`scripts/check.sh` has been failing before it ran a single test, on 62 clippy
findings in code none of the recent rounds touched — 32 in `benilla-world`, 30 in
`benilla-app` — so the in-loop gate could not tell anyone anything. Every one is a
newer clippy noticing older code (`as_chunks` and `is_multiple_of` are both lints
younger than the lines they fire on), and they are fixed, not silenced, except
where the silence is the point:
- **Argued allows, the house idiom.** `clippy::type_complexity` on ten Bevy system
signatures and two inline caster queries, each with the one-line reason beside
it, as the other 67 in this workspace have. `clippy::approx_constant` on
`liquid/waves.rs`'s `TWO_PI`, whose own doc already says why it is spelled
`6.2831853`: it mirrors a shader line, and `f32::consts::TAU` would stop reading
against the file it copies.
- **Two runtime assertions became compile-time ones** (`EXT_SEL_EMPTY is index 255`,
the endless-stream frame count): a claim about constants should fail the build
that breaks it, not a test run after it.
- **Three real, if harmless, redundancies gone**: `len > MAX_TILT_TAN && len > 0.0`
(the constant is `tan(4°)`, so the second test never spoke), `u32::from(..) + 1 |
flags` now parenthesised where `+` binds tighter than `|`, and `palette.get(0)`.
- The rest is mechanical: `chunks_exact(3)` → `as_chunks::<3>()`, `map_or(true, ..)`
→ `is_none_or`, two `Default::default()`-then-assign test fixtures, a doc line
that began `1.` and so turned its own paragraph into a list item, and
`local_utc_offset_secs` moved above the test module it had drifted below.
`tests/repro_mail.rs` is deleted. Its first line says "TEMPORARY repro harness —
not for commit"; it reads a loose mirror of FrameXML out of `/tmp/opencode/
vanilla-ui`, which no longer exists, so it has been failing on a missing directory
rather than telling anyone about mail.
What is left of the gate's red is one test: `world_api_wall` counts 174 crossings
of the `benilla-world` boundary against a ceiling of 107 — 90 of them already
filed with a close plan, 84 unsorted. That is not cleanup; the wall's own message
says the remedies are to close the crossing or to publish it as engine API with the
record that says so, and 84 of those is a design pass on what the engine's public
surface is.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
`ui_script_wall.rs` has been failing since `2af91704`, 888 commits ago: 43
gameplay files name `UiScript` against a ceiling of 40. A ratchet that cannot
pass notices nothing, which is the one thing it is for — so the ceiling
follows the count, with each newcomer argued in place, as the test's own
message asks.
Three of the four do not cross the line the wall draws:
- `spell/net.rs` names the identifier only to say it holds none — three doc
comments explaining why its work is queued instead. The count reads doc
comments by design, so documenting the line reads as crossing it.
- `target/by_name.rs` and `target/scan.rs` hold the VM because `TargetByName`
and the scan must select inside the Lua call as `0x489d60` does; that is
`bbe2e3aa`, without which an addon's own target restore cannot see what it
selected.
- `debug_panel/{mod,lighting_controls}.rs` write CVars through
`UiScript::set_cvar_engine`, the queue Lua's `SetCVar` feeds, so the dev
panel cannot hold a different value than the interface.
Nothing moves and nothing is excused wholesale: the next file to learn that
the VM exists still fails this test.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
Same fork policy: upstream structure wins, local-unique re-instated.
Cargo.toml unions both measured dev-profile philosophies (codegen-units=1 +
lto=off from samwhosung, debug=line-tables-only + split-debuginfo from the
fork's disk measurements).
glue_booth.rs takes samwhosung's typed GlueScene (token/of_race/from_model_path)
and re-adds the fork's TurtleWoW races (Goblin=9, BloodElf=10) as variants;
their glue fog stays on Human's row, exactly as the fork's scene_fog fallback did.
ui script takes samwhosung's mouseover/hyperlink rework (world_mouseover,
minimap_blip, hyperlink.rs) over the fork's inline hover_link/span_at/pointer
path — the rework covers the same OnHyperlinkEnter/Leave behaviour.
game_plugins.rs keeps the fork's re-measured ceilings (466 / 5,509); mail.rs
keeps the explicit 13-tuple with a float daysLeft; MAP.md takes the superset.
Fork policy (docs/METHOD.md): upstream structure wins; local-unique work
re-applied on top. This commit is the upstream half of the reconciliation.
