the "2px rows" were a harness gap (a bare test VM with no text measurer, while the app always installs one), not an engine one; four things the reference does that ours did not are pinned — a hidden SPACER row between the quest groups, coded options are NOT greyed (a coded row is clickable, and the send path's missing code is named as its own gap), the row label is the Button's own text, and the scroll child is not grown - the CAMP/QUIT dialogs and the PARTY_INVITE dialog move to `StaticPopup`'s home — the fourth such rehome of a dialog that had lived in whichever window first needed it — and moving them found a real bug: `button1 = CANCEL` captured a nil at load because `CANCEL` was declared below the insertion point, so the popup engine fell back and put "Yes" on the camp dialog's cancel button - three instruments: the gap report stops counting commented-out calls (`ShowInventorySellCursor` blocked the character sheet on three commented lines — a whole RE round spent on an over-report), it runs the load itself and answers in ONE table (29 "free" became 24 actually unblocked), and a shadow report predicts which swaps will fail by intersecting the names our files define with the names the chain files in our own manifest define — 38 collisions across 5 files, ours winning every one Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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149a1beb47 |
the colour picker, guild charter, honour page and four more go stock
- the colour dialog is the reference's own `ColorPickerFrame.xml` — the window with the largest reach in the addon corpus (86 of 218 addons name it, 64 of those Dewdrop-2.0, so every Ace2 config menu's colour row opens it), and the guild charter, the guild registrar, the error toasts with the raid warning (which our copy had declared with NO scripts at all, so the big centre text and its sound had been inert scenery), the honour page, the quest timer and the stack-split spinner follow — each a toc line and a deletion - the swaps caught our own bugs on the way: the registrar's two service rows were hidden by a template modelled on the quest list's pooled rows, leaving a bare "Available Services" heading over blank parchment; the stack spinner CLAMPED a too-big digit where the reference ignores it (37 against a 5-stack leaves the 3 standing, `StackSplitFrame.lua:72-85`) — a divergence with a test defending it; and 1.12's Lua-5.0 `arg`/`arg.n` varargs turn out to work in this VM (mlua's vendored 5.1 has `LUA_COMPAT_VARARG`), which unblocks every stock file written in that idiom - 42 test modules carried five near-identical private copies of a disk-only XML loader that structurally cannot name a chain file; they are one shared reader now (733 lines out), with a strict variant that fails on an unknown-template WARNING — the case where a frame builds with none of its art — which is how the registrar bug was caught on the first window after Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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23b1a3e68b |
71 more key commands, and the quest windows wear the reference's names
- the binding registry goes 130 → 201 of the client's 228 live commands: a coverage gate makes registered ∪ recorded-absent exactly the 1.12 surface, each absence naming the Lua globals whose arrival refutes it — which is how 37 rows whose mechanism had already landed came home (the keyring, the pet book, the raid tab, the six action-bar pages, both vertical multibars) — and then four mechanisms bring 71 more: the five camera views with the reference's default table and its sixteen camera CVars read out of the binary (NextView/PrevView do NOT wrap), self-cast riding UseAction's third argument with autoSelfCast a real CVar at last, the friendly target cone / assist / last-hostile as one cycler with a side (the two sides use different deadness tests on purpose, and assist neither requires an assistable target nor swings), and REPLY2 — reply to the last person you told; the friendly cone also stops borrowing the enemy side's in-combat score bonus, which would have shoved a healer targeting you to the head of every cycle - the key names close their gaps: NUMPADEQUALS, F13-F24 and BUTTON6+ were keys the binding window listed and the file saved that the dispatcher could never press — named both ways now, with the namer and the codec structurally unable to disagree again; platform= becomes the OS gate it really is (off a Mac build the iTunes-remote category never even exists), and the Mac 1.12 slice settles that its F13 IS print-screen while F14/F15 map to UNKNOWN on purpose and stay unbindable; and the last-enemy stamp gains the four conjuncts it shipped without — you resolve, are not dead, not a ghost, not mounted, and the new target is alive-or-feigning — so TargetLastEnemy can no longer land somewhere the real client's never would - the quest windows wear the reference's names: ~40 of the quest window's globals were ours (the reference's name usually sitting in the comment beside them), its two six-item reward pools merge into the reference's single ten-item run with the update function ported line-for-line, the four panels and the quest log take REAL scroll frames (the thumb drags now), the gossip window gets its greeting panel, the two mail panes' inert painted-at-rest scrollbars become real ones, the Skills detail pane nests as the reference has it, and nine private constants take their real names; the one that broke a feature detect: our QuestLogCount — a name 1.12 doesn't publish — made pfUI conclude it was running on TBC and die in that branch - an EditBox is born with its constructor's five regions (the text, three selection quads and the caret), so GetRegions answers the reference's own count and authored regions start at index 6 — and a bare <NormalTexture/> now builds a live blank texture, since the element is what creates the region, not its file=; OpacityFrame lands, its first customer having arrived; and the equip / auto-equip / use bind confirms complete the soulbind arc — three different predicates with no quality leg (borrowing the loot arm's would have silenced the confirm on every white bind-on-equip item), Accept re-issuing the original action with the reference's suppress flag because 1.12 ships no confirm packet, and the soulstone use going through the same gate Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ab235bad6e |
the target-of-target frame, and talents can be unlearned again
- the target-of-target frame and its option: 1.12's frame with its five display modes, fed one hop off the selected unit's own target field through the same read `/assist` runs, in four feeds (snapshot and transitions, the debuff buttons, the portrait booth, TargetUnit's click arm); ships off, as 1.12 does, on its own pair of saved globals - talents can be unlearned again: the trainer's `MSG_TALENT_WIPE_CONFIRM` had no handler since the wipe flow was deferred, so the gossip line closed the menu and did nothing — the question is an NPC session (walking away retracts it), the popup shows the cost on the StaticPopup money variant, Accept answers it behind the client's own purse check - Sprint's sparkles hang in the air behind you along the trail instead of collapsing into your torso: ride-vs-trail is the emitter's own file flag 0x10, not the host class — the finding wow-re returned eighteen days ago and nobody folded; the particle dump names the two flag bits it had been mis-reporting - `/sleep` takes both movement masks (the strictest posture), correcting the day's sit gate which let you lie down on a lake bottom while `/sit` was refused; a Lua-driven selection (TargetUnit on an attackable token) starts the swing exactly as a click does, through the one select path Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7b6a9136f6 |
the survey drops its silent caps, and the Region map is the unit
- every ranked list now states what it dropped and `--deep` reads the whole tail — a silent top-16 over 1,946 rows had already produced one wrong "nothing left" conclusion - the backpack and equipped gear take their seats beside the spellbook, and a rankless spell's rank comes back "" rather than nil - a FontString answers the full Region method map as one set — a text region's GetParent works — and RaidWarningFrame and PanelTemplates_Tab_OnClick arrive for the addons that name them - SetRaidTargetIconTexture lands: the half of a raid mark an addon draws with Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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251daa14c5 |
addons come alive: Bagnon draws, hovers and clicks
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode - a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error - Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed - the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b5bc569156 |
the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect - both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list - the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand - the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3b6975fdef |
the pet gets its frame, flooded rooms fill, and macros really fire
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command - five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them - macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser - the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |