Commit Graph
9 Commits
Author SHA1 Message Date
SamandClaude Opus 5.5 449324b7be a clone without the install runs the suite green
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.

Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:10:41 +07:00
SamandClaude Fable 5.1 5432a8bfbd a slider snaps to its step, a pushed button releases, and warnings show
- a slider with a value step snaps to it: a stepped drag fires once per row instead of once per pixel, a scrollbar cannot rest between two rows, and one wheel notch on the trainer list reaches the bottom (2133)
- setting a step on a live slider moves its value onto the new lattice and runs its handler, which an addon on the real client can count on (2143)
- a button pushed from script releases on the next mouse-up, so Tablet-2.0's rows stop staying pressed forever; a release off the button's rect un-presses it, and a locked state holds (2134)
- the mail body and the GM ticket box scroll as you type past their bottom, and the Use UI Scale checkbox reads a registered setting (2141)
- an engine warning, a call that was accepted and did nothing, reaches the /errors window in grey instead of one terminal line; a text row trimmed mid-character no longer kills the window's repaint (2135, 2138)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 20:52:20 +07:00
SamandClaude Fable 5.1 c3555b4eea the cooldown goes stock, early-Z comes back, and lists reach the end
- a size-less `<Model>` pane's rect is its file's box in layout units: the reference's geometry overrides (`0x76d080`/`0x76d0d0`) answer the bbox extent whenever no size is authored, `bboxExtent · 768·√(a²+1) · layoutScale` FrameXML units (`1280 · extent` at 4:3), written into the pane's layout input when the file's facts land, re-derived on an aspect change, and ended for good by any authored size; `SetPosition` is the same unit, which is how `0x4a7b20` centres the arrow at `½·GetWidth, ½·GetHeight` through the override — so the map arrow's sprite arm and its hand-sized 33.6 px footprint go (its rect is `0.0262 × 0.0263` layout units, 33.5 × 33.7 FrameXML units at 4:3, 41.0 × 41.2 at 16:9), and the stock `ItemAnim` pane plays the item push unadapted (`ReplaceIconTexture` on the type-14 batch, the 1000 ms clamp, the stock `OnAnimFinished`), `ContainerFrameAdapters.xml` losing 0887's Lua card and its hand-measured 42.41 × 124.72 rect — the implicit one at 16:9 — and keeping the keyring fork and the three bag verbs (2015); and the cooldown is the reference's own model: the texture-transform law `uv' = R_q((uv + t − p) ⊙ s) + p`, `p = (½, ½)`, the raw quaternion component-lerped and never normalised, is one function (`uv_transform`) with the shader's UV fold as its twin — rotation and scale tracks bake per file sequence slot beside the translation, the mat-anim table gains an affine row `[cos − 1, sin, sx − 1, sy − 1]` on `anim_slots.z` whose identity is the zero row so every static batch reads exactly what it did, and a UI tile clones the twin material per animated batch and writes both rows every frame off the pane's play head, never the world clock; the stock `Cooldown.xml` runs off the chain on 2007's two handlers, the file's four quadrant quads turned by their own rotation tracks (`0 → −90°` over each quadrant's 250 ms window, clockwise from 12 o'clock) and its alpha tracks revealing the star for the flash; retired: the native `Cooldown` widget and `SetCooldown` (an Era API 1.12 never had — `CreateFrame("Cooldown")` is the reference's unknown-type refusal now), the loader's `Model → Cooldown` substitution, the app's hand-built pie and star, and our `Cooldown.xml`; `assets/ui` is eight files (2019)
- `UpdateMapHighlight` gets its zone-level exits (B360): at zone zoom ours returned the nil tail for every cursor position, so hovering Deadwind Pass from Duskwood showed no label where 1.12 shows "Deadwind Pass"; the reference's `0x4a7fa0` runs two lookups at zone level and answers a NAME only — first the current zone's exploration-gated overlay list (the builder at `0x4a6ad9` gating on the explored byte), each row's HitRect scaled by 1/1002 and 1/668 against the normalized cursor, edges inclusive, the first hit naming its Area1, then the continent grid re-windowed through the displayed zone's own rect, naming the neighbouring zone or city and nothing for the displayed zone itself — and only the name-only tail is reachable from there, fileName