Commit Graph
4 Commits
Author SHA1 Message Date
SamandClaude Fable 5 6b980b9efb the player build: one binary that carries its content
- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:02 +07:00
SamandClaude Fable 5 77dc8f8ead pets get their action bar, macros arrive, and hunters draw the bow
- a hunter's or warlock's pet has its action bar now: attack, follow, stay, the pet's own spells with cooldowns and autocast sparkles
- the macro system lands: the macro window, the icon chooser, /cast and /macro, and macros dragged onto the action bar
- hunter shots look right at last: the bow draws and releases on the shot, and the arrow lays a spark trail its whole flight
- the options window re-dresses in 1.12's own art with the classic dialog look, and gets a working search box and clickable steppers

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:03:13 +07:00
SamandClaude Fable 5 a03cb5d5d2 Chain Lightning draws its chain, and the Controls page lands
- the beam is on screen: Chain Lightning arcs outward hop by hop and Drain Life ropes from hand to victim — a write-order edge was erasing the finished geometry every frame, and a tripwire now guards the whole class
- the Controls page lands (sticky targeting, auto loot, invert mouse), UI scale waits for the era Apply button, and the terrain-distance slider retires
- with auto-loot in effect a lootable corpse shows the triple-pouch cursor, the real client's tell
- the character-screen freeze before a loading screen is gone: the shader warm-up hides behind a fully presented cover and tears down only its own roots

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 18:54:58 +07:00
SamandClaude Fable 5 060aa574fb dark doorways light up, and the Audio and Graphics pages land
- a building's transition corridors carry the reference's bright-doorway fade: the black tunnel between sunlit outside and a lit interior is gone
- the Options window gets its first real pages: seven 1.12 sound rows on Audio and the two 1.12 Video Options sliders on Graphics, all live CVars
- terrain culls like the real client: the ground is one-sided, so from underneath you see through it exactly as 1.12.1 does
- the beam system's data plane lands: 48 live chain, drain and funnel beams read off the real patch chain, with a byte-exact wire golden — the renderer follows

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 18:54:47 +07:00