Commit Graph
481 Commits
Author SHA1 Message Date
Sam SungandClaude Opus 5.5 aba120cdcb Lua verbs fire their events before returning, in the reference's order (#1015)
In 1.12.1 an event a Lua verb raises runs its handlers before the verb returns: `SignalEvent` (`0x703e50`) walks the listeners in place. About 35 benilla binding sites queued theirs for a later drain instead.

- Verbs now raise inside `tick::verb` steps, and the events fire as each step's model borrow drops. A step follows the reference's split wherever it signals before changing state a getter reads: the money pickup, bag pickup and place, merchant grab, repair cursor, item use, action and pet-bar pickup and drop.
- The grid events fire before `CURSOR_UPDATE`, and a clear's unlock before both, as at `0x4952b3`/`0x495455`. `ITEM_LOCK_CHANGED` carries no arguments.
- `pending_events` is host-only now.

Tests pin handler order per family, nesting from a handler, and the order changes.

Fixes #999
Fixes #582

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:14:10 +07:00
Sam SungandClaude Sonnet 5.5 24c7cab983 Stock character select roster; the screen asks for the list (#1014)
Part 4a of the stock GlueXML (`WOW_GLUE_STOCK=1`): character select's roster.

- The select verbs run on the reference's roster (`0x4736c0`): `GetCharacterInfo` (race and class from `Name_Lang`), `SelectCharacter` with its clamp and event, the facing gate, and `GetCharacterListUpdate`. They are backed by the roster load and teardown (`0x4724d0`, `0x472580`) and screen state 3.
- Under the stock screens the character list is fetched only when the screen asks, as `0x46b880` does. The world connect completes on the auth response (`0x5aab80`), not on a roster.
- Every character-park request goes through one ordered channel. A roster reply completes only the current link's query. A late auth after a cancel is dropped, Warden stays terminal, and a failed list shows `CHAR_LIST_FAILED`.

The native screens are unchanged. Fake-server tests cover the ordering, the cancel, the realm change and the native policy.

Part of #856

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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 15:59:54 +07:00
Sam SungandClaude Opus 5.5 0f505a2ebf RegisterEvent ignores case; a frame's first resize precedes OnLoad (#1001)
- `RegisterEvent` and `UnregisterEvent` match a name against the client's event table case-insensitively and drop a name that isn't in it (`0x702140`). A new gate checks that every event name the code fires is in the table.
- A visible XML frame resolves its layout at the post-load hook (`0x76a310` → `0x7680e0(1)`). So its first `OnSizeChanged` fires before its `<Frames>`, `OnLoad` and `OnShow`, as in 1.12.1. A hidden frame still waits for its show.
- `pending_events`' doc now says what the queue is: `SignalEvent` (`0x703e50`) runs handlers in place, and the Lua verbs that still queue are a gap.
- #890 was already fixed by #907; two stale comments around it are corrected.

Fixes #959
Fixes #972
Fixes #560
Closes #890

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 15:08:07 +07:00
Sam SungandClaude Opus 5.5 720dcf8188 Lua bindings return 1/nil and the reference's value counts (#1000)
Lua bindings now return what 1.12.1 pushes, in type and count:

- Flags are 1 or nil, never a Lua boolean. This covers `SetInventoryItem`/`SetBagItem` hasCooldown, `GetQuestLogLeaderBoard` finished, `GetContainerItemInfo` locked/readable, `AtTop`/`AtBottom`, `IsOwned` and `SetAlphaGradient`.
- Eleven verbs whose handlers end `xor eax,eax` return nothing. That covers `PickupAction`, `PlaceAction`, `PickupSpell`, `PickupInventoryItem`, `EquipCursorItem`, `SplitContainerItem`, `PickupMacro`, `DeleteMacro`, `ResetChatColors` and others.
- The miss tuples: `GetInboxHeaderInfo` gives 13 values (`0x4aeff0`), `GetInboxText` four nils, and `GetQuestLogLeaderBoard` three.
- `GetTrainerServiceDescription` is nil with no text (`0x4d9d44`). `GetZonePVPInfo`'s faction is `""`, not nil (`0x48d633`).

The boolean gates now probe every global and widget method.

Fixes #442
Fixes #574
Fixes #577
Fixes #578
Fixes #822
Fixes #823
Fixes #872

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 15:01:32 +07:00
Sam SungandClaude Opus 5.5 1b335717c3 Addon loading and .toc parsing follow AddOn_Load and Toc_Parse (#992)
Addon loading follows the client's `AddOn_Load` (`0x51f240`) and `.toc` reader (`0x51c9b0`):

- One driver serves the startup walk, `LoadAddOn` and the survey harness. It marks the addon loaded before its dependencies (`0x51f313`), so a requirement cycle loads both and `IsAddOnLoaded` answers during an addon's own load. It loads `## LoadWith` dependents after `ADDON_LOADED` (`0x51f5b2`).
- Every directive is matched by its own literal. `LoadOnDemand`, `Secure` and XML bool attributes parse with the client's string-to-bool (`0x6f1b30`), so `hidden="1"` works. Values are not trimmed, and only an unindented `##` line is a directive.
- `GetAddOnMetadata` reads the metadata map (`0x51d580`): Title defaults to the folder, the last value wins, and locale suffixes apply. The url comes from the server, never the `.toc`.
- `EnableAddOn` keeps a toggle for an addon that isn't installed.

Tests are mutation-checked against the reference order.

Fixes #192
Fixes #193
Fixes #405
Fixes #986
Fixes #987
Fixes #990

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 14:28:48 +07:00
Sam SungandClaude Opus 5.5 1efd9a7163 Lua bindings coerce numbers, flags and colours as 1.12.1 does (#991)
Lua bindings now read their arguments the way the 1.12.1 client does:

- Numeric strings parse as Storm's `SStrToInt` (`0x64ac60`) and `SStrToFloat` (`0x64aaa0`). That covers channel keys, `GetNumber` and `item:` fields.
- Flag arguments go through `GetBoolOrDefault` (`0x6f1c10`) with each site's default. That is about 40 bindings, `SetChecked()` and `ShowHelm()` among them.
- Colour channels take numeric strings (`lua_tonumber`), and alphas are `isnumber`-gated: no raise, 1.0 by default. A three-argument `SetVertexColor` keeps the current alpha (`0x79ae0a`). So action-bar rings dimmed by a drag stay dimmed, as in 1.12.1.
- `SetTexture("1")` takes the colour form. MessageFrame channels follow `0x795590`.
- `LoggingChat`/`LoggingCombat` return the flag.