nil and the six coords zero, so the stock frame hides the highlight quad, as the director's own 1.12 shot shows; and `SetVerticalScroll` stores the offset as given (B370, B363): the reference's `0x786db0` compares the new offset against the old and writes it to `[+0x328]` verbatim, `0x787100` re-anchors the scroll child off it, and the range at `[+0x320]` is never read on that path — every clamp the reference exhibits is FrameXML's, through the scroll bar's `[min, max]`; ours clamped into `[0, GetVerticalScrollRange()]`, the child's overflow past the FRAME, which is 40 px short of where `FauxScrollFrame_Update` sends the bar on the 220-tall skills list (three rows lost) and 15 px short on the 287-tall who list (one); the setter fires `OnVerticalScroll` only on a change, as the bytes do, `BenillaScroll_Step` bounds its wheel in Lua where the reference's handler does, and the ScrollFrame kind's prose stops calling its offset unpinned (2017)
- overdraw's cheap half, the sky first: since 0588 every sky element wrote `frag_depth = 0.0`, which costs a pipeline its early-Z, so on an outdoor frame every full-screen dome fragment under the ground and the buildings was shaded in full (the gradient's `asin`, `atan2` and eight table lookups at dawn and dusk) and thrown away; one shared `sky_vertex.wgsl` — bevy's mesh vertex verbatim plus `out.position.z = 0.0` — is now the vertex stage of the gradient dome, the cloud dome, the star patches and the celestial discs and glares, and the model lane's `WOW_SKY_DEPTH` branch moves from its fragment to its vertex, so no sky fragment declares `frag_depth` and the rasterizer rejects the covered screen before the shader runs; every sky `specialize` zeroes the rasterizer bias constant the `sky_order` rung had been leaking into `DepthBiasState::constant`, harmless only while the fragment overwrote its depth, and the prose beside the pin follows it; then the retained `static_gx` pass draws BEFORE bevy's opaque pass (`StartMainPass → static_gx → MainOpaquePass`) — buildings and doodads are the frame's best occluders and a terrain fragment its dearest, six samples a pixel — so walls reject the terrain behind them instead of the reverse, the pass taking the first-use clear with it and the dev depth probe ordered after it; measured on 16 capture scenarios: 14 bit-identical, `northshire-dusk` 1 px and `water-night` 11 px, attributed to exact depth ties on static/terrain silhouettes and last-bit interpolation noise; a depth prepass and near-to-far bins are declined until a journal says where the time goes (2016)
- the grass cut goes per pixel because of a quarter-mip: `0x6813d0` sets `D3DSAMP_MIPMAPLODBIAS = +0.25` on stage 0 (`0x6813f4`) once per frame before the detail-doodad pass — capture-confirmed on all 29 doodad batches, and outside the `[0x6b1000, 0x6b3200)` scan 2004 had called complete; it decides the whole look because the `clutter_cut` probe finds 6 of 31 shipped detail atlases carry a BINARY alpha pyramid (mip 0 has DXT3's 16 levels, every level below exactly two, both starting zones among them), so `a × ramp` degenerates to a global on/off and every texel of a leaf crosses at the same depth — Elwynn's survivor coverage is flat at 47.6 % across the whole 52.5–61.1 yd band, then 0.0 %, while the probe's box-filtered control erodes 47.7 → 20.9 over the same band, so the art has the gradient the shipped pyramid threw away, and `clutter_size` puts the median tuft at 0.92 yd tall, 1.03 yd deep, a full yard for the boundary plane to sweep; the escape is bilinear: full alpha needs a 2×2 all-opaque texel neighbourhood, and those run out between mip 2 and 3 (179/56/10/0/0/0 on the dominant Elwynn cell), so the reference's λ ≈ 2.9–3.3 sits past the cliff and the tuft erodes continuously — 2.2 % of a tuft's pixels leave in the last half-yard with the bias, 11.6 % without, 24.2 % one mip sharper; wgpu has no sampler LOD bias, so the clutter lane re-samples base colour at `view.mip_bias + 0.25`, keeping the sampler every other model batch shares at the reference's 0; ruled out on the way: our BLP decoder (all nine uploaded levels byte-identical against the archive's 52 793 BLP2s), mip regeneration, the `has_mipmaps` byte's value 2 (a plain boolean, an authoring marker), anisotropy and geometry; what it does not fix is resolution-dependent, and so is the reference's own look — λ with the bias is 3.22 at the capture's 648p but 2.48 at 1080p and 1.48 at 2160p, so at a modern resolution the reference itself pops leaf by leaf, and scaling the bias with the viewport is one reversible line left for a look call (2021)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:35:31 +07:00
