Commit Graph
19 Commits
Author SHA1 Message Date
Sam SungandClaude Opus 5.5 aba120cdcb Lua verbs fire their events before returning, in the reference's order (#1015)
In 1.12.1 an event a Lua verb raises runs its handlers before the verb returns: `SignalEvent` (`0x703e50`) walks the listeners in place. About 35 benilla binding sites queued theirs for a later drain instead.

- Verbs now raise inside `tick::verb` steps, and the events fire as each step's model borrow drops. A step follows the reference's split wherever it signals before changing state a getter reads: the money pickup, bag pickup and place, merchant grab, repair cursor, item use, action and pet-bar pickup and drop.
- The grid events fire before `CURSOR_UPDATE`, and a clear's unlock before both, as at `0x4952b3`/`0x495455`. `ITEM_LOCK_CHANGED` carries no arguments.
- `pending_events` is host-only now.

Tests pin handler order per family, nesting from a handler, and the order changes.

Fixes #999
Fixes #582

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:14:10 +07:00
Sam SungandClaude Opus 5.5 9be2802f39 Flag predicates answer 1 or nil, and the gate now sees them all (#904)
Fourteen bindings answered Lua `true`/`false` where 1.12.1 pushes the number 1 or nil: the loot slot, resurrect and distance predicates, the talent flags (`isExceptional` read 0, which is true, for every ordinary talent), the cursor predicates, and `GetLootRollItemInfo`'s bind flag, whose count also echoed the stack size where the reference answers 1. `GetRepairAllCost` returned two values with no vendor open, and `GetLootRollItemInfo` a sixth value.

The reference pushes 1 or nil for each and returns exactly the values its catalogue row records.

All of them now answer through `binding_abi::flag`, and `GetRepairAllCost` answers the one value 0 unless a repairing merchant is open. The boolean gate, which missed these, now probes every row whose kinds are nil or number whatever its name or arity confidence, over seeded talent and roll state.

The widened gate fails on the parent for all fourteen.

Fixes #159
Fixes #900

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 23:02:34 +07:00
Mathih13andClaude Opus 5.5 cfd5fd2c8a fix: stop shift-click opening the stack splitter on vendor bundles (#751)
- Shift-clicking water or arrows at a vendor takes one bundle, as 1.12.1 does
- Drop the merchant comments that restate the code

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 04:54:20 +07:00
Mathih13andClaude Opus 5.5 5757ab2334 fix: send no repair-all at a vendor that does not repair (#561)
1.12.1's RepairAllItems (0x4fbfe0) calls 0x4fadb0, which resolves the open merchant's guid
(0xbddfa0) to its unit and tests UNIT_NPC_FLAGS bit 14, and returns at 0x4fbff0 before the purse
test when the bit is clear. The binding now queues the repair-all only when the merchant state's
can_repair is set, the value CanMerchantRepair reads, so a macro or addon at an ordinary vendor
sends no CMSG_REPAIR_ITEM and shows no "You don't have enough money.".

Verified live on the local LyraCore server (macOS build): at Brother Danil (npc_flags 4) main
sends 0x02a8 CMSG_REPAIR_ITEM and the server refuses it, or shows the purse refusal with an empty
purse; with this change neither happens (out trace live to 30 s). At Dermot Johns (0x4004) the
repair-all still goes out and repairs, and an empty purse still refuses. scripts/check.sh green
(benilla, benilla-app, benilla-ui); the new tests fail with the check removed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 12:59:54 +07:00
Sam SungandClaude Opus 5.5 78a983b00e The VM speaks 1.12 alone: the Era globals and the uncalled hooks are gone, the engine's tooltip seams are Rust calls, strata/draw-layer/state-texture/sound/OnClick/quest-item/pickup take their 1.12 shapes, and the surface gate covers the production load (#573)
The Lua VM keeps no surface the 1.12.1 client lacks.

- **Removed:** the nine Era-only globals: `UnitAura`, `CancelUnitBuff`, `GetCursorInfo`, `GetInventoryItemID`, `GetPlayerFacing`, `GetTradePartnerName`, `IsGossipOptionCoded`, `UnitIsAFK`, `UnitIsDND`.
- **Hooks off Lua:** `GameTooltip:BenillaSetItemById` and `:BenillaGetTooltipOwner` are replaced by Rust-side calls. The uncalled `Benilla*` hooks are deleted.
- **Frame strata:** `SetFrameStrata` knows the reference's eight strata and raises its message for any other (`0x774450`).
- **`SetDrawLayer`** reads the layer name alone (`0x79a780`).
- **`Set<State>Texture`** reads a number as a path (`0x781b23`); there is no colour form.
- **`PlaySound`** names a kit and returns nothing (`0x4586d0`). `PlaySoundFile` returns one value (`0x458780`); benilla answers 1, a recorded deviation, since it plays after the call.
- **`OnClick`** sets only `arg1` (`0x779540`).
- **Quest getters:** `GetQuestItemInfo` and the quest-log reward and choice getters answer the reference's five values and its miss behaviour (`0x501f80`, `0x4e0b00`, `0x4e0cf0`).
- **`PickupContainerItem`** returns nothing (`0x4f9b30`).
- **Surface gates:** the bare VM's globals and every widget class's methods are held to `reference/1.12-globals.tsv` with one commented allowlist. A new gate on the full production load (core plus layer) allows beyond that only the layer's `Benilla`-prefixed globals.