Binding-level tests use the reference's values.

Fixes #135
Fixes #144
Fixes #160
Fixes #161

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:41:47 +07:00
Sam SungandClaude Opus 5.5 b2926edf53 Stock realm list and wizard; realm park cancels cleanly (#985)
Part 3b of the stock GlueXML (`WOW_GLUE_STOCK=1`): the stock `RealmList` and `RealmWizard` run on the reference's ten realm verbs (`0x46f480`).

- The realm park is now a cancellable operation. Each dial carries the cancel generation it was asked under, so no Cancel is lost, and a status Cancel closes the logon (`0x5b3320`).
- Change Realm with the world up drops the session first (`0x46b22b`).
- The roster arm (`0x4724d0`) sets the chosen realm, or asks for the list when the roster is empty.
- An empty realm list is shown, never dialled at the world port.
- The native type sort puts PvP before RP.

Deviation lines cover the re-dial's full logon, comparator ties, a missing Region row and the native close.

Part of #856 and #834

Fixes #833
Fixes #974
Fixes #982

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:46:31 +07:00
Sam SungandClaude Opus 5.5 0c58d85cf9 Layout file saves the rect; bubbles re-sort on change; resize Deviation (#981)
- **The layout file** now saves what the reference's writer does (`0x490e60`): `X`, `Y`, `W`, `H` and `FrameLevel` from the frame's held rect, rows in creation order, and only frames that are user-placed and movable or resizable. The restore (`0x4905e0`) pins TOPLEFT to the screen, sets the size and level, and resolves each frame as it goes (`0x490710`). Old anchor-form files still load and are rewritten once.
- **Chat bubbles** re-rank only on a camera move or a new line (`0x4b11ff`), and a repeat speaker moves to the tail, as `0x4b1870` links it.
- **The live re-layout on a window resize** gets its `Deviation:` line. 1.12.1 reloads the UI on an aspect change of 0.001 or more (`0x492f26`).

Tests cover parent/child level restore, the held rect, the hidden-frame resolve, the junk lines, the migration and the bubble tie order.

Fixes #954
Fixes #955
Fixes #847

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:26:11 +07:00
Sam SungandClaude Opus 5.5 8ccaa7b411 An unattended run keeps its state in a fresh folder of its own (#980)
An unattended run (`WOW_UNATTENDED`, `WOW_RIG`) resolved the same `benilla-config/` as a person. In a dev build, every linked worktree maps that to the primary checkout's folder. So a probe read the player's CVars, bindings and layout, and wrote its realm, settings and window positions back over them.

`local_state::home` now gives an unattended run a fresh folder of its own (`$TMPDIR/benilla-run-<pid>/benilla-config`) and prints it at boot. `BENILLA_HOME` still pins one, and a capture still resolves none. CONTRIBUTING's "Running it unattended" says so.

Test: `an_unattended_run_keeps_its_own_state_folder` checks the rig path, the override and the capture, and that the folder is never the resident one.

Fixes #975

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:15:31 +07:00
Sam SungandClaude Opus 5.5 a329f19e06 Reputation lines, NPC greeting gates, and packet bytes in the trace (#976)
Player reports and the trace, in one batch.

- SetFactionInactive/SetFactionActive raise `UPDATE_FACTION`, so the list moves at once.
- NPC greetings: the latch, a dead unit, then the reaction pair with the active mover (`0x60c270`); a dead or ghost player hears none. Only a passing click re-tracks the NPC, and a window hello resets it (`0x60c3d1`).
- "You are now <rank> with <faction>." prints on first contact and rank change (`0x62c670`), in packet order, with the real gender.
- A standing packet prints its "increased by" line for the first entry only, never a hidden one (`0x4d57dd`).
- `WOW_MOVE_TRACE` carries each packet's bytes as hex; chat bodies are opt-in, and dot/bang commands and channel passwords are always redacted.

Tests cover each gate, the line order and the redaction.

Fixes #927
Fixes #882
Fixes #881
Fixes #867
Fixes #965
Fixes #966
Fixes #967

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 11:54:21 +07:00
Sam SungandClaude Opus 5.5 7158c58575 Hidden frames defer their layout; GetWidth answers the set size (#973)
A hidden frame resolved and fired `OnSizeChanged` at once, a getter's resize fired at the drain, and `GetWidth`/`GetHeight` answered the rect over scale.

In 1.12.1 hiding sets the deferral flag `0x2` (`0x76ad50`); while set, an invalidate marks the frame pending and passes it to its dependents without a resolve (`0x768178`). Show resolves it first (`0x76ae58`), a getter resolves a pending one and fires `OnSizeChanged` inside the read (`0x7a1980`, `0x76b580`), and an anchor read pulls it for good (`0x7a2fc0`). `GetWidth` answers the set size when non-zero, else the rect span, unscaled (`0x7a1e93`, `0x7a1ee6`).

The deferral is modelled for frames and regions, getters fire inside the read, layout ids mint in handle order (deterministic), and the options window measures its scroll by its edges.

Tests bite on the parent; the verifier is green; stock quads match.

Fixes #948
Fixes #971

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 11:06:04 +07:00
Sam SungandClaude Opus 5.5 45b7914c9e The stock login screen logs in; realmd 0x0E is a success (#970)
Under `WOW_GLUE_STOCK=1` the stock login screen now logs in. Separately, realmd's 0x0E answer was refused by the native login too.

In 1.12.1 the glue manager runs the screen states (`0xb41da0`): `DefaultServerLogin` (`0x46afb0`) needs the agreements accepted and opens the status dialog; each tick re-texts it from the logon's state and result (`0x46b140`, tables `0x836b40`, `0x836b78`); the world connect re-texts it every frame (`0x46be8b`). The agreements seed from `readTOS`/`readEULA` (`0x46a400`). Realmd 0x0E is a success (`0x5b2cd4`); a proof's 0x0A changes nothing (`0x5bada2`).

