`SetPosition` is the widget's model-root translate and the extract spent it only on the file-pane
path. The booth path dropped the value and posed `R(yaw) · S(s)` alone, so Tmog's wheel zoom, its
right-drag pan and the per-slot framing of every browse card moved nothing at all.
It shows on a `<PlayerModel>` and not on a plain `<Model>` for one reason: this widget's camera is
frozen (`0x7acf10`) where `<Model>`'s perspective leg republishes its authored camera through the
very root being moved (`0x718960`), which cancels. `capture::probe_model_camera`'s `position` leg
pins that half; this is the other.
The extract publishes the translate in bevy's axes into a new `PanePositions`, keyed by slot so the
four stock window panes and the stock dressing room are served by the same channel rather than a
second path; a slot that is not drawn keeps the translation it has rather than snapping back to the
origin. The booths apply it as one `RootPose { yaw, scale, pos }`, latched together — keyed on
`(yaw, scale)` alone a position-only change compares equal and writes nothing, so a wheel would
zoom once and then stop. `WOW_BOOTH_LOG` gains `pane pose slot=… yaw=… scale=… pos=[…]`, one line
per change.
One model unit per `SetPosition` unit, and deliberately not the reference's `pos · layoutScale`:
that factor belongs to the group the reference's root scales with it, and this booth's root carries
only the renormalizer (`framing::pane_root_scale_at` drops `modelScale` and `layoutScale` both), so
taking the translate's share alone would move a `scale="4"` pane's model four times its own size.
The magnitude is the one part nothing in the tree pins — the only two calibrated `SetPosition`
sites are the ortho leg's pixel ladder and the `<Model>` leg where it cancels — and the extract's
arm says what to revisit if a wheel notch turns out to zoom too hard.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
Tmog's full-body preview is ~500 physical pixels tall and was drawn from a
256² bake, so it read soft beside its own grid of cards — which 256²
oversamples. One size cannot serve both. A pane larger than its bake now steps
up to 512², so a page of fifteen cards plus one large preview pays for a single
upgrade rather than sixteen.
This is the second attempt. The first widened `BoothPanes`' value type, which
`sync_body_booth` and the dressing room read to frame their cameras: a change
meant for resolution reached into the path deciding what a pane *shows*, and a
page of previews stopped showing their own looks. The size now travels in
`PaneBakeSizes`, written by the extract and read by `resize_pane_targets`
alone. Nothing on the content path sees it.
The first attempt also called `Assets::get_mut` to *read* a target's size. That
marks the asset modified, and a modified `Image` is re-uploaded from its CPU
pixels — the zero-fill it was created with — silently erasing whatever the
booth had just rendered. The size is now probed read-only and `get_mut` is
reached for only when it must change, pinned by
`a_target_already_the_right_size_is_not_touched`.
An absent entry means "not drawn this frame", never "wants the default", so a
paced pane cannot shrink its own target between renders.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
Same fork policy: upstream structure wins, local-unique re-instated.
Cargo.toml unions both measured dev-profile philosophies (codegen-units=1 +
lto=off from samwhosung, debug=line-tables-only + split-debuginfo from the
fork's disk measurements).
glue_booth.rs takes samwhosung's typed GlueScene (token/of_race/from_model_path)
and re-adds the fork's TurtleWoW races (Goblin=9, BloodElf=10) as variants;
their glue fog stays on Human's row, exactly as the fork's scene_fog fallback did.
ui script takes samwhosung's mouseover/hyperlink rework (world_mouseover,
minimap_blip, hyperlink.rs) over the fork's inline hover_link/span_at/pointer
path — the rework covers the same OnHyperlinkEnter/Leave behaviour.
game_plugins.rs keeps the fork's re-measured ceilings (466 / 5,509); mail.rs
keeps the explicit 13-tuple with a float daysLeft; MAP.md takes the superset.
Fork policy (docs/METHOD.md): upstream structure wins; local-unique work
re-applied on top. This commit is the upstream half of the reconciliation.
Upstream is the same program at a rewritten history (884dff77 == 4e0e89cb
tree), so the merge base was replaced to keep a real three-way diff. The
large conflicts are upstream moving first: the UI manifest (benilla.toc ->
the binary LAYER_MANIFEST/layer.toc split), the CVar table (cvars.rs ->
cvars/{mod,table}.rs, +24 video rows), the editbox flush model, the
host-side GetTime, the Options* -> BenillaOptions* rename, expanded
ui_unit.rs, and a rebuilt volumetric_light.rs.
Local-unique pieces re-instated on the upstream structure:
- OptionsFrame.xml: the 1.12 OptionsFrameSliders table restored under the
Benilla rename, with the TurtleWoW deviation note (patch-4 replaces
OptionsFrame.lua).
- layer.toc: CharacterFrameAdapters.xml (the sixth TurtleWoW character tab).
- ui script: wipe/sizeof, BenillaGetMerchantItemStats, and the attach/mount
teardown re-walk all survive.
- game_plugins.rs keeps UPDATE_ACTIONABLE_CEILING=5_509 (re-measure pending).
The LFT/Turtle_TransmogUI rows benilla.toc named off the player's install
now come from the chain's own FrameXML.toc via the new core loader.
