- the chat dock is a list, not a hardcoded pair: DOCKED_CHAT_FRAMES, SELECTED_DOCK_FRAME and the FCF verbs — DockFrame, UnDockFrame, DockUpdate, SelectDockFrame, SaveDock, SetTabPosition, Close and the button-side trio — are transcribed from FloatingChatFrame.lua, and every "for i = 1, 2" moved to what it meant, the dock or every window; the dock seeds at load from the window record's own docked byte handed to FCF_DockFrame, whose first line IS the reference's early return — transcribing the function that answers the way the reference answers, where an empty stub "because we have no dock" would have been the bandaid; its unconditional re-lock cannot clobber an unlock you saved, because the stored look is applied last; pfUI's RefreshChat now runs end to end
- ignoreArrows is alt-arrow mode, and the arrow is DECLINED, not swallowed: the reference's edit-box handler returns unconsumed on an arrow key, so the walk carries it past the box and it runs TURNLEFT — the whole feature is steering while the chat box holds focus, where the old reading left the arrows dead; holding Alt resumes the caret; SetAltArrowKeyMode and its getter land with the reference's own quirk that a missing argument enables while nil disables (the getter answers 1 or nil, never a boolean), SetIgnoreArrows turns out not to exist in 1.12 and is unpublished, and the binding pass gets a named four-key exemption rather than a hole, because the handler consumes every other path
- pfUI's square minimap is actually square: Minimap:SetMaskTexture makes the disc's mask state instead of a load-time constant — write-only from Lua, as shipped, no invented getter — where an empty path restores the round default and a failed load keeps the current mask and warns, because either mistake would otherwise hand a mistyped path a silently square map that looks like a feature; and MiniMapBattlefieldFrame grows the Border and Shine regions beside its icon, on the reference's own layers — icon on BACKGROUND, ring on ARTWORK above it, the only order a ring around an icon can draw in — which pfUI hides unguarded to sit the icon flush
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a cinematic holds the body while the camera flies: the streaming focus follows the eye — a Tauren's intro opens 1741 yards from the body — so the body's own ground unloaded under it and it fell (z=59.4 to −62 in four seconds, the server yanking it back); it now takes the same hold a teleport takes, released when the focus comes home to a resident tile, and the loading screen stops covering the fly-by, because "the player's ground is missing" is not a load while the eye is deliberately elsewhere; the letterbox measurement prints as an ordinary info line, and scripts/cine.sh plays any one cinematic and prints what the client did to the world while the camera was away
- a cinematic cuts the zone music: the reference asserts exactly what /console EnableMusic 0 asserts, through the same setter — a cut, not a fade, the music pump dead for the duration, resume at +3.000 s — and benilla asserts the runtime flag, never the CVar, or quitting during a 102-second intro would save your music off for good; ambience is deliberately untouched (it has the analogous flag and the cinematic never writes it); the narration has no category at all — its flags route it around every volume slider but not around the Enable Sound Effects gate, so unchecking that silences it — and the listener follows the cinematic camera for the duration
- addons can walk a UI they did not build: GetChildren/GetNumChildren/GetRegions/GetNumRegions land — the basis of the whole reskin genre, and the wall four of the twenty most-installed 1.12 addons died on: pfUI drew nothing before and now paints 495 quads, ShaguDPS 71 → 566, pfQuest 3 → 498 — with the reference's own quirks: the title region is NOT in the list (its creation path never reaches the region linker), hidden regions are returned and counted, oldest first; the Model widget gets its Lua surface (SetModel, SetSequence and siblings, read out of the shipped image, where SetRotation and SetFacing are two names for one slot); and the Minimap carries the nine engine-created Model children no XML declares, built before the frame descent, the ninth being the player arrow Questie indexes as ({Minimap:GetChildren()})[9]
- all seven chat windows come from one template, tabs and scroll buttons included — whether a window is shown has nothing to do with whether its globals resolve, and pfUI reads every piece of that furniture for all seven, unguarded; isDocked only on windows 1 and 2 (the chat-cache's own DOCKED byte), SELECTED_CHAT_FRAME seated beside DEFAULT_CHAT_FRAME (the window you last picked vs the one FrameXML prints to), and the four per-window fields ChatFrame_OnLoad seats; two more one-name walls fell — a Button's label answers to its second spelling NormalText, which KLHThreatMeter's column headers die without, and ABANDON_QUEST_WITH_ITEMS is declared because a dialog table is read at load whatever the client later shows, leaving Questie with zero errors of ours — and the addon harness gains --probe/--eval, one addon's VM answering a question in ~5 s instead of a 90 s corpus run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the world camera's pick regression: its off-screen render target carried `scale_factor: 1.0`, so on a Retina display the camera reported physical pixels as logical and a centred cursor cast its pick ray into the upper-left quadrant — unit and GameObject picks, the occlusion ray, chat bubbles and `world_to_viewport` all broke at once; the target now carries the window's real scale factor, re-stamped when dragging between displays changes it mid-session — and the perf pill's overlap dodge had the same disease in miniature (`GetBottom()` answers in WoW UI units, the pill lays out in window px), so it now answers a fraction of the screen and works at any window height
