998ab3f2f092fa2d0bfbe20f69172bdd6900ae95
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Commits
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0c698b8797 |
Hovering a sign re-derived the whole layout graph, every frame
grom reports a frame drop on hovering signs, and asked for that one first. A signpost is the only GameObject whose plate follows the cursor — GO_TYPE_GENERIC with floating_tooltip, the `cursor_seated` leg of drive_mouseover_tooltip — so every frame the hand on the mouse moves, GameTooltip is re-anchored. That re-anchor called the whole-graph Model::touch_layout for a write that moves two offsets and nothing else. Measured on his own interface, not guessed at: a new bench window prices a held plate against a drifting one against no plate at all. A drifting pointer cost +8.6 ms a frame over the baseline; a held one cost +0.0, so the plate is not the cost, the re-anchor is. It is now +0.2 ms. tooltip_unit::seat_on_cursor is the shared seat for both arms (the raise in world_tooltip_gameobject and the follow in world_tooltip_move). An offset-only move names the frame — touch_layout_frame, exactly as SetPoint's own write_anchor does for a dragged window — and only a roster or target change gives up naming. The bench asserts the ratio rather than the absolute, so a loaded machine scales every window together, and reads GetLeft at the end: a "fix" that stopped the plate moving would price identically, and this test would otherwise applaud it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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a2da3e4da7 |
ui: a skill lock you can open stops reading red
The GameObject tooltip's skill-lock line took the opener-*unknown* arm unconditionally — `LOCKED_WITH_SPELL` in red — whatever the player's skill. The known arm was simply not built, and the code said so where it was missing. The reference forks on whether any known spell opens the slot's LockType (`0x52abcb`): known takes `LOCKED_WITH_SPELL_KNOWN`, which carries the requirement as a `%d` and the colour of the skill-difficulty ramp `0x529fa0`. Built now, both halves. grom reported it on a copper vein at Mining 70, which under the ramp is +69 over the vein's requirement of 1 — the green rung, not the grey one he expected; grey starts at +100, so a copper vein greys at Mining 101. Either way not red, and red is what it showed. The resolve is hoisted out of the `flag_locked` branch, because the "Locked" line's colour and this line's known arm are two readings of one answer and must not disagree with the click. `lock::skill_margin` recomputes the two numbers from the opener the resolver already matched, with the same two functions its own value test uses (`0x5f850f`), so hover and click cannot diverge on which opener is in play. Deviation, recorded at the constants: the three new rung RGBs are the standard trade-skill palette, not values read out of the binary's table. Only the ramp's shape is traced — five rungs, bands at +0/25/50/100 — and the rung a line lands on is what the player reads. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn |
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81d96af35d |
Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (
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6fff0fa7a1 |
Hover leaves publish the world mouseover loss before the next OnEnter (#935)
Moving from the world onto a window, the world mouseover's loss reached the tooltip a frame after the window's OnEnter, so a gate kept the fade off any tooltip the world had not put up. In 1.12.1 the hover walk runs the old frame's leave before the new frame's enter (`0x766229`, `0x766239`). The WorldFrame's leave (`0x483b10`) runs OnLeave, then publishes the empty mouseover, whose publisher fades GameTooltip whoever holds it (`0x492890` → `0x530ae0`). A nameplate's leave publishes first (`0x7cb8b0`); the Minimap's hides the tooltip (`0x4eb880`), and its probe drops a held blip on a miss (`0x4eb0c0`). The VM now holds the published mouseover and runs these leaves in the walk, the hide and every mouse disable, freelook's plates included (`0x60f830`); the ownership gate is gone. Tests: OnEnter no longer sees "mouseover", an addon tooltip fades on a change, blip and Minimap leaves hide it. Fixes #901 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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0df676394e |
GameTooltip's fade, owner and health bar follow the 1.12.1 lifecycle (#907)
