- deleting a rare-or-better item forks to the reference's typed confirm — "Type \"DELETE\" into the field to confirm": Yes starts disabled, the box takes focus, the button enables only while the field spells DELETE, and a reflexive Enter over a half-typed word is inert; the missing engine piece was one hook, the edit box's on-text-changed; beside it, the loot bind-on-pickup confirm — bind-on-pickup AND uncommon-or-better, two conjuncts and no others, so a white BoP drop is taken with no dialog and a bind-on-equip blue never asks here — with the reference's one-pending-slot latch, and the take split into two verbs the way 1.12 actually has it: the row click stays C-side, and LootSlot is only the confirmation's continuation
- the message frames get their justify quartet, read out of the binary's method tables (with the Button table re-derived as the control that lacks it); Frame:EnableDrawLayer/DisableDrawLayer and Region:GetDrawLayer land — the disabled layers are a five-bit mask on the frame, so re-enabling a layer restores exactly what was showing underneath; and the Skills tab's children take the reference's names, with SKILLS_TO_DISPLAY published — pfUI loops over it and got "'for' limit must be a number"
- the README's roadmap line now names what is genuinely big — battlegrounds and meeting stones, both verified still missing — plus the long tail, because the old line named four features that have since landed and small features go stale on a roadmap within a week
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- water and lava keep time in the shader: the 24 Hz CPU tick that re-uploaded every liquid material is gone, −0.28 ms at the Stormwind gates, and lava scrolls smoothly instead of stepping
- static transform tracking is pinned on — the adaptive check spent two full scans a frame to say yes in a world where movers are 1–3% of the rows
- WOW_MEGA_STATIC merges static geometry per material and 133-yard cell — an experiment lever, priced at −1.15 ms CPU for +0.3 ms GPU at the Stormwind gates
- WOW_GPU_MS times the whole frame on the GPU and reads 2.2 ms against 17.4 CPU at the Stormwind gates: the frame is CPU-bound, so the work ahead is on the CPU side
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the justify verbs had been written three times and drifted three ways; one implementation now serves the region, font-object and message-frame tables, and a cleared axis paints centre, as the client's draw path really does
- MessageFrame and ScrollingMessageFrame gain the ten-verb font block they were missing entirely, so font calls on message frames stop raising
- EnableKeyboard and IsKeyboardEnabled land as real Frame methods — eight addons were dying on their absence
- the harness's METHODS ranking states its own limits instead of reading as a build queue
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode
- a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error
- Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed
- the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>