Commit Graph
98 Commits
Author SHA1 Message Date
gromandClaude Opus 5 96e95a51ec Price the rest of the tooltip path, and name what a raise costs
He said the tooltip lag is not only signs, so the two hover benches now tally
layout derives and the live frame count per window, which is what turned the
sign case from a hypothesis into a number.

What they say. A held hover is clean: 1.7 ms/frame under forty plates, 0.76
in a city, and no per-frame derive. A rebuild costs 6.1 ms and gives up
naming the graph exactly once, always at frame_id — the mint of a frame the
model has not seen, which is the one write that genuinely cannot be named,
since a new node has to join the cached graph.

The frame is not ours. OctoPawn hooks GameTooltip's OnShow and creates an
anonymous frame on every show, purely to own a one-shot OnUpdate delay —
twice over, from ScoringCore.lua:540 and Pdmo.lua:101, which is the ordinary
1.12 way to write C_Timer.After. So every tooltip raise on his interface
mints frames and re-derives, on the reference client too. Live frames rise by
far less than the number created (137 against 480), so Lua reclaims most of
them: a cost per raise, not an unbounded leak.

Not acted on, deliberately. The lever would be letting a brand-new leaf join
the cached graph without a full derive, which is a layout-engine change and
wants its own measurement, not a change tacked onto a bug session.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-29 09:55:07 -06:00
gromandClaude Opus 5 e17d7dff04 The slam-clip macro chain is sound, and now has a test that says so
His rotation macro never picks Slam. Five of our verbs and feeds stand
between `[noslamclip]` and an answer, and any one of them would read in play
exactly as he describes, so this drives all five on his own 92-addon
interface rather than reasoning about them:

  UnitAttackSpeed's (number, nil) shape, which is what isDualWield() asks;
  CHAT_MSG_COMBAT_SELF_HITS reaching a registered frame with arg1 as the
  composed sentence, which is the only thing SP_SwingTimer resets on;
  the GetSpellName spellbook walk;
  GameTooltip:SetSpell on a nil-parent scanning tooltip built from
  GameTooltipTemplate, read back through getglobal;
  and the <OnUpdate> delta arriving as seconds.

All five answer correctly. Measured, the conditional is true at the top of a
swing with a 44.4% window off a scanned 1.5 s cast time — so the cause is not
in this chain, and the test is here to keep that true.

The one asymmetry it does pin down is faithful: before any swing lands,
SP_SwingTimer's ADDON_LOADED arm latches st_timerMax to 0, because
UnitAttackSpeed answers 0 while the stats feed has not pushed and 0 is truthy
in Lua, so its own `if not st_timerMax` guard never fires again.
reference/1.12-shapes.tsv has UnitAttackSpeed returning exactly two values and
never none, so answering 0 is right; the first swing heals it, which the
second half of the test shows.

The scanning-tooltip leg is worth naming on its own: without it the addon
falls back to a 2.5 s constant, and against a 2.70 s swing that is a 7%
window instead of 44% — which would read as "Slam never fires" too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-29 08:44:25 -06:00
gromandClaude Opus 5 0c698b8797 Hovering a sign re-derived the whole layout graph, every frame
grom reports a frame drop on hovering signs, and asked for that one first.
A signpost is the only GameObject whose plate follows the cursor —
GO_TYPE_GENERIC with floating_tooltip, the `cursor_seated` leg of
drive_mouseover_tooltip — so every frame the hand on the mouse moves,
GameTooltip is re-anchored. That re-anchor called the whole-graph
Model::touch_layout for a write that moves two offsets and nothing else.

Measured on his own interface, not guessed at: a new bench window prices a
held plate against a drifting one against no plate at all. A drifting pointer
cost +8.6 ms a frame over the baseline; a held one cost +0.0, so the plate is
not the cost, the re-anchor is. It is now +0.2 ms.

tooltip_unit::seat_on_cursor is the shared seat for both arms (the raise in
world_tooltip_gameobject and the follow in world_tooltip_move). An offset-only
move names the frame — touch_layout_frame, exactly as SetPoint's own
write_anchor does for a dragged window — and only a roster or target change
gives up naming.

The bench asserts the ratio rather than the absolute, so a loaded machine
scales every window together, and reads GetLeft at the end: a "fix" that
stopped the plate moving would price identically, and this test would
otherwise applaud it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-29 08:06:48 -06:00
gromandClaude Opus 5 31b7d4f228 A unit that walks is still the same unit, so its plate stays up
Mousing over a patrolling NPC cost grom about sixty frames a second. The hover
driver rebuilds a unit plate when its subject changes, and `lines_view` — the
key that decides that — carried where the unit stands, twice: `UnitState::
position`, which is the interpolated `Transform`, and `UnitState::fields`,
whose raw `posX`/`posY` columns are the same thing again. `sample_splines`
rewrites that transform every frame a creature is on a move path, so the key
changed every frame and the plate was torn down and built again at the frame
rate.

A rebuild is a deliberate hide/show pair plus `clear_content` and a full line
walk — `tooltip_unit.rs` says so in as many words, "a hide/show pair per new
subject, not per frame" — so every tooltip hook in the interface ran again:
pfUI's skin, pfQuest's annotation, both `OnShow` GUID readers.

The bench added here prices it on the player's own 94-addon interface at
6.63 ms/frame under forty churning nameplates and 6.78 ms/frame with none up,
against whole-frame baselines of 1.84 ms and 0.85 ms. The guess was that the
two shapes would differ, because a pull re-derives the layout graph anyway;
they do not, so the cost is the plate's own line walk and the hooks on it, flat.
The live asset probes are installed and cost 0.001 ms/frame, and the plate
re-measures no text, so neither the patch chain nor the font engine is in it —
the rest of grom's 90-to-31 fps is app-side, outside this harness.

His video says the same thing from the other end: the *same* Ironforge Guard
read 89.7 fps standing at a waypoint and 31.3 walking, Katrina Shimmerstar and
Hemming Silverbeard never moved and never cost anything, and Myra Tyrngaarde
walked across frame with the cursor tracking her, 50.7 to 39.4 to 35.7. A mob
you are fighting stands in melee, which is why those never did it either.