Upstream is the same program at a rewritten history (884dff77 == 4e0e89cb
tree), so the merge base was replaced to keep a real three-way diff. The
large conflicts are upstream moving first: the UI manifest (benilla.toc ->
the binary LAYER_MANIFEST/layer.toc split), the CVar table (cvars.rs ->
cvars/{mod,table}.rs, +24 video rows), the editbox flush model, the
host-side GetTime, the Options* -> BenillaOptions* rename, expanded
ui_unit.rs, and a rebuilt volumetric_light.rs.
Local-unique pieces re-instated on the upstream structure:
- OptionsFrame.xml: the 1.12 OptionsFrameSliders table restored under the
Benilla rename, with the TurtleWoW deviation note (patch-4 replaces
OptionsFrame.lua).
- layer.toc: CharacterFrameAdapters.xml (the sixth TurtleWoW character tab).
- ui script: wipe/sizeof, BenillaGetMerchantItemStats, and the attach/mount
teardown re-walk all survive.
- game_plugins.rs keeps UPDATE_ACTIONABLE_CEILING=5_509 (re-measure pending).
The LFT/Turtle_TransmogUI rows benilla.toc named off the player's install
now come from the chain's own FrameXML.toc via the new core loader.
Lua bindings answer the reference's shapes on misses, bad indices and tooltips:
- Indexed getters push their full miss tuple (`GetCraftInfo`, `GetPetActionInfo`, the trainer requirements and others). Indices go through `ftol` and an unsigned compare, so a negative misses instead of raising. Verified slot readers keep their own raises (`IsInventoryItemLocked`, `0x4c8520`).
- The eight GameTooltip setters return the builder's refresh flag, gated as `0x53267c` gates it, so a hovered cooldown tooltip refreshes. `LOCKED` follows the item object (`0x52bdb3`).
- Quality goes through the InventoryType gate (-1), and a pending template shows the question-mark icon.
- `GetLootSlotInfo` returns four values. `SetSpell`, `CreateMacro`, `JoinChannelByName`, `GetQuestReward` and the shapeshift and trade-skill filters raise or answer as the reference does.
- The shape gate probes each getter's miss legs through an argument ladder.
Fixes#145Fixes#993Fixes#994Fixes#995Fixes#996Fixes#997Fixes#998Fixes#1016🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hidden chat frames kept fading their lines, a scroll frame recomputed its range on every read and fired `OnScrollRangeChanged` on every `UpdateScrollChildRect`, hidden or not, and `OnUpdateModel` fired for panes with no size or off screen.
In the reference, each of these runs in the frame's own update slot, only while shown: message frames trim and fade there; a scroll frame recomputes a range its writers marked, stores it and notifies only on a real move. The model paint fires only for a resolved rect whose screen-clamped viewport has size.
Message frames and scroll frames are now walk kinds, the range is stored and marked, and the paint applies the rect and viewport gates. benilla's options scroll measures its body's own overhang.
Tests pin the hidden fades, the stored range and its notify, and the paint gates.
Fixes#182Fixes#175Fixes#892
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Show and hide propagated a whole subtree first, then fired from a snapshot, parent first: a parent's `OnShow` ran before its children's, and a child hidden by an earlier handler still got its `OnShow`. A frame visible at the end of its load got no `OnShow` at all.
In 1.12.1 show `0x76ae10` and hide `0x76ad50` mark the frame, walk the live child list re-checking each child's gate, and fire the frame's own handler last (`0x76aef5`, `0x76adfd`). The post-load hook fires `OnShow` after `OnLoad` for a visible frame (`0x76a3b3`), from XML and `CreateFrame` alike.
Now handlers run inside a live post-order walk, and the post-load `OnShow` fires. Tests cover the order, a sibling hidden mid-walk, and one or two `OnShow`s after a load; they fail without the fix. Four existing tests' expected orders flip to the reference's.
Fixes#350Fixes#59🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`cargo fmt --all` wanted a `vec!` wrap and a trailing newline in repro_mail.rs, which
`main` has been carrying unformatted. The gate is `cargo fmt --all -- --check`, so it was
red before this and for nothing to do with the changes around it.
`benilla-octo.zip` is a zipped snapshot of this checkout, taken by hand to move the tree
somewhere. It is binary, redundant with the history it would land in, and 10 MB of it.
