- The second half of the open-door fix: the system that applies a door's
state to its collider had never run once. The state arrives with the
spawn, the collider is baked from the model hull frames later, and the
reconcile demanded both in the same frame — so every door kept the solid
collider it was born with. Open gates and forcefields are walkable now,
and the inspector prints solid-or-passable out loud.
- The mouseover follows the original's law: an object you cannot use — in
use, waiting on a quest, or hostile-faction scenery like the enemy's own
doors — shows nothing at all on hover. No tooltip, no highlight, no
cursor. Each object type answers for itself, the way the real client
dispatches it.
- Dun Morogh's snow trees lose their white plates and hard creases: model
textures authored clamp-to-edge were all sampled repeat-wrapped, so a
canopy's deliberate out-of-range margin wrapped back into opaque texels.
The sampler honours the authored address mode now, on this tree, a bad
bush, and hundreds of models like them.
- Odds and ends: the Blasted Lands lightning can actually strike (its
emitters sampled an animation slot that is silent for that model),
donation turn-in quests show their real Continue panel, boss emotes expand
their $name macros, and a rare one-in-256 login failure — a session key
the client hashed differently than the server does — is gone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Why fences glowed noon-warm at midnight: our sun lane multiplied the
day/night colour by the client's documented 2.5 for doodads on lit ground,
which pushes past white and clips to a daylit face. Two days of binary
archaeology confirmed that multiply is real — on a render path the
reference machine turns out not to run.
- The settle was an API trace of the actual 1.12.1 client standing at the
same fences: on its Direct3D path the sun arrives at the day/night colour
clamped to at most full strength — one for lit ground, half in baked
shadow, never brighter than the palette. Our lane now commits exactly
that. Midnight is moonlit blue, and adjacent lit/shaded fences blend the
way the original does.
- Along the way: a capture-window override for era-resolution A/Bs, and a
calibration dial that lived exactly one day — the by-eye level it found
matched the traced law to a few parts in 255, then retired.
- Separately, the $-macro text expander now runs everywhere the original
runs it: chat lines, mail bodies and item text, not just the UI strings.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>