`lines_view` now also drops the whereabouts, the raw columns and the four power
slots, leaving only what can draw a line. A late name or creature answer still
rebuilds the plate, which is the whole reason the key is a snapshot and not the
GUID; both halves have a test.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-28 17:38:03 -06:00
gromandClaude Opus 5 49b4f7b55e ui+app: say what a fired event reached, and whether the UI answered
grom's stale-minimap report survived the same-interior-skip fix, and his log
says why that fix was the wrong suspect: at the gate the zone-text interior
claim reads `outdoors`, so the skip was never consulted there. The module doc
no longer claims otherwise.

What his run leaves is sharper and stranger. The election cannot have declined
— leaf 1537 → 809 "Gates of Ironforge" takes the zone from 1537 to 1 and the
subzone text with it, so both `ZONE_CHANGED_NEW_AREA` and
`MINIMAP_ZONE_CHANGED` fire — and two separate addons call
`SetMapToCurrentZone()` on those while the map is closed
(`pfQuest/map.lua:1466`, `pfUI/modules/minimap.lua:183`). Zero calls arrived,
with nothing raised anywhere in the session. Offline, against the same addons
and saved variables, both events reach every registered handler and are
answered every time, so the difference is live-only and the engine cannot
currently see which of three things it is.

So it can now. `UiScript::fire_event_reach` answers an `EventReach` — frames
registered when the dispatch began, frames whose handler ran, and the name of
the frame a cut-short walk stopped on (our documented deviation: a handler that
unregisters the walk's saved next ends the dispatch, and every later registrant
silently never hears the event). `UiScript::frame_shown` reads the shown bit
addons branch on, which no amount of engine-side logging could otherwise
explain. `fire_event` is unchanged for its nineteen callers.

`area::feed_zone_events` logs the whole handshake at each fire: what was
elected, reached/registered per event, the `SetMapToCurrentZone` delta, and
`WorldMapFrame`'s shown bit. `0/0` is nothing registered, `reached` below
`registered` is a cut-short walk, and every handler run with `0×` asked is the
guard both answerers share. `addon_harness --fire` reports the reach too.

Gates green (459 s). His corpus offline: 10/10, 8/8 and 4/4 handlers reached.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-22 20:12:03 -06:00
gromandClaude Opus 5 38fd2543b4 app: the same-interior skip must not swallow a zone change
grom's minimap report, found. Walking out through Ironforge's gate tunnel fires
no `ZONE_CHANGED_NEW_AREA`, so nothing tells pfQuest to call
`SetMapToCurrentZone()`, so `GetPlayerMapPosition` keeps projecting onto
Ironforge and every minimap pin sits wherever that lands — until the world map's
`OnShow` calls the verb itself, which is exactly "it fixes itself when I open and
close the map".

The zone updater's same-interior skip (`[0x868608]`, `[0x86860c]`) returned out
of the whole function while the player stayed inside one group of one building.
But the zone it elects on comes from the **terrain leaf**, and that can change
underneath an unbroken group: the gate tunnel spans the boundary, so the leaf
goes 1537 → 809 "Gates of Ironforge", whose zone is Dun Morogh, with the group
never changing. The election never ran, and the cache kept saying Ironforge for
as long as he stood there.

So the skip now covers the naming only: it carries the previous frame's names
forward explicitly and falls through. The texts then compare equal, so the only
thing that can elect is the zone id — which is the case that was being lost, and
nothing else changes. Three tests pin it, including the gate crossing itself and
that a different group of the same building still renames.

Read as a skip of the whole updater the reference would lose the "Dun Morogh"
splash on the way out, which it plainly does not, so this is recorded in the
module doc as a deviation chosen on that evidence rather than one traced out of
the binary. The dedup key is a separate question left open there: the doc claims
`(WMOID, MOGP uniqueID)` and the code has only the group's `WMOAreaTable` key.

Two log lines, because this was invisible from a log twice over: the zone-text
interior claim now prints on change (`sound::interior` prints the *render* claim,
a different ray, and the two disagree exactly at the aprons where it matters),
and an election that happens inside one unbroken group says so.

Measured first, against grom's own addons: `--fire ZONE_CHANGED_NEW_AREA` in the
probe harness has the loaded corpus call `SetMapToCurrentZone` 1× and move the
selection, which is what ruled the addon side out and left the client. `--fire`
is new to the harness for that.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-22 18:21:11 -06:00
gromandClaude Opus 5 e282410938 Seat the map catalog in the harness, and print the real map selection
Two instruments, both because a diagnosis went wrong on this data today.

The zone line said "world map shows" while printing the player's *resolved*
zone, not the selection. Those are not the same fact, and conflating them cost
a whole diagnosis: GetPlayerMapPosition projects onto the **displayed** map, so
a selection sitting a zone behind is exactly what leaves every map-derived
overlay stale — and from the log it looked identical to a selection that had
followed. Both pairs are now printed, with an explicit "STALE: the map is not on
the player's zone" marker, so a plain run answers it with no flags.

The harness never seated the world-map catalog, so C_Map.GetMapWorldSize had no
rects there. pfQuest's minimap_sizes metatable caches a false per zone on a miss,
so a probe of its pin gate reported "no zone sizes" for Dun Morogh, Elwynn,
Orgrimmar, Thunder Bluff, Darnassus and Loch Modan — and the four zones that did
answer were the four whose sizes the addon still ships. Every number was real
and the conclusion was false. With the catalog seated (and the C_TaxiMap table
beside it, for the same reason) all six answer and SearchFlightNodes adds 69
nodes. seat_a_session already carried the area-name column against exactly this
fault class; this is the next feed in the same wall.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-22 07:42:33 -06:00
gromandClaude Opus 5 754d577eaf ui: a trade-skill list mutator signals inside its own call
`ExpandTradeSkillSubClass`, `CollapseTradeSkillSubClass`,
`SetTradeSkillSubClassFilter` and `SetTradeSkillInvSlotFilter` fire
`TRADE_SKILL_UPDATE` from inside the call now, as the one helper all four
tail-call in the reference does (`0x4fd710`, `0x4fd730`, `0x4fd750`;
`reference/1.12-verb-events.tsv`). It used to be a `trade_skill_touched` flag
drained by `ui_tradeskill::drain_trade_skill` and answered the following frame.