- A crate on top of benilla interacts with an object it picks through `Interact`, the object's own dispatcher with no select, and reads the streamed objects through `Objects`
- A right-click on a GameObject, a corpse or empty world no longer marks the selection changed; only the unit leg's select touches it, as before the click took the pick
- Interact's attack leg selects its unit through StartAttack, as the click does
- An outside crate test reads Objects and writes Interact
- Wrap the Interact finish's doc lines at the column limit
- The outside-crate test's comment says what it picks
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
Several EditBox keys differed from 1.12.1:
- Up/Down did nothing in a multi-line box;
- Home/End went to the text's ends;
- `HighlightText` and Ctrl+A moved the caret;
- focus did not restart the blink;
- a non-digit kept a numeric box's selection;
- Option+Up could not recall chat history on a Mac.
In 1.12.1, Up/Down move a wrapped row, keeping the letter column (`0x77cb20`), or recall history in a single-line box with any modifier but Shift. Home/End stop at a newline (`0x77c980`, `0x77c9f0`). `HighlightText` writes only the selection (`0x77cca0`), and Shift extends by `0x77cd10`. Focus restarts the blink (`0x77dd68`), and Insert deletes the selection before its digit test (`0x77bf41`).
benilla now does each. Down onto the last row lands at the end, and history stays shell-style, both deviations.
Tests cover each key, in the engine and the stock mail and ticket boxes.
Fixes#735Fixes#736Fixes#737Fixes#738Fixes#745Fixes#747🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Letter and punctuation keys were named by their US position, so on AZERTY the key labelled Z bound as W, and Ctrl+A sat on the key labelled Q.
1.12.1 on Windows names a key from the VK its layout produced. `VK_A`–`VK_Z` and digits are named as themselves, and other keys by `MapVirtualKeyA` (`0x42da39`); a key with no character is dropped (`0x42da49`). The EditBox's Ctrl chords switch on that same name (`0x77b1fb`). The Mac client names keys by `KeyTranslate`.
Now:
- Windows takes the same path through `MapVirtualKeyExW`.
- The Mac names keys through the current layout, or the ASCII-capable layout it pairs with.
- Linux follows one documented rule.
- Bindings, Key Bindings capture and Ctrl/Cmd+A/C/X/V all follow the layout.
- A character above U+00FF names its key, as a deviation.
Tests cover AZERTY, Hebrew, Greek, Lithuanian, Turkish, Bulgarian, Hungarian and Dvorak names, layout switches and chords.
Fixes#621Fixes#746🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The core now loads the chain's `Interface\FrameXML\Bindings.xml` after the `FrameXML.toc` rows, as the reference's UI load does. The load checks the file at `0x48fff9` and loads it through the addons' loader `0x4b6f70` at `0x490018`. The default keys come from the chain's `WTF\DefaultBindings.wtf` (`0x4b62b0`). Every command now runs the stock file's own body, and the registry compiled into benilla, with its 91 retyped bodies, is deleted.
- **The loader's rules (`0x4b6f70`).** It reads the root's children only and skips empty, `debug="true"` and non-Windows rows. A second definition of a name is skipped, and duplicate headers are refused.
- **Keys and commands are separate tables, as in 1.12.** `SetBinding` never reads the command (`0x4b7490`). `RunBinding` runs the body in the VM. `RunCommand` sets `keystate` around the body and clears it after (`0x4b7c42`).
- **Engine behaviour sits behind the Lua globals the bodies call.** These are the movement, turn and mouse-steer bits. Focus loss clears the direction bits and keeps the mouse pair (`0x514490`). One key's stop clears its bit, as `0x514b70` does, so releasing W while UP is held stops the character.
- **Behaviour changes that follow the stock bodies.**
- The nameplate keys (V, Shift-V, Ctrl-V) now run the stock bodies.
- ALT-Z runs `CloseAllWindows(); UIParent:Hide()`.
- The minimap, sound, stance and bonus-bar keys call their stock functions.
- The wheel zooms one `CameraZoomIn(1.0)` per notch.
- **Platform.** benilla answers as the PC build, so a `platform="mac"` row does not register on any OS.
Verified:
- New tests: a fixture `Bindings.xml` (reordered, edited, and with debug, empty, nested and Mac rows) drives the command list, defaults and bodies. The V keys follow the stock bodies. No stock body's text remains in the tree. Every stock body's calls resolve after a production load. Each test fails with its change undone.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run with `WOW_GM=off`:
- W and Space moved and jumped.
