7861ab2710874df168e2a617624294fbb13a6766
11
Commits
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7861ab2710 |
ui: ClassicAPI's GetCraftReagentItemID
The one column 1.12's `GetCraftReagentInfo` does not answer: it gives the reagent's name, icon and the needed/held counts, and no item id at all, so nothing that keys a table on an item — pfUI's reagent counter — can use the stock verb. Same `(craftIndex, reagentIndex)` pair and the same rows that verb walks, so the two cannot disagree about which reagent is meant. Out of range on either index is nil, matching the stock verb's own nil-first return. All nine gates green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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de3a3411e7 |
ui: ClassicAPI's GUID player info, no-toggle cast and stable-id skill rank
Third DLL tranche, from ClassicAPI's side of the work list. Its 70 corpus-called names are mostly **not** functions — `Clear`, `Fire`, `Size`, `Armor`, `Nature`, `Normal`, `None` and the rest are widget methods and enum keys its DLL carries as strings, and several more (`GetSpellSchool`, `RunMacro`, `GetSpellLink`) the corpus defines for itself. Reading the call sites left nine genuine gaps; three are landed here and the rest need state this client does not feed yet. - `GetPlayerInfoByGUID(guid)` -> `localizedClass, englishClass, localizedRace, englishRace, sex, name, realm`. 1.12 has no verb that takes a GUID at all. Answered through the same `Model::unit` as the whole unit surface, so a raw GUID, a `0x`-prefixed one and every other token spelling resolve alike; an unknown GUID is seven nils, not a raise. `realm` is **nil** on purpose: the field means the realm the *named* character is from, which 1.12 has no concept of, and our own realm name there would be a guess that reads as data. - `CastSpellNoToggle(spellId)`: the plain cast by id. The toggle lives in the client's cast path and benilla's queue toggles nothing — a press is a send — so this is what the caller asked for, on the same queue a bar press uses. Same reasoning as nampower's `CastSpellNoQueue`. - `C_SpellBook.GetSkillLineRank(skillLineID)` -> `rank, maxRank`. 1.12 reaches a skill only by its index into the skills *window*, which moves as lines are learnt and categories collapse — a `SkillLine.dbc` id is stable, which is why pfQuest asks by one. It reuses `skills::displayed_ranks`, so the stable-id getter and `GetSkillLineInfo` fold bonuses and the mono override identically and cannot disagree. A line the character has no row for is `nil, nil`, not `0, 0`: untrained and unknown are different answers. All nine gates green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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f120e8003d |
ui: six of nampower's reads, and the item-icon probe behind two of them
First tranche off the DLL work list. The method that produced it is worth recording with the code: `SuperCleveRoidMacros`'s `NampowerAPI.lua` is a capability registry — a `VERSION_REQUIREMENTS` table of every nampower name with its minimum version, reached through `HasFeature`, which tests the version **and** `_G[name] ~= nil`. So none of this was broken, and raising `GetNampowerVersion` would not have helped: the only honest way to make one of those features live is to define the global. - `PlayerIsMoving()`, `PlayerIsRooted()`, `PlayerIsSwimming()` — `1` or nil, as upstream's own doc lines state, never a boolean. All three read the per-tick posture snapshot `SelfMovement` already carries, which gains `rooted` (`MOVEFLAG_ROOT`) and `moving` (any of the six movement bits, the keyboard turns included — they are input to the same word the client tests, and a turn in place does interrupt a cast). - `IsAuraHidden(spellId)` — from a new `SpellLookup::hidden_aura`, filled with exactly `ui_aura::shown_in_aura_ui`'s predicate inverted, so it cannot contradict the aura list an addon reads beside it. An unknown spell is nil: "not hidden" is the honest answer about an aura this client knows nothing about, and the lists show a catalog miss too. - `GetItemIconTexture(itemId)` — two hops, because an item template carries a display id and not an icon: the cache row's `displayInfoID`, then `ItemDisplayInfo`'s `Icon` through a new `ItemIconProbe`. A known item with no display row is nil (a data gap); an item the cache has never seen raises and records the ask, as every `item_record` verb here does. ClassicAPI's `GetItemIcon` wants the same probe, which is why it is a probe and not a closure. - `GetTrinkets()` — slots 13 and 14 in `GetEquippedItem`'s own row shape, an empty slot absent rather than nil-valued, since the consumer walks it with `if t[i] then`. Each is in `reference_surface.rs`'s `allowed_beyond_1_12` with why 1.12 has no spelling to prefer — the client reads its own movement word and tells Lua nothing, applies the aura attribute test inside `UnitBuff`/`UnitDebuff` without exposing either, and can only reach an item icon through a bag slot it already holds. All nine gates green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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ada08720bb |
ui+docs: the GUID token's real spelling, 40-yard interact, and the whole patch map
Working down the 29 `.tdata` hooks from the realm's patched `WoW.exe`.