Inline is load-bearing. These four verbs are called *from* a
`TRADE_SKILL_UPDATE` handler: a profession library reads the recipe list by
unfolding every header, walking it and folding back what was folded. The signal
is therefore re-entrant by construction, and every addon that does it carries
its own guard — LibCraftingProfessions has `trade_skill_scan_in_progress`, ATSW
an `atsw_scans < 2` counter. Those guards are written against an inline signal
and only an inline signal lands inside the window they cover.

Deferred to the next frame it landed after the guard had cleared: the library
rescanned, the rescan called the verb, the verb re-armed the flag, and the two
kept each other alive at one fire a frame for as long as the window was open.
grom's 2026-10-21 session shows it directly — `[ui-events]` reporting
`TRADE_SKILL_UPDATE · 1.01 fires/f · ~900 call(s)` across 37 consecutive
windows, three unbroken minutes, at 0.58-0.84 ms a frame in handlers over four
addons rebuilding their lists for nothing. It is the 118-second and 61-second
stretches at 55-70 fps in a session whose in-play median was 86.

Two tests: each mutator's fire is read with its own `run` still on the stack, so
a deferred signal fails; and a library-shaped in-progress guard turns one real
update into exactly one scan, with nothing owed to a later tick.

The bench's `[events]` block also fires the five non-quest events the live
session named. They cost ~0.2-0.5 ms there against 12-72 ms live, because this
harness has no NPC in front of it, no trainer list and no open map — recorded as
a gap, not an answer.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-21 14:47:57 -06:00
gromandClaude Opus 5 e269e4dbb4 ui: name the event, not the library frame that dispatched it
`WOW_UI_EVENTS=<secs>` (`script/event_prof.rs`): per event, what one fire
costs across every handler it reaches, and which frame took the most of the
worst fire.

The gap it fills is a dispatcher. `WOW_UI_HANDLERS` keys on `(frame, script)`,
which is the right key for an `OnUpdate` and the wrong one for an `OnEvent`,
because every addon library registers *one* frame for *every* event it wants and
fans out in Lua. So the largest identifiable cost in grom's 2026-10-21 session,
eleven separate times, read as

    [ui-handlers]  312.5  312.5  0.00  72522.3  AceEvent30Frame:OnEvent

— a true row that names a library's shared frame and no addon, no event and no
cause. `[sys-timing]` saw the same cost as `ui_quest::feed_quest` at 85.7 ms for
one run in 76, because every handler runs synchronously inside whichever system
fired, so the system holding the stack gets the bill.

Two conventions the report sticks to:

- `self` is nest-adjusted, in both columns. A handler's own time has any event it
  fired taken back out (`event::fire` differences `event_prof::nested_ns` across
  the call), or every event in a cascade reports the cascade and the row naming
  the real cost is the one that looks innocent. `total` keeps it, which is what a
  `[sys-timing]` span sees.
- A fire is one `fire_event`, however wide it fans out, because that is the unit
  a dropped frame is measured in. `calls` is beside it for the width.

Measured on the player's own 92-addon interface (`tick_bench`'s new `[events]`
row, three fires per event from a settled start):

      us/fire    worst  event
         5068    14759  QUEST_DETAIL      <- HCQuest.lua:139 took 14,097 us
          764     1324  QUEST_LOG_UPDATE
          662     1564  QUEST_FINISHED

Read `us/fire` against `worst` and that 14.8 ms is **one** fire of three: the
other two cost ~0.1 ms, so it is HCQuest building something once and keeping it,
not a cost paid per quest. With that read correctly, no quest event costs more
than ~1.5 ms recurring offline — so the bench does not reproduce the live 57-73
ms and says so, rather than offering a number that looks like an answer. Hence
the instrument, armed in `./measure.sh`.

Also adds `./measure.sh --frames`, which arms two meters that already existed and
have never been armed: `WOW_FRAME_PHASES=50` and `WOW_RENDER_MS=1`. A frame's
wall time is `max(main app, render app)` since bevy pipelines the render app onto
its own thread, so when the render app is the longer, `wall` climbs while `cpu`,
`main`, `gpu` and every per-system `worst` all read healthy — exactly what that
session's **161 ms frame in a second whose costliest system worst was 2.9 ms over
105 runs** looks like, and what 43 of its 64 spike-seconds look like. Its own
mode because both perturb what they measure.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-21 06:43:01 -06:00
gromandClaude Opus 5 0c862838da ui: a SetScale names its subtree instead of giving up on the graph
`[ui-phases]`'s new write-site tally answered the combat-fps question on its
first armed session: 463 whole-graph layout derivations across 34 windows, and
**232 of them** at `object/frame_state.rs:427` — the `touch_layout()` inside
`SetScale`. Splitting the per-window count by site and regressing against
resolve time over 43 in-world windows, resolve correlates with `SetScale`
derivations at r = +0.996 and with every other derivation at r = -0.041. The
four costliest windows of the run are 36-64 `SetScale` derivations each and
almost nothing else.

That also corrects the flat "~15.5 ms per derivation" of the round before: a
mint-triggered derivation costs ~1.1 ms, a `SetScale`-triggered one 12-13 ms.
The difference is that `SetScale` gave up *two* ledgers, not one.

The caller is pfUI's action-button press animation
(`pfUI/modules/actionbar.lua:182`, `:207`, `:233`, `:259`): four styles that all
run `this:SetScale(this:GetScale() + fade)` on `OnUpdate` for the ~60 frames a
button's fade lasts. Pressing an ability starts it, which is why a settled
interface never reproduced this and a fight always did.

Both give-ups had precise versions already, written for `SetParent`:

- `touch_layout()` -> `touch_layout_subtree_scale(h)`. A scale write moves the
  subtree's `effective_scale` and nothing else: anchor targets are ids fixed at
  `SetPoint`, so no edge moves and the roster is unchanged.
- `touch_measure_all()` -> the same walk now names the subtree's regions on the
  measure ledger. This was the bigger half. `measure_dirty = None` makes the
  next `fontstrings_needing_measure` walk all ~43,000 regions of a real
  interface to issue, typically, zero requests; `stale_measure_key` reads only a
  region's own data plus *its owner frame's* `effective_scale`, so the subtree's
  regions are exactly the ones that can go stale.