- B toggled the backpack.
- 1 reached `UseAction`.
- V, Shift-V and Ctrl-V behaved as the stock bodies do.
Built on macOS; no platform seam touched.
Fixes#570Fixes#563🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
**#549: the stock video window's CVars.** Its check boxes, `ffx` and `gxRefresh` are registered at the reference's defaults. `pixelShaders` and `specular` ship as `overridden` "1" (`hwDetect`, `0x639a60`), and `gxFixLag` ships "1".
- `ffx`, `ffxGlow` and `ffxDeath` gate the full-screen effect passes every frame, as the reference's gate does (`0x6cd890`; `CFFXGlow` reads `ffxGlow` at `0x6cc5a8`, `CFFXDeath` reads `ffxDeath` at `0x6cdf10`).
- `gxMaximize` is latched. At the `RestartGx` commit it makes a windowed client borderless over the monitor, as the reference's window rebuild does (`0x58cf10`).
- The rest are registered with no effect, and each row says why: `useWeatherShaders` (snow's fallback leg is a separate CPU draw), `lod`, `M2UseShaders`, `M2UsePixelShaders`, `movieSubtitle`, `gxTripleBuffer`, `gxCursor`, `gxRefresh`, `DesktopGamma`.
- `cvars.rs` is split into the runtime and the table.
**#329: Spell Detail.** benilla's options window gains 1.12's Spell Detail Level slider on the Graphics page, over `spellEffectLevel` on the stock 0-2 grid.
**#583: `FrameXML.log`.** Load failures now go to `benilla-config/Logs/FrameXML.log`, as the reference's go to `Logs\FrameXML.log`, and no longer to chat.
- The log uses the reference's lines ("Couldn't open", "Error loading", "Couldn't parse XML in") and its banners.
- A UI load that reports something rewrites the file, and a runtime `LoadAddOn` appends to it (`0x490187`, `0x46aac0`).
Verified:
- New tests for each switch, the maximize latch, every box's stored value with no unknown-CVar warning, the Spell Detail row and the log file's rewrite and append, each failing on main.
- A region dump of the options window shows the new row, and the rows below it moved 35 px, and nothing else.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run unticked Full Screen Glow in the stock window, which turned the glow pass off and saved `ffxGlow = "0"`, and a missing addon file produced its four log lines.
Built on macOS; no platform seam touched.
Fixes#549Fixes#329Fixes#583🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The Lua VM keeps no surface the 1.12.1 client lacks.
- **Removed:** the nine Era-only globals: `UnitAura`, `CancelUnitBuff`, `GetCursorInfo`, `GetInventoryItemID`, `GetPlayerFacing`, `GetTradePartnerName`, `IsGossipOptionCoded`, `UnitIsAFK`, `UnitIsDND`.
- **Hooks off Lua:** `GameTooltip:BenillaSetItemById` and `:BenillaGetTooltipOwner` are replaced by Rust-side calls. The uncalled `Benilla*` hooks are deleted.
- **Frame strata:** `SetFrameStrata` knows the reference's eight strata and raises its message for any other (`0x774450`).
- **`SetDrawLayer`** reads the layer name alone (`0x79a780`).
- **`Set<State>Texture`** reads a number as a path (`0x781b23`); there is no colour form.
- **`PlaySound`** names a kit and returns nothing (`0x4586d0`). `PlaySoundFile` returns one value (`0x458780`); benilla answers 1, a recorded deviation, since it plays after the call.
- **`OnClick`** sets only `arg1` (`0x779540`).
- **Quest getters:** `GetQuestItemInfo` and the quest-log reward and choice getters answer the reference's five values and its miss behaviour (`0x501f80`, `0x4e0b00`, `0x4e0cf0`).
- **`PickupContainerItem`** returns nothing (`0x4f9b30`).
- **Surface gates:** the bare VM's globals and every widget class's methods are held to `reference/1.12-globals.tsv` with one commented allowlist. A new gate on the full production load (core plus layer) allows beyond that only the layer's `Benilla`-prefixed globals.
Verified:
- A test per removal and per corrected form; a scripted undo of each fails its test.
- Each gate fails on a re-added name.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run showed the same warnings and 0 script errors before and after.
- In the 219-addon corpus, AckisRecipeList's bundled AceGUI-3.0 and Roid-Macros' Grid extension now behave as they do on 1.12.1.
