- the Terrain Distance slider is back on Options → Graphics, in its 1.12 seat and range (177–777, live, no Apply) — and it now drives how much world is resident, not just how far you see: the streamer derives its resident and prefetch windows from farclip in the reference's own chunk units, pulling the ring in as you drag left and streaming it back one tile per frame as you drag right; the `WOW_TILE_RADIUS` env var, the debug panel's farclip slider and a dressed-up fog constant all retire into it
- ask a city guard for directions and the destination lands on your maps: `SMSG_GOSSIP_POI` becomes a red flag drawn through the same landmark path as towns and inns — an icon in place when near, competing for a rim arrow when off the edge — and the world map's landmark enumeration answers now, so the flag renders there too and names itself on hover
- the flag is one slot (new directions replace the last), drops itself within 10 yards of the destination, expires after the reference's own 480 seconds, and clears on any world entry; the rim-arrow rank rides the packet's own field, not a guessed constant
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Twenty of the game's forty-three maps are not made of terrain at all — Molten
Core, Onyxia's Lair, Dire Maul, Gnomeregan, Uldaman, the Deeprun Tram and both
Blackrocks among them. Their whole world is one building named by the map file,
and that line was being thrown away, so those maps loaded nothing and a teleport
in fell forever. The building is now placed as an ordinary WMO placement — so
collision, props, liquid, interior lighting and portals all come along on the
existing path — verified on seven of the twenty against the server's own
independent floor heights.
- Particles keep the model's time. Emitter rate and on/off now bake per animation
sequence and follow the clip that is actually playing, so a quest object's
explosion choreography no longer burns at full roar while the object idles. And
the flipbook cell ramp is computed the way the reference computes it: sheets
that play backwards no longer crash the client (a certain Winterspring brazier
fired this on every approach), the tail streak reads its own ramp instead of the
head's, and the per-segment repeat count works — the Insect Swarm's wings
finally flap.
- A culled dungeon room takes its furniture with it: lanterns, crates, barrels and
cobwebs now cull with the WMO group that owns them, instead of hanging lit in
the void where their room used to be. The group's own liquid goes along too.
- Under the floor: the archive chain pins that a file the patch deletes can never
fall through to the stale copy in a base archive — a silent failure mode that
would serve deleted content looking perfectly healthy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>