Measured on the player's own 92-addon interface, 43,195 regions, one `SetScale`
per frame for 240 frames (`tick_bench`'s new `[scale]` row):

    before   changing  resolve 0.601 ms/f · 0.996 derivations/f (239/240)
    after    changing  resolve 0.005 ms/f · 0.000 derivations/f (  0/240)
    control  same      resolve 0.005 ms/f · 0.000 derivations/f (  0/240)

`changing` is now indistinguishable from a control that writes the value it
already holds. The harness understates the live cost (its measure answers are a
6px-per-char stub), so the live saving is to be confirmed in a play-test, not
predicted from that row.

Correctness is left to `WOW_LAYOUT_VERIFY`, which `cfg!(test)` forces on for all
1975 benilla-ui tests: it re-derives the whole graph after every `resolve()` and
panics on any rect the incremental pass got wrong, and runs the full measure
roster beside the ledger drain and panics on any stale region the ledger missed.
So the two new tests assert only that the cheap path was taken, on a graph three
frames deep with a FontString on the leaf. The real-interface verify run fails
identically to its documented pre-existing red (`frames 13379 -> 13379, regions
29597 -> 29645`), so this change adds nothing to it.

Also repairs an assert message in `layout_gate.rs` whose line continuations had
been eaten by a heredoc, leaving runs of spaces mid-sentence.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-20 20:57:15 -06:00
gromandClaude Opus 5 c1a56f98ab layout: name the write that asks for a whole-graph derivation
`[ui-phases]` could say a window paid for 61 whole-graph derivations. It could not say which of the
forty-odd `touch_layout` sites asked for them, and that is the half a fix has to be aimed at.

Measured on the player's interface, one derivation costs ~15.5 ms — from two directions: the
derivation count explains total resolve time at r = +0.977 across twenty windows (solve count:
r = -0.33, so solves are free and derivations are everything), and 26 of 78 worst-single-call
figures over 1 ms land in the 15-16 ms bin across eleven unrelated handlers by six authors, two of
which fired exactly once for their whole window. Eleven handlers cannot each independently be
15.5 ms slow; it is one shared charge landing on whoever reads the graph first, which is also why
the same session shows `resolve` p99 at 14.4 ms and worst frames "mostly tick". One defect, two
accounts.

So `#[track_caller]` down the naming chain and a tally of `file:line`, printed in the report. Not a
backtrace: `WOW_LAYOUT_DERIVE_TRACE` already captures those and has to be rationed to `n` prints
because of what they cost. This is a `(&'static str, u32)` key off `Location::caller()`, cheap
enough to leave armed, and take-and-rearm so a window reports its own rows and a VM replaced by
`/rl` re-arms without anybody noticing it was replaced.

Also a `[churn]` window in tick_bench, which records a negative: a plate roster turning over 4-in-40
every ten frames costs **zero** derivations on the player's own interface. `sync_nameplates` pools
the plate frames, so a new key rewrites an existing plate and mints nothing. With `resolve_bench`'s
hover-sweep, tooltip-content and moving-region tests all asserting zero, four candidate triggers are
now ruled out offline and the live tally is what names the real one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-20 19:17:44 -06:00
gromandClaude Opus 5 112647b919 perf(ui): the handler profiler names the worst single call, not only the mean
`WOW_UI_HANDLERS` ranked handlers by self time over the window, which is the
right ranking for what costs framerate and the wrong one for what costs a
frame. A handler that stalls once every four seconds has a mean near zero over
five hundred frames and never reaches the table at all.

The player's session had a 15-28 ms tick in nearly every five-second window —
one dropped frame every few seconds, which is the kind of thing a player
reports as "it hitches" and no average will ever show. The table said
`UIParent:OnUpdate 60.8 us/f` and nothing about it.

So each slot keeps its costliest single call, the table gets a `worst` column,
and the handlers whose worst call cost a frame are listed again underneath —
but only the ones the table left out, so the block says something new or
nothing. `tick_bench` prints the same ranking.

It names the stall on the first run, offline, in this interface:

```
15768.7 us once  (self 17080.8 us over 240 calls)  pfQuestMapTracker:OnUpdate
12339.4 us once  (self 13042.0 us over 240 calls)  AceEvent20Frame:OnUpdate
 5380.9 us once  (self 16166.0 us over 240 calls)  pfQuest\quest.lua:348:OnUpdate
```

92% of the tracker's whole cost over 240 frames is one call. Both of the top
two are steady per-frame allocators, which made the collector the first
suspect; the bench's own heap line refutes it — 222.8 MB live against 29.1
kB/frame of churn is ~131 s between 200%-pause cycles, not the ~4 s the stall
recurs on. What the per-binding bill says is in there instead: one `pcall` of
7.5 ms, and `frame:GetLeft` at 92 us a call, which is a layout resolve against
a dirty graph.

`measure.sh` comes with it. The set of instruments worth arming for a play-test
is long enough that a run with one of them missing is normal, and such a run
looks exactly like a run that found nothing — the session this column came from
was missing `WOW_SYSTEM_TIMING`, so it could say what the UI cost and not what
the frame cost. The script arms the set and prints what it armed.

The test asserts the property the column exists for and not a duration: a
handler called ten times for 50k iterations each outranks one called once for
150k by self time, and the second still has the larger worst call.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-20 06:19:20 -06:00
gromandClaude Opus 5 3ebf432ebd harness: ask the whole interface a question, not one addon at a time
`--probe <Name>` loads one addon and asks it things. What it cannot see is an
interaction between two addons, and a real interface is mostly interactions:
the player's chat frame is docked by pfUI, re-anchored by the shipped
`FCF_DockUpdate`, and read by ChatSuey, and no single-addon probe reproduces
any of that.

`--probe-all` is the same read-back against the walk `--together` already does
— the whole folder in one VM, in load order, each `ADDON_LOADED` at its own
position, then one session start — with the VM left standing for `--eval`,
`--tick` and `--mouse` instead of thrown away. The walk itself is now one
function both callers share, so the survey and the probe cannot drift.

