Volumetric light: the shadow rig's directional light (sun by day, moon at
night) is ray-marched through its cascades at half resolution (16 Medium /
32 High jittered samples from 0.35 yd, height-thinned air, HG g 0.6), then a
depth-aware blur and upsample composite it over the fog pass. Density and
colour follow the zone fog; no shafts in WMO interiors. The volumetric fog
pass retires its own midpoint shafts while this is on. Cvars volumetricLight
0/1/2 and volumetricLightStrength, env WOW_VOLLIGHT; Graphics Preset Medium 1,
High/Ultra 2.
Moonlight: a cool, dim directional term from the visible moon added to the
stock night on terrain, models, WMO exteriors and doodads, shadowed by the
moon's map (shadow_hook::realtime_shadow_moonlit .z), ramping with the moon's
elevation and handing back to the sun at dawn. MonkeyFrame grows one row
(per-frame blob 8800 B). Cvar moonLight 0..2 (0 = the reference night).
Advanced Graphics rows (EN + RU), capture scenarios vol-*, docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The owner's "wind does not work" was the motion being too small to see (WXL's
0.06 yd grass tips on a 6 s wave, 0.1 yd tree crowns). Retuned at the 9 yd/s
base speed:
- grass: tips about +-0.2-0.3 yd, 2.5 s main wave (182 cycles/wrap), 1.1 s
cross flutter (410); 55 yd gust bands roll downwind (68), swelling the sway
to 1.2x and lulling it to 0.55x; a bent tip dips (no stretched blades).
Parting around units unchanged.
- trees/bushes: 4 s crown sway (114), 5.5 s side wave (82), 0.8 s leaf
flutter (569); crown weight grows with height (0.43x at 1.5 yd, 1x at 6 yd,
1.3x cap), so canopies sway about +-0.3 yd while bushes nod and bases stay
planted.
- new cvar foliageWindStrength 0.25..3 (default 1, not on the preset ladder):
Advanced Graphics slider under Foliage Wind (EN+RU label/tooltip), greyed
while Foliage Wind is Off; carried in sway_strength, so the parting ignores
it; a storm adds up to +60 % sway.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fold mask came from the two long wave bands only, which cross in a regular diamond lattice:
every crest broke into the same elongated patch. The mask adds the next two bands' compression,
a slow domain-warped gust field moves the break threshold and calms patches, and ~6 yd warped
segments break each crest into short runs. Geometry is unchanged; crest foam stays on steep waves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
wet_hook gains shelter_taps/shelter_cell/shelter_amount (bilinear over
four cells; sheltered when a covered top is >= ~1 yd above the fragment,
the roof's own surface stays open). terrain, wow_model and static_gx
mirror the region after monkey and scale wet exposure by 1 - shelter
(wet_puddles takes exposure, so no puddles under cover); enhanced_water
suppresses rain rings under bridges/roofs via its row view. The lookup
runs only while wetness > 0 and the header is active, so a dry frame is
unchanged.
Verified: the wet_hook + receiver/water lookup snippets composed and
validated with naga_oil 0.20 / naga 27 (scratch harness; unpack2x16float
avoided - it needs a float16 capability). Full receiver shaders were not
compiled here (no GPU, no game data).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review B3: floor(cycle) % 50 keeps the ring roll continuous across the 1000 s
wrap. B8: publish the ripple clock only while it rains. B7: nudge the wet
sheen half-vector off zero. B6: WORD_WINDOW batches are excluded from wet
darkening.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review P4: emissive_boost now lifts only above a 0.6 knee (equal to the old
gain at 1.0), so additive spells and lava keep their look and the excess feeds
the bloom. Review P3: the window gain applies to static_gx's SIDN light term
before fog, not to the whole fogged batch. Review P6: Low-tier extract taps
scale with the quarter-size target. Review P7: excess capped at 64 (no NaN).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bit 18 aliases the top lane-weight bit and bit 12 of the interior probe slot,
so doorway units and probe-lit interior props swayed like trees. A classified
leaf batch's fade-band exile now gets marked copies of its cutout/blend
materials (clutter_fade.z bit 14, FOLIAGE_WIND_MARKER, not a key axis) and
wow_model.wgsl sways only those.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The wave phase was k*speed(t)*t (its rate grows with session age: ~33 Hz noise
after 10 min) and its spatial term rotated about the world origin with the veer
(hundreds of rad/s at 9k yd from the first second). Now update_wind integrates
travel += speed*dt in f64 and publishes it wrapped at 4096 yd (wind_b.x); every
wave rate is a whole number of cycles per wrap, so the wrap is seamless. The
spatial term uses the fixed profile heading (wind_a.z); the veer and gust turn
only the bend. Capture offset WOW_CAPTURE_WIND_T for late-session shots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Naga Oil treats a trailing digit as an invalid composable-module identifier. Rename the remaining sky, water, and shadow helpers and locals without changing their calculations.