- `boothHalfRate` defaults back to half-rate: a body pane's off-screen booth pass rendered every frame reads +7.6 ms of GPU at 4K (~1.6 ms at 1600×900), on exactly the weak GPUs that felt the last snapshot — the doll's item effects keep full speed, since they key on the pacing regime rather than the camera's active bit, so only the 30 fps animation cadence returns, and full-rate stays one `SetCVar` away
- a spell cast by a GameObject arrives with caster guid 0 — vmangos writes the caster slot from a `Unit*` its GameObject constructor never sets — and the whole visual body was dropped at the guid lookup; the decode now reads an empty caster slot as the packet's first guid, which with no cast item IS the caster, so the Lightwell's click plays its impact kit (sound 3155 and the head flash) instead of only the aura glow that hid the miss, and the object stops being mislabelled a cast item
- the world map's black hairlines: a `SetTexCoord` crop is not a texture, and a POI icon magnified to 2.08 px per texel sampled half a texel past its crop into the neighbouring atlas cell — an opaque black row bleeding over a cell that is fully transparent (the empty cell is the reference's own zone-level substitution); `UiQuad::uv_clamp` now insets the sampling window half a texel per axis, so a crop renders as if its sub-rect were its own clamped texture, and `WOW_UI_PICK=x,y` names every quad under a pixel — it found this one in a single run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Serpent Sting starts Auto Shot in play: the chain built earlier the same day never fired because the in-flight record was armed only for the cast classes it refuses on, and every hunter shot is a ranged attack — the reference records every commit and discriminates at the gate; two tests now run the real ladder and reproduce the shipped symptom
- the minimap ping is MinimapPing.mdx, measured: three additive quads — a 12 px spinner on the model's global clock, a static core, and a ring expanding 3→32 px on an 833 ms loop — the interim art was ~3× too big and missing the ring the eye actually reads
- a mouse release goes to the frame that took the press and nothing else — the reference's up handler reads the capture alone and never the hover frame, so a press over open space delivers no release to whatever the cursor wandered onto (corrects the morning's fallback)
- `WOW_MOVE_TRACE_TAGS=use` traces a right-click end to end (the cursor decision, the use packet, the spell-go answer), and the first headless hover capture parks the cursor on a chat tab so the reveal can be measured against the bare scene
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the colour picker can pick a colour: the hue disc and the value strip are engine-generated pixels (no BLP in the chain is a wheel), reproduced from the reference's own lattice — a hard-cut circle at a literal V = 1.0, the brightness marker moving over a disc that never dims
- chat windows move and resize once unlocked (Lock/Unlock Window on the tab menu; the reference's own 296×75 to 608×400 bounds), the border textures doubling as the grips, and the placement is remembered per character in benilla-config/layout; both windows ship locked, as 1.12's reset leaves them
- the minimap ping is back and pinned: one world point the engine draws, the click converted in the right unit (the old path was ~27% off at 1080p), and no 10-yard auto-clear — that was the gossip marker's rule, and walking to your own ping was deleting it
- the Lightwell can be clicked: a billboard card is a world root with no parent hop, so the hit resolved to nothing and the whole shaft published a null mouseover; casting a hunter shot chains Auto Shot through `Spell.dbc`'s modalNextSpell column (the mechanism nobody had read — the next snapshot carries the seam that makes it fire in play); tradeskill list rows stop tooltipping (that hover was ours, not Blizzard's), and OnMouseUp goes to the frame that took the press
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- right-click a chat tab for its menu: background colour and alpha through the colour picker, font size — three of GetChatWindowInfo's nine values are real state now, persisted per character in benilla-config/chat, and the hover fade interpolates from the window's own stored alpha as the reference's guard does (the default look is unchanged, pinned)
- the Social page becomes the Chat page 1.12 has, in the reference's anchor order: Remove Chat Hover Delay and Detailed Loot Information join, and `showLootSpam` off collapses the roll chatter to the winner line with its number; Guild Member Alert is registered at the reference's default, off