Two things the walk was missing, both of which decide what the interface looks
like:

- **Saved variables.** `register_addons` was told where they live and nobody
  read them, so every `--together` run measured a default-config interface.
  pfUI's panel sizes, module enables and font sizes all live there. With
  `--saved C_Thun-Gromgosh` the probe reproduces the player's own geometry to
  the digit — the chat frame's 25.12 px panel gap matches what was measured in
  play, where a default-config VM says 23.62. Loaded before `ADDON_LOADED`, as
  the reference sets them (`0x51f6c0`), because reading config on that event is
  the usual shape; after it is a default-config interface with extra steps.
  Dependencies get theirs too: a library pulled in under its first dependent
  never gets a turn of its own in this walk, where the live client gives every
  enabled addon one.

- **The screen.** `--screen 2560x1440` instead of a hardcoded 1024x768, because
  pfUI's pixel-perfect scaling reads `GetScreenHeight` and a player's interface
  is not laid out at the harness's resolution.

What it answered first time out: the player's short pfUI chat frame does **not**
reproduce offline. With his real saved variables, at his real resolution, with
all 80 addons in one VM, `ChatFrame1` is docked correctly — `TOPLEFT` and
`BOTTOMRIGHT` into `pfChatLeft`, height 129.76 of a 180 panel — so whatever
shortens it live needs state this walk does not have, which is worth knowing
before reading another line of `layout.rs`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-20 06:19:20 -06:00
gromandClaude Opus 5 e95de4a5ad log: the session's warnings are 330 down to 129, and the 201 that went were ours
A full inventory of the player's 2026-10-18 session: **330 WARN lines, 67 distinct
shapes, and not one ERROR**. Read one at a time against the code and the
reference, most of what remained was the client complaining about itself. Three
causes, measured by replaying the new rules over that same log: **330 → 129**.

**A label is not a key (33 lines).** `text=` resolves as a GlobalStrings key and a
miss shows the raw value, which is faithful; the warning on a key-shaped miss is
ours. But a miss is already a string no locale defines, so a single all-caps word
is a label the author typed — `OK`, `UP`, `DOWN`, `MT`, `TPS`, `TOP`, `BOTTOM`,
`WIM`, `TWA`, 42 lines of them in one session, every one rendering exactly as the
reference renders it. The predicate now wants an underscore, which keeps the shape
that cannot be anything else: `ATSW_ALLREAGENTLISTFRAME_CHN`, an addon's own locale
row missing from the locale it shipped, which really does paint its key name on
screen. The shipped-XML sweep keeps its own broader rule, where `text="DELETE"`
must resolve and a collision is a bug either way; its comment now says so.

**Prose is not a missing file (12 lines, and phantom load failures).** A `.toc` is
read line by line, `#` opening a metadata line and everything else a filename, so
a wrapped `## Notes:` paragraph and the `--` section headers many addons write
become entries that no file answers. The reference opens them, fails, and says
nothing. We called each one a load failure, which put it in `/errors` and counted
it in the "N addon load failures" line at every login — ColorPickerPlus shipping
"two files it does not contain" that are really one two-line sentence. A line that
cannot name a file is now a debug line; one that looks like a file and is absent
stays a warning, because then the package really is short a piece (BigWigs'
`Raids\Other\Nerubian.lua`). The addon harness shares the predicate, so its
package audit stops making the same claim.

**One cause speaks once (168 lines → 9).** The stock inspect panel's sixteen slots
each name a frame `Blizzard_InspectUI` has never been asked to build, and
QuickHeal's one undefined template is inherited ten times — per UI load, so 78
lines a session for two causes. A document's log warnings now collapse by shape:
the first two keep their detail, the rest become one "N more like …" line, and
`/errors` still gets every one, because the panel is where detail belongs.

Three shapes were checked and deliberately left, because the client is right:
`SetScript("OnInputLanguageChanged")` must keep raising (an unfired script kind
raises by this project's own rule, and nothing can fire an IME edge here); the
`SetOwner: unknown anchor 'BOTTOMRIGHT'` line is TurtleWoW's own
`Turtle_ShopUI.lua:530`, where our mode-0 fallback already matches the reference
and the line is already once per session; and a `.toc`-listed `Bindings.xml` walks
as FrameXML with `<Binding>` an unknown frame type, which the reference logs too
(the bindings themselves load by their own path and work).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-18 15:55:24 -06:00
gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00
chairmanpow 706cd717a3 merge: absorb samwhosung/main on top of the upstream merge
Same fork policy: upstream structure wins, local-unique re-instated.

Cargo.toml unions both measured dev-profile philosophies (codegen-units=1 +
lto=off from samwhosung, debug=line-tables-only + split-debuginfo from the
fork's disk measurements).

glue_booth.rs takes samwhosung's typed GlueScene (token/of_race/from_model_path)
and re-adds the fork's TurtleWoW races (Goblin=9, BloodElf=10) as variants;
their glue fog stays on Human's row, exactly as the fork's scene_fog fallback did.

ui script takes samwhosung's mouseover/hyperlink rework (world_mouseover,
minimap_blip, hyperlink.rs) over the fork's inline hover_link/span_at/pointer
path — the rework covers the same OnHyperlinkEnter/Leave behaviour.

game_plugins.rs keeps the fork's re-measured ceilings (466 / 5,509); mail.rs
keeps the explicit 13-tuple with a float daysLeft; MAP.md takes the superset.
2026-10-12 17:24:31 +01:00
chairmanpow 26d714fd1d merge: absorb upstream/main into the Turtle fork
Fork policy (docs/METHOD.md): upstream structure wins; local-unique work
re-applied on top. This commit is the upstream half of the reconciliation.

Upstream is the same program at a rewritten history (884dff77 == 4e0e89cb
tree), so the merge base was replaced to keep a real three-way diff. The
large conflicts are upstream moving first: the UI manifest (benilla.toc ->
the binary LAYER_MANIFEST/layer.toc split), the CVar table (cvars.rs ->
cvars/{mod,table}.rs, +24 video rows), the editbox flush model, the
host-side GetTime, the Options* -> BenillaOptions* rename, expanded
ui_unit.rs, and a rebuilt volumetric_light.rs.