Co-Authored-By: GPT-5.6 Sol (Codex)
Part of #92, for `benilla-ui`, `benilla-world` and `benilla-formats`.
- 88 string literals drop private record and bug numbers, the dates of private incidents, and the workspace's name for the maintainer. They are assert and panic texts, log and printout lines, the `--` comments of the Lua prelude and of test fixtures, and one Lua assert. Each keeps its fact in its own words.
- Two test names lose their numbers: `burning_steppes_lava_builds_a_magma_surface_at_the_reported_pin` and `join_channel_by_name_answers_the_row_custom_and_nil_legs`.
- A test-only event, `B271_PROBE`, is now `ERROR_PROBE` in the two crates that register and fire it. A fixture's error text in `benilla-app`'s `ui_script` tests drops its bug number, together with the assertion that reads it.
- Doc comments that named a client function by a disassembler's label (`FUN_0068a830`) now give its address, in `benilla-formats`, `benilla-assets` and one `benilla-app` file.
- Every literal change keeps each literal's line count, proven with comments stripped and every literal masked. The two renamed tests differ only in their names.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Sun-fog strength 0.25 / angle 0.4 / lean 0.4, end-fog lean 0.25: the first
pass turned dusk ridges into flat orange cut-outs against a blue sky. The
dome's low band now MIXES toward the far fog colour by 15 deg (an offset
over-pushed an already warm dusk ring). update_fog_model joins the
ordering test's ALLOWED list (it runs in the resolve set, after it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Wetness ramps up while it rains (~90 s to soaked) and dries over ~4 min; ripple clock;
rainSurfaces resource; env WOW_RAIN_SURFACES / WOW_WETNESS / WOW_WET_T capture overrides.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of #92, for the crates whose comment pass has landed and whose literals are few: `benilla-assets`, `benilla-blp`, `benilla-protocol` and `benilla-srp`.
- Assert messages, printed labels and a probe's error text drop their private record and bug numbers and the workspace's name for the maintainer. Each keeps its fact in its own words. One assert names a client function by its address, `0x68a830`, instead of a disassembler's label for it.
- Two terrain tests named after a bug number are renamed for what they check: `the_pin_stands_one_chunk_west_of_an_impassable_band` in `benilla-formats`, and `a_body_walking_east_from_the_pin_is_stopped_at_the_wall` in `benilla-world`. Those two crates' other literals follow in their own pass.
- Every change is to string-literal text, proven with comments stripped and every literal masked, except the two renamed tests.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
naga_oil refuses a composable-module identifier that naga's namer would
rewrite (a trailing digit gets a '_'), which failed every pipeline that
imports monkey_frame / enhanced_water (models, WMOs, liquid invisible).
MonkeyFrame rows are renamed fog_a..fog_d, wind_a/b, wet_a (same order and
layout), and enhanced_water's padding member _sh_c16 becomes _sh_quad.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comment corrections in crates whose comment pass has already landed. Comment text only: every file strips to identical code.
- Fixes#61. The `<Script file=>` note in `benilla-ui`'s loader now names the install directory as the reference's scan root (`0x646ea0`, from Storm's base path `0xc52418`), not the process's working directory. The deviation it records is unchanged.
- Fixes#96. `liquid.wgsl` no longer labels the ADT water alpha a deviation. The swatch's own alpha is what the reference uses: the `0xc7fbc0` table's texture binds only behind `[0xc800ec]`, which never holds one.
- Fixes#117. `wmo.rs` now gives prop creation as the streaming-window commit (`0x698720` → `0x695aa0`, once per group) and per-frame visibility as the portal walk's admission (`0x685d70` → `0x6838f0`).
- `model.rs`: the billboard-card normal flip carries the Deviation label, with the reason `benilla-formats` already gives where the test lives: the reference shades such a card inverted and camera-dependent.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
fog_hook.wgsl: radial exponential fog fitted to the zone's 1.12 start/end
(60 % survival mid-span, closed over the last stretch so the zone end
holds), optional height fog, end-fog colour shift, sun-fog lobe; interior
WMO spans stay classic; the WDL hull pair takes the far colour.
lighting/fog_model.rs fills the MonkeyFrame fog rows each frame (derived
from the 1.12 bands, or LightFogBand.dbc rows); fog_d.x carries the scene
fog end as the Modern flag, fog_d.zw the octahedral sun direction.
resolve.rs: Modern stretches the fog end with farclip past 777 only.
sky.wgsl/sky.rs: the dome's low band eases into the same far colour.