GameTooltip's lifecycle took shortcuts the reference does not: a 0.5 s linear fade armed once, a fade cancelled by new lines, cursor-anchored plates that faded instead of hiding, a SetOwner that never hid first, the last anchor kept after a hide, and a health bar shown and hidden without its handlers. In the reference, FadeOut re-arms a 2 s countdown that holds full alpha for half and then ramps, or hides at once at the cursor anchor. Only the owner core, the show and FadeOut write the fade. SetOwner runs the tooltip's own hide first. The un-own leaves ANCHOR_NONE. The clear hides the bar through its own transition. Every builder, verb and world or minimap seat now goes through these functions; an uncached item hides and un-owns as in the reference. Tests pin each of these. Fixes #889 Fixes #134 Fixes #896 Fixes #893 Fixes #895 Fixes #843 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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07d8c8d4cf |
Kind updates run in the frame's walk slot; OnUpdateModel in draw order (#897)
The tooltip fade, a model's animation clock and its OnAnimFinished ran after the whole OnUpdate walk, and OnUpdateModel fired in creation order. A tooltip hidden through its parent also kept its owner and fade. In the reference, the walk makes one call per frame: its OnUpdate, then its kind's engine update (a tooltip's fade step, a model pane's clock and completion test). OnUpdateModel fires later, from the paint, in draw order. A tooltip's own hide and show run from any caller, its parent's cascade included: the hide un-owns and clears it; the show needs an owner. The walk now runs a per-kind update in each frame's slot, OnUpdateModel fires per stratum in draw order after the hover re-pick, and show and hide dispatch to a kind's override. CharacterModelBase's override is left for #890. Tests pin each order and a parent's hide and show. Fixes #861 Fixes #863 Fixes #864 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c9ddd80342 |
Script errors reach the error handler bare, as 1.12.1 hands them (#865)
Script errors reached the Lua error handler as mlua's display text: a `runtime error: ` word and a `stack traceback:` block, which overflow the stock `ScriptErrors` dialog. And a raise in a `CreateFrame` template's OnLoad was logged as a warning and never reached the handler at all. In the reference, handlers run under `lua_pcall` with the error function `0x703b40`, which calls the `seterrorhandler` function with the bare message. `CreateFrame` builds its template through the XML instantiator `0x6ee280`, whose OnLoad runs under that same function (`0x704d50`). Now every caught error records two texts: the decorated one for benilla's log and the bare message for the handler. A load report pairs the two per row, and `CreateFrame` records its template's errors as script errors. Tests: the handler hears bare messages from handlers, and a template OnLoad raise reaches it. Fixes #697 Fixes #859 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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dc63a06178 |
The UI scale is UIParent's own scale over a 768-unit root (#841)
The UI scale was folded into the pixel seam, with the root and `UIParent` at scale 1. Frames outside `UIParent` (dropdown menus, need/greed rolls, the world map) shrank with it, `UIParent:GetScale()` answered 1, and `GetCursorPosition()` was off by the scale. In 1.12.1 the scale is `UIParent`'s own frame scale (`0x494550` → `0x76ac10`, floored at 0.64) over a 768-unit root. `GetScreenWidth`/`GetScreenHeight` divide by it (`0x494590`), and `GetCursorPosition` (`0x48b820`) does not. Now the seam is `height/768`, and the scale is applied to `UIParent` at the load's end and on a resize. The nameplates' compensation is gone. Backdrops, hit insets and minimap pings now follow a frame's own scale (`0x76b580`, `0x77e8d0`); tooltips at the cursor and `OnCursorChanged` divide by it (`0x530b20`, `0x77db23`). Tests cover each, and a stock-UI comparison shows nothing inside `UIParent` moves. Fixes #172 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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bb84f1f1fb |
Unit tooltips title the unit with its PvP name, as 1.12.1 does (#802)
A unit tooltip's title read the bare name where 1.12.1 decorates it. The tooltip calls the name builder `0x609370` itself (`0x52a1ab`, or `0x52a1db` when there is no second part) with the decoration flag a literal `1`, the same call `UnitPVPName` makes, so no CVar gates it. With the flag on, a ranked player reads `UNIT_PVP_NAME` of the gendered `PVP_RANK_<rank>_<team>` and the name, a city protector's `PVP_MEDAL<n>` follows on a second line (`0x6093ef`), and a civilian kill (`0x612550`) reads the `PVP_RANK_CIVILIAN` prefix (`0x609461`). The title now runs the builder `UnitPVPName` already uses. The test covers rank, gender, medal, civilian, an unranked player and a creature; an on-demand `ui-tooltip-rank` capture shows a ranked player's tooltip. Fixes #794 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Co-Authored-By: Sam <samuv.eth@gmail.com> |
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010e41e600 |
unit getters: chained tokens like raid3target answer their unit (#716)
The `Unit*` getters and `SpellCanTargetUnit` answered nil for chained tokens like `raid3target` or `party1target`, so a raid-assist addon's main-tank frame stayed empty.