The glue core verbs, the glue manager over the native login, the agreement CVars, `SimpleHTML file=`, case-insensitive loose files and a benilla Realmlist layer file are built; the protocol accepts 0x0E. A recorded `Deviation:` keeps the interface signature checks off.

Tests: fake-realmd refusals and 0x0E; stock-screen login reaching the native submit.

Part of #856

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 10:28:08 +07:00
Sam SungandClaude Opus 5.5 133414f5c1 WOW_GLUE_STOCK=1 loads and draws the stock GlueXML (#969)
With `WOW_GLUE_STOCK=1` (dev builds), benilla now loads the stock GlueXML off the player's own patch chain into the glue state and draws it; with the switch off nothing changes.

In 1.12.1 the glue builder (`0x46a7b0`) opens `Logs\GlueXML.log` (`0x46a8ce`), runs `GlueXML.toc` through the shared toc runner (`0x6edb90` at `0x46a9b3`), fires `FRAMES_LOADED` (`0x46aa34`) and opens on "login" or "movie" (`0x402b3b`), or "charselect" back from the world (`0x402084`). Glue `GetScreenWidth`/`GetScreenHeight` answer the root unscaled (`0x46dd30`, `0x46dd80`).

Under the switch the glue state replaces the boot state, takes input, and fires `SET_GLUE_SCREEN` on those edges; the native screens are hidden but still drive the network. A data-gated test loads the stock files with only seven unbuilt verbs raising, a list that may only shrink.

Part of #856

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 08:40:34 +07:00
Sam SungandClaude Opus 5.5 51a2ce5586 Layout writes invalidate as 1.12.1 does; only a reached node re-resolves (#964)
The solver took any node's recomputed rect whenever it resolved, because about 55 layout writes named a node without invalidating it. So a freed region stayed in its dependents' anchors, `SetTexture` re-resolved a failed texture, and a scroll child kept its authored anchors behind a per-solve override.

In 1.12.1 a node re-resolves only when invalidated or a target stores a new rect (`0x768d20`, slot 0 `0x768cf0`). `SetTexture` only dirties the draw (`0x770200`). A destructor frees its dependents' anchors to it (`0x768e20` → `0x767e70`, no invalidate). A scroll child is re-anchored to one TOPLEFT (`0x787100`).

Every write now invalidates exactly where the reference's does, and the solver's guess, the hold and the art latch are gone. The tooltip invalidates only on its relayout (`0x530640`).

Tests bite on the parent; the verifier is green; the stock UI's quads are byte-identical.

Fixes #947
Fixes #949
Fixes #958

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 07:46:24 +07:00
Sam SungandClaude Opus 5.5 985dabff44 Layout-mode drag, title press takes the slot, links are their own button (#961)
A title-region press refused while another drag held the slot, `SetLayoutMode` stored nothing, and a press on a chat link made the chat frame itself the target, so every link click started a title move of the window.

In 1.12.1 the drag entry takes the slot unread (`0x7652b0`); a mid-drag press goes to the frozen hover (`0x76637f`). With `SetLayoutMode` (`0x488540`) on, a Ctrl or Alt press drags the nearest movable toplevel (`0x765490`) from a 3×3 grip grid (`0x765320`) and is consumed, world included; its release only ends the drag (`0x7664e0`). Each link span is its own Button (`0x7a3240`) routing `OnHyperlinkEnter`/`Leave`/`Click` to the parent (`0x7a3780`–`0x7a37e0`).

These now hold; a release goes to the capture whatever its button (`0x76642b`), and number arguments keep `_ftol`'s low dword.

Tests bite on the parent for each.

Fixes #951
Fixes #952
Fixes #957

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 07:22:54 +07:00
Sam SungandClaude Opus 5.5 108c354fc6 Text measures by the reference kernel: kerned steps, ink tail, no pad (#956)
Text measured `ceil(sum of steps) + 1`: no kerning, float advances, the last glyph priced by its step, and no outline or shadow lead.

In 1.12.1 the kernel (`0x5c6940`) seeds a line with the outline lead plus the shadow (`0x5c69c0`, `0x5c69a4`), steps each glyph by `ceil(floor(adv) + 1 + min(kern, 0))` on FreeType's 26.6 advances (`0x5ca2d0`, `0x5d1298`), prices the line's last glyph by its ink (`0x5c6b70`, `0x5cb080`) and carries the previous glyph across a break (`0x5c6aa0`). The draw rows use the same law, shadow-seeded, wrapping at `ceil(width)` (`0x5c7470`, `0x5cddb1`).

The measure, the wrap, the justify and the EditBox now follow it, reading the face's own metrics, kerning and composite build (`0x7d40e6`).

Tests pin widths computed outside the code base from FRIZQT and ARIALN at 12–34 px, with and without outline and shadow.

Fixes #427

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 06:27:55 +07:00
Sam SungandClaude Opus 5.5 5af22799d0 A drag pins one TOPLEFT anchor at the frame rect, as in 1.12.1 (#953)
A drag kept the frame's authored anchors: `GetPoint()` answered them afterwards, the frame kept following its old target, and a resize grip on a CENTER- or TOPLEFT-anchored frame moved the wrong edges.

In 1.12.1 every drag enters at `0x7652b0`, whose first act pins the frame (`0x768430`): `ClearAllPoints`, one TOPLEFT on the screen root's TOPLEFT at the current rect, and an explicit size. The pump `0x768710` moves that anchor (case 4) or, for each of the eight grips, computes the clamped size and re-pins shifted by the left and top travel only (`0x76898a`). A frame with no rect starts no drag (`0x7652cd`).

Drags now pin and pump that way, with one drag slot; `StartSizing` defaults to BOTTOMRIGHT (`0x776913`).

Tests: the pin and `GetPoint` after a drag, the eight grips on a CENTER-anchored frame, the clamps, the layout cache round trip, and stock chat-window resize and off-screen drop.

Fixes #173

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 05:57:59 +07:00
Sam SungandClaude Opus 5.5 aff59fd55b ClearAllPoints keeps the rect; a failed resolve reaches nothing (#950)
`ClearAllPoints` invalidated the node, so an anchorless frame lost its rect at once, with everything anchored to it, and any region whose resolve failed stopped drawing.