Local-unique pieces re-instated on the upstream structure:
- OptionsFrame.xml: the 1.12 OptionsFrameSliders table restored under the
  Benilla rename, with the TurtleWoW deviation note (patch-4 replaces
  OptionsFrame.lua).
- layer.toc: CharacterFrameAdapters.xml (the sixth TurtleWoW character tab).
- ui script: wipe/sizeof, BenillaGetMerchantItemStats, and the attach/mount
  teardown re-walk all survive.
- game_plugins.rs keeps UPDATE_ACTIONABLE_CEILING=5_509 (re-measure pending).

The LFT/Turtle_TransmogUI rows benilla.toc named off the player's install
now come from the chain's own FrameXML.toc via the new core loader.
2026-10-12 17:20:45 +01:00
Sam SungandClaude Opus 5.5 1b335717c3 Addon loading and .toc parsing follow AddOn_Load and Toc_Parse (#992)
Addon loading follows the client's `AddOn_Load` (`0x51f240`) and `.toc` reader (`0x51c9b0`):

- One driver serves the startup walk, `LoadAddOn` and the survey harness. It marks the addon loaded before its dependencies (`0x51f313`), so a requirement cycle loads both and `IsAddOnLoaded` answers during an addon's own load. It loads `## LoadWith` dependents after `ADDON_LOADED` (`0x51f5b2`).
- Every directive is matched by its own literal. `LoadOnDemand`, `Secure` and XML bool attributes parse with the client's string-to-bool (`0x6f1b30`), so `hidden="1"` works. Values are not trimmed, and only an unindented `##` line is a directive.
- `GetAddOnMetadata` reads the metadata map (`0x51d580`): Title defaults to the folder, the last value wins, and locale suffixes apply. The url comes from the server, never the `.toc`.
- `EnableAddOn` keeps a toggle for an addon that isn't installed.

Tests are mutation-checked against the reference order.

Fixes #192
Fixes #193
Fixes #405
Fixes #986
Fixes #987
Fixes #990

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 14:28:48 +07:00
Sam SungandClaude Opus 5.5 3bfec89085 A template name registers once, case-folded, as in 1.12.1 (#937)
A FrameXML template registered under a name already taken replaced the first, nothing was logged, and names differing only in case were stored twice.

In 1.12.1 the registrar `0x6ee500` folds case (`0x64b3f0`, `0x64a4c0`) and keeps the first entry, logging "Virtual object named %s already exists" (`0x871188`), unless the old entry carries a non-zero script context and the new one zero (`0x6ee594`). The stock files load at context 0; `AddOn_Load` (`0x51f240`) loads an addon under its name unless its signature checked SECURE (`0x51dbfb`).

Templates are now keyed case-folded with their context, an addon's load sets the context, an addon counts as secure only from the player's own data with `## Secure: 1`, and the refusal and the unnamed-node line (`0x871020`) reach FrameXML.log.

Tests: duplicates and case variants refused, the context rule, the log lines.

Fixes #556

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:36:57 +07:00
Sam SungandClaude Sonnet 5.5 af281a05f7 A drag starts at 1% of the screen diagonal, as in 1.12.1 (#931)
A drag started past a fixed 4 pixels from the press. In 1.12.1 the threshold is 0.01 layout units, where the screen diagonal is 1: `0x76b300` stores `0.01f × 0.01f` (`0x81c468`) as an f32, and `0x76b320` starts the drag when the squared distance from the press point is not below it, comparing at x87 double precision. The converters `0x425610`/`0x425710` scale the cursor into those units (`0x41ad80`).

The drag test now divides both points by the layout unit and compares the squared distance in f64 against the f32 threshold. At 1024×768 a drag needs 12.8 px, at 1920×1080 about 22 px; the UI scale does not change it.

Tests: just under and over 1% of the diagonal, 12 and 13 px at 1024×768, the exact f32 boundary, two screen sizes and three UI scales.

Fixes #157

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 02:51:42 +07:00
pkuzicandClaude Opus 5.5 494d232c11 Merge upstream benilla main (b396bbf6) into everwood-graphics
105 upstream commits (v0.2.0 ba7fe6e2 -> b396bbf6) onto the graphics programme.

Conflicts resolved, keeping both sides:
- OptionsFrame.xml: upstream renamed every layer global (Options* -> BenillaOptions*,
  OPTIONS_* -> BENILLA_OPTIONS_*, KeyBindings* -> BenillaKeyBindings*, ...) and moved handlers
  to `this`; the Advanced Graphics page (rows, strings, presets) is carried over onto the new
  names, and upstream's Click-to-Move / Spell Detail rows and nameplate store are kept.
- cvars.rs -> cvars/{mod,table}.rs split: our REGISTERED rows go into table.rs, the preset
  ladder + tests into mod.rs beside upstream's ffx/gxMaximize tests.
- video.rs: lighting arms + upstream gxMaximize/ffx arms; VideoConfig keeps both field sets.
- ffx_glow.rs: SkyDither and FfxSwitches both registered/extracted; dither lane on
  upstream's switched player state.
- dest_fx.rs: our AreaLightPlan radius + upstream's spellEffectLevel shard scale.
- fixtures.rs: seed_perf_crowd + upstream's set_enemy_plates.
- options_tests.rs: tipped/described counts 100/99 (upstream 80 + ours 20/19); our Advanced
  Graphics tests use the renamed globals and `this`.
- game_plugins.rs: Update actionable ceiling 4,999 = upstream 4,980 + 19 ours (measured).
- docs/MAP.md regenerated with scripts/genmap.sh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:35:23 +01:00
chairmanpow 031acdd8bb Fix TurtleWoW baked NPC atlases (append .blp) plus in-progress GFX work: moonlight, torch depth, water/scene-depth, skybox 2026-10-01 21:40:02 +01:00
Sam SungandClaude Opus 5.5 3a613971bb UnitCreatureType answers the one resolver's type for every unit, so a cat-form druid or a Ghost Wolf shaman is a Beast: the snapshot takes the form, then the template, then the race (0x605570, 0x51a2bc) (#681)
`UnitCreatureType` read only a creature's template type, and fell back to "Humanoid" for a player. The form stage was not built. So a druid in cat, bear, travel or aquatic form and a shaman in Ghost Wolf all answered "Humanoid", where 1.12.1 answers "Beast".