SamandClaude Fable 5.1 f0d1bacf0a the help window is the reference's own, and a ding carries nine gains
- the help window is the reference's own `HelpFrame.xml`, and ours was less than half its size, so this is mostly arrival: the category list, the per-category GM and harassment pages, the stuck page, the bug report, the PvP policy line; four things we had built go with the swap — one-click filing from Home, the Home unstick button, the downed-queue refusal message, and ticket abandonment, a capability loss rather than a look change, since `AbandonTicket` exists in neither the binding table nor the 1.12 FrameXML corpus and any return of it goes on top of the stock window; `GMSURVEY_DISPLAY` arrives with no producer, a real 1.12 event (`SignalEvent` `0x5e797b`) whose whole UI is a LoadOnDemand addon not on our chain; and the stock file needs two orderings ours did not, the micro-button row before its GM status ask and the buff frame before its repoll timer (1889, superseding 1687)
- the cast bar, the action-button regions and the font registry are the reference's own files too: our `CastingBar.xml` was `CastingBarFrame.xml` under another name, with the literal "Failed" where the reference reads the `FAILED` GlobalString (1886); `ActionButtonTemplate.xml` seats above our `ActionBar.xml` because the later-registered template wins, and it declares zero scripts, so the regions migrate while the handlers stay ours until `ActionButton.lua`'s verbs do (1887); `Fonts.xml` is manifest entry 0, all 51 fonts match by name, and its one real difference, `ITEM_QUALITY_COLORS`, moves to UIParent where the reference declares it (1888); the harnesses were the real cost — those reading our files off disk could not name a chain file and now read through the manifest's own rule — and the event-producer gate, having cried wolf at the cast bar's `SPELLCAST_INTERRUPTED` fired through a variable, now matches the fired tuple's shape
- of the 189 events benilla fires, three are not in the client — `BAG_UPDATE_DELAYED` (a Classic Era name), `LOOT_UPDATE` and `UPDATE_LOOT_ROLL` (invented here, no listener anywhere) — found against the reference binary's own string table, and a gate now fails any fire of a name the client cannot dispatch unless it wears a `BENILLA_` prefix (1883); two payloads the reference gives that we did not: `UNIT_HAPPINESS` carries its unit token, without which no `UNIT_*` consumer reads it, and `CHARACTER_POINTS_CHANGED` carries the point deltas `ChatFrame.lua` compares unguarded, so nil raised (1884); and `PLAYER_LEVEL_UP` carries all nine — level, health and mana gain, talent points (not on the wire: the client derives `(newLevel >= 10) ? 1 : 0` at `0x5e407c`) and the five stat gains — matched to the ding by level, a demotion's absent gains sent as zeros since a nil raises where a zero reads as no line
- the chain gap report could not run — one of its six probes had no player seated where a stock addon formats `UnitName("player")` at load, the other five each carrying an identical copy-pasted seed — and the repaired instrument prices each window's cost: 13 stock files load clean with nothing missing (the action bars, the cast bar, the fonts, the help, friends, game-menu and sound-options windows among them) and the near ones name their missing verb, with "loads clean" still not "swapped" (1885); and `UpdateNameplates`, recorded as the missing engine verb blocking the UIParent keystone, is FrameXML — defined in `UIOptionsFrame.lua`, absent from the binding table, its whole body four nameplate verbs that are already ours — so it is twelve lines transcribed into our options frame, the reference's own Show-then-Hide no-op included (1890 corrects 1878)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 20:50:36 +07:00
SamandClaude Fable 5.1 a8c9bc37a2 the audio crackle is gone, and a trainer answers a click as a trainer