In 1.12.1 `ClearAllPoints` (`0x7a2b70` → `0x767620`) only frees the anchors, queuing no resolve, so the rect stands. Only the node's own invalidate re-resolves it; a failure (`0x768d20` at `0x768d55`) clears the valid bit and skips slot 0, so its dependents keep their rects. A Texture keeps drawing its last vertices (`0x7706e0` checks only its texture); a FontString stops (`0x773080`, `0x7730b7`). A new string, font or spacing forces a store (`0x771ea4`).

Each node now carries an entry state, and takes a recomputed result only when invalidated or a target stored a new rect; a failed Texture's last quad is kept, and the full derive and the incremental pass read the same state.

Tests bite on the parent; the verifier is green.

Fixes #942
Fixes #943

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 05:36:21 +07:00
Sam SungandClaude Opus 5.5 75edfd7ca5 SetFont gates as 1.12.1 does; SetSpacing on every text table (#946)
`SetFont` raised on a `false` flags argument and wrote the height even when the load failed, and only SimpleHTML had `SetSpacing`/`GetSpacing`, so SpellAlert's message frame raised in its OnLoad.

In 1.12.1 `SetFont` (`0x79f210`, the FontString's `0x79d4f0`) reads flags only when `lua_isstring` (`0x79f287`), writes them on every successful load (`0x79f334`), and writes nothing on a failed load or a height ≤ 0 (`0x79f361`, `0x79f2f4`, `0x771571`). Every text table has the spacing pair (`0x79fb40`/`0x79fbe0`; the FontString's clamps at `0x772240`); the line step adds the gap rounded up to a device pixel (`0x5c2070`, `0x5cdc20`), as do the message frames (`0x78899e`, `0x785f06`) and EditBox rows (`0x77d133`).

All seven SetFont bindings share these gates and ask the host's font probe; spacing is stored, inherited, measured and drawn on all six tables.

Tests bite on the parent for each.

Fixes #873
Fixes #692
Fixes #945

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 05:13:09 +07:00
Sam SungandClaude Opus 5.5 73623e31fa Hover walk: no arg1, held during a move, no fling, published mouseover (#941)
Four pointer defects: OnEnter and OnLeave set `arg1 = true`; a frame being moved or sized still ran the hover walk; the pointer leaving the window fed `f32::MIN` to a move in flight, flinging the frame off-screen; and the mouseover token read the world pick, not the published mouseover.

In 1.12.1 both scripts run through `0x702690`, which sets no arg global. While `[root+0xcfc]` holds a move or size target, the walk pumps it (`0x7655b0`) and returns before any probe (`0x766164`–`0x7661a0`); a hide clears that slot (`0x76492e`). The pump only sees real cursor events. The token resolver reads the published pair `[0xb4e2c8]` (`0x515970`).

OnEnter and OnLeave fire with no arguments, `mouse_move` pumps a move or size and returns, a hide ends it, the pointer leave has its own call, and the aura feed reads the published mouseover.

Tests bite on the parent for each.

Fixes #932
Fixes #933
Fixes #936
Fixes #938

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:08:29 +07:00
Sam SungandClaude Opus 5.5 3bfec89085 A template name registers once, case-folded, as in 1.12.1 (#937)
A FrameXML template registered under a name already taken replaced the first, nothing was logged, and names differing only in case were stored twice.

In 1.12.1 the registrar `0x6ee500` folds case (`0x64b3f0`, `0x64a4c0`) and keeps the first entry, logging "Virtual object named %s already exists" (`0x871188`), unless the old entry carries a non-zero script context and the new one zero (`0x6ee594`). The stock files load at context 0; `AddOn_Load` (`0x51f240`) loads an addon under its name unless its signature checked SECURE (`0x51dbfb`).

Templates are now keyed case-folded with their context, an addon's load sets the context, an addon counts as secure only from the player's own data with `## Secure: 1`, and the refusal and the unnamed-node line (`0x871020`) reach FrameXML.log.

Tests: duplicates and case variants refused, the context rule, the log lines.

Fixes #556

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:36:57 +07:00
Sam SungandClaude Opus 5.5 6fff0fa7a1 Hover leaves publish the world mouseover loss before the next OnEnter (#935)
Moving from the world onto a window, the world mouseover's loss reached the tooltip a frame after the window's OnEnter, so a gate kept the fade off any tooltip the world had not put up.

In 1.12.1 the hover walk runs the old frame's leave before the new frame's enter (`0x766229`, `0x766239`). The WorldFrame's leave (`0x483b10`) runs OnLeave, then publishes the empty mouseover, whose publisher fades GameTooltip whoever holds it (`0x492890` → `0x530ae0`). A nameplate's leave publishes first (`0x7cb8b0`); the Minimap's hides the tooltip (`0x4eb880`), and its probe drops a held blip on a miss (`0x4eb0c0`).

The VM now holds the published mouseover and runs these leaves in the walk, the hide and every mouse disable, freelook's plates included (`0x60f830`); the ownership gate is gone.

Tests: OnEnter no longer sees "mouseover", an addon tooltip fades on a change, blip and Minimap leaves hide it.

Fixes #901

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:28:42 +07:00
Sam SungandClaude Sonnet 5.5 af281a05f7 A drag starts at 1% of the screen diagonal, as in 1.12.1 (#931)
A drag started past a fixed 4 pixels from the press. In 1.12.1 the threshold is 0.01 layout units, where the screen diagonal is 1: `0x76b300` stores `0.01f × 0.01f` (`0x81c468`) as an f32, and `0x76b320` starts the drag when the squared distance from the press point is not below it, comparing at x87 double precision. The converters `0x425610`/`0x425710` scale the cursor into those units (`0x41ad80`).

The drag test now divides both points by the layout unit and compares the squared distance in f64 against the f32 threshold. At 1024×768 a drag needs 12.8 px, at 1920×1080 about 22 px; the UI scale does not change it.

Tests: just under and over 1% of the diagonal, 12 and 13 px at 1024×768, the exact f32 boundary, two screen sizes and three UI scales.

Fixes #157

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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 02:51:42 +07:00
Sam SungandClaude Opus 5.5 eec1804d37 Chat bubbles are WorldFrame child frames, as in 1.12.1 (#925)
Chat bubbles were quads drawn straight into an overlay with no widget behind them, so `WorldFrame:GetChildren()` never returned them and bubble-skinning addons such as pfUI's found nothing.

In the reference, a bubble is an anonymous Frame under WorldFrame from a reused pool: eleven regions (the nine backdrop pieces, the tail, the text in the `NAMEPLATE_FONT` global), the text's bottom on the speaker's projected point, its own fade, and an OnShow on each reuse. It fades out and hides when the speaker is out of range or was not drawn last frame.

Bubbles are now built that way, fed by the app and drawn by the frame pass; the overlay path is gone. Item links show their bare names, and a speaker behind the camera fades out.

Tests cover the child, its regions, a pfUI-style skin, reuse and the fades.

Fixes #884

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:06:36 +07:00
Sam SungandClaude Sonnet 5.5 d65fd19095 OnClick fires on release while the button is still PUSHED, as in 1.12.1 (#923)
A Button release un-pushed the button before `OnMouseUp` and `OnClick` ran, so both read NORMAL. A plain click on a floating chat tab then took the pick-up branch and left the window following the cursor.

In the reference, the mouse-up handler fires `OnMouseUp` first, then reads the state: a PUSHED button with the cursor inside it and the Up registration fires `OnDoubleClick` or `OnClick`, and only then is it set NORMAL, unless locked. A failed gate still un-pushes; an `OnMouseUp` that un-pushes cancels the click.

The release now runs that order after `OnMouseUp`, with the started-drag skip kept.

Tests read the state inside each handler and drive the stock chat tab.

Fixes #699

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 01:52:46 +07:00
Sam SungandClaude Opus 5.5 ff3d15b132 The tick drains the layout around the walk; size gates in layout units (#922)
The tick ran the OnUpdate walk without resolving the layout around it, so a resize made in an event handler fired `OnSizeChanged` after the walk, and some walk slots resolved on their own to compensate. Separately, `OnSizeChanged` gated on 2⁻²² in benilla's units, and an emptied FontString kept its old measured box in the incremental layout.

In the reference, the pump drains the layout queue before the walk and again after it, each drain firing `OnSizeChanged`, then re-picks the hover. ApplyRect compares sizes against 2⁻²² in its own units, where the screen diagonal is 1.

The tick now drains before and after the walk and drops the stand-in resolves. Size gates scale 2⁻²² by the layout unit, and a FontString's text going empty or back names it on the layout when its node changes.

Tests pin each.

Fixes #912
Fixes #741
Fixes #914
Fixes #911

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:46:42 +07:00
Sam SungandClaude Opus 5.5 fa5568dcdc Creating or freeing a frame or region re-derives only what it touches (#915)
Any write that changed the layout graph's roster (a frame or region created, freed, re-owned or re-pointed) made the next resolve derive the whole graph: about 1.35 ms for one `CreateTexture` or `CreateFrame` on the stock UI, against 0.05 ms for a no-op.

A write now names the nodes it touched, and the resolve re-derives just those in the cached graph: a joining node is added with its edges, a leaving one is removed and its dependents seeded, a staying one has its edges and inputs re-synced. The full derivation stays the fallback. A region's owner and an art change are now layout inputs that name their region. Verify now also compares the graph itself.

A randomized test checks rects and graph against a scratch solve after every batch of creates, frees, re-owns and re-anchors. `CreateTexture` now costs 0.14 ms, `CreateFrame` 0.15 ms, a backdrop rebuild 0.22 ms.

Fixes #903

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:05:23 +07:00
Sam SungandClaude Opus 5.5 55729baff9 Message fades and scroll ranges run in the walk; OnUpdateModel gates (#913)
Hidden chat frames kept fading their lines, a scroll frame recomputed its range on every read and fired `OnScrollRangeChanged` on every `UpdateScrollChildRect`, hidden or not, and `OnUpdateModel` fired for panes with no size or off screen.

In the reference, each of these runs in the frame's own update slot, only while shown: message frames trim and fade there; a scroll frame recomputes a range its writers marked, stores it and notifies only on a real move. The model paint fires only for a resolved rect whose screen-clamped viewport has size.

Message frames and scroll frames are now walk kinds, the range is stored and marked, and the paint applies the rect and viewport gates. benilla's options scroll measures its body's own overhang.

Tests pin the hidden fades, the stored range and its notify, and the paint gates.

Fixes #182
Fixes #175
Fixes #892

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 00:25:14 +07:00
Sam SungandClaude Opus 5.5 0df676394e GameTooltip's fade, owner and health bar follow the 1.12.1 lifecycle (#907)
GameTooltip's lifecycle took shortcuts the reference does not: a 0.5 s linear fade armed once, a fade cancelled by new lines, cursor-anchored plates that faded instead of hiding, a SetOwner that never hid first, the last anchor kept after a hide, and a health bar shown and hidden without its handlers.

In the reference, FadeOut re-arms a 2 s countdown that holds full alpha for half and then ramps, or hides at once at the cursor anchor. Only the owner core, the show and FadeOut write the fade. SetOwner runs the tooltip's own hide first. The un-own leaves ANCHOR_NONE. The clear hides the bar through its own transition.

Every builder, verb and world or minimap seat now goes through these functions; an uncached item hides and un-owns as in the reference.

Tests pin each of these.

Fixes #889
Fixes #134
Fixes #896
Fixes #893
Fixes #895
Fixes #843

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:33:17 +07:00
Sam SungandClaude Opus 5.5 4e0011bdd7 Backdrop pieces are nine Texture regions on the frame, as in 1.12.1 (#905)
A backdrop was data drawn in the frame's own slot, so `GetRegions` and `GetNumRegions` never saw its pieces, and addons that skin by walking a frame's regions missed them.

In the reference, installing a backdrop creates nine Texture regions on the frame: the background on BACKGROUND, then eight border pieces on BORDER, linked into its region list in that order. A resize re-runs their texcoords and colours, and the colour setters tint the background or the border alone.

The pieces are now real regions, drawn through the region path, so edges draw over another frame's BACKGROUND at the same level. `<Layers>` and `<Backdrop>` load in document order. A region leaving its parent empties any Button, CheckButton, StatusBar, Slider or ColorSelect slot holding it, and a dead layout node now seeds only its dependents.

Tests pin the order, colours, resize, teardown and stock quads.