Most turned out to be already ported; two were wrong here, and one of
those was wrong in a way that mattered.
**The GUID token was the wrong string.** `unit::guid_token` wrote 16
lowercase hex digits and no prefix. The realm writes `0x` + 16 upper-case
digits: its formatter at `0xd06500` — which `UnitExists`'s second return
goes through — lays down `0x30 0x78` then sixteen nibbles each `+0x37`
above 9, and its parser at `0xd06650` demands the `0x` and takes upper
case only. grom's own addons agree from the other end: BigWigs decides a
string is a GUID with `string.sub(guidOrName, 1, 2) == "0x"`
(`MageTools.lua:963`), and AI_VoiceOver reads fields from position 3 and
mints its own with `format("0x%04X%06X%06X", …)`.
Same number, wrong string, and wrong where it mattered most:
`UNIT_CASTEVENT` and the aura events carry these tokens, so every such
test read our GUIDs as unit *names* and every `sub(3, …)` field read came
out two characters off. Now written the realm's way; both spellings and
either case are accepted on the way in, since refusing one buys nothing.
Pinned literally rather than by round trip — a round trip held fine
through the whole bug.
**`CheckInteractDistance` type 4 is 40 yards, not 30.** `0x48bafd` jumps
to `0xd0686c`, which tests the type against 4 and compares against the
float the section carries at `0xd06868`: `1600.0`, squared thresholds.
Stock 1.12's `900.0` is still what the other three types use.
`docs/ADDON_COMPAT.md` now carries all 39 hook sites of both sections
with a status each: 10 in `.octoql` (one feature, the quest log, ported),
and 29 in `.tdata` — the aura ids, the master looter, `UnitExists`'s
GUID, the char-create mask and `CHAT_MSG_HARDCORE` already done; the two
challenge-mode functions needing nothing, because the realm's own
`ChallengeList.lua` defines them in Lua for exactly our case; four read
but unported with the reason (unnamed struct fields, no consumer in the
corpus); and three that cannot apply to a client that loads no DLLs.
Also `scripts/dll-surface.py`, which asks the injected DLLs the same
question. Their export tables are one `DllMain` each, but a DLL that
registers a Lua function must point at the name: collecting NUL-delimited
identifier strings the image holds a pointer to cuts `ClassicAPI.dll`
from 2872 CamelCase candidates to 706, and subtracting the 1.12 census,
Lua's own names and benilla's real surface leaves a candidate list the
addon corpus can rank. It is a list to read, not a specification —
statically linked libraries contribute their own strings, and
`UnitXP_SP3.dll` yields nothing. It found 38 names in `nampower.dll` that
grom's addons call and this file did not know about; they are written
down rather than guessed at.
269 data-gated failures, identical to the baseline, all nine gates green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
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ce8992bc3e |
Draw flight masters: C_TaxiMap.GetTaxiNodesForMap over TaxiNodes.dbc
grom: "can't see flight master location marks, even tho I have them on."
Nothing was broken — the layer was silently empty. pfQuest-octo has deleted its
shipped pfDB.meta.flight table in favour of this call (db/meta.lua:181 is a stub
whose comment says the data "always comes live from the client (ClassicAPI)"),
and SearchFlightNodes opens with
if not (C_TaxiMap and C_TaxiMap.GetTaxiNodesForMap) then return maps end
so with the namespace absent the option stays ticked, no error is raised, and no
icon is ever drawn. Same silent-by-construction shape as C_Map.GetAreas, same
consumer.