Built on macOS; no platform seam touched.
Fixes#171🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The core now loads the player's own `Interface\FrameXML\FrameXML.toc` off their chain, row by row in its order (`0x6edb90`, from `UI_Init` at `0x48ffed`), instead of benilla's copy of the list, and `benilla.toc` is gone. Order is observable in 1.12.1: event listeners run in registration order, children are kept in creation order, and hit-test ties go to the earlier frame.
- The world VM starts bare: `GlobalStrings.lua` and `Fonts.xml` load as the toc's first rows. The boot VM keeps `GlobalStrings.lua` and the emote tokens, and no longer loads `Fonts.xml`, which nothing reads there (#307).
- A chain without `FrameXML.toc` builds no stock UI and still loads the layer and addons, as the reference does (`"Couldn't open %s"`, severity 2, return unread); benilla reports it as an error.
- Every test kit now loads in the production order, `FrameXML.toc`'s rows then `layer.toc`'s, and a guard fails any kit that loads out of it. Two tests whose premises the stock order disproves are gone.
- `scripts/smoke.sh` counts VMs by the VM marker, since `Fonts.xml` now loads once per world VM.
Verified: new tests for the load list against the chain toc and a reordered fixture toc, the missing-toc case, and two stock frames on one event running in the toc's order (ExhaustionTick before PlayerFrame on `PLAYER_UPDATE_RESTING`), each failing on main's order. A before/after dump of globals, frames, draw order, event listeners and saved variables differs only in stock-order effects: the reordered listeners and children, draw-order ties between non-overlapping frames, and `UnitPopup`'s quality colours now sharing the live tables. `scripts/gates.sh` and `scripts/smoke.sh` are green, and live before/after runs show 0 errors and identical warnings. Built on macOS; no platform seam touched.
Fixes#555Fixes#307🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The stock video options window (`OptionsFrame`, off the player's chain) now opens, saves, restores defaults and cancels with no Lua error, as on 1.12.1.
- The CVars it reads are registered at the reference's defaults: `SmallCull` "0.04" (`0x68854a`), `shadowLevel` "1" (`0x6885bc`), `baseMip` "0" (`0x6887aa`), `DesktopGamma` "0" (`0x402d4d`), `spellEffectLevel` "2" (`0x688900`), plus `doodadAnim` and `texLodBias`, which the new getters read. `SetWorldDetail` keeps `SmallCull` in step (`0x488e56`), and the wrong comment that called the getter its only reader is gone.
- `spellEffectLevel`'s handler (`0x689510`): the value is clamped to 0-2, "Spell effect level set to %d." is printed, the particle emission scalar is set to 0.33/0.66/1.0, and the shard emitter's rate follows the level (`0x6eb95e`).
- The 21 functions #337 lists: the six video getter/setter pairs (`0x488ec0`-`0x489300`), `GetNumFrames`/`EnumerateFrames` in creation order (`0x705f00`, `0x705f60`), and the client queries, including `GetDebugStats` and `OpeningCinematic`'s empty `CMSG_OPENING_CINEMATIC` (0xf9, `0x48c8c9`).
Verified: a headless test walks the stock window's 18 boxes and 9 sliders, then Okay, Defaults and Cancel, with no error (it fails on main at `OptionsFrame.lua:146`), plus unit tests for each binding and handler; 12 mutations each fail a test. A live run opened the window, saved, restored defaults and cancelled with no Lua error. `scripts/gates.sh` green. Built on macOS; no platform seam touched.
Fixes#548Fixes#337
Refs #329 (benilla's own options window has no Spell Detail row yet)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The core now loads the stock `GameMenuFrame.xml` at its `FrameXML.toc` row, right after `UIPanelTemplates.xml`, and benilla's ESC menu look moves into the layer as `GameMenuAdapters.xml`, which reshapes the stock frame in place: a later file cannot take an occupied frame name (`0x701bd0`).
- Every stock rung stays in the chain with its name and a `TOP` anchor. The three the menu does not show are hidden and laid over the rung above, since a zero height leaves a rung's bottom edge unresolved (`combineEdge 0x767440`). So an addon that inserts under Interface Options and re-anchors Key Bindings (ShaguTweaks), or under Macros and re-anchors Logout (MCP, MoveAnything), lays out as on 1.12.1, with no error.