- the audio crackle was our own stall sampler: `/usr/bin/sample` suspends every thread of the task for each of its snapshots, CoreAudio's realtime IO thread included, and coreaudiod times the client out — every HAL overload of the session sat inside a sample of our own process (three for three by timestamp), and the watchdog fires on exactly the stalls the crackle lands on (a desktop switch's `nextDrawable` block, a world entry's compile burst); in-frame sampling now waits for a run nobody can hear; and the output stream is ours — kira's renderer runs 256-frame chunks on a realtime render thread (time-constraint policy, joined to the device's IO workgroup) into a lock-free ring, the IOProc copies one device buffer and touches nothing else (≤ 0.01 ms), the device buffer goes 2048 → 512, a lost or changed default device rebuilds the stream (cpal's no-op error callback on macOS had paused it forever), a debug allocator aborts on any allocation inside either realtime path, and per-cycle meters name a skipped cycle's layer; `SoundBufferSize` is registered at the reference's own FMOD dial, and `audiowatch.py` puts the OS side — thread bands, coreaudiod's overload verdicts — on the same timeline
- right-clicking a trainer, questgiver, innkeeper, spirit healer, petitioner, tabard designer or battlemaster sent `CMSG_GOSSIP_HELLO` — eight of the reference's fourteen service arms collapsing into one packet, because the dispatch keyed on the CURSOR kind and Speak covers eight bits; the reference runs two structurally identical ladders over `UNIT_NPC_FLAGS` (one for the cursor at `0x482336`, one for the send at `0x5f0289`), so the ladder is transcribed, first match wins low to high: questgiver → `CMSG_QUESTGIVER_HELLO`, trainer → `CMSG_TRAINER_LIST`, petitioner → `CMSG_PETITION_SHOWLIST`, and the spirit healer and innkeeper send NOTHING on the click — they cache the guid and raise the confirm, whose Lua accept sends with a zero guid — both ghost-gated at entry, so a living player clicking a menuless spirit healer now gets exactly what the reference gives: nothing; the stable-master conjunct and the banker/auctioneer fork fall out of the bit order for free
- the -1 blood id is unfilled, not none, and the tests now name the creatures: -1 splits families that share a directory (QuillBoar beside QuillBoarWarrior, GnollMelee beside GnollCaster) and splits single creatures shipped under two rows (a Baby Murloc is both), so a "bloodless" reading would put non-bleeding quilboar beside bleeding quilboar warriors in one Razorfen room; `violenceLevel` 2 IS the reference's default — formatted out of a per-region cap table at `0x86c3f8`, and the one capped locale is koKR, whose green-blood row the table predicts from bytes alone; a spurt whose victim authors no attachment point is dropped, not relocated, and no creature-keyed suppression exists anywhere on the spurt path (ten stop conditions, none keyed on the creature)
- twenty dead copies of ours (`PanelTemplates_*`, `TabButtonTemplate`, `FauxScrollFrame_*`, `ScrollFrame_OnLoad`, `ScrollingEdit_*`) that a later chain entry had been shadowing are deleted under a gate that fails any such shadow, and deleting them turned 141 tests red on four bugs live since the kit swap: lists populated before showing (the reference gates every scroll-bar write on `IsVisible()`, so both arrows were dead on every faux list), every faux window wired to a `frame.updateFunc` the reference does not have (the bar moved, the list did not follow), a trainer pitch declared `local` where an `<OnVerticalScroll>` chunk cannot see it, and the armed-wheel guard bypassed by the template's own `<OnMouseWheel>`; nine faux windows (Skill, Craft, TradeSkill, Auction, QuestLog, Friends, ScriptLog) are still on `updateFunc` and their lists do not scroll until each is rewired

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:09:38 +07:00
SamandClaude Fable 5.1 149a1beb47 the colour picker, guild charter, honour page and four more go stock
- the colour dialog is the reference's own `ColorPickerFrame.xml` — the window with the largest reach in the addon corpus (86 of 218 addons name it, 64 of those Dewdrop-2.0, so every Ace2 config menu's colour row opens it), and the guild charter, the guild registrar, the error toasts with the raid warning (which our copy had declared with NO scripts at all, so the big centre text and its sound had been inert scenery), the honour page, the quest timer and the stack-split spinner follow — each a toc line and a deletion