The contract is half read off the bundled ClassicAPI.dll's string pool
(C_TaxiMap, GetTaxiNodesForMap, nodeID, faction, reachable, state and the
FlightPathFaction/FlightPathState enum names) and half off the caller: the
areaID/mapX/mapY triple is not separately visible there, since the pool holds
one copy of each string and C_Map.GetAreaTriggerInfo already uses all three, so
for those SearchFlightNodes itself is the authority. It reads six fields, gates
on `node.areaID and node.mapX and node.mapY`, and feeds the pair into
pfMap:AddNode as meta.x/meta.y, which UpdateNodes divides by 100 — so they are
percentages of the zone rect. Both files say which half is which.
Faction comes from the two MountCreatureID columns, the reference's own gate
(0x4a2650 asks for the mount of the player's half): one column filled is that
faction, both is neutral, and neither means the row is not a flight master at
all — on this install those are exactly the eight Transport/Ferry/zeppelin
endpoints, and passing them on would put "Flight Master" pins on the Menethil
docks.
Attributing a node to a zone needed the file's own names. Geometry over
WorldMapArea boxes proposes — these are axis-aligned boxes around irregular
zones, so a node near a border sits inside two or three of them — but no purely
geometric rule works: "smallest box" misfiled a dozen of ~70 rows (Crossroads
under Mulgore, Aerie Peak under Alterac Mountains), and "most central box",
much better and what zones_at now sorts by, still loses Talonbranch Glade to
Darkshore by about one percent of inset. TaxiNodes.dbc names its rows
"<place>, <zone>" and a city row leads with the city, which is itself a zone, so
trying each comma-separated part against the candidates gets Ironforge over Dun
Morogh *and* Felwood over Darkshore from one rule. zones_at also reaches the
instance-map list, so Alterac Valley's two nodes place on the battleground map
instead of nowhere.
Seeded before the interface loads, after the map catalog it reads the rects
from. That deadline is tighter than file scope: pfQuest replays its saved
tracking selections once on PLAYER_ENTERING_WORLD and then unregisters every
event (database.lua:131-151), so a push one frame later is a push after the only
read.
Verified against the real addon offline, not just by unit test:
SearchFlightNodes now adds 69 nodes through the probe harness. Three tests pin
the rule against the DBC itself — the capitals and the border nodes by hand, and
every named row held to the zone its own name claims, which is the test that
rejected both earlier geometric rules. It also pins the four rows that name no
zone, three of which are this realm's own additions (Northshire Abbey and two
Darkshore canoe routes), so the next custom node shows up as a failing
assertion rather than a pin in the wrong zone.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
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8e0d1bae8d |
lua: a numeral ends where its digits do, so 1then is two tokens
`AdvancedTradeSkillWindow2.lua:3878` is `if Item.ReplaceWords == 1then`, with no space, and it compiles on the reference. Its `read_numeral` (`0x6ffee0`) is 5.0's: digits, at most one `.` and its digits, then — given an `e`/`E` — the marker, an optional sign (the `0x2b`/`0x2d` test at `0x6fff04`, reached with the marker already saved) and its own digit loop. The only character-class test in the whole routine is the ctype digit mask at `0x6fff47`; past it the buffer is terminated and handed to `luaO_str2d` (`0x6f5900`). 5.1 instead ends with `while (isalnum(ls->current) || ls->current == '_') save_and_next(ls);`, which swallowed `1then` into the numeral and failed it — so we raised `malformed number` and lost a 4000-line file and every global it defines, and its own XML then raised four more times calling them. The addon was dead. The ninth hunk of the `lua-src` fork, which is where a grammar difference belongs: `BENILLA.md` is explicit that rewriting the chunk source means parsing Lua with a regex. A replacement, not a deletion — 5.1 had no exponent-digit loop of its own, so deleting the slurp alone would have cost `1e2`, which is what the new test caught. The same boundary is the deliberate half: 1.12 has **no hex literals**. The digit loop stops at the `x`, so the reference reads `0xFF` as `0` and the name `xFF` and cannot parse the statement around it. A comment- and string-stripping scan of the installed corpus finds hex in code in exactly two files, `pfQuest/toolbox/pngLua/deflate.lua` and `numberlua.lua`, which no `.toc` row reaches — zero loaded sites, the same standard the fork's three other deletions were held to. Our own shipped Lua and his saved variables have none either. Two of our own test chunks did, and are now decimal: no chunk of benilla's Lua may use a construct the client's parser rejects. Verified: the whole chain still loads with no failure, the `WOW_DATA` failure set is unchanged, and `AdvancedTradeSkillWindow2` now publishes `ATSW_OnLoad` and `ATSWTypeColor`. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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0515274afc |