Classic packs zeros and every new path branches out.
Includes the cherry-picked p0 fix 05d6b1ad (MonkeyFrame rows fog_a..).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
naga_oil refuses a composable-module identifier that naga's namer would
rewrite (a trailing digit gets a '_'), which failed every pipeline that
imports monkey_frame / enhanced_water (models, WMOs, liquid invisible).
MonkeyFrame rows are renamed fog_a..fog_d, wind_a/b, wet_a (same order and
layout), and enhanced_water's padding member _sh_c16 becomes _sh_quad.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
naga_oil refuses a composable-module identifier that naga's namer would
rewrite (a trailing digit gets a '_'), which failed every pipeline that
imports monkey_frame / enhanced_water (models, WMOs, liquid invisible).
MonkeyFrame rows are renamed fog_a..fog_d, wind_a/b, wet_a (same order and
layout), and enhanced_water's padding member _sh_c16 becomes _sh_quad.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Classify static alpha-tested tree and bush leaf batches, log accepted model paths, and apply gentle anchor-phased crown sway and flutter in both retained and fade-twin render paths. Keep animated doodads and tree shadows unchanged, and add wind capture instruments.
Co-Authored-By: GPT-5.6 Sol (Codex)
Author bend weight from source-mesh height in clutter UV1, preserve texture coordinates and cutout alpha, and apply WarcraftXL's two-wave gust, lean, phase, variance, and distance fade in the model vertex path. Fill the player plus seven nearest unit benders without per-frame allocation.
Co-Authored-By: GPT-5.6 Sol (Codex)
Preserve p0 fog and MonkeyFrame hooks, water's row-view ABI, and the post lane's emissive, bloom, sun-shaft, grading, cvar, and options work.
Co-Authored-By: GPT-5.6 Sol (Codex)
enhanced_water.wgsl keeps the water lane's row view of the shared light buffer (fixes the WGSL
composer failure); the p0 fog hook reads the MonkeyFrame block through water_monkey() (row 533).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One table of every WarcraftXL-derived file (Benilla file | WarcraftXL module |
Source files | What was taken), pre-filled with the enhanced-water blocks and
the swimmer bob, plus the planned ports. The standard header line
("Ported from WarcraftXL (https://github.com/WarcraftXL) by iThorgrim —
module ..., ...") is added to enhanced_water.wgsl and water_fx/bob.rs.
Linked from README, LIGHTING and WATER. WATER.md no longer says the WarcraftXL
water module is for the 1.12 client: it is a 3.3.5a client module.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`benilla::fog_hook` (fog_linear / fog_sample / apply_fog) replaces the seven
hand-rolled copies of the linear planar-eye-Z fog: terrain, wow_model,
static_gx, liquid, enhanced_water (factor form), wow_effect (scene fog; the
rain streak fade uses fog_linear) and wdl (the hull's own 0..1 yd pair).
Pure functions, values passed as arguments, same expressions in the same
order, so the classic result is bit-identical. `fog_sample` branches on
MonkeyFrame.fog_model (fog3.x) as the FOG lane's extension point, currently
returning the classic result. wow_effect gains a world_pos varying for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 vec4 rows (256 B) after the point-light table, so no earlier offset moves
(per-frame blob 8528 -> 8784 B, size test updated). Rust side: the
`lighting::MonkeyFrame` resource any system may write, packed each frame by
`global_light::pack_monkey_frame` (which also fills time_of_day / night).
WGSL side: `benilla::monkey_frame::MonkeyFrame`, declared as `monkey` after
`points` in every WowLight mirror (terrain, wow_model, static_gx, liquid,
enhanced_water, wow_effect, wdl). All zero = no visual change. Layout in
LIGHTING.md "Invariants".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.
Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
with the per-family breakdown in the comment
- LIGHTING.md: new upstream base
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Water (Enhanced/High; Classic stays byte-identical to upstream):
- the enhanced water now lives in its own WGSL library, benilla::enhanced_water
(enhanced_water.wgsl), with its own bindings 103-106; upstream liquid.wgsl
keeps three small hooks only
- depth look: per-channel extinction over the real path through the water,
refraction of an opaque-colour copy bent by the waves (samples landing on
anything in front of the water are refused via the scene depth), caustic
web on sunlit shallow beds
- High: screen-space reflection of the scenery (bisected march against the
scene depth)
- the module fogs its own surface terms only (the refracted/reflected scene is
already fogged); depth+colour copies run both-or-neither
- credits: portions derived from WarcraftXL wxl-experimental-water by
iThorgrim, used with permission (WATER.md)
Volumetric fog (Advanced Graphics -> Volumetric Fog: Off/Low/High, cvar
volumetricFog, env WOW_VOLFOG): own fullscreen pass after the main pass,
near-field haze converging on the zone fog colour, denser at dawn and in
weather, faint indoors, plus sun/moon light shafts from the shadow map.