- The era rungs keep their look and behaviour: Options opens benilla's window; the `BenillaOptionsFrame`-aware wrappers of `ToggleGameMenu`, `IsOptionFrameOpen` and `UpdateMicroButtons` move into the layer; the non-stock names take the `Benilla` prefix. The core toc now names no file of ours.
- With the layer off (`WOW_STOCK_UI=1`), the menu is the stock menu and every rung opens its stock window.
Verified: a region dump of the open menu on main and here differs only in our own frames' names, their insertion order within one level (the rects do not overlap) and sub-1e-4 px float noise; new tests for ShaguTweaks' insert, MCP from the corpus, a pfUI-style skin and the stock-only menu, each failing on main; `scripts/gates.sh` and `scripts/smoke.sh` green; a live run opened the menu, opened Options and returned to the game, and MoveAnything's own insert landed under Macros with Logout below it. Built on macOS; no platform seam touched.
Fixes#553Fixes#540🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A crate built on top of benilla now adds its own Bevy plugins through `benilla_app::run_with(build, extend)`: `extend` gets the client fully built, after the game plugins, the asset loaders and the `ExtractSchedule` executor flip, and before the probe fleet, which sees what it adds. `run` is `run_with` with nothing added, so the stock client is unchanged.
- A client started through `run_with` carries `extended` in its build id (`BuildId::summary`), so the startup banner, the crash report and the debug panel's footer all say so, and a report from an extended client reads apart from stock. The entry point sets the flag; a launcher leaves it to `..Default::default()`.
- `crates/benilla-app/examples/extended_launcher.rs` is a launcher with a plugin of its own, compiled by the gates. Its header is the shape a crate of its own copies: the manifest (benilla-app without default features and `dev` forwarded, the workspace's bevy, and the root's `[patch]` and `[profile.dev]`, which cargo reads from the root manifest only), the build script's stamp, and a `Cargo.lock` started from benilla's.
- `tests/launcher_shape.rs` holds that documented manifest to the root `Cargo.toml` and the `benilla` launcher's, so a patch or profile added later cannot leave the documented shape building a client that is not benilla's.
- `docs/CONTRIBUTING.md`: a feature 1.12.1 does not have lives in its own crate on top of benilla, started through `run_with`.
Fixes#483🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The auction house's Auctions tab now names the high bidder on each of your auctions, and shows "No Bids" only for an auction with none, as in 1.12.1; before, every auction read "No Bids".
`GetAuctionItemInfo`'s eleventh value follows `0x4cee40`: on the owner list, for a row the player owns (`0x4cf12a`-`0x4cf142`), it is the bidder's name from the name cache (`0x4cf144`-`0x4cf174`), nil with no bid (`0x4cf150`) or while the name has not arrived; on every other row it is 1 when the player holds the bid, else nil (`0x4cf17b`-`0x4cf1a0`). A bidder name that arrives later refreshes the list with `AUCTION_OWNED_LIST_UPDATE`, the event the reference's callback `0x4cf2b0` fires. vmangos sends the bidder guid with each row (`AuctionHouseMgr.cpp:840`).
Fixes#259
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The 48 functions the stock `Bindings.xml` bodies call are now Lua globals, registered from the reference's three tables (`0x8500b8`, `0x84f7a0`, `0x83de68`), so an addon, an addon's `Bindings.xml` body or a `/script` line that calls `TargetNearestEnemy`, `TargetLastTarget`, `AttackTarget` or the rest no longer raises. Each runs the code its native binding runs.
- **Targeting** goes through the ordered script-call queue, so `/script TargetNearestEnemy()` then `/cast` casts at the unit the cycle picked. `TargetNearestEnemy`, `TargetNearestFriend`, `TargetNearestPartyMember` and `TargetNearestRaidMember` share the Tab cycler (`0x493f60`, modes 1-4; party and raid modes are new: `0x493eed`, `0x493f15`), reading the reverse flag as `0x6f1c10` does. `TargetLastTarget` (`0x489b00`) swaps to the last-target pair `SetSelection` stamps, and deselects when it is empty. `AttackTarget` (`0x489b50`) shares the ATTACKTARGET key's body.