- the swaps caught our own bugs on the way: the registrar's two service rows were hidden by a template modelled on the quest list's pooled rows, leaving a bare "Available Services" heading over blank parchment; the stack spinner CLAMPED a too-big digit where the reference ignores it (37 against a 5-stack leaves the 3 standing, `StackSplitFrame.lua:72-85`) — a divergence with a test defending it; and 1.12's Lua-5.0 `arg`/`arg.n` varargs turn out to work in this VM (mlua's vendored 5.1 has `LUA_COMPAT_VARARG`), which unblocks every stock file written in that idiom
- 42 test modules carried five near-identical private copies of a disk-only XML loader that structurally cannot name a chain file; they are one shared reader now (733 lines out), with a strict variant that fails on an unknown-template WARNING — the case where a frame builds with none of its art — which is how the registrar bug was caught on the first window after

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 16:58:29 +07:00
SamandClaude Fable 5 c4f432d0c3 the world map blips are the reference's, and particles go untinted
- the world map speaks the reference's names: WorldMapTooltip is declared (six corpus addons index it; pfUI dies on it at file scope), the blackout frame takes the reference's spelling BlackoutWorld, and the four hand-written party blips become the reference's own unit-blip templates — all 44 blips as instances, each with its published $parentIcon, the name pfUI recolours group blips by class through; the 40 raid ones are declared but not positioned yet, named in the OUT list rather than faked
- the templates addons build their own buttons from are published: ItemButtonTemplate, ContainerFrameItemButtonTemplate and the bag-slot chain — most of the handler scripts were live the whole time (this client executes the reference's own container and paper-doll code off the player's patch chain), so what was missing was mostly declarations, not behaviour — the bank arm stays out and is named as the omission it is; OptionsFrameSliders becomes real, with the three Graphics rows reading it and re-reading on show, so an addon's write to a slider's bounds actually moves the slider; and the template census that had ranked these at "zero demand" learns to see a local bound to a literal — its table went from 3 rows to 7
- the bindings answer in 1.12's own shapes: Button:IsEnabled() answers the NUMBER 1 or 0 (0 is truthy in Lua, so the reference's own == 0 tests got false forever, and three of our files had hand-worked around the divergence rather than fixed it); the constructors' string arguments are four shapes, not one rule — pfUI passes a Button where a template name goes and the reference constructs the FontString and ignores it; SetInventoryItem returns THREE values, the reference's own paper doll destructuring repairCost; UnitIsVisible is object presence and nothing else (57 bytes, one branch, no distance — an out-of-range party member is exists-yes, visible-nil); the tapped pair reads the two dynamic-flags bits, and its repaint wire fires UNIT_FACTION on the tap bit — the half a passing predicate test never sees; UnitIsPartyLeader is two ORed legs covering disjoint failures (a held stranger leading their own party, and an out-of-range member with no object to read a flag from); and the four nameplate verbs take no argument and return zero values
- the ghost's wisps compose onto its body instead of over it — the four emitters drew at full strength over a body at alpha 0.5, and now inherit the instance alpha down the attachment chain the way the reference recomposes it per frame; the residual we had parked ("the wisps should inherit the tint too") is REFUTED at the bytes: a particle batch commits hardcoded white RGB, and even that never reaches the fragment — particles are never tinted, only the alpha crosses, applied to the alpha byte alone — so the shipped shader split was already right and no code changes

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 20:15:16 +07:00
SamandClaude Fable 5 9cc89bce74 hotfix: the lua-src fork ships, and the build resolves again
- the workspace pointed at third_party/lua-src (the Lua 5.1 fork the addon VM builds on) and the export left that folder behind — every build of today's snapshots broke at dependency resolution
- third_party/ now ships, and the sync gained a gate that refuses to publish an export that does not resolve as a cargo workspace

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 19:11:22 +07:00
SamandClaude Fable 5 b5bc569156 the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:31 +07:00