Every getter and `SpellCanTargetUnit` resolves its token through `0x515970` and then reads the guid's object (`0x468460`); see `UnitHealth 0x517511`/`0x51752d` and `SpellCanTargetUnit 0x6e6d3a`.
A token with target hops now resolves to a guid in the VM and reads a per-guid snapshot. A new feed pushes one for each held unit a chain ends on. `SpellCanTargetUnit` keeps its verdicts by guid. The three target, target-of-target and NPC snapshot builders are folded into one.
Tests: `UnitName`/`UnitHealth("raid3target")` and `UnitExists("pettarget")` answer the chained unit, `SpellCanTargetUnit("party1target")` answers its verdict, and plain tokens are unchanged.
Fixes #693
Fixes #694
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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0e39273f13 |
"mouseover" names nobody once no unit wins the hover: empty ground, a corpse or a nearer GameObject clear it, and the fading tooltip's health bar follows the unit's guid, not the token (#518)
`"mouseover"` now names nobody once the mouse leaves a unit, as in 1.12.1, where the publisher `0x492890` zeroes the mouseover guid pair on teardown (`0x4928e8`, `0x4928f2`) and a corpse or GameObject hover leaves it naming no unit. Before, `UnitExists("mouseover")`, `UnitName("mouseover")` and `UnitIsUnit("mouseover", …)` kept answering for the last unit hovered.
- The world tooltip's health bar follows its subject's guid, as the builder `0x529fe0` registers its health watcher on the guid (`0x52a0a8`), so clearing the token leaves the fading plate and its bar as they were; the clear fires no `UPDATE_MOUSEOVER_UNIT`, whose one fire site is the unit arm (`0x4929b3`).
- One definition of the hovered unit (none when a nearer GameObject wins the pick) serves the tooltip, the unit tokens and the aura feed, so they clear together.
Fixes #500
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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fd386e75ae |
Comments in benilla-ui: one line of fact each, no history, no record numbers (#143)
Part of #41: the comments of `benilla-ui` (the Lua UI engine, its FrameXML loader and its widgets) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 43,140 comment lines become 15,161. - **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal. - **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them: - `0x64a480` is the case-sensitive compare (a byte `repz cmpsb`), and `0x64a4c0` the case-insensitive one. - A frame's id sits at `+0xb0`, not `+0xb4`. `EnableKeyboard`/`IsKeyboardEnabled` are `0x776ec0`/`0x776f90`. - A region's unpinned edge has no fallback to its owner's rect: the owner supplies only the scale. - `$parent` expands to the nearest named ancestor, or "Top" when none is named (`0x76c5b0`), not simply to the parent. - A StatusBar fills from its internal normalised fraction, not from `GetValue()`. - The addresses of `StartDuel` and `StartDuelUnit` were swapped. - Many "untraced" notes now give the traced reference fact: the drag threshold, the per-grip sizing edges, the empty-`autoFocus` skip, and `SetTexCoordModifiesRect`'s default. - Stock FrameXML line citations are checked against the stock 1.12 files and corrected. `ref-` file names become the stock file names. - **Deviation labels.** "Deviation:" now marks only a choice with a reason. A surface that exists only for the retired Era addon target says so plainly: it is not 1.12. - **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Nine second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference. Behaviour differences the rewrite surfaced are filed as their own issues (#131–#142), and more are being validated. The comments here state what the code does. String literals are untouched; they are #92. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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8952d590e6 |
comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a path, a section or finding id, the analysis's own name for a client function, a process word) now carry the fact itself, cited by the reference client's address, by vmangos file and line, or as "the reference". Nobody outside could follow those pointers. Comment text only, plus the test-assert and log strings that carried the same pointers. No claim changes: a comment the notes have since corrected keeps its wording here, and correcting it is separate work. The two reference generators, `scripts/gen-reference-globals.py` and `scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`, `--disasm`). Run on the same inputs, both write the committed tables row for row; only the two header lines that named the old environment variable change. Checked per file: - the code is identical: each file with its comments stripped compares equal before and after; a changed string literal is compared under a mask that proves only literal text moved and every literal kept its line count; - no client address the old text cited was dropped; - a second reviewer checked every added address against its derivation; - a detector for the notes' names, paths, ids, function names and process words finds none left; - `scripts/gates.sh` is green. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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aa281aafb9 |
creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342) - two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342) - custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342) - a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342) - every snapshot runs on Vulkan, in a container, before it ships (2344) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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5c9d919a0c |
signpost tooltips survive the map, and the quest log stops blanking
- a signpost or mailbox tooltip shows with Questie loaded, and after opening the map: the cursor-seated plate carries an owner, so Questie's OnShow hook no longer hides it (2255) - picking up a quest whose template is not cached no longer blanks the quest log or jumps the selection: the missing quest is skipped, not the pass (2256) - the spellbook's skill-line tab flashes when a spell lands in it (2252) - the GPU meter's resolve rides the frame's own encoder, with no submit or poll of its own: −1.8 ms on Intel's DX12 driver when armed (2254) - the audio starvation watch no longer charges a stream's own spin-up as silence (2253) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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fb52a2a98f |
every line is a key, four find their sound, and the ding prints once
- the last app-side lines become GlobalStrings keys — tooltip cells, party, petition, duel, quest, PvP and rest lines read the install's own wording, so a non-enUS chain shows its own text (2045, 2080) - a locked chest says Requires Pick Lock, ammo and thrown weapons drop their invented slot word, a met set bonus reads Set: without the count, and a 100 s cooldown reads 1.67 min as the template prints it - the level-up block and the free-professions line printed twice in chat and print once; a declined invite, a friend coming online, a duel request and a failed quest play the sound 1.12 gives them - Duel cancelled. is the yellow line at the top of the screen, and a trainer refusal or a failed quest with no cached template shows nothing, as on 1.12 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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28489a0b1f |
loot and pet refusals become message ids, and waterfalls flow again
- a loot refusal is a message id, not a sentence: `loot_error_text` composed eight sentences for `SMSG_LOOT_RESPONSE`'s refusals and six of them said something 1.12 never says — "too far away to loot that." for a string that ends "that corpse.", "You can't loot that from there." for "You must be facing the corpse to loot it.", and an invented "Those pockets are already empty." for a code the client has no string for; it and the `LootErrors` queue are deleted, and the refusal is raised by GlobalStrings key into `UiErrorKeys` at the net bridge, the way `fish_verdict` two functions above already did, off the reference's own eleven-entry jump table at `0x5ebc64`; a composed string had no record to read a surface or a voice off, so all eleven — `MsgKind::Error`, the red `UIErrorsFrame` line — had been going into the chat window as yellow SYSTEM lines, and the four spoken in the player's own race and gender (`DIDNT_KILL`, `BAD_FACING`, `LOCKED`, `TOO_FAR`) were silent; a second bug fell out of reading the leg: codes 4–9, 11 and the default fall through a release tail at `0x5ebac2` that zeroes `[player+0x1d28]` — our `LootLatch` — while 10, 12, 13 and 14 jump past it, so a master looter refused a hand-off no longer stands up out of the kneel at a still-open corpse; the default arm's `ja 0x5ebabd` lands on code 7's arm, so every unnamed code prints `ERR_LOOT_DIDNT_KILL` and releases (2035); and the pet has its own two message tables, not the player's with a flag: `SMSG_PET_ACTION_FEEDBACK`'s handler `0x4bdb70` decrements the byte, bounds it at 3 and jump-tables it through `0x4bdbe8` to `ERR_PET_SPELL_DEAD`, `ERR_NO_ATTACK_TARGET`, `ERR_INVALID_ATTACK_TARGET`, `ERR_PET_SPELL_NOPATH` — one per vmangos `PetFeedback` value, where our two-entry map had printed "No path available for your pet" for a dead pet, "Out of range" for no target and nothing for 3 and 4; `SMSG_PET_CAST_FAILED` is `0x6e8eb0`, a separate 142-byte index table that overrides ten reasons, six of them to `ERR_PET_SPELL_*` rows with no other raise site in the client, so `CastFail` grows a `Caster` and picks its table from it while layers 1 and 3 stay shared, as the binary shares them; `0x6e8eb0` calls neither the combat-log formatter `0x62c360` nor the error sound `0x458a50`, so a pet's refused Growl no longer prints "You fail to cast Growl: …" as the player's own failure; and the source walk that exists to catch a non-catalog key was blind to both wrong keys because all 465 catalog keys begin `ERR_`, so the tripwire moves to the funnel — `Shown::keyed` warns on a key `by_key` cannot resolve (2033)