- **Movement:** 23 of the 26 movement-table functions open with the gate `0x494a50`, which lets a call through only while a binding runs; here that is a binding body running, stock or an addon's. Inside one, `MoveForwardStart`/`Stop` and the rest set and clear the same held state the key does (`0x515090`); a Start with no Stop keeps moving, and the window deactivate (`0x514490`) and the loading cover (`0x5144c0`) clear it. `Jump`, `ToggleRun`, `ToggleAutoRun`, `SitOrStand` (`0x48b920`) and `ToggleSheath` (`0x48a070`) fire their key's command. `IsMouselooking` (`0x514270`) answers 1 or nil.
- **Camera:** `CameraZoomIn`/`Out([yards])` (`0x50b400`, `0x50b450`) take a number or numeric string, 1.0 when absent, into the wheel's zoom.
- Not built, so they answer and do nothing: the pitch pair, `TurnOrAction*`, `CameraOrSelectOrMove*`, `MouselookStart`/`Stop`, the `MoveView*` pairs and `ToggleMouseMove`; each is named with its address where it is registered.
Fixes#334
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The comment and string passes' last leftovers, and one lookup made to match the reference.
**Comments that stated a wrong reference fact**, now stating the right one:
- A cast failure clears the GCD, and a failed cooldown-on-event spell also drops its parked record (`0x6e73cc`).
- `SetUnit` is `0x505d70`; `0x476cb0` is the component clone it reaches.
- Interior sound follows the character, where the listener sits, not the camera.
- Template inheritance re-runs `LoadXML` on the one object against each template (`0x76985c`), and reads `name` and `id` from the instance alone (`0x769770`).
- On the ghost-to-alive edge the reference clears its corpse cache and sends nothing (`0x5ee990`, `0x491f50`).
- The name cache has no high-bit miss. An empty-name answer evicts the record in the reference (`0x55f6f0`).
- The combat-log deferred queue (`0xc4e208`) waits only on an item name. A unit name never waits.
- A flying spline's segments are paced by curve length (`0x454320`, `0x453760`), not by chord length.
- A stop within 3 yd of its stop point keeps the arrow nocked (`0x6019e4`).
- A missile's sound id is at `CMissile+0x40`.
- A nil or unresolved `AssistUnit` token is a gap against `0xb8` ERR_GENERIC_NO_TARGET, not a deviation.
**Strings:**
- Test, log and tool messages lose leftover history wording and placeholder labels.
- The extractor's scan summaries describe the current tint and sequence-clock paths.
- The smoke script's failure text carries no private numbers.
**Line continuations:** twelve log, panic and assert strings get back the `\` continuations they had lost. Each printed a run of spaces mid-message. Fixes#106.
**One lookup:** a region's `inherits=` is looked up as one verbatim name, matched case-insensitively (`0x6ee6f0`, `_strnicmp` at `0x6ee747`), as `framexml::expand` already did for frames. The gate before it split on commas and matched case-sensitively, so a texture or font string whose `inherits=` spelled its template in another case never received the template. `a_region_takes_a_mis_cased_template` fails before this change and passes after.
**Tests:** the quest tests stop loading three FrameXML files that no quest file uses.
**In game:** nothing changes for the stock UI. Log lines read as one sentence, and an addon texture that names its template in another case now gets it.
Verified with `scripts/check.sh` on the changed crates, plus the loader and quest tests with the install present.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The comment and string passes' last leftovers, and one lookup made to match the reference.
**Comments that stated a wrong reference fact**, now stating the right one:
- A cast failure clears the GCD, and a failed cooldown-on-event spell also drops its parked record (`0x6e73cc`).
- `SetUnit` is `0x505d70`; `0x476cb0` is the component clone it reaches.
- Interior sound follows the character, where the listener sits, not the camera.
- Template inheritance re-runs `LoadXML` on the one object against each template (`0x76985c`), and reads `name` and `id` from the instance alone (`0x769770`).
- On the ghost-to-alive edge the reference clears its corpse cache and sends nothing (`0x5ee990`, `0x491f50`).
- The name cache has no high-bit miss. An empty-name answer evicts the record in the reference (`0x55f6f0`).
- The combat-log deferred queue (`0xc4e208`) waits only on an item name. A unit name never waits.
- A flying spline's segments are paced by curve length (`0x454320`, `0x453760`), not by chord length.
- A stop within 3 yd of its stop point keeps the arrow nocked (`0x6019e4`).
- A missile's sound id is at `CMissile+0x40`.
- A nil or unresolved `AssistUnit` token is a gap against `0xb8` ERR_GENERIC_NO_TARGET, not a deviation.
