Commit Graph
2 Commits
Author SHA1 Message Date
SamandClaude Fable 5 eb239ddf25 effect clocks run true, and Orgrimmar's ground items stop strobing
- spell shimmer timing is right: shared clocks tick together, each cast anchors its own
- the flickering ground items in Orgrimmar are fixed, a transparent draw-order tie
- static scenery answers the mouse again, and the freeze debuff's crackle rings at the target
- bug reports moved to Discord, GitHub issues are closed

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 18:00:04 +07:00
SamandClaude Fable 5 59b4a4f4ce buff timers tick, ground spells find the floor, stuck drags let go
- buff durations count down properly: the bar polls the remaining time every frame and a server-sent span reads as real seconds
- ground-targeted spells find the floor: Consecration's and Flamestrike's hovering discs ride the decal projector, and Frost Nova's births ride its expanding ring (the emitter params are per-frame tracks now)
- a spell or action stuck on the cursor lets go on a left click, and a macOS hardware-cursor drift heals itself in-process
- a stealthed weapon fades right: the fade twin's cutout follows the source blend, so an opaque batch never alpha-tests mid-fade

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:01:51 +07:00