- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the step-up and step-down budgets are the client's own verified numbers, and the step regime is chosen by the blocking edge
- walking off a kerb follows the surface down instead of diving past the edge; steep ground supports you only while you are descending onto it
- a ride on a moving platform survives the ground snap, and a vertical wall no longer depends on a float's sign
- trainer and craft rows sort with the real client's own comparators, one per window — Beast Training lists a skill's ranks in ascending order again
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>