- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- timed quests get their countdown — a Quest Timers box under the minimap and a Time Remaining line in the quest log, kept against the server's own clock
- interiors go honest: footsteps stop crunching the terrain's snow through a building's floor, and tavern voices are authored dry, so the fake cave echo is gone
- snow is the reference's again — point-sprite flakes at the era's pixel size, and a spawn slab that leans into your run so a runner no longer outruns the field
- Stormwind stops drawing Elwynn through its walls, a looted quest crate's lid settles, cold zones puff visible breath, and the collect-quest toast fires only on a real advance
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- clicking a book in the world opens it and turns its pages: letters and world books share one reader
- the cursor's object rules are the client's own 31-row strategy table now, so decorative objects stop pretending to be usable
- trainer and tradeskill windows draw each row's icon by the reference's own law, and the trainer's filter dropdown toggles again
- water color follows the zone's light blend, so lakes stop snapping between area tints
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the whole loop plays: the line arcs rod tip to bobber, the bite splashes with its own sound, and clicking the bobber reels in
- the verdicts read like 1.12: yellow "your fish got away" lines, the reel-in sound, the fishing loot window
- "You feel rested." prints on the transition, rest states come from the client's own Exhaustion table, and level 60 trades the XP strip for the max-level rail
- the Skills pane lists what the real client lists: the hidden rows, the sort, gray numberless single-rank lines
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a chat link edits as one atomic token: the caret can't land inside it, its colors survive, one keypress removes it whole
- spell tooltips print the resolved mana cost through the reference's own table walk, and the "% of base mana" line dies
- the spirit healer's confirm comes back after a cancel and wears its warning icon
- the dressing room's pane is a live animating model, and a tried-on bow lands in the hand
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>