The stock login's Breaking News box (`WOW_GLUE_STOCK=1`):
- At glue init, as `0x46a400` does, the client reads the Lua global `SERVER_ALERT_URL`, which the player's own GlueStrings or a server's patch sets. It fetches the URL once on a background thread: plain HTTP, 5 s timeouts, redirects followed.
- The body builds the reference's buffer (`0x46a580`: 0x7ff cap, appended chunks). A case-insensitive `SERVERALERT:` prefix fires `SHOW_SERVER_ALERT` once from the update (`0x46b939`). Every failure is silent.
- `LaunchURL` opens the browser only for URLs that pass the reference's gate (`0x5abc10`): `http://`, a strict charset and the 10-host whitelist. An over-long host is refused rather than cut.
- No fetch or browser ever runs in a test, capture or unattended run.
Tests run against a local fake server: prefix, 404, redirects, chunked, timeouts, caps, and the frame shown end to end.
Part of #1026🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Part 4b of the stock GlueXML (`WOW_GLUE_STOCK=1`): the stock screens' ModelFFX scenes now go through the glue booth instead of the model-tile path, which drew them black.
- The scene, look and facing come from the glue VM. `SetCharSelectBackground` runs the frame's own SetModel and swaps its fill callback (`0x472128`, `0x472144`), so the select scene fogs until a character sets its stage.
- An ModelFFX pane draws the booth's scene at its own bucket's ARTWORK layer (`0x46fa90`), framed at the pane's aspect with the diagonal law (`0x7ada40`, `0x5c3cc0`). The native box Deviation now holds for the native screens only.
- Each SetModel restarts the stage. The select glow holds through an empty roster until the screen shows again.
- An empty roster shows the Orc scene fogged, and after the last delete the last stage stays, as `CharacterSelect.lua` leaves them.
Part of #856Fixes#978🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lua bindings answer the reference's shapes on misses, bad indices and tooltips:
- Indexed getters push their full miss tuple (`GetCraftInfo`, `GetPetActionInfo`, the trainer requirements and others). Indices go through `ftol` and an unsigned compare, so a negative misses instead of raising. Verified slot readers keep their own raises (`IsInventoryItemLocked`, `0x4c8520`).
- The eight GameTooltip setters return the builder's refresh flag, gated as `0x53267c` gates it, so a hovered cooldown tooltip refreshes. `LOCKED` follows the item object (`0x52bdb3`).
- Quality goes through the InventoryType gate (-1), and a pending template shows the question-mark icon.
- `GetLootSlotInfo` returns four values. `SetSpell`, `CreateMacro`, `JoinChannelByName`, `GetQuestReward` and the shapeshift and trade-skill filters raise or answer as the reference does.
- The shape gate probes each getter's miss legs through an argument ladder.
Fixes#145Fixes#993Fixes#994Fixes#995Fixes#996Fixes#997Fixes#998Fixes#1016🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Key input follows the client's walks: key-down (`0x765f10`), char (`0x765df0`), key-up to the recorded consumer (`0x765fd0`) and repeat (`0x766070`).
- EditBoxes are in the walk from creation (`0x779ced`), so the stock login's boxes take typing; only a focused box consumes. A box declines PRINTSCREEN and unaltered arrows on an `ignoreArrows` box, so stack-split steps under a focused chat box. A binding's press records the world frame.
- Repeats follow the pressed-key list, so a held key resumes after alt-tab. Chords reach a box only through the walk. Keys the client can't name walk nowhere.
- The stock login reads the agreements before its first screen. Cinematics returns to login (no movie player; Deviation). The Realmlist box has its middle border.
- Alt+F4 closes the window on Windows and Linux (Deviation: the reference relies on the OS).
Fixes#179Fixes#1003Fixes#1004Fixes#1005Fixes#1019🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In 1.12.1, logging out or a refused character login returns to character select on the same world connection and re-lists there (`0x5aaeb0` → `0x401ee0`, then `0x46b880` → `CMSG_CHAR_ENUM`). There's no realmd logon and no new `CMSG_AUTH_SESSION`. Enter World closes the realmd link (`0x46b70c` → `0x5b3320`), and only the glue's own re-dials reopen it.
- benilla used to drop the socket and log on again from cached credentials. Now the world session splits and rejoins on one connection, and the header cipher carries its state across.
- The realmd link closes at the pick.
- A leftover packet at character select is skipped rather than fatal.
- The write thread applies a pending writer swap before any command.
- A kept-link teardown ends the character without a "server down".
Fake-server tests pin one logon, one auth and one more enumerate. The logout smoke fails without a same-link relist.
Fixes#984Fixes#983🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In 1.12.1 an event a Lua verb raises runs its handlers before the verb returns: `SignalEvent` (`0x703e50`) walks the listeners in place. About 35 benilla binding sites queued theirs for a later drain instead.
- Verbs now raise inside `tick::verb` steps, and the events fire as each step's model borrow drops. A step follows the reference's split wherever it signals before changing state a getter reads: the money pickup, bag pickup and place, merchant grab, repair cursor, item use, action and pet-bar pickup and drop.
- The grid events fire before `CURSOR_UPDATE`, and a clear's unlock before both, as at `0x4952b3`/`0x495455`. `ITEM_LOCK_CHANGED` carries no arguments.
- `pending_events` is host-only now.
Tests pin handler order per family, nesting from a handler, and the order changes.