- two guild-line defects found while settling that CVar: the sign-on line's fourth conjunct is a friends-list test (an ignored guildmate was silenced, a guildmate who is also a friend announced twice), and vmangos broadcasts your own sign-on, which benilla announced to you at every login
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the world map's landmarks: city icons and the Eastern Plaguelands towers, from AreaPOI.dbc through the reference's own three gates (level flags, exploration, world state) — the tower rows are one per (tower, owner, state), so the server flipping a world state swaps which icon exists; and the always-up PvP readout ("Towers Controlled: n") over a new WorldStateUI.dbc loader, the init clearing the table on a zone change as the client does
- the character-select scene holds its authored 4:3 view box: the diagonal-FOV relation was fed the display's aspect, so every extra pixel of width came out of height (1.55× zoom at 21:9, head and feet gone) — now width grows and height never shrinks; the reference does the same and is wrong on the same panel
- a trail particle is stored in world space and drawn raw: Sprint's trail was welded to the chest bone (turn and it swings, run and it wobbles) because the trail was faked by subtracting translation inside a bone-local store; the correction machinery deleted itself, gravity is plain world down, and the emitters' live attach frame is retired
- the spellbook can shrink: `SMSG_REMOVED_SPELL` had no handler, so a talent wipe took the points back and left every rank drawn; and the chat dock's hover driver rides a frame the dock cannot hide, so selecting the Combat Log no longer freezes the tab alphas
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the chat dock's second tab, Combat Log, exists — 44 combat chat types had been routed into a window with no tab, no rect and no border art; both tab labels resolve from the install's GlobalStrings, the docked window keeps its anchors out of UIParent's managed-position pass, and the reveal fade reads whichever window is selected
- the Fire Roc and Dredge Crusher portraits show a face instead of black: a skinned booth part was frustum-tested against its bind-pose box while the camera is aimed at its Stand — a flat-authored bird posed itself six units above the box every frame; eleven creature models (harpies, wind serpents, the battle standards) had the same empty bake, and `WOW_BOOTH_LOG` now says where the posed skeleton is, not only the camera
- you cannot sit down while swimming: the client's one stand-state setter reads the live movement flags against `0x20000f` (the four direction bits plus SWIMMING) and returns before the packet is built; standing up never reads it, so the water stays escapable
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a text write names its own label, so the per-frame measure sweep drains a short ledger instead of hashing every font string twice — ~0.3 ms a frame at the Stormwind gates, gone
- the idle interface tick stops re-writing settled state: buff durations and the weapon-enchant frame write only on change, and the fade and unit-popup drivers park until woken
- the interface extract skips a hidden region before cloning its row, not after
- WOW_UPLOAD_BUDGET=<MB> brackets the arrival burst's upload pacing — a lever for measuring world entry, not a fix yet
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- VSync is a player setting on the Graphics page now — 1.12's own gxVSync, persisted like every other CVar — instead of a dev-HUD checkbox
- the perf HUD collapses to one surface that says everything once, at a deliberate, governed width; the badge stops crying wolf
- the idle chat dock stops repainting itself every frame — the fade applier gets the gate the reference carries twice over, and hovering still reveals the hidden tabs
- the tick can name who spent it: per-handler self/total attribution at the one seam where every handler fires
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- forty files that carried the reference's literal Lua are rewritten as our own expression of the behaviour — worst identical run 61 lines down to 7 — and the README now says exactly that
- the overlap gate measures the code itself across all four reference corpora, and ratchets: the number may only go down
- a lost session ends at the login screen instead of silently re-authenticating and stealing the account back
- a building's skybox is a real model: Caverns of Time's white ceiling becomes its painted nebula and additive stars
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- GetInventorySlotInfo folds case the way the client does, and gains the twelve bag-slot rows the shipped data really carries
- ChatTypeGroup exists for addons that register their own chat types at file scope — one missing table was taking five addons down
- GetChannelList answers in join order, shaped by the addons that consume it, and the harness's `--why` can now open any demand count
- the survey seats a spellbook, and the shapeshift bar's shelf art exists hidden, both exposing paths an empty fixture could never reach
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode
- a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error
- Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed
- the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>