Commit Graph
4 Commits
Author SHA1 Message Date
SamandClaude Fable 5 bfb3e3addc the player build: one binary that carries its content
- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:02 +07:00
SamandClaude Fable 5 0accc6ccbb the client starts remembering: zoom, camera, filters, a Combat page
- minimap zoom and the camera's distance and pitch persist across sessions
- the trainer's point-filter is a saved variable now and survives a relog, resetting per packet like the reference
- the options window gains its Combat page, over rows that can write the UI's own saved globals
- the step-up is a rise, not a jump forward — and the descent cone's cap belongs to the body, on every leg

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-08 17:13:23 +07:00
SamandClaude Fable 5 76e787d704 step budgets come from the binary, and a step-down follows the ground
- the step-up and step-down budgets are the client's own verified numbers, and the step regime is chosen by the blocking edge
- walking off a kerb follows the surface down instead of diving past the edge; steep ground supports you only while you are descending onto it
- a ride on a moving platform survives the ground snap, and a vertical wall no longer depends on a float's sign
- trainer and craft rows sort with the real client's own comparators, one per window — Beast Training lists a skill's ranks in ascending order again

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-08 17:13:02 +07:00
SamandClaude Fable 5 8794e340cc the Ironforge lava returns, and the sound crackle is cornered
- the Great Forge's lava stays drawn from every angle, and the chasm catwalk reads as a connected grate again
- music decoding and shader-compile bursts stop crowding the audio's lane, and the output buffer follows the device's real deadline
- the audio path grows its instruments: a mix tap to WAV, a starvation meter, a hardware overload listener
- trainer detail icons carry the reference's own tooltip

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:03:52 +07:00