Fixes#999Fixes#582🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part 4a of the stock GlueXML (`WOW_GLUE_STOCK=1`): character select's roster.
- The select verbs run on the reference's roster (`0x4736c0`): `GetCharacterInfo` (race and class from `Name_Lang`), `SelectCharacter` with its clamp and event, the facing gate, and `GetCharacterListUpdate`. They are backed by the roster load and teardown (`0x4724d0`, `0x472580`) and screen state 3.
- Under the stock screens the character list is fetched only when the screen asks, as `0x46b880` does. The world connect completes on the auth response (`0x5aab80`), not on a roster.
- Every character-park request goes through one ordered channel. A roster reply completes only the current link's query. A late auth after a cancel is dropped, Warden stays terminal, and a failed list shows `CHAR_LIST_FAILED`.
The native screens are unchanged. Fake-server tests cover the ordering, the cancel, the realm change and the native policy.
Part of #856🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- `RegisterEvent` and `UnregisterEvent` match a name against the client's event table case-insensitively and drop a name that isn't in it (`0x702140`). A new gate checks that every event name the code fires is in the table.
- A visible XML frame resolves its layout at the post-load hook (`0x76a310` → `0x7680e0(1)`). So its first `OnSizeChanged` fires before its `<Frames>`, `OnLoad` and `OnShow`, as in 1.12.1. A hidden frame still waits for its show.
- `pending_events`' doc now says what the queue is: `SignalEvent` (`0x703e50`) runs handlers in place, and the Lua verbs that still queue are a gap.
- #890 was already fixed by #907; two stale comments around it are corrected.
Fixes#959Fixes#972Fixes#560Closes#890🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lua bindings now return what 1.12.1 pushes, in type and count:
- Flags are 1 or nil, never a Lua boolean. This covers `SetInventoryItem`/`SetBagItem` hasCooldown, `GetQuestLogLeaderBoard` finished, `GetContainerItemInfo` locked/readable, `AtTop`/`AtBottom`, `IsOwned` and `SetAlphaGradient`.
- Eleven verbs whose handlers end `xor eax,eax` return nothing. That covers `PickupAction`, `PlaceAction`, `PickupSpell`, `PickupInventoryItem`, `EquipCursorItem`, `SplitContainerItem`, `PickupMacro`, `DeleteMacro`, `ResetChatColors` and others.
- The miss tuples: `GetInboxHeaderInfo` gives 13 values (`0x4aeff0`), `GetInboxText` four nils, and `GetQuestLogLeaderBoard` three.
- `GetTrainerServiceDescription` is nil with no text (`0x4d9d44`). `GetZonePVPInfo`'s faction is `""`, not nil (`0x48d633`).
The boolean gates now probe every global and widget method.
Fixes#442Fixes#574Fixes#577Fixes#578Fixes#822Fixes#823Fixes#872🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Addon loading follows the client's `AddOn_Load` (`0x51f240`) and `.toc` reader (`0x51c9b0`):
- One driver serves the startup walk, `LoadAddOn` and the survey harness. It marks the addon loaded before its dependencies (`0x51f313`), so a requirement cycle loads both and `IsAddOnLoaded` answers during an addon's own load. It loads `## LoadWith` dependents after `ADDON_LOADED` (`0x51f5b2`).
- Every directive is matched by its own literal. `LoadOnDemand`, `Secure` and XML bool attributes parse with the client's string-to-bool (`0x6f1b30`), so `hidden="1"` works. Values are not trimmed, and only an unindented `##` line is a directive.
- `GetAddOnMetadata` reads the metadata map (`0x51d580`): Title defaults to the folder, the last value wins, and locale suffixes apply. The url comes from the server, never the `.toc`.
- `EnableAddOn` keeps a toggle for an addon that isn't installed.
Tests are mutation-checked against the reference order.
Fixes#192Fixes#193Fixes#405Fixes#986Fixes#987Fixes#990🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lua bindings now read their arguments the way the 1.12.1 client does:
- Numeric strings parse as Storm's `SStrToInt` (`0x64ac60`) and `SStrToFloat` (`0x64aaa0`). That covers channel keys, `GetNumber` and `item:` fields.
- Flag arguments go through `GetBoolOrDefault` (`0x6f1c10`) with each site's default. That is about 40 bindings, `SetChecked()` and `ShowHelm()` among them.
- Colour channels take numeric strings (`lua_tonumber`), and alphas are `isnumber`-gated: no raise, 1.0 by default. A three-argument `SetVertexColor` keeps the current alpha (`0x79ae0a`). So action-bar rings dimmed by a drag stay dimmed, as in 1.12.1.
- `SetTexture("1")` takes the colour form. MessageFrame channels follow `0x795590`.
- `LoggingChat`/`LoggingCombat` return the flag.
Binding-level tests use the reference's values.
Fixes#135Fixes#144Fixes#160Fixes#161🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part 3b of the stock GlueXML (`WOW_GLUE_STOCK=1`): the stock `RealmList` and `RealmWizard` run on the reference's ten realm verbs (`0x46f480`).
- The realm park is now a cancellable operation. Each dial carries the cancel generation it was asked under, so no Cancel is lost, and a status Cancel closes the logon (`0x5b3320`).
- Change Realm with the world up drops the session first (`0x46b22b`).
- The roster arm (`0x4724d0`) sets the chosen realm, or asks for the list when the roster is empty.