Tests: addon-harness oracle fixtures no longer require unix symlinks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Water (Enhanced/High only; Classic stays byte-identical to upstream):
- scene depth resolved after the main opaque pass and bound to liquids
(liquid/scene_depth.rs, water_depth.rs)
- procedural multi-band waves with analytic normals; long ocean swell moves
vertices, mirrored on the CPU (liquid/waves.rs)
- separate ocean and inland profiles; depth-driven colour and soft edge
- Fresnel sky reflection, sun path, moon path, point-light glints
- beach surf driven by the shore wave phase: continuous front, dissolving
lace, swash sheet; only where the authored sea bed is shallow, so sunken
objects never foam; thin bed clutter (grass, reeds) ignored for contact foam
- swimmers: wake foam, treading rings, visual-only bob with the swell
- river flow effect tried and removed at the owner's request
Lava: magma surfaces emit warm point lights through the lighting module
(lighting/lava_light.rs, lavaLightGain).
Options: Water Quality + Lava Glow rows (EN, RU strings prepared).
Docs: WATER.md. Credits: design reference WarcraftXL wxl-experimental-water,
author iThorgrim (reuse permitted with attribution).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of #41: the comments of `benilla-assets`, Rust and WGSL, rewritten to the rule in `docs/METHOD.md`: what the code does and the reference fact behind it, in a line. 3,872 comment lines become 1,568.
- The citations that were only a private record number go first, mechanically, each edit shown to be a pure removal.
- The rewrite corrects the comments that stated wrong facts: the alpha-key cutoff now cites the reference's per-blend-mode table (`0x85ad20`), the texture-filter note names the subsystems that ignore the global setting, a test doc said an exhausted variation roll returns the last variation (it returns the first), and about twenty more found on the way (renamed or deleted items, a shader flag the doc misread, docs sitting on the wrong function). "Deviation:" now marks only a choice with a reason; an unbuilt behaviour says so plainly.
- Verified: every file strips to identical code, and `cargo fmt --check` is clean. A second reader compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the reference.
String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that named a chat reporter, cited a chat channel or message id, or quoted a report word for word now state the symptom in their own words. The test fixtures that used real character names use invented ones.
Verified: 52 of the 56 files strip to identical code with their comments removed; the other 4 differ only in the fixture names, and with those mapped back they strip identical too. `cargo fmt --check` is clean, and the `ui_party`, `unit_frame_tests` and `capture` tests pass with the install present and no skips. Record numbers still in these comments go with the comment pass (#41).
Fixes#34🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The 1.12 highlight is not a fixed 64/255 lift. SetHighlight samples the
scene's committed ambient (read at 0x614576-0x6145bd), and every batch
adds it to its colour before the final clamp, lit or unlit.
0xff404040 is only the fallback before a map's light loads. The
highlight now follows the time of day, zone and weather: roughly
(29, 60, 84)/255 at night to (104, 130, 154)/255 at noon, where it was
always (64, 64, 64)/255.
Unlit M2 batches in blend modes 0 to 4 now draw
texel × clamp(tint·M2Color + highlight), the unlit program's c28 + c29.
They took no highlight before. The reference holds the ambient sampled
when a highlight begins; benilla samples it live, a marked deviation.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
For blend modes 5 and 6 the reference zeroes the tint·M2Color term and
forces the primary colour to the blend identity (0x70c507/0x70c5b8),
keeping only the alpha. benilla multiplied the batch's M2Color (baked
into its vertex colours, or animated through the material tint) and the
body tint into the texel. Mod and Mod2x batches now bake no M2Color, and
the shader draws them from the bare texel; the alpha still reaches them
through the identity lerp.
Of the install's 615 Mod and Mod2x batches, four carry a non-white
M2Color and none an animated one. The Scholomance testing jars (empty,
ghoul and skeleton) lose the (0.93, 1.00, 0.54) cast on their Mod layer,
and Offhand_Naxxramas_D_01's Mod2x sheen loses its (1.00, 0.95, 0.85)
warmth.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>