Commit Graph
6 Commits
Author SHA1 Message Date
SamandClaude Fable 5 d1140829d7 the interface code is ours: the transcription debt is paid
- forty files that carried the reference's literal Lua are rewritten as our own expression of the behaviour — worst identical run 61 lines down to 7 — and the README now says exactly that
- the overlap gate measures the code itself across all four reference corpora, and ratchets: the number may only go down
- a lost session ends at the login screen instead of silently re-authenticating and stealing the account back
- a building's skybox is a real model: Caverns of Time's white ceiling becomes its painted nebula and additive stars

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:21:03 +07:00
SamandClaude Fable 5 55d2c70712 reputation arrives: the wire, the pane and a live watch bar
- the Character window's third tab is in: faction rows under their headers, standing bars, the detail popup and the watch bar, at the reference's own anchors
- all four reputation opcodes parse byte-exact, the flag byte reads the way the client reads it, and a standing gain reveals the faction unless it is hidden
- an end-to-end golden drives live wire bytes through the game data to the exact visible row list
- the reference-code overlap is measured by an instrument instead of asserted — the start of a debt paid in full later in the day

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:09:04 +07:00
SamandClaude Fable 5 efd3c5e2b0 the main action bar pages, and <Include> runs Lua like the client
- the main bar's page arrows page for real, with the reference's own rule that a page a shown multibar displays is not also reachable by paging
- `<Include file="X.lua">` executes the file the way the client does — dispatch on the extension — so an addon pulling its libraries through XML stops losing them
- UIParentLoadAddOn lands, the on-demand loader behind every "open the panel" path
- nine constants take the reference's names back (NUM_GROUP_LOOT_FRAMES and friends — an addon reads the real name, not our prefix), and UnitCreatureType answers through the client's own three-stage resolver

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 18:54:39 +07:00
SamandClaude Fable 5 b5bc569156 the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:31 +07:00
SamandClaude Fable 5 f768725708 a chat link is one token now, and tooltips print true costs
- a chat link edits as one atomic token: the caret can't land inside it, its colors survive, one keypress removes it whole
- spell tooltips print the resolved mana cost through the reference's own table walk, and the "% of base mana" line dies
- the spirit healer's confirm comes back after a cancel and wears its warning icon
- the dressing room's pane is a live animating model, and a tried-on bow lands in the hand

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:02:39 +07:00
SamandClaude Fable 5 a401e5c43d the dressing room opens, and the pet gets its paper doll
- ctrl-click an item to try it on: the dressing room dresses your double, and shift-click posts the item link to chat
- the pet tab lands in the character window: paper doll stats, family and diet, the right-click menu, and dropping food on the pet feeds it
- water-only spells refuse on dry land: aquatic form gates to swimming, client-side like the real one
- the macro icon picker's white squares get their art back, and option rows explain themselves on hover

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:02:21 +07:00