**Strings:**
- Test, log and tool messages lose leftover history wording and placeholder labels.
- The extractor's scan summaries describe the current tint and sequence-clock paths.
- The smoke script's failure text carries no private numbers.
**Line continuations:** twelve log, panic and assert strings get back the `\` continuations they had lost. Each printed a run of spaces mid-message. Fixes#106.
**One lookup:** a region's `inherits=` is looked up as one verbatim name, matched case-insensitively (`0x6ee6f0`, `_strnicmp` at `0x6ee747`), as `framexml::expand` already did for frames. The gate before it split on commas and matched case-sensitively, so a texture or font string whose `inherits=` spelled its template in another case never received the template. `a_region_takes_a_mis_cased_template` fails before this change and passes after.
**Tests:** the quest tests stop loading three FrameXML files that no quest file uses.
**In game:** nothing changes for the stock UI. Log lines read as one sentence, and an addon texture that names its template in another case now gets it.
Verified with `scripts/check.sh` on the changed crates, plus the loader and quest tests with the install present.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.
Fixes#92. Fixes#36.
- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.
Fixes#92. Fixes#36.
- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.
Fixes#33. Fixes#103.
- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
- The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
- The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
- The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
- vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
- Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.
A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.
Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.
Fixes#33. Fixes#103.
- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
- The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
- The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
- The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
- vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
- Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.
A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.
Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that named a chat reporter, cited a chat channel or message id, or quoted a report word for word now state the symptom in their own words. The test fixtures that used real character names use invented ones.
Verified: 52 of the 56 files strip to identical code with their comments removed; the other 4 differ only in the fixture names, and with those mapped back they strip identical too. `cargo fmt --check` is clean, and the `ui_party`, `unit_frame_tests` and `capture` tests pass with the install present and no skips. Record numbers still in these comments go with the comment pass (#41).
Fixes#34🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that named a chat reporter, cited a chat channel or message id, or quoted a report word for word now state the symptom in their own words. The test fixtures that used real character names use invented ones.
Verified: 52 of the 56 files strip to identical code with their comments removed; the other 4 differ only in the fixture names, and with those mapped back they strip identical too. `cargo fmt --check` is clean, and the `ui_party`, `unit_frame_tests` and `capture` tests pass with the install present and no skips. Record numbers still in these comments go with the comment pass (#41).
Fixes#34🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.
Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.
Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.
Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.
Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.
Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.
Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.
Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.
Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a Vanish, a stealth or a unit leaving range clears your target at once, not two seconds later, and TAB reaches a mob behind you (2345)
- a fully painted terrain layer covers fully: roads and rock no longer let about 6% of the grass underneath show through (2345)
- companion pets show their names, the saved camera pitch survives a login, and a missed resurrect offer no longer blocks later ones (2345)
- ESC on a quest giver closes it, browsing the auction house by category searches the right items, and abandon removes the quest you chose (2345)
- a profession window open at logout no longer reopens for the next character (2345)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- a Vanish, a stealth or a unit leaving range clears your target at once, not two seconds later, and TAB reaches a mob behind you (2345)
- a fully painted terrain layer covers fully: roads and rock no longer let about 6% of the grass underneath show through (2345)
- companion pets show their names, the saved camera pitch survives a login, and a missed resurrect offer no longer blocks later ones (2345)
- ESC on a quest giver closes it, browsing the auction house by category searches the right items, and abandon removes the quest you chose (2345)
- a profession window open at logout no longer reopens for the next character (2345)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the area spirit healer works: a ghost at a battleground graveyard is picked up by the reference's 20-yard poll, the resurrect dialog shows, and the wave brings the body back (2291)
- WOW_PROBE_BG enters Warsong Gulch by the real road, battlemaster, queue, port, and censuses the match from inside: terrain, world states, the readout, the scoreboard, the graveyard (2290)
- the battlefield minimap is driven end to end by a harness: the demand load, the tiles, the overlays, the blips and the tab (2293)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the area spirit healer works: a ghost at a battleground graveyard is picked up by the reference's 20-yard poll, the resurrect dialog shows, and the wave brings the body back (2291)
- WOW_PROBE_BG enters Warsong Gulch by the real road, battlemaster, queue, port, and censuses the match from inside: terrain, world states, the readout, the scoreboard, the graveyard (2290)
- the battlefield minimap is driven end to end by a harness: the demand load, the tiles, the overlays, the blips and the tab (2293)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>