- the hunter-pet feedback cluster, five opcodes carved off the binary where four had sat name-table-only: `SMSG_PET_TAME_FAILURE` (`0x173`) is two GlobalStrings lookups in order — `0x6e6a20` maps `reason − 1` through the eleven-arm jump table at `0x6e6ac0` to a `PETTAME_*` key and hands the resolved string to `DisplayError(ERR_TAME_FAILED)`, anything outside `1..=11` taking `PETTAME_UNKNOWNERROR`, and Call Pet and Revive Pet raise it too; `SMSG_PET_NAME_INVALID` (`0x178`) raises `ERR_INVALID_PETNAME` from the shared dispatcher `0x5e38c0`'s arm `0x5e3e33` — 1066 had called a refused rename silent on a carve that gave `0x178` the handler `0x4bdc00`, which is `0x2AF SMSG_PET_BROKEN`'s and raises `ERR_PET_BROKEN`, body unread; `SMSG_PET_ACTION_SOUND` (`0x324`) is a bark, not a sound id — its two talk values reach the bark dispatcher `0x623a40` at states 1 and 2, i.e. `CreatureSoundData` columns 28 and 27, and the shipped DBC names them from the other side: exactly four of its 406 rows carry them, the Imp, Succubus, Doomguard and Voidwalker voices, as `A_<demon>_ORDER`/`A_<demon>_KILL`; `Latch::Voice` now carries the bark state as a number and every one-shot creature vocal goes through one `play_bark` that is `0x623a40` — aggro at 0, the pet barks at 1 and 2, the death cry at 4, which had been on a bare `play_kit` off the slot so a pet bark could talk over it — with the reference's `jle` priority rule, because under the old boolean slot a demon's voice would have lost every race against its own aggro flares and been inaudible; it is a warlock-demon surface end to end — vmangos only sends it for a summoned pet, at a 10% roll per order, and a hunter's wolf has neither the columns nor the packet; and the fifth opcode surfaced because the cross-check went looking for column 29's consumer: `SMSG_PET_DISMISS_SOUND` (`0x325`), handler `0x604140`, reads column 29 twice (`0x6041c4`/`0x6041dc`) off a row resolved fresh by `CreatureModelData` id rather than the cached `[unit+0xb40]` — which is why a census over the cache had called the column dead — and plays `A_<demon>_DISMISS` at the packet's point with `z + 1.0`, no unit and no latch; column 29 is loaded, the column nothing reads is 22 (zero on all 406 rows), and the dismiss handler is built although vmangos never sends the packet (2039)
- every UV scroll and animated tint in the world had been frozen for three days: 1940's deferred realization parks a freshly built `WowModelMaterial` behind a reserved handle until something view-visible binds it, and `doodad_anim::register_uv`/`register_tint` still reached for the store alone — `Assets::get_mut` answered `None` for every registration, the slot was freed, the registry stayed empty and the shader read the pinned-zero identity row for every batch, silently, because the `else` branch was a bare `return`; the fix is the address, not the timing: `Parked::value_mut`/`value`/`holds` reach a value wherever it currently lives and `lazy::with_material_mut`/`with_material`/`holds` publish that, so the one-shot build stamp lands in the parked value and rides realization in — realizing it to stamp it would have thrown away exactly what deferral buys; the tick's eviction on `Assets::contains` read a parked material as dead and asks `lazy::holds` now, the empty-registry early-out says so out loud when marked parts exist, and two instruments ship — `WOW_MATANIM_PROBE=<secs>` prints per animated part whether it is registered, whether its loop moves, what its table row holds and whether it is drawn, and `WOW_WORLDVIEW_AT=x,y[,z]` opens the server-less viewer anywhere; measured at the reported waterfall: 0 uv / 0 tint entries before, 87 uv / 6 tint around the Elwynn valley after, its two sheets on slots 1 and 2 with live rows −0.2122 and −0.4246 — the authored 1:2 ratio (2038); and the paper doll and the inspect pane are lit from the model's right: `CGLight+0x24` is the direction the light PROPAGATES — the `CharacterModelBase` ctor `0x505680` writes `(0, 1, 0)` and `0x71bce0` negates all three components before building the SH basis — so `model_pane_light()` hands the packer the ctor's vector as written where 0638 had negated it on the way in and lit both panes from the left; the ambient `(0.7, 0.7, 0.7)`, the diffuse `(0.8, 0.8, 0.64)` and the side-light analysis all hold, which is why the A/B that approved 0638 could not tell the two readings apart (2034)