Verified:
- A test per removal and per corrected form; a scripted undo of each fails its test.
- Each gate fails on a re-added name.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run showed the same warnings and 0 script errors before and after.
- In the 219-addon corpus, AckisRecipeList's bundled AceGUI-3.0 and Roid-Macros' Grid extension now behave as they do on 1.12.1.

Built on macOS; no platform seam touched.

Fixes #171

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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 01:44:52 +07:00
Mathih13andClaude Opus 5.5 3ed9c0b17e fix: show the repair cost on item tooltips in repair mode (#469)
- Item tooltips in repair mode show the repair cost: SetInventoryItem and SetBagItem return each item's cost after the open vendor's discount
- Bank items price in their tooltips too, the repair-cost gate is tested input by input, and logout keeps the last push
- The repair-cost tests share one fixture for the feed's world and the VM's sword
- The repair-cost comments say one fact each, and two that restated the code are gone

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 06:54:16 +07:00
Sam SungandClaude Opus 5.5 2376fff914 Repair mode ends on a right mouse-down in the world and when a targeted spell arms, as in 1.12.1 (#435)
- Casting a targeted spell ends repair mode, as 1.12.1's targeting arm writes its cursor over Repair
- A right mouse-down on the world ends repair mode, as 1.12.1's WorldFrame hook resets the cursor to Point

Fixes #420
Fixes #422

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:23:36 +07:00
Sam SungandClaude Opus 5.5 24a8fb274c ClearCursor signals CURSOR_UPDATE on every call, an empty cursor included, as 1.12.1's shared tail does (#432)
Fixes #425

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 15:38:21 +07:00
Sam SungandClaude Opus 5.5 12bba15345 Repair All greys out after a repair: its total is swept before the inventory event that refreshes the button (#426)
Fixes #417

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 15:09:32 +07:00
36b1c93fcd Repair mode: bag and worn-item clicks in 1.12.1's order, right-clicks clearing the cursor first (#378)
- fix: repair mode
- repair mode: a right-click puts a held payload back, then repairs the item
- repair clicks sound ITEM_REPAIR as they are sent, under the kit's no-duplicates gate
- the repair-all button is no longer driven from Rust
- repair mode: the click bindings' order, for every cursor payload
- worn-item repair clicks drain beside the bag's, in no system of their own

Fixes #147
Fixes #148

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-09-26 13:42:44 +07:00
Sam SungandClaude Opus 5.5 fd386e75ae Comments in benilla-ui: one line of fact each, no history, no record numbers (#143)
Part of #41: the comments of `benilla-ui` (the Lua UI engine, its FrameXML loader and its widgets) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 43,140 comment lines become 15,161.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - `0x64a480` is the case-sensitive compare (a byte `repz cmpsb`), and `0x64a4c0` the case-insensitive one.
  - A frame's id sits at `+0xb0`, not `+0xb4`. `EnableKeyboard`/`IsKeyboardEnabled` are `0x776ec0`/`0x776f90`.
  - A region's unpinned edge has no fallback to its owner's rect: the owner supplies only the scale.
  - `$parent` expands to the nearest named ancestor, or "Top" when none is named (`0x76c5b0`), not simply to the parent.
  - A StatusBar fills from its internal normalised fraction, not from `GetValue()`.
  - The addresses of `StartDuel` and `StartDuelUnit` were swapped.
  - Many "untraced" notes now give the traced reference fact: the drag threshold, the per-grip sizing edges, the empty-`autoFocus` skip, and `SetTexCoordModifiesRect`'s default.
  - Stock FrameXML line citations are checked against the stock 1.12 files and corrected. `ref-` file names become the stock file names.
- **Deviation labels.** "Deviation:" now marks only a choice with a reason. A surface that exists only for the retired Era addon target says so plainly: it is not 1.12.
- **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Nine second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

Behaviour differences the rewrite surfaced are filed as their own issues (#131–#142), and more are being validated. The comments here state what the code does. String literals are untouched; they are #92.

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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 01:58:49 +07:00
Sam SungandClaude Opus 5.5 8952d590e6 comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.

Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.

The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.

Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
  changed string literal is compared under a mask that proves only literal text moved and every
  literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:14:08 +07:00
SamandClaude Opus 5.5 aa281aafb9 creatures keep their first corner, and characters never share files
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-23 12:19:22 +07:00
SamandClaude Fable 5.1 ef7140c294 an item on the cursor is a sale, and an animation's sound has a place
- right-clicking a vendor with an item on the cursor sells it: `0x5df5d0` asks `GetCursorItem` before anything else and a non-zero answer takes the arm to `CMSG_SELL_ITEM` instead of `CMSG_LIST_INVENTORY`, where benilla sent the list unconditionally — the whole stack, to the clicked vendor, with no merchant-window gate anywhere in the arm; the clear is `SetCursorItem(0, …)` rather than `ClearCursor`, which fires `CURSOR_UPDATE` and leaves the source slot greyed until the server's inventory update (1914); and the NPC you are talking to is not clickable: `0x5f0130` refuses a right-click on the NPC whose window is already open, against a global with exactly two writers — the interaction setter, whose fourteen callers are every one a window opener, and its clear — so the first click always gets through and no double-click is eaten, where benilla re-sent the arm's opcode on every click (1866)
- a Hated or Hostile questgiver's `!` now disappears, every `!` blinks off and back on when you resurrect, and the minimap no longer dots a corpse, your own pet or an untrackable unit: the sweep tears down on HOSTILITY, not on the flag — `0x5eb134` is a convergent block reached from two branches, so three incompatible readings had each seen one path — and an escort giver's `!` clearing with its flag is the field watch instead, which B257 now rests on; the dots gain `0x4eaa90`'s three preconditions (1906); the quest log's rebuild is all-or-nothing — the reference makes every rebuild a no-op until its template misses are answered, so a cold log shows empty and then lands in one step, never our `"..."` row per in-flight quest — sorted level then title, case-insensitively, with the `id == 0` group first under the reference's own "Missing header! (quest designers)"; and `GetQuestLogTitle`'s `isHeader`/`isCollapsed` answer 1/nil, not booleans
- an animation event has a place, not just a time: the M2 event kernel (`0x719370`) places each fired key through its bone, and benilla carried the when and the what and never the where, so every animation-event sound played at the model root — 149 of 244 `$DSL` records sit off their model's origin, out to 67.6 yd on `Maraudon_Waterfall01.m2` — and the point belongs to the record, not the tag, since 75 models author one tag twice; doodad, GameObject and shake sounds now sound where the key is (1904); and the unit dispatcher's arms do not agree about the point they are handed — footsteps and emotes at the event point (the footstep's material foley stays at the origin), `$TRD` at the origin, `$CSD` at attachment 17 rather than its head-mounted records, `$CSS` at the event point on a hit and attachment 1 on a miss — with `0x623b90`'s attachment-else-bias resolver transcribed table and all (1915)
- `GetSkillLineInfo` out of range answers the reference's thirteen-value tuple, numbers in the rank slots, not a single nil — the stock skill window adds two of those slots unguarded straight off `SetSelectedSkill(0)`, so one nil raises the moment it drives us; one shape serves every out-of-range case because the bounds test at `0x4d3675` is a single unsigned compare, and our source had asserted the opposite (1919); the outbound wire is traced by name (`out`, mirroring `in`), a line pushed only after a successful write — a 5-second visit to the Goldshire poster reads as 87 lines (1901); the binding shape gate seats a player and checks the `Unit*` verbs it had been skipping, coverage 220 → 249, all agreeing with the reference (1911); and a UI capture scenario opts the UI in itself instead of photographing a UI-less world and exiting 0, the opt-in answering `false` in a player build that has no harness

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 20:51:17 +07:00
SamandClaude Fable 5.1 f01a964e6e druids get their relic slot, and the loot window is the reference's own
- `UnitHasRelicSlot` is real in 1.12 and benilla had no binding for it: `0x519e50` reads `ChrClasses.dbc` field 16 — set for Paladin, Shaman and Druid in `patch.MPQ`'s 17-column copy (the base `dbc.MPQ` copy has 16 columns and no such field, which is how the "always false in vanilla" belief survived twice in decisions and seven times in code) — and stock `PaperDollFrame.lua` calls it unconditionally, so the character sheet would have raised for EVERY class; a druid, paladin or shaman's sheet now hides the ammo slot, shows the relic plate where the bow was, tooltips "Relic", and reports ranged Attack/Damage/Power as N/A, all four branches transcribed from the reference
- the loot window is the reference's own `LootFrame.xml`: `LootButton` is built as a real widget type rather than aliased (a Button plus one slot dword and one overridden OnClick — right-click loots exactly like left, no shift/ctrl/alt takes, a row whose Lua handler errored still loots, a fast double-click takes two slots), `LOOT_SLOT_CLEARED` fires per row again because the stock file hangs hide-in-place AND the emptied-page auto-advance off it, `EditBox:Insert(nil)` is a no-op as `lua_tostring` makes it, and an alias `GameTooltip.xml` had quietly become a reader of would have turned every item tooltip white, silently, had it just gone nil
- the vendor cursor: `PickupMerchantItem` is two verbs behind one name, decided by what the cursor holds and never by the caller — a held bag item SELLS (index ignored, no merchant-open gate), otherwise the vendor row is grabbed as cursor mode 5, which is invisible to `CursorHasItem` (modes 1 and 9 only) so all thirteen stock gates stay closed while it is held; the drop is the buy, `CMSG_BUY_ITEM_IN_SLOT`, count 1, into a bag or an equipment slot, and every refusal is silent and clears the cursor; the four `Model_*` rotation handlers land in UIParent where the reference keeps them
- the gap report reads `:Method(` sites now — it found `SetMerchantCompareItem`, which would have raised on the first vendor-row hover with every check green, and `LootButton:SetSlot`, and 