- A pool belongs to a room now. Uldaman read as deep underwater because a
mushroom cave's pool 186 yards up claimed every position beneath it forever;
Undercity's NPCs swam on dry stone because Tirisfal's lake — 95 yards of rock
overhead — still answered for them, and the camera took the whole screen
underwater with it. Every liquid query (player, camera eye, every unit) is now
scoped to the building that owns the water, verified against the real 1.12.1
files at both reported spots.
- Druid forms work. A live display change — shapeshift, GM morph, revive — was
only ever read at spawn; now the model swaps instantly and a size change eases
over the real client's two seconds. A bear-form druid shows no weapon, exactly
like the original: only a character body attaches held items.
- 126 NPCs across the world were bald and earless. An amulet's display row sits
in their head slot, and its "tuck the hair under the helm" mask fired with no
helm to tuck under. A mask now needs an actual helm model; the gnome suppliers
get their pigtails, ears and earrings back.
- The pouring lava in Blackrock Mountain and the Great Forge came back. A prop
that spans several rooms (a lava fall is named by up to 19) was culled with
only the first room that names it, so it blinked in and out by camera angle.
A prop now draws while any of its rooms is visible.
- The Undercity entrance lightshafts dim to their authored 10% instead of
flooding the throne room with blinding white columns.
- An indoor pool fogs with its room now, instead of hazing with the outdoor
scene while the wall beside it hazed with the room. Magma and slime take fog
too — "fullbright" in the data meant unlit, never unfogged.
- Backing the camera out through the Deadmines entrance swirl no longer blanks
the whole dungeon: the sealed pocket behind the portal has a detail-only
floor the room-finder couldn't stand on, so it declared you outside. A third
fallback leg now names the room from the camera-collision faces.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>