- a unit tooltip whose name query has not answered titles `UNKNOWNOBJECT`, not a blank gold row: the reference's builder `0x529fe0` reads its NAME line through `CGUnit_C::GetUnitName 0x609210` — the same function `UnitName 0x517020` delegates to — and every miss on its three legs, the null creature record included, ends at the one `FrameScript_GetText("UNKNOWNOBJECT")` tail at `0x609324`, so `unknownobject` moves into `unit` proper and the plate and the verb share it, read out of the VM's `_G` with the binary's "Unknown Being" behind a missing global; the faction line stops waiting for the creature record — its entry gate `0x612610` returns 1 when there is none, so it resolves off `UNIT_FIELD_FACTIONTEMPLATE` and keeps only `HIDE_FACTION_TOOLTIP` for when the record lands; the reference's placeholder sticks for the whole hover (stock `GameTooltip.xml` registers `UPDATE_MOUSEOVER_UNIT` alone) and our line-change repaint, which replaces it when the answer lands, is kept (2040); a unit predicate answers the NUMBER 1 or nil, never a Lua boolean: `UnitExists`, `UnitIsDead`, `UnitIsGhost`, `UnitIsDeadOrGhost` and `UnitOnTaxi` pushed a boolean and twenty-three more open-coded the right shape in eighteen places, where the reference pushes through `lua_pushnumber 0x6f3810` or `lua_pushnil 0x6f37f0`; all twenty-eight now reach 1830's one push site `binding_abi::predicate` — via `unit::unit_predicate` for a `UnitState` field, directly otherwise — `UnitIsCharmed`'s `Number(1.0)` and `ClearTarget`'s hand-branched nil included, and `UnitOnTaxi` gains the reference's `Usage:` raise (gate `0x517a48`) where a nil token had raised mlua's type error; truthiness is why it survived (`if UnitIsDead(u)` reads the same either way, and `== nil` inverts), nine `eval::<bool>` tests were vacuous under mlua's coercion and `taxi.rs` had pinned `== false`/`== true` — the one shape the reference cannot emit — so a table-driven test covers all twenty-eight on both legs, and `UnitIsAFK`/`UnitIsDND` now say they are ours (zero occurrences image-wide) (2043); and the quest log's stock title width cap — `275 − 15 − tagWidth`, live off the chain since 1944 — ellipsizes on one line rather than wrapping into the 16-unit row: 1873 declined it reading an explicit width as a wrap width, but the title FontString declares `y="10"`, and a declared height arms both overflow regimes, so a 258 px title in a 206 px box paints as one line ending in three ASCII dots — the reference's own result, its ellipsis gate at `0x771ec0` being `boxW > 0 && (maxLines != 0 || boxH > 0)`, which only an auto-height FontString escapes; two tests pin the render law on the real FRIZQT face and the geometry the stock file hands it, including the cap's per-row-button stickiness, which is the reference's too (2036)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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b41acbf98a |
Linux and Windows get their sound back, and emotes refuse while moving
- every build off macOS has been silent since the 09-02 snapshot (B356): the non-macOS device layer was a stub that opened nothing, and nothing had ever compiled the client for another target; that layer is now the same output stream over cpal — one seam, not two stacks: the ring, the render thread and the rebuild-on-device-change loop are one code on every platform, only the device file differs; the audio thread never allocates, a lost or changed default device is noticed at kira's own cadence, and realtime is `SCHED_FIFO` on unix and MMCSS "Pro Audio" on Windows, either refusable, the ring turning a refusal into a degradation; and the two instruments this bug says were missing exist — a Linux and Windows cross-compile under `clippy -D warnings`, and a live output test that opens the real device and asserts the ring never ran dry, because compiling is not sounding (1920) - an emote that requires standing still now refuses on the move: `CheckEmoteEligible`'s `0x4000` arm writes an out-param that `DoEmote` turns into a red "You can't do that while moving!" and aborts; 20 emotes of 78 can raise the line, read off the shipped `Emotes.dbc`; SWIMMING is not in the mask, so a swimmer holding still emotes fine, and `IsSelfControlled` is TRUE for an ordinary player, so a feared or confused player emotes away happily (1904); and the cast path gains its equipped-item rung — the button greyed and pressing it still sent: the reference short-circuits to "fits" on four gates, not one, the miss being a zero `EquippedItemSubClassMask`, which means no item required at all, and the rung sits above the crowd-control validator, so a player both stunned and missing the weapon is told about the weapon; that ladder has six arms, not three — CHARMED, FLEEING and CONFUSED join (1925) - the quest reward's money is the reference's own widget: the tail of the shared `QuestFrameItems_Update` drives `questState.."MoneyFrame"` through `MoneyFrame_Update`, and the two hand-built coin trios become one `MoneyFrameTemplate` instance each at the reference's anchors, which our coins already used; the progress panel stays on coins, being the required-money flow, not the reward one (1928); and the flight master's `!