`UnitCreatureType 0x51a280` names the type the resolver `0x605570` returns, and 0 names nil (`0x51a2c3`). The resolver tries three stages in order:
1. **Form:** the form byte (`UNIT_FIELD_BYTES_1` byte 2) indexes `SpellShapeshiftForm.dbc` column 12, which applies only above 0 (`0x60559a`).
2. **Template:** else the cached creature record (`0x6055a8`).
3. **Race:** else the race's `ChrRaces.dbc` type (`0x6055ca`).

A token naming no unit answers nil (`0x51a2b8`). The unit tooltip's level line takes the type only for a non-player (`0x52a4a6`).

Changes:
- `ui_unit::snapshot` sets `creature_type_name` for every unit through the shared `CreatureTypeSources::of`: players, creatures, pets and group tokens alike. `enrich_unit` no longer sets it.
- `UnitCreatureType` reads that field, with no fallback.
- The feeds at Bevy's parameter limit carry the sources in a `SnapshotTables` param.
- A player's tooltip level line is unchanged, since it reads race and class.

Behaviour that now matches the reference beyond the issue:
- a held pet, `partypetN` and `raidpetN` answer their template's type rather than nil;
- a party member in a form reads the form's type;
- a roster member with no object, and the pre-arrival player seat, answer nil.

Tests:
- `the_shipped_forms_name_a_beast_or_fall_through_to_the_race` reads the real `SpellShapeshiftForm.dbc`.
- `unit_creature_type_names_the_form_before_the_race_and_a_creature_its_template` runs `feed_units` and asks the Lua binding.
- Mouseover, party, raid and pet feeders each have a test.
- `a_players_level_line_ignores_the_snapshots_creature_type`.

Fixes #641

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 06:20:12 +07:00
Sam SungandClaude Opus 5.5 65a5e44d48 Unit aura bindings resolve their token as 1.12.1 does, so mouseover, party1target and any casing read the unit they name (#497)
`UnitBuff`, `UnitDebuff`, `UnitAura`, `CancelUnitBuff` and the tooltip's `SetUnitBuff`/`SetUnitDebuff` now resolve their unit token as 1.12.1's `0x515970` does before reading any aura, so `mouseover`, `party1target`, `raid3target`, `pettarget`, `targettargettarget` and any casing (`"PLAYER"`) answer for the unit they name, where before they answered nil.

- The resolver matches the nine base names as prefixes in the reference's order, folding ASCII case (`SStrCmpI 0x64a4c0`), with `npc` whole; the number after `party`/`raid` wraps at 32 bits and counts from 1; `mouseover` counts only while the unit is loaded (`0x515bd2`); each `target` suffix hops to that unit's `UNIT_FIELD_TARGET` (`0x5159d3`-`0x515a2c`); a name none of the nine match raises `Unknown unit name: %s` (`0x515c14`), before any index check, as `UnitBuff` calls it at `0x519542`.
- The VM holds one aura list per guid, plus the player's own in cache order (`0xbc6040`); any token naming the player reads that list, so its order and durations are unchanged.
- The feed builds lists only for guids some token can name, through the existing per-guid cache. `UNIT_AURA` fires for the same tokens as before.

Fixes #488

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 12:46:33 +07:00
pkuzicandClaude Opus 5.5 89ad90a710 Merge upstream/main (samwhosung/benilla b17be271) into the graphics programme
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 21:28:31 +01:00
pkuzicandClaude Opus 5.5 853c09f44d Merge upstream/main (samwhosung/benilla b17be271) into the graphics programme
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 21:28:31 +01:00
Sam SungandClaude Opus 5.5 4f8350c9ed String literals and test names in benilla-app carry no record numbers (#368)
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.

Fixes #92. Fixes #36.

- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:06:28 +07:00
Sam SungandClaude Opus 5.5 b50efc0a53 String literals and test names in benilla-app carry no record numbers (#368)
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.

Fixes #92. Fixes #36.

- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:06:28 +07:00
Sam SungandClaude Opus 5.5 1d1f0a2c03 Comments in benilla-app, the glue screens, harness, settings and the rest: one line of fact each, no history, no record numbers (#365)
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.

Fixes #33. Fixes #103.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
  - The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
  - The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
  - vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
  - Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.

Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.

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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:27:56 +07:00
Sam SungandClaude Opus 5.5 f98c1a5396 Comments in benilla-app, the glue screens, harness, settings and the rest: one line of fact each, no history, no record numbers (#365)
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.

Fixes #33. Fixes #103.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
  - The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
  - The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
  - vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
  - Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.

Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:27:56 +07:00
pkuzicandClaude Opus 5.5 129ea35f5a Merge upstream main (samwhosung/benilla fd386e75) into lighting
71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.

Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
  wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
  with the per-family breakdown in the comment
- LIGHTING.md: new upstream base

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:18:30 +01:00
pkuzicandClaude Opus 5.5 da0f1a0d80 Merge upstream main (samwhosung/benilla fd386e75) into lighting
71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.

Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
  wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
  with the per-family breakdown in the comment
- LIGHTING.md: new upstream base

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:18:30 +01:00
pkuzicandClaude Opus 5.5 2e486e3612 MONKEY: water module split, depth look, High reflections, volumetric fog
Water (Enhanced/High; Classic stays byte-identical to upstream):
- the enhanced water now lives in its own WGSL library, benilla::enhanced_water
  (enhanced_water.wgsl), with its own bindings 103-106; upstream liquid.wgsl
  keeps three small hooks only
- depth look: per-channel extinction over the real path through the water,
  refraction of an opaque-colour copy bent by the waves (samples landing on
  anything in front of the water are refused via the scene depth), caustic
  web on sunlit shallow beds
- High: screen-space reflection of the scenery (bisected march against the
  scene depth)
- the module fogs its own surface terms only (the refracted/reflected scene is
  already fogged); depth+colour copies run both-or-neither
- credits: portions derived from WarcraftXL wxl-experimental-water by
  iThorgrim, used with permission (WATER.md)

Volumetric fog (Advanced Graphics -> Volumetric Fog: Off/Low/High, cvar
volumetricFog, env WOW_VOLFOG): own fullscreen pass after the main pass,
near-field haze converging on the zone fog colour, denser at dawn and in
weather, faint indoors, plus sun/moon light shafts from the shadow map.