Fixes #883

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:10:33 +07:00
Sam SungandClaude Opus 5.5 9be2802f39 Flag predicates answer 1 or nil, and the gate now sees them all (#904)
Fourteen bindings answered Lua `true`/`false` where 1.12.1 pushes the number 1 or nil: the loot slot, resurrect and distance predicates, the talent flags (`isExceptional` read 0, which is true, for every ordinary talent), the cursor predicates, and `GetLootRollItemInfo`'s bind flag, whose count also echoed the stack size where the reference answers 1. `GetRepairAllCost` returned two values with no vendor open, and `GetLootRollItemInfo` a sixth value.

The reference pushes 1 or nil for each and returns exactly the values its catalogue row records.

All of them now answer through `binding_abi::flag`, and `GetRepairAllCost` answers the one value 0 unless a repairing merchant is open. The boolean gate, which missed these, now probes every row whose kinds are nil or number whatever its name or arity confidence, over seeded talent and roll state.

The widened gate fails on the parent for all fourteen.

Fixes #159
Fixes #900

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 23:02:34 +07:00
Sam SungandClaude Opus 5.5 c9ddd80342 Script errors reach the error handler bare, as 1.12.1 hands them (#865)
Script errors reached the Lua error handler as mlua's display text: a `runtime error: ` word and a `stack traceback:` block, which overflow the stock `ScriptErrors` dialog. And a raise in a `CreateFrame` template's OnLoad was logged as a warning and never reached the handler at all.

In the reference, handlers run under `lua_pcall` with the error function `0x703b40`, which calls the `seterrorhandler` function with the bare message. `CreateFrame` builds its template through the XML instantiator `0x6ee280`, whose OnLoad runs under that same function (`0x704d50`).

Now every caught error records two texts: the decorated one for benilla's log and the bare message for the handler. A load report pairs the two per row, and `CreateFrame` records its template's errors as script errors.

Tests: the handler hears bare messages from handlers, and a template OnLoad raise reaches it.

Fixes #697
Fixes #859

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 19:12:21 +07:00
Sam SungandClaude Opus 5.5 f356e90fe6 Addon files resolve case-insensitively, as on 1.12.1's Windows client (#860)
An addon's Lua and XML files were read with the exact case its `.toc` or `<Script file>` spelt. On a case-sensitive filesystem, Linux's, a file named in another case never loaded: Questie 3.7.1 lists `Astrolabe\Astrolabe.lua` from a folder shipped as `astrolabe`, so `Astrolabe` stayed nil and its OnUpdate raised every frame.

The reference is a Windows client, and every path it opens matches without regard to case. Addon textures and sounds already resolved that way through `loose_addon_file`; addon scripts, XML and `Bindings.xml` now go through the same resolver, and the second, case-sensitive one is gone. The shared resolver also refuses a component the host reads as more than a plain name (a Windows `C:`), so it still cannot leave the AddOns root.

Test: a file asked for in three spellings resolves to the one on disk; it fails without the change on a case-sensitive volume.

Fixes #851

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:35:06 +07:00
ff49eb5b8f UNIT_FACTION fires on the faction template's own edge (#858)
A target whose faction template the server swaps live (35 to 14, neither naming a faction group) kept its friendly plate colour: `UNIT_FACTION` fired only when the pvp, FFA, faction-group or tapped state moved.

The reference's per-field watch fires `UNIT_FACTION` on any change of `UNIT_FIELD_FACTIONTEMPLATE`, as it fires `UNIT_FLAGS` for that field. `fire_transitions` now also fires it on the faction template's edge.

Test: `a_live_faction_template_change_recolours_the_target_plate`.

From #855 by @kalistoking, landed here because the fork refuses maintainer pushes.

Co-authored-by: kalistoking <148718830+kalistoking@users.noreply.github.com>

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:32:43 +07:00
45da0a0850 Optional feature to enable bevy/dynamic_linking in crates/benilla-app (#853)
- Add bevy/dynamic_linking feature forward for benilla-app for faster dev builds
- bevy_dynamic_linking says the binary starts only through cargo run

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-11 17:05:21 +07:00
Sam SungandClaude Opus 5.5 c2fc3cf304 OnShow and OnHide fire children first, and after OnLoad, as in 1.12.1 (#842)
Show and hide propagated a whole subtree first, then fired from a snapshot, parent first: a parent's `OnShow` ran before its children's, and a child hidden by an earlier handler still got its `OnShow`. A frame visible at the end of its load got no `OnShow` at all.

In 1.12.1 show `0x76ae10` and hide `0x76ad50` mark the frame, walk the live child list re-checking each child's gate, and fire the frame's own handler last (`0x76aef5`, `0x76adfd`). The post-load hook fires `OnShow` after `OnLoad` for a visible frame (`0x76a3b3`), from XML and `CreateFrame` alike.

Now handlers run inside a live post-order walk, and the post-load `OnShow` fires. Tests cover the order, a sibling hidden mid-walk, and one or two `OnShow`s after a load; they fail without the fix. Four existing tests' expected orders flip to the reference's.

Fixes #350
Fixes #59

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:44:15 +07:00
Sam SungandClaude Opus 5.5 dc63a06178 The UI scale is UIParent's own scale over a 768-unit root (#841)
The UI scale was folded into the pixel seam, with the root and `UIParent` at scale 1. Frames outside `UIParent` (dropdown menus, need/greed rolls, the world map) shrank with it, `UIParent:GetScale()` answered 1, and `GetCursorPosition()` was off by the scale.

In 1.12.1 the scale is `UIParent`'s own frame scale (`0x494550` → `0x76ac10`, floored at 0.64) over a 768-unit root. `GetScreenWidth`/`GetScreenHeight` divide by it (`0x494590`), and `GetCursorPosition` (`0x48b820`) does not.

Now the seam is `height/768`, and the scale is applied to `UIParent` at the load's end and on a resize. The nameplates' compensation is gone. Backdrops, hit insets and minimap pings now follow a frame's own scale (`0x76b580`, `0x77e8d0`); tooltips at the cursor and `OnCursorChanged` divide by it (`0x530b20`, `0x77db23`). Tests cover each, and a stock-UI comparison shows nothing inside `UIParent` moves.