` joins the questgiver sweep, because the green `!` and the gold `!` are the SAME slot, `unit+0xb2c`, torn down once before both queries re-issue; the mouseover re-ask is refuted — the only taxi-status sender has one live caller — and the two queries are not symmetric: the questgiver's goes out on every sweep, the taxi one only when the unit's key moves or on a full sweep, as the wire shows at Dungar Longdrink: 68 questgiver status queries against 1 taxi-node one (1918) - `GetSpellTabInfo` out of range answers `nil, nil, 0, 0` — the reference returns four values on every path that returns (`0x4b3ce0`), and ours answered a single nil copied from another binding's shape; it matters because stock `SpellBookFrame_OnLoad` calls it unconditionally and then does `id > (offset + numSpells)`, which a nil raises on and (0+0) makes true, hiding every button on the page — the behaviour to match; the argument raises the reference's usage string when absent, and the index truncates toward zero THEN decrements (1931); the perf probe gains a `WOW_PROBE_UNCAP=vsync` arm, because the uncapped present mode is a request, not a schedule — measured, it taxes the number it was meant to pin (11.80 `cpu_ms` uncapped against 14.65 under it), so the default stays uncapped; and the last three test temp paths are keyed on the pid, after concurrent runs raced on one fixed shared file Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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45f001bbc5 |
the hover tax is pinned and cut, and a spell-less macro is a button
- a tooltip change costs ~1.3 ms — five whole-interface recomputes, each working as designed: the quad re-convert at 474 µs, the Lua tick at 287, the layout resolve at 200, bevy's `Assets<Mesh>` tax at ~270 and the mesh rebuild at 146 — pinned with new hover probes (a jitter dial, a `WOW_PROBE_HOVER_DUTY` duty cycle so run drift cancels, an `AssetChanged` tax meter), and the layout preamble's two whole-roster scans become lists maintained at the writer (52–83 µs → 1–11) - the splice compared this frame's entries against last frame's by index, so one inserted highlight shifted the 160 entries behind it and read as "everything changed"; it now aligns on `z` — an identity, not a position — and a `Text` entry that writes only quads became spliceable, so a tooltip change re-converts 22 entries instead of 520 (`convert` +439 µs → +107), with `WOW_UI_SPLICE_VERIFY` running the full conversion behind every spliced frame: 0 mismatches over 1,078 - a spell-less macro is a usable action button, not the 0.4 grey — the reference's usable compute has a dedicated leg answering usable for the bound-spell zero, cross-checked at the bytes in the reference's disassembly — and the button's Name line is written unconditionally from `GetActionText` as the reference does, so the macro's name sits under its icon and a `/cast` of a spell the character does not know now greys, which is also 1.12's behaviour (B340) - a capture bounds its run in wall-clock seconds, because a frame cap is no cap at the ~1 fps a starved `nextDrawable` leaves — 1800 frames is thirty minutes there — and the teardown backstop runs on every run as a liveness guarantee, carrying the exit code the run asked for; the Multisampling row reads Off / 2x / 4x, since "1x" contradicts the no-multisampling byte both of the reference's enumerators normalise to and the bit-depth prefix was identical on every row Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6aa78bc468 |
the shapeshift cloud both ways, and the Honor tab
- druids get the shift cloud back in both directions, by the reference's own mechanism: every shapeshift aura add *or* remove arms a one-slot pending-morph latch that the model-swap rebuild drains and replays — which is why shifting out (a client-side cancel the server sends no visual for) puffs at all, and why a GM morph or a revive correctly shows nothing; the first fix that merely let one-shot effects survive the swap's teardown produced the right pixels for the wrong reason and is superseded - the honor system lands whole: the Honor tab on the character window, the honor page on inspect, and thirteen missing Lua bindings over a real wire model — session/yesterday/this-week/last-week kills, lifetime HKs and DKs, rank progress and badge art - the load-bearing find: your current rank and your highest-ever rank are two separately-streamed fields, and the one we already had was the wrong one for anyone who ever de-ranked; a binary cross-check corrected five display details after the build, down to the rank title never being gendered Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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acbae000a6 |
an addon loop reports instead of hanging the whole survey
