This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
Key input follows the client's walks: key-down (`0x765f10`), char (`0x765df0`), key-up to the recorded consumer (`0x765fd0`) and repeat (`0x766070`).
- EditBoxes are in the walk from creation (`0x779ced`), so the stock login's boxes take typing; only a focused box consumes. A box declines PRINTSCREEN and unaltered arrows on an `ignoreArrows` box, so stack-split steps under a focused chat box. A binding's press records the world frame.
- Repeats follow the pressed-key list, so a held key resumes after alt-tab. Chords reach a box only through the walk. Keys the client can't name walk nowhere.
- The stock login reads the agreements before its first screen. Cinematics returns to login (no movie player; Deviation). The Realmlist box has its middle border.
- Alt+F4 closes the window on Windows and Linux (Deviation: the reference relies on the OS).
Fixes#179Fixes#1003Fixes#1004Fixes#1005Fixes#1019🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Several EditBox keys differed from 1.12.1:
- Up/Down did nothing in a multi-line box;
- Home/End went to the text's ends;
- `HighlightText` and Ctrl+A moved the caret;
- focus did not restart the blink;
- a non-digit kept a numeric box's selection;
- Option+Up could not recall chat history on a Mac.
In 1.12.1, Up/Down move a wrapped row, keeping the letter column (`0x77cb20`), or recall history in a single-line box with any modifier but Shift. Home/End stop at a newline (`0x77c980`, `0x77c9f0`). `HighlightText` writes only the selection (`0x77cca0`), and Shift extends by `0x77cd10`. Focus restarts the blink (`0x77dd68`), and Insert deletes the selection before its digit test (`0x77bf41`).
benilla now does each. Down onto the last row lands at the end, and history stays shell-style, both deviations.
Tests cover each key, in the engine and the stock mail and ticket boxes.
Fixes#735Fixes#736Fixes#737Fixes#738Fixes#745Fixes#747🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Letter and punctuation keys were named by their US position, so on AZERTY the key labelled Z bound as W, and Ctrl+A sat on the key labelled Q.
1.12.1 on Windows names a key from the VK its layout produced. `VK_A`–`VK_Z` and digits are named as themselves, and other keys by `MapVirtualKeyA` (`0x42da39`); a key with no character is dropped (`0x42da49`). The EditBox's Ctrl chords switch on that same name (`0x77b1fb`). The Mac client names keys by `KeyTranslate`.
Now:
- Windows takes the same path through `MapVirtualKeyExW`.
- The Mac names keys through the current layout, or the ASCII-capable layout it pairs with.
- Linux follows one documented rule.
- Bindings, Key Bindings capture and Ctrl/Cmd+A/C/X/V all follow the layout.
- A character above U+00FF names its key, as a deviation.
Tests cover AZERTY, Hebrew, Greek, Lithuanian, Turkish, Bulgarian, Hungarian and Dvorak names, layout switches and chords.
Fixes#621Fixes#746🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.
Fixes#33. Fixes#103.
- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
- The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
- The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
- The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
- vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
- Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.
A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.
Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>