- a text write names its own label, so the per-frame measure sweep drains a short ledger instead of hashing every font string twice — ~0.3 ms a frame at the Stormwind gates, gone
- the idle interface tick stops re-writing settled state: buff durations and the weapon-enchant frame write only on change, and the fade and unit-popup drivers park until woken
- the interface extract skips a hidden region before cloning its row, not after
- WOW_UPLOAD_BUDGET=<MB> brackets the arrival burst's upload pacing — a lever for measuring world entry, not a fix yet
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- forty files that carried the reference's literal Lua are rewritten as our own expression of the behaviour — worst identical run 61 lines down to 7 — and the README now says exactly that
- the overlap gate measures the code itself across all four reference corpora, and ratchets: the number may only go down
- a lost session ends at the login screen instead of silently re-authenticating and stealing the account back
- a building's skybox is a real model: Caverns of Time's white ceiling becomes its painted nebula and additive stars
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the options window gains Interface, Action Bars and Social pages — buff durations, the action-bar lock and the social switches are live settings
- a saved switch is applied when it loads, not just restored to its row
- jumping at an unwalkable slope costs the jump instead of banking height up the hillside
- the airborne animation starts at the launch, not at the falling flag — and the saved camera pitch is verified against the reference
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>