Fixes #172

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:17:23 +07:00
Sam SungandClaude Opus 5.5 f0dfa86148 PLAYER_LOGIN fires at world entry, once the player exists (#840)
`PLAYER_LOGIN` fired at the end of the UI load, before the player existed: its handlers saw `UnitExists("player")` nil and level, health and XP 0, at every login and `/reload`. Ace2's `OnEnable` runs there.

In 1.12.1 the load only arms a one-shot (`0x49011d`). The world-enter cascade fires `PLAYER_LOGIN` if armed (`0x49094b`), then `PLAYER_ENTERING_WORLD` (`0x49096a`), inside a sound-suppression bracket (`0x4908d5`–`0x490a56`). It runs from the player's own create (`0x5deb60`), or on `/reload` from the load (`0x490168`) with the player still in the world. A worldport re-arms nothing.

Now the load arms it, and the unit feed fires both, silenced, once the player is seated. A `/reload` loads under the live player and no longer plays the target-select sound. Tests cover login, worldport and reload; they fail without the fix.

Fixes #189
Fixes #191

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 11:38:06 +07:00
Sam SungandClaude Opus 5.5 d0d1b5def9 WORLD_MAP_UPDATE fires inside the verb that moves the map, as in 1.12.1 (#829)
Reopening the world map after zooming out showed the old map for a frame before the current zone.

In 1.12.1, every Lua verb that moves the map selection (`SetMapZoom`, `SetMapToCurrentZone`, a `ProcessMapClick` hit) goes through the setter `0x4a67a0`. The setter stores the selection, rebuilds the landmark list, then fires `WORLD_MAP_UPDATE` in place before returning (`0x4a6ce4`). So `WorldMapFrame`'s OnShow repaints the tiles before the first draw.

benilla queued the event to the next tick, so the first frame painted the previous map. The three verbs now run the setter whole. The landmark list is projected from per-row sources inside the setter, so the new tiles never show the old map's markers. The engine's own pushes still queue, as a narrowed deviation.

Tests replay the report's steps on the stock UI and check the event fires inside the verb with landmarks rebuilt first; they fail before the fix.

Fixes #811

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 11:24:25 +07:00
Sam SungandClaude Opus 5.5 208b1e0bb0 Your own name stays blue or green in FFA areas, as in 1.12.1 (#828)
In a free-for-all area such as the Gurubashi battle ring, your own overhead name and selection ring turned red.

1.12.1 colours a player's name and ring through `0x605960` by mutual attackability: `CanAttack` (`0x606980`) in both directions. Both true reads red, only theirs soft blue, only yours yellow. Neither splits on PvP: yourself green or blue, a party member pale, others green or blue. `UnitReaction` (`0x6061e0`) answers friendly for a unit toward itself before the FFA rung (`0x606200`), so you can never attack yourself.

benilla stood in a reaction-rank threshold for that matrix, and its reaction lacked the identity rung. The selector is now the reference's four-arm matrix, `CanAttack` runs in both directions, and a unit is friendly to itself. `UnitReaction`, `UnitCanAttack` and the cursor follow for yourself.

Tests pin each arm and yourself in FFA, on the shipped faction templates too; they fail before the fix.

Fixes #814

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 11:00:24 +07:00
Sam SungandClaude Opus 5.5 1c5a568191 Escape on the realm list closes only the list, as in 1.12.1 (#827)
Escape on the realm list closed the list and then also quit the game from the login screen, or went back to login from character select.

1.12.1 walks the keyboard frames once per press, strata high to low, and stops at the first handler that takes it (`0x765f10`, leaving at `0x765f64`/`0x765f86`). The realm list is DIALOG strata (`RealmList.xml:246`), so its Escape never reaches the screen beneath, even though it hides itself.

benilla's list and screens read the keys in no fixed order. A screen only checked whether the list was still shown, and the list's own Escape had just hidden it. Who owns a frame's keys is now decided once, before any of them runs (`Realms::owns_input`, set in `PreUpdate`).

Tests run the real list and screen systems in both orders, and fail before the fix with the reported symptoms.

Fixes #817

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 10:30:51 +07:00
Sam SungandClaude Opus 5.5 ea7e0d087a Zone names stay uncoloured on PvE realms outside capitals, as in 1.12.1 (#825)
On a PvE realm, zone names were still coloured friendly, hostile or contested.

In 1.12.1, `GetZonePVPInfo` (`0x48d540`) answers a type only when its display gate is open (`0x48d5c2`/`0x48d5cc`). The gate opens on the realm's PvP flag or in a zone with Flags `0x10`, which is the six capitals. The realm flag is read from `Cfg_Configs.dbc` for the selected realm's type and stored once per world entry (`0x4015de`). A type with no row skips the store. Otherwise the type is nil, so the stock zone splash shows cream and the minimap zone text gold.

benilla now reads `Cfg_Configs.dbc` instead of a transcription that stopped at type 8, so realm type 10 lists as PvP. It latches the realm flag at world entry and applies the gate.

Tests cover the gate, the six capitals and every shipped Cfg_Configs row; each failed before the fix.

Fixes #816

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 08:53:16 +07:00
Sam SungandClaude Opus 5.5 63e917965d The quest log counts party members on each quest, as 1.12.1 does (#824)
The quest log never showed the `[n]` count of party members on a quest, because `IsUnitOnQuest` was a stub that always answered nil.

1.12.1 (`0x4dfe10`) checks both arguments first. It reads the row's quest id (`0x4df150`; a header or out-of-range row answers nil before the unit is resolved), resolves the token, and admits only you or one of the four party slots, by guid (`0x4e7f70`). It then needs the unit held as a player and scans the 20 `PLAYER_QUEST_LOG` ids for that quest. The answer is 1 or nil. The ids reach party members on the wire. `UNIT_QUEST_LOG_CHANGED` (`0x51bc63` → `0x51bd90`) fires once whenever any slot of a unit's window changes, so an open log recounts.

Unit snapshots now carry the window, the binding follows those steps, and the event fires. Tests cover each path and run the stock `QuestLogFrame.xml` to a `[2]` row; they fail against the stub.