tests: four stale expectations this window's own commits left behind
Four benilla-ui tests were red and had been since the commits that changed what they pin. They were missed because the round's gate was run as `cargo test -p benilla-app -p benilla-ui` through a grep that only showed benilla-app's results; scripts/check.sh is the gate that scopes this correctly. - SetRaidTarget's third argument became a flag rather than the literal word "local" ( |
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0a90795555 |
compat: publish LOCALIZED_CLASS_NAMES_MALE/_FEMALE, the table tInvert exists to flip
Half this pair was already here. `ClassInfo::class_file`'s own doc says the token is what FrameXML keys `RAID_CLASS_COLORS` and `LOCALIZED_CLASS_NAMES_MALE` on, and `compat/classic_api/lua_ext.rs`'s `tInvert` names pfUI's `pfUI.lua:227` as the reason it exists — the line that inverts exactly this table. The table itself was never published, so that line inverted `nil`. Measured against the live chain: `pfUI.env.L["class"]` holds **0 entries**, and `L["class"]["Warrior"]` is nil. Every lookup through it then finds no class and skips, silently, because the consumer tests `if class then` — so the guild roster lost its name colours and class icons (`modules/socialmod.lua:18`), the friends list lost the same, and `modules/panel.lua:359` fell back to white. Chat stayed coloured throughout, which is what made it look like a pfUI setting rather than a missing global. Published from the class table the app already feeds for `C_CreatureInfo.GetClassInfo`, at that same feed, so there is one source for the names and no second reader of the DBC. Both tables carry the same string: 1.12's `ChrClasses.dbc` has one name column, so the gendered pair later clients ship cannot be derived from this data — a copy is what it honestly supports, and omitting `_FEMALE` would hand a caller nil where its sibling answers. A run that never feeds the table leaves both absent rather than empty. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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751cac062b |
compat: C_Spell.GetSpellEffectMechanics, the per-effect sibling
`SuperCleveRoidMacros/ClassicAPI.lua:267` calls it unguarded, so its absence was a raise a
session. It is not a second spelling of `GetSpellMechanicByID`, which this tree already answers:
that one reads `Spell.dbc`'s spell-level `Mechanic`, and vanilla stores some mechanics on an
*effect* instead. The consumer's own comment names the case — Rake's bleed is effect-level, so
the spell-level column says 0 while this answers `{0, 15, 0}` — and a macro conditional asking
whether its target is bleeding gets the wrong answer from the spell-level field alone.
`SpellDisplay::effect_mechanic` was already parsed for the cast-immunity scan, so this is a field
on the probe payload and a reader, not a new lookup. The three-way answer is its sibling's, for
the sibling's reason: nothing at all for an id no spell owns, three zeros for a real spell that
carries no mechanic anywhere, the ids otherwise — collapsing those two would reclassify crowd
control as ordinary damage, which is the hand-kept table this function exists to replace.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
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75f04b4f28 |
compat: FontString:GetStringHeight, which AceGUI calls unguarded
1.12 registers no `GetStringHeight` (`script/button.rs`: `0x782390` reads the label's height instead) and ClassicAPI backports it, so `compat/classic_api/frame.rs` is its home. That file had it on its own not-built list under "needs per-line layout facts the host measurer is not asked for today" — true of `GetNumLines` and `GetWrappedWidth`, and not of this one: the whole-string height is the other half of the number `GetStringWidth` already reads. `measure::current_measure` now owns the staleness rule for both, so the two cannot disagree about when a measure has gone stale, and a changed string still reads 0 rather than the previous string's height. It is not cosmetic. AceGUI-3.0 calls it **unguarded** — `AceGUIWidget-Label.lua:54` is `height = label:GetStringHeight()` and `AceGUIWidget-CheckBox.lua:90` is `self:SetHeight(28 + self.desc:GetStringHeight())` — so every Ace options panel on this install drew its labels and checkbox descriptions at the library's own "avoid zero-height labels" fallback of one pixel: a window with all of its prose invisible. `addon_harness --probe AI_VoiceOver` builds that panel's full 32-widget tree with zero errors and every `Label` at `624x1`, which is what "can't see the actual options in VoiceOver" was. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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81d96af35d |
Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (
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