- An empty realm list is shown, never dialled at the world port.
- The native type sort puts PvP before RP.
Deviation lines cover the re-dial's full logon, comparator ties, a missing Region row and the native close.
Part of #856 and #834Fixes#833Fixes#974Fixes#982🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- **The layout file** now saves what the reference's writer does (`0x490e60`): `X`, `Y`, `W`, `H` and `FrameLevel` from the frame's held rect, rows in creation order, and only frames that are user-placed and movable or resizable. The restore (`0x4905e0`) pins TOPLEFT to the screen, sets the size and level, and resolves each frame as it goes (`0x490710`). Old anchor-form files still load and are rewritten once.
- **Chat bubbles** re-rank only on a camera move or a new line (`0x4b11ff`), and a repeat speaker moves to the tail, as `0x4b1870` links it.
- **The live re-layout on a window resize** gets its `Deviation:` line. 1.12.1 reloads the UI on an aspect change of 0.001 or more (`0x492f26`).
Tests cover parent/child level restore, the held rect, the hidden-frame resolve, the junk lines, the migration and the bubble tie order.
Fixes#954Fixes#955Fixes#847🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A hidden frame resolved and fired `OnSizeChanged` at once, a getter's resize fired at the drain, and `GetWidth`/`GetHeight` answered the rect over scale.
In 1.12.1 hiding sets the deferral flag `0x2` (`0x76ad50`); while set, an invalidate marks the frame pending and passes it to its dependents without a resolve (`0x768178`). Show resolves it first (`0x76ae58`), a getter resolves a pending one and fires `OnSizeChanged` inside the read (`0x7a1980`, `0x76b580`), and an anchor read pulls it for good (`0x7a2fc0`). `GetWidth` answers the set size when non-zero, else the rect span, unscaled (`0x7a1e93`, `0x7a1ee6`).
The deferral is modelled for frames and regions, getters fire inside the read, layout ids mint in handle order (deterministic), and the options window measures its scroll by its edges.
Tests bite on the parent; the verifier is green; stock quads match.
Fixes#948Fixes#971🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Under `WOW_GLUE_STOCK=1` the stock login screen now logs in. Separately, realmd's 0x0E answer was refused by the native login too.
In 1.12.1 the glue manager runs the screen states (`0xb41da0`): `DefaultServerLogin` (`0x46afb0`) needs the agreements accepted and opens the status dialog; each tick re-texts it from the logon's state and result (`0x46b140`, tables `0x836b40`, `0x836b78`); the world connect re-texts it every frame (`0x46be8b`). The agreements seed from `readTOS`/`readEULA` (`0x46a400`). Realmd 0x0E is a success (`0x5b2cd4`); a proof's 0x0A changes nothing (`0x5bada2`).
The glue core verbs, the glue manager over the native login, the agreement CVars, `SimpleHTML file=`, case-insensitive loose files and a benilla Realmlist layer file are built; the protocol accepts 0x0E. A recorded `Deviation:` keeps the interface signature checks off.
Tests: fake-realmd refusals and 0x0E; stock-screen login reaching the native submit.
Part of #856🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With `WOW_GLUE_STOCK=1` (dev builds), benilla now loads the stock GlueXML off the player's own patch chain into the glue state and draws it; with the switch off nothing changes.
In 1.12.1 the glue builder (`0x46a7b0`) opens `Logs\GlueXML.log` (`0x46a8ce`), runs `GlueXML.toc` through the shared toc runner (`0x6edb90` at `0x46a9b3`), fires `FRAMES_LOADED` (`0x46aa34`) and opens on "login" or "movie" (`0x402b3b`), or "charselect" back from the world (`0x402084`). Glue `GetScreenWidth`/`GetScreenHeight` answer the root unscaled (`0x46dd30`, `0x46dd80`).
Under the switch the glue state replaces the boot state, takes input, and fires `SET_GLUE_SCREEN` on those edges; the native screens are hidden but still drive the network. A data-gated test loads the stock files with only seven unbuilt verbs raising, a list that may only shrink.
Part of #856🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The solver took any node's recomputed rect whenever it resolved, because about 55 layout writes named a node without invalidating it. So a freed region stayed in its dependents' anchors, `SetTexture` re-resolved a failed texture, and a scroll child kept its authored anchors behind a per-solve override.
In 1.12.1 a node re-resolves only when invalidated or a target stores a new rect (`0x768d20`, slot 0 `0x768cf0`). `SetTexture` only dirties the draw (`0x770200`). A destructor frees its dependents' anchors to it (`0x768e20` → `0x767e70`, no invalidate). A scroll child is re-anchored to one TOPLEFT (`0x787100`).
Every write now invalidates exactly where the reference's does, and the solver's guess, the hold and the art latch are gone. The tooltip invalidates only on its relayout (`0x530640`).
Tests bite on the parent; the verifier is green; the stock UI's quads are byte-identical.
Fixes#947Fixes#949Fixes#958🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A title-region press refused while another drag held the slot, `SetLayoutMode` stored nothing, and a press on a chat link made the chat frame itself the target, so every link click started a title move of the window.