- every addon VM runs under an instruction bound, so a non-terminating loop becomes a report — and the bound promptly caught a landed fix that had been left switched off - an unrecognised unit token raises the client's own "Unknown unit name" error instead of answering nil - GetBindLocation answers from a real bind point, and RequestTimePlayed round-trips with TIME_PLAYED_MSG — both halves or neither Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6eae5e8507 |
widget identity, a funded purse and a walkable quest log
- GetObjectType and IsObjectType land from the binary's own carve, with the client's exact inheritance answers
- the survey seats money and a quest log — sixteen addons call GetMoney, five walk the quest log, and none of those paths had ever run
- `date("*t")` returns its table form; the missing shape was an infinite loop for any addon walking days backwards
- unit tokens fold case like the client's resolver, and a FontString template carries the font object it inherits through the whole chain
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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34fdbd1d16 |
the keyring lands, keys open doors, and a building can own the sky
- The keyring is built. Your first key makes the keyring button appear by the bags, opening the window the original keeps its dungeon keys in — the server had been sending the keys all along; nothing had ever shown them. - Keys open their doors now. The client used to cast the open as a bare spell, which the server rightly refuses; it now sends the item-use the original sends, carrying which key from which slot. The tooltip plays along: "Locked" turns the soft green when something you carry opens it, and a key stops inventing a "Use: Opening" line it never had. - A building can own the sky: a WMO can name its own painted skybox, and Stratholme's burning city now draws its near-black-to-red dome instead of the zone's khaki gradient. The exact rule for when it applies settles in the next snapshot. - Signpost tooltips follow the cursor again — the tooltip anchor forks per object class, corner for doors, cursor for signs — and the Blasted Lands lightning stops striking the same spot for ever: a placed doodad re-rolls its animation variation every play-window, like the original. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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83d86e9b2f |
locked doors start refusing, and indoor creatures appear already lit
- Locked doors no longer open on a bare right-click. The client now reads a lock the way the original does — the free "quick open" every character carries stops matching keyed doors, so a padlocked door greys the cursor and refuses unless something you have actually opens it. The same gate fixes the skinning knife: it only shows for characters who know Skinning. (Opening a door with its key lands later today.) - A locked door's tooltip matches the original now: one red "Locked" line, a single white requirement line, seated in the screen corner instead of chasing the cursor. - A door that spawns open sends no state field at all on the wire — the server omits zero-valued fields and "open" is zero — and the client read that silence as "unknown" and left the collider solid. Absent now reads as open. This is the first of two independent defects behind open gates that still block; the second falls in the next snapshot. - Indoor creatures and objects fade in already lit by their room, instead of appearing sun-lit and snapping to interior light the instant the fade ends. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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993adf79b9 |
an idle frame skips the quiet UI, and a lighting hunt closes clean
- The UI stopped paying to discover that nothing changed. Layout used to hash ~1,900 frames' worth of inputs every frame just to decide "quiet"; it now tracks a mutation epoch and answers with one integer compare, and a settled frame reuses last frame's rendered quads instead of re-rasterizing every glyph. ~0.9 ms off every idle frame — with a verify mode, forced on across all 489 UI tests, that re-runs every skipped resolve in full and asserts it would have produced identical results. - Across this run of snapshots, the one number everything is graded by: CPU work per frame at the crowded dungeon spot went from ~29 ms to ~16.5 ms. - A lighting question got the full treatment and an honest answer. Units briefly took a different day/night lighting law; it read wrong on screen the same evening, and a build-by-build hunt a full week back confirmed the world's look never regressed in the first place — the change is reverted, nothing about the look changes in this snapshot, and the question stays parked until the one remaining unknown in the reference client is pinned. - The character pane's model booth grew a headless eye — a dump of exactly what it draws, no live session needed — built for that hunt, kept for the next one. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ad0043523 |
benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |