Commit Graph
2 Commits
Author SHA1 Message Date
SamandClaude Fable 5 e665b0bfc4 script errors reach the player, and the bars stop lying
- an addon error shows the red script-error dialog the reference shows, and a runaway load loop can no longer freeze world entry
- food and drink show stack counts from the first login, and a paladin's aura bar lights the aura that is actually on
- logging out no longer erases the character from saved-bag addons: the player's absence is no data
- MPQ patches are discovered the way the client discovers them, and a slow arrival holds in place instead of falling through the world

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:32:44 +07:00
SamandClaude Fable 5 b5bc569156 the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:18:31 +07:00