In 1.12.1 the drag entry takes the slot unread (`0x7652b0`); a mid-drag press goes to the frozen hover (`0x76637f`). With `SetLayoutMode` (`0x488540`) on, a Ctrl or Alt press drags the nearest movable toplevel (`0x765490`) from a 3×3 grip grid (`0x765320`) and is consumed, world included; its release only ends the drag (`0x7664e0`). Each link span is its own Button (`0x7a3240`) routing `OnHyperlinkEnter`/`Leave`/`Click` to the parent (`0x7a3780`–`0x7a37e0`).
These now hold; a release goes to the capture whatever its button (`0x76642b`), and number arguments keep `_ftol`'s low dword.
Tests bite on the parent for each.
Fixes#951Fixes#952Fixes#957🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text measured `ceil(sum of steps) + 1`: no kerning, float advances, the last glyph priced by its step, and no outline or shadow lead.
In 1.12.1 the kernel (`0x5c6940`) seeds a line with the outline lead plus the shadow (`0x5c69c0`, `0x5c69a4`), steps each glyph by `ceil(floor(adv) + 1 + min(kern, 0))` on FreeType's 26.6 advances (`0x5ca2d0`, `0x5d1298`), prices the line's last glyph by its ink (`0x5c6b70`, `0x5cb080`) and carries the previous glyph across a break (`0x5c6aa0`). The draw rows use the same law, shadow-seeded, wrapping at `ceil(width)` (`0x5c7470`, `0x5cddb1`).
The measure, the wrap, the justify and the EditBox now follow it, reading the face's own metrics, kerning and composite build (`0x7d40e6`).
Tests pin widths computed outside the code base from FRIZQT and ARIALN at 12–34 px, with and without outline and shadow.
Fixes#427🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A drag kept the frame's authored anchors: `GetPoint()` answered them afterwards, the frame kept following its old target, and a resize grip on a CENTER- or TOPLEFT-anchored frame moved the wrong edges.
In 1.12.1 every drag enters at `0x7652b0`, whose first act pins the frame (`0x768430`): `ClearAllPoints`, one TOPLEFT on the screen root's TOPLEFT at the current rect, and an explicit size. The pump `0x768710` moves that anchor (case 4) or, for each of the eight grips, computes the clamped size and re-pins shifted by the left and top travel only (`0x76898a`). A frame with no rect starts no drag (`0x7652cd`).
Drags now pin and pump that way, with one drag slot; `StartSizing` defaults to BOTTOMRIGHT (`0x776913`).
Tests: the pin and `GetPoint` after a drag, the eight grips on a CENTER-anchored frame, the clamps, the layout cache round trip, and stock chat-window resize and off-screen drop.
Fixes#173🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`ClearAllPoints` invalidated the node, so an anchorless frame lost its rect at once, with everything anchored to it, and any region whose resolve failed stopped drawing.
In 1.12.1 `ClearAllPoints` (`0x7a2b70` → `0x767620`) only frees the anchors, queuing no resolve, so the rect stands. Only the node's own invalidate re-resolves it; a failure (`0x768d20` at `0x768d55`) clears the valid bit and skips slot 0, so its dependents keep their rects. A Texture keeps drawing its last vertices (`0x7706e0` checks only its texture); a FontString stops (`0x773080`, `0x7730b7`). A new string, font or spacing forces a store (`0x771ea4`).
Each node now carries an entry state, and takes a recomputed result only when invalidated or a target stored a new rect; a failed Texture's last quad is kept, and the full derive and the incremental pass read the same state.
Tests bite on the parent; the verifier is green.
Fixes#942Fixes#943🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`SetFont` raised on a `false` flags argument and wrote the height even when the load failed, and only SimpleHTML had `SetSpacing`/`GetSpacing`, so SpellAlert's message frame raised in its OnLoad.
In 1.12.1 `SetFont` (`0x79f210`, the FontString's `0x79d4f0`) reads flags only when `lua_isstring` (`0x79f287`), writes them on every successful load (`0x79f334`), and writes nothing on a failed load or a height ≤ 0 (`0x79f361`, `0x79f2f4`, `0x771571`). Every text table has the spacing pair (`0x79fb40`/`0x79fbe0`; the FontString's clamps at `0x772240`); the line step adds the gap rounded up to a device pixel (`0x5c2070`, `0x5cdc20`), as do the message frames (`0x78899e`, `0x785f06`) and EditBox rows (`0x77d133`).
All seven SetFont bindings share these gates and ask the host's font probe; spacing is stored, inherited, measured and drawn on all six tables.
Tests bite on the parent for each.
Fixes#873Fixes#692Fixes#945🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Four pointer defects: OnEnter and OnLeave set `arg1 = true`; a frame being moved or sized still ran the hover walk; the pointer leaving the window fed `f32::MIN` to a move in flight, flinging the frame off-screen; and the mouseover token read the world pick, not the published mouseover.
In 1.12.1 both scripts run through `0x702690`, which sets no arg global. While `[root+0xcfc]` holds a move or size target, the walk pumps it (`0x7655b0`) and returns before any probe (`0x766164`–`0x7661a0`); a hide clears that slot (`0x76492e`). The pump only sees real cursor events. The token resolver reads the published pair `[0xb4e2c8]` (`0x515970`).
OnEnter and OnLeave fire with no arguments, `mouse_move` pumps a move or size and returns, a hide ends it, the pointer leave has its own call, and the aura feed reads the published mouseover.
Tests bite on the parent for each.
Fixes#932Fixes#933Fixes#936Fixes#938🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A FrameXML template registered under a name already taken replaced the first, nothing was logged, and names differing only in case were stored twice.
In 1.12.1 the registrar `0x6ee500` folds case (`0x64b3f0`, `0x64a4c0`) and keeps the first entry, logging "Virtual object named %s already exists" (`0x871188`), unless the old entry carries a non-zero script context and the new one zero (`0x6ee594`). The stock files load at context 0; `AddOn_Load` (`0x51f240`) loads an addon under its name unless its signature checked SECURE (`0x51dbfb`).
Templates are now keyed case-folded with their context, an addon's load sets the context, an addon counts as secure only from the player's own data with `## Secure: 1`, and the refusal and the unnamed-node line (`0x871020`) reach FrameXML.log.
Tests: duplicates and case variants refused, the context rule, the log lines.
Fixes#556🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Moving from the world onto a window, the world mouseover's loss reached the tooltip a frame after the window's OnEnter, so a gate kept the fade off any tooltip the world had not put up.
In 1.12.1 the hover walk runs the old frame's leave before the new frame's enter (`0x766229`, `0x766239`). The WorldFrame's leave (`0x483b10`) runs OnLeave, then publishes the empty mouseover, whose publisher fades GameTooltip whoever holds it (`0x492890` → `0x530ae0`). A nameplate's leave publishes first (`0x7cb8b0`); the Minimap's hides the tooltip (`0x4eb880`), and its probe drops a held blip on a miss (`0x4eb0c0`).
The VM now holds the published mouseover and runs these leaves in the walk, the hide and every mouse disable, freelook's plates included (`0x60f830`); the ownership gate is gone.
Tests: OnEnter no longer sees "mouseover", an addon tooltip fades on a change, blip and Minimap leaves hide it.
Fixes#901🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A drag started past a fixed 4 pixels from the press. In 1.12.1 the threshold is 0.01 layout units, where the screen diagonal is 1: `0x76b300` stores `0.01f × 0.01f` (`0x81c468`) as an f32, and `0x76b320` starts the drag when the squared distance from the press point is not below it, comparing at x87 double precision. The converters `0x425610`/`0x425710` scale the cursor into those units (`0x41ad80`).
The drag test now divides both points by the layout unit and compares the squared distance in f64 against the f32 threshold. At 1024×768 a drag needs 12.8 px, at 1920×1080 about 22 px; the UI scale does not change it.
Tests: just under and over 1% of the diagonal, 12 and 13 px at 1024×768, the exact f32 boundary, two screen sizes and three UI scales.
Fixes#157🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Chat bubbles were quads drawn straight into an overlay with no widget behind them, so `WorldFrame:GetChildren()` never returned them and bubble-skinning addons such as pfUI's found nothing.
In the reference, a bubble is an anonymous Frame under WorldFrame from a reused pool: eleven regions (the nine backdrop pieces, the tail, the text in the `NAMEPLATE_FONT` global), the text's bottom on the speaker's projected point, its own fade, and an OnShow on each reuse. It fades out and hides when the speaker is out of range or was not drawn last frame.
Bubbles are now built that way, fed by the app and drawn by the frame pass; the overlay path is gone. Item links show their bare names, and a speaker behind the camera fades out.
Tests cover the child, its regions, a pfUI-style skin, reuse and the fades.
Fixes#884
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Button release un-pushed the button before `OnMouseUp` and `OnClick` ran, so both read NORMAL. A plain click on a floating chat tab then took the pick-up branch and left the window following the cursor.
In the reference, the mouse-up handler fires `OnMouseUp` first, then reads the state: a PUSHED button with the cursor inside it and the Up registration fires `OnDoubleClick` or `OnClick`, and only then is it set NORMAL, unless locked. A failed gate still un-pushes; an `OnMouseUp` that un-pushes cancels the click.
The release now runs that order after `OnMouseUp`, with the started-drag skip kept.
Tests read the state inside each handler and drive the stock chat tab.
Fixes#699
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The tick ran the OnUpdate walk without resolving the layout around it, so a resize made in an event handler fired `OnSizeChanged` after the walk, and some walk slots resolved on their own to compensate. Separately, `OnSizeChanged` gated on 2⁻²² in benilla's units, and an emptied FontString kept its old measured box in the incremental layout.
In the reference, the pump drains the layout queue before the walk and again after it, each drain firing `OnSizeChanged`, then re-picks the hover. ApplyRect compares sizes against 2⁻²² in its own units, where the screen diagonal is 1.
The tick now drains before and after the walk and drops the stand-in resolves. Size gates scale 2⁻²² by the layout unit, and a FontString's text going empty or back names it on the layout when its node changes.
Tests pin each.
Fixes#912Fixes#741Fixes#914Fixes#911
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Any write that changed the layout graph's roster (a frame or region created, freed, re-owned or re-pointed) made the next resolve derive the whole graph: about 1.35 ms for one `CreateTexture` or `CreateFrame` on the stock UI, against 0.05 ms for a no-op.
A write now names the nodes it touched, and the resolve re-derives just those in the cached graph: a joining node is added with its edges, a leaving one is removed and its dependents seeded, a staying one has its edges and inputs re-synced. The full derivation stays the fallback. A region's owner and an art change are now layout inputs that name their region. Verify now also compares the graph itself.
A randomized test checks rects and graph against a scratch solve after every batch of creates, frees, re-owns and re-anchors. `CreateTexture` now costs 0.14 ms, `CreateFrame` 0.15 ms, a backdrop rebuild 0.22 ms.
Fixes#903
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hidden chat frames kept fading their lines, a scroll frame recomputed its range on every read and fired `OnScrollRangeChanged` on every `UpdateScrollChildRect`, hidden or not, and `OnUpdateModel` fired for panes with no size or off screen.
In the reference, each of these runs in the frame's own update slot, only while shown: message frames trim and fade there; a scroll frame recomputes a range its writers marked, stores it and notifies only on a real move. The model paint fires only for a resolved rect whose screen-clamped viewport has size.
Message frames and scroll frames are now walk kinds, the range is stored and marked, and the paint applies the rect and viewport gates. benilla's options scroll measures its body's own overhang.
Tests pin the hidden fades, the stored range and its notify, and the paint gates.
Fixes#182Fixes#175Fixes#892
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GameTooltip's lifecycle took shortcuts the reference does not: a 0.5 s linear fade armed once, a fade cancelled by new lines, cursor-anchored plates that faded instead of hiding, a SetOwner that never hid first, the last anchor kept after a hide, and a health bar shown and hidden without its handlers.
In the reference, FadeOut re-arms a 2 s countdown that holds full alpha for half and then ramps, or hides at once at the cursor anchor. Only the owner core, the show and FadeOut write the fade. SetOwner runs the tooltip's own hide first. The un-own leaves ANCHOR_NONE. The clear hides the bar through its own transition.
Every builder, verb and world or minimap seat now goes through these functions; an uncached item hides and un-owns as in the reference.
Tests pin each of these.
Fixes#889Fixes#134Fixes#896Fixes#893Fixes#895Fixes#843
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A backdrop was data drawn in the frame's own slot, so `GetRegions` and `GetNumRegions` never saw its pieces, and addons that skin by walking a frame's regions missed them.
In the reference, installing a backdrop creates nine Texture regions on the frame: the background on BACKGROUND, then eight border pieces on BORDER, linked into its region list in that order. A resize re-runs their texcoords and colours, and the colour setters tint the background or the border alone.
The pieces are now real regions, drawn through the region path, so edges draw over another frame's BACKGROUND at the same level. `<Layers>` and `<Backdrop>` load in document order. A region leaving its parent empties any Button, CheckButton, StatusBar, Slider or ColorSelect slot holding it, and a dead layout node now seeds only its dependents.
Tests pin the order, colours, resize, teardown and stock quads.
Fixes#883
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fourteen bindings answered Lua `true`/`false` where 1.12.1 pushes the number 1 or nil: the loot slot, resurrect and distance predicates, the talent flags (`isExceptional` read 0, which is true, for every ordinary talent), the cursor predicates, and `GetLootRollItemInfo`'s bind flag, whose count also echoed the stack size where the reference answers 1. `GetRepairAllCost` returned two values with no vendor open, and `GetLootRollItemInfo` a sixth value.
The reference pushes 1 or nil for each and returns exactly the values its catalogue row records.
All of them now answer through `binding_abi::flag`, and `GetRepairAllCost` answers the one value 0 unless a repairing merchant is open. The boolean gate, which missed these, now probes every row whose kinds are nil or number whatever its name or arity confidence, over seeded talent and roll state.
The widened gate fails on the parent for all fourteen.
Fixes#159Fixes#900
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Script errors reached the Lua error handler as mlua's display text: a `runtime error: ` word and a `stack traceback:` block, which overflow the stock `ScriptErrors` dialog. And a raise in a `CreateFrame` template's OnLoad was logged as a warning and never reached the handler at all.
In the reference, handlers run under `lua_pcall` with the error function `0x703b40`, which calls the `seterrorhandler` function with the bare message. `CreateFrame` builds its template through the XML instantiator `0x6ee280`, whose OnLoad runs under that same function (`0x704d50`).
Now every caught error records two texts: the decorated one for benilla's log and the bare message for the handler. A load report pairs the two per row, and `CreateFrame` records its template's errors as script errors.
Tests: the handler hears bare messages from handlers, and a template OnLoad raise reaches it.
Fixes#697Fixes#859
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
An addon's Lua and XML files were read with the exact case its `.toc` or `<Script file>` spelt. On a case-sensitive filesystem, Linux's, a file named in another case never loaded: Questie 3.7.1 lists `Astrolabe\Astrolabe.lua` from a folder shipped as `astrolabe`, so `Astrolabe` stayed nil and its OnUpdate raised every frame.
The reference is a Windows client, and every path it opens matches without regard to case. Addon textures and sounds already resolved that way through `loose_addon_file`; addon scripts, XML and `Bindings.xml` now go through the same resolver, and the second, case-sensitive one is gone. The shared resolver also refuses a component the host reads as more than a plain name (a Windows `C:`), so it still cannot leave the AddOns root.
Test: a file asked for in three spellings resolves to the one on disk; it fails without the change on a case-sensitive volume.
Fixes#851
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A target whose faction template the server swaps live (35 to 14, neither naming a faction group) kept its friendly plate colour: `UNIT_FACTION` fired only when the pvp, FFA, faction-group or tapped state moved.