Fixes #818

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 08:09:41 +07:00
80b0848628 fix: trainer services show their spell's description, as 1.12.1 does (#803)
- capture: trainer scenarios shoot the service description field (#793)
- fix: trainer services show their spell's description, as 1.12.1 does (#793)
- review: reuse the caster closure, cut repeated comments, pin the profession rows
- trainer: the pet's skill value is the tooltip's one helper, not a copy
- trainer: the recipe row's real-data test reads a product that has text

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-08 07:16:27 +07:00
Sam SungandClaude Opus 5.5 2e82d34c1b The meeting-stone query runs at every world entry, as 1.12.1 sends it (#810)
The meeting-stone status query (`CMSG 0x296`) and its text reset ran once per UI VM, and the text drop only on leaving the world. So after a cross-map worldport benilla kept the old text and never asked again.

In 1.12.1 the world-enter cascade's meeting-stone init (`0x490a14` → `0x4c9f40`) resets the text to `UNKNOWN` and sends `0x296`, right after the battlefield init, on every pass: login, every cross-map worldport and every `/reload`. The leave-world sweep `0x490a80` drops the text (`0x490b2f` → `0x4c9f80`) on a worldport, a `/reload` and leaving the world.

The enter leg now runs on the world-enter cascade after the battlefield status. The sweep is one edge, written whenever its latch is spent, and the drop reads it. Tests cover the cascade, a worldport, a reload and the schedule order; a live trace shows `0x296` after `0x2D3` and its reply at login, on `ReloadUI()` and after `.tele`.

Fixes #99

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:29:18 +07:00
Sam SungandClaude Opus 5.5 85980939f5 A crate on top finds its own benilla-config/ through config_dir (#809)
A crate built on benilla through `run_with` has its own `benilla-config/`, but could not ask where it is: `local_state::home` is crate-private. A crate that ships an addon has to write it into that folder's `AddOns/`, where benilla discovers addons and resolves their art and fonts, so without the path it needed a fork.

- `benilla_app::config_dir()` answers `local_state::home()`, asked from `run_with` on, since a dev build resolves it from the launcher's folder set there.
- CONTRIBUTING's "Building on top" says a crate's files and addons go there, and names `run_with` and this folder as the two seams opened for crates alone.
- The example launcher logs its `AddOns/` folder through it, so the example, which clippy and the tests build, is the outside caller that keeps it public.

No 1.12.1 behaviour changes.

Fixes #807

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:12:02 +07:00
Sam SungandClaude Opus 5.5 f8493febb0 The out trace logs every world send, the login handshake's included (#806)
The `out` trace tag logged only what the long-lived writer sent, drained after each command. Everything the session sends before the reader and writer split never reached it: `CMSG_AUTH_SESSION`, `CMSG_CHAR_ENUM`, `CMSG_PLAYER_LOGIN`, character create and delete, the cinematic ack and logout. So a login trace could not show where `CMSG_PLAYER_LOGIN` sits against `SMSG_LOGIN_VERIFY_WORLD`, which wire-timing work needs.

The world socket has one write path, `send_packet`. It now reports each packet to an observer right after the write, and the app installs the trace there only when the `out` tag is on. The writer's sent-log and its drains are gone; the line format is unchanged.

A protocol test over the fake server checks that the handshake, a pre-split send and a writer send are all observed, in order. A live login trace now opens with `CMSG_AUTH_SESSION`, `CMSG_CHAR_ENUM` and `CMSG_PLAYER_LOGIN`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:45:22 +07:00
ffdc206ac2 World-enter queries wait for the player's create, as 1.12.1 sends them (#801)
At login benilla sent `CMSG_SET_ACTIVE_MOVER`, `CMSG_QUERY_TIME`, `MSG_QUERY_NEXT_MAIL_TIME` and `CMSG_BATTLEFIELD_STATUS` right after `CMSG_PLAYER_LOGIN`, before the server had seated the player. cmangos drops them; after a worldport or `/reload` the time and mail queries never went again.

In 1.12.1 all four follow the local player's own create (`0x5dea50`): `SetActiveMover` (`0x6006e0`), then the world-enter cascade (`0x5deb60 call 0x4908c0`), whose inits send `0x1CE`, `0x284` and `0x2D3` in that order. A cross-map worldport re-creates the player and takes the same route; `/reload` re-enters the cascade alone (`0x490168`).

The four now ride the self create, in that order, and `/reload` re-sends the three. Tests cover login, the create, a worldport, the schedule order and the reload; a live trace shows the order at login, after `.tele` and on `ReloadUI()`.

Fixes #789
Fixes #100

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Elias Miettinen <eliaspmiettinen@gmail.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-05 22:28:59 +07:00
bb84f1f1fb Unit tooltips title the unit with its PvP name, as 1.12.1 does (#802)
A unit tooltip's title read the bare name where 1.12.1 decorates it.

The tooltip calls the name builder `0x609370` itself (`0x52a1ab`, or `0x52a1db` when there is no second part) with the decoration flag a literal `1`, the same call `UnitPVPName` makes, so no CVar gates it. With the flag on, a ranked player reads `UNIT_PVP_NAME` of the gendered `PVP_RANK_<rank>_<team>` and the name, a city protector's `PVP_MEDAL<n>` follows on a second line (`0x6093ef`), and a civilian kill (`0x612550`) reads the `PVP_RANK_CIVILIAN` prefix (`0x609461`).

The title now runs the builder `UnitPVPName` already uses. The test covers rank, gender, medal, civilian, an unranked player and a creature; an on-demand `ui-tooltip-rank` capture shows a ranked player's tooltip.

Fixes #794

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-05 22:08:33 +07:00
Mathih13andClaude Opus 5.5 ab909df6d9 fix: TargetUnit("npc") selects the interaction NPC, as 1.12.1 does (#800)
`TargetUnit("npc")`, `AssistUnit("npc")` and `SpellTargetUnit("npc")` did nothing with a merchant, gossip or quest window open: the app's unit-token resolver answered nobody for `npc`.

In 1.12.1 the resolver (`0x515970`) matches `npc` as a whole token (`0x515bec`, an unbounded compare, so `npctarget` stays unknown) and takes the interaction NPC's guid `[0xb4e2d0]`, which `0x4930d0` writes when the window opens.

`npc` now resolves to the held unit `InteractNpc` names. Tests cover the three verbs, a closed window and a streamed-out NPC, and `/script TargetUnit("npc")` typed into the stock chat box.

Fixes #707

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 21:57:08 +07:00