Tests: addon-harness oracle fixtures no longer require unix symlinks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:16:18 +01:00
pkuzicandClaude Opus 5.5 a0fc143e87 MONKEY: water module split, depth look, High reflections, volumetric fog
Water (Enhanced/High; Classic stays byte-identical to upstream):
- the enhanced water now lives in its own WGSL library, benilla::enhanced_water
  (enhanced_water.wgsl), with its own bindings 103-106; upstream liquid.wgsl
  keeps three small hooks only
- depth look: per-channel extinction over the real path through the water,
  refraction of an opaque-colour copy bent by the waves (samples landing on
  anything in front of the water are refused via the scene depth), caustic
  web on sunlit shallow beds
- High: screen-space reflection of the scenery (bisected march against the
  scene depth)
- the module fogs its own surface terms only (the refracted/reflected scene is
  already fogged); depth+colour copies run both-or-neither
- credits: portions derived from WarcraftXL wxl-experimental-water by
  iThorgrim, used with permission (WATER.md)

Volumetric fog (Advanced Graphics -> Volumetric Fog: Off/Low/High, cvar
volumetricFog, env WOW_VOLFOG): own fullscreen pass after the main pass,
near-field haze converging on the zone fog colour, denser at dawn and in
weather, faint indoors, plus sun/moon light shafts from the shadow map.

Tests: addon-harness oracle fixtures no longer require unix symlinks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 23:16:18 +01:00
Sam SungandClaude Opus 5.5 8952d590e6 comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.

Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.

The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.

Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
  changed string literal is compared under a mask that proves only literal text moved and every
  literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:14:08 +07:00
Sam SungandClaude Opus 5.5 7b66dac9db comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.

Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.

The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.

Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
  changed string literal is compared under a mask that proves only literal text moved and every
  literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:14:08 +07:00
SamandClaude Opus 5.5 449324b7be a clone without the install runs the suite green
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.

Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:10:41 +07:00
SamandClaude Opus 5.5 7cd95aabb0 a clone without the install runs the suite green
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.

Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 19:10:41 +07:00
SamandClaude Fable 5.1 3e12fa1d7f benilla is one repo: the working tree moves in, restructured
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.

The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.

Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.

Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.

Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 15:56:57 +07:00
SamandClaude Fable 5.1 64dc60f52f benilla is one repo: the working tree moves in, restructured
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.

The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.

Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.

Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.

Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 15:56:57 +07:00
SamandClaude Opus 5.5 aa281aafb9 creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Opus 5.5 293b8e57fb creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Opus 5.5 c2d6f7c858 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Opus 5.5 0963bbd8f2 the spell owns its state, and a malformed file is refused, not a crash
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:08:33 +07:00
SamandClaude Fable 5.1 f2377ec846 every objective line shows, the detail follows the row, and 1.98 lints
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:01:27 +07:00
SamandClaude Fable 5.1 60138f5d5d every objective line shows, the detail follows the row, and 1.98 lints
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 17:01:27 +07:00
SamandClaude Fable 5.1 37e55168c2 right-click works on a nameplate, and the honor tab names your rank
- right-clicking a nameplate acts again: both buttons read the press pick, as the reference picks once on the down edge and never re-picks on release (2230)
- the honor tab's Highest Rank and title name the rank: a rank title's team digit is the race, not the faction group, so a GM-flagged character keeps its rank (2227)
- a raid's party feed watches only its members' descriptors, and the empty 2D opaque pass is skipped: ~0.7 ms a frame in a crowd (2225)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:57:38 +07:00
SamandClaude Fable 5.1 58164abde7 right-click works on a nameplate, and the honor tab names your rank
- right-clicking a nameplate acts again: both buttons read the press pick, as the reference picks once on the down edge and never re-picks on release (2230)
- the honor tab's Highest Rank and title name the rank: a rank title's team digit is the race, not the faction group, so a GM-flagged character keeps its rank (2227)
- a raid's party feed watches only its members' descriptors, and the empty 2D opaque pass is skipped: ~0.7 ms a frame in a crowd (2225)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 16:57:38 +07:00
SamandClaude Fable 5.1 3e92b4f015 empty tooltips hide, the map opens on your zone, Questie's arrow lands
- Questie's arrow points at the turn-in, not 100 yards off: the map selection sits on your zone from the moment you enter the world, as the reference's does, so Astrolabe reads the right sheet (2192)
- an area the map has no row for sends the selection to your continent, not the world view; the reference fails its zone lookup and its continent lookup separately
- a tooltip shown with no lines hides itself instead of drawing an empty plate at the last hover's size, as Questie's tracker did on some quests; each fresh hover restores full alpha, so a plate an addon dimmed does not stay dim
- Questie's minimap button turns the quest icons back on: a nil handed to a colour setter stores zero and carries on, as the reference does, where benilla raised and jammed Questie's event queue from login (1973)
- MonkeyDev loads without three red dialogs at login: an unknown frame type in an addon's XML is logged and skipped, as the reference does; only a script creating a frame of a bad type still raises (2191)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:07:22 +07:00
SamandClaude Fable 5.1 bd6b0282ab empty tooltips hide, the map opens on your zone, Questie's arrow lands
- Questie's arrow points at the turn-in, not 100 yards off: the map selection sits on your zone from the moment you enter the world, as the reference's does, so Astrolabe reads the right sheet (2192)
- an area the map has no row for sends the selection to your continent, not the world view; the reference fails its zone lookup and its continent lookup separately
- a tooltip shown with no lines hides itself instead of drawing an empty plate at the last hover's size, as Questie's tracker did on some quests; each fresh hover restores full alpha, so a plate an addon dimmed does not stay dim
- Questie's minimap button turns the quest icons back on: a nil handed to a colour setter stores zero and carries on, as the reference does, where benilla raised and jammed Questie's event queue from login (1973)
- MonkeyDev loads without three red dialogs at login: an unknown frame type in an addon's XML is logged and skipped, as the reference does; only a script creating a frame of a bad type still raises (2191)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:07:22 +07:00