- an addon error shows the red script-error dialog the reference shows, and a runaway load loop can no longer freeze world entry
- food and drink show stack counts from the first login, and a paladin's aura bar lights the aura that is actually on
- logging out no longer erases the character from saved-bag addons: the player's absence is no data
- MPQ patches are discovered the way the client discovers them, and a slow arrival holds in place instead of falling through the world
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- forty files that carried the reference's literal Lua are rewritten as our own expression of the behaviour — worst identical run 61 lines down to 7 — and the README now says exactly that
- the overlap gate measures the code itself across all four reference corpora, and ratchets: the number may only go down
- a lost session ends at the login screen instead of silently re-authenticating and stealing the account back
- a building's skybox is a real model: Caverns of Time's white ceiling becomes its painted nebula and additive stars
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the main bar's page arrows page for real, with the reference's own rule that a page a shown multibar displays is not also reachable by paging
- `<Include file="X.lua">` executes the file the way the client does — dispatch on the extension — so an addon pulling its libraries through XML stops losing them
- UIParentLoadAddOn lands, the on-demand loader behind every "open the panel" path
- nine constants take the reference's names back (NUM_GROUP_LOOT_FRAMES and friends — an addon reads the real name, not our prefix), and UnitCreatureType answers through the client's own three-stage resolver
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>