The reference's per-field watch fires `UNIT_FACTION` on any change of `UNIT_FIELD_FACTIONTEMPLATE`, as it fires `UNIT_FLAGS` for that field. `fire_transitions` now also fires it on the faction template's edge.
Test: `a_live_faction_template_change_recolours_the_target_plate`.
From #855 by @kalistoking, landed here because the fork refuses maintainer pushes.
Co-authored-by: kalistoking <148718830+kalistoking@users.noreply.github.com>
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Owner: planar is cheap enough (~1 ms CPU, GPU about even) to replace SSR outright. High water
always reflects with the planar mirror; the waterReflections cvar, its preset rows, the options
row (EN/RU) and the debug knob are removed. The screen-space march stays only as the mirror's
fallback for water at another height than the mirror plane; WOW_WATER_REFLECT=0 remains a dev
A/B switch.
SSR: the march accepted rays up to 2 + 0.1*dist yd behind the scene depth and returned the
bisected pixel unchecked, so rays passing BEHIND a thin dock deck converged on its front
silhouette - a vertical smear. After bisection a hit may now sit at most
0.25 + 1.5%*dist + the last interval behind; deeper = passing behind an occluder, march on.
Planar: liquid/mirror.rs (WaterMirrorPlugin) renders a half-res mirrored camera (oblique
near plane at the water) before the world camera into binding 107; no water, no sun
shadows, no post. The plane is voted by a 7x6 ray fan with hysteresis; water off that
plane fades back to SSR. Cost ~+1 ms CPU, GPU about even (SSR march skipped) -> its own
cvar waterReflections (0 Screen Space / 1 Planar, EN+RU option row), on for High/Ultra.
The High preset (= registered defaults) now carries High water (waterQuality 2); Low and
Medium keep Enhanced. Classic and Enhanced captures byte-identical.
Show and hide propagated a whole subtree first, then fired from a snapshot, parent first: a parent's `OnShow` ran before its children's, and a child hidden by an earlier handler still got its `OnShow`. A frame visible at the end of its load got no `OnShow` at all.
In 1.12.1 show `0x76ae10` and hide `0x76ad50` mark the frame, walk the live child list re-checking each child's gate, and fire the frame's own handler last (`0x76aef5`, `0x76adfd`). The post-load hook fires `OnShow` after `OnLoad` for a visible frame (`0x76a3b3`), from XML and `CreateFrame` alike.
Now handlers run inside a live post-order walk, and the post-load `OnShow` fires. Tests cover the order, a sibling hidden mid-walk, and one or two `OnShow`s after a load; they fail without the fix. Four existing tests' expected orders flip to the reference's.
Fixes#350Fixes#59🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The UI scale was folded into the pixel seam, with the root and `UIParent` at scale 1. Frames outside `UIParent` (dropdown menus, need/greed rolls, the world map) shrank with it, `UIParent:GetScale()` answered 1, and `GetCursorPosition()` was off by the scale.
In 1.12.1 the scale is `UIParent`'s own frame scale (`0x494550` → `0x76ac10`, floored at 0.64) over a 768-unit root. `GetScreenWidth`/`GetScreenHeight` divide by it (`0x494590`), and `GetCursorPosition` (`0x48b820`) does not.
Now the seam is `height/768`, and the scale is applied to `UIParent` at the load's end and on a resize. The nameplates' compensation is gone. Backdrops, hit insets and minimap pings now follow a frame's own scale (`0x76b580`, `0x77e8d0`); tooltips at the cursor and `OnCursorChanged` divide by it (`0x530b20`, `0x77db23`). Tests cover each, and a stock-UI comparison shows nothing inside `UIParent` moves.
Fixes#172🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`PLAYER_LOGIN` fired at the end of the UI load, before the player existed: its handlers saw `UnitExists("player")` nil and level, health and XP 0, at every login and `/reload`. Ace2's `OnEnable` runs there.
In 1.12.1 the load only arms a one-shot (`0x49011d`). The world-enter cascade fires `PLAYER_LOGIN` if armed (`0x49094b`), then `PLAYER_ENTERING_WORLD` (`0x49096a`), inside a sound-suppression bracket (`0x4908d5`–`0x490a56`). It runs from the player's own create (`0x5deb60`), or on `/reload` from the load (`0x490168`) with the player still in the world. A worldport re-arms nothing.
Now the load arms it, and the unit feed fires both, silenced, once the player is seated. A `/reload` loads under the live player and no longer plays the target-select sound. Tests cover login, worldport and reload; they fail without the fix.
Fixes#189Fixes#191🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reopening the world map after zooming out showed the old map for a frame before the current zone.
In 1.12.1, every Lua verb that moves the map selection (`SetMapZoom`, `SetMapToCurrentZone`, a `ProcessMapClick` hit) goes through the setter `0x4a67a0`. The setter stores the selection, rebuilds the landmark list, then fires `WORLD_MAP_UPDATE` in place before returning (`0x4a6ce4`). So `WorldMapFrame`'s OnShow repaints the tiles before the first draw.
benilla queued the event to the next tick, so the first frame painted the previous map. The three verbs now run the setter whole. The landmark list is projected from per-row sources inside the setter, so the new tiles never show the old map's markers. The engine's own pushes still queue, as a narrowed deviation.
Tests replay the report's steps on the stock UI and check the event fires inside the verb with landmarks rebuilt first; they fail before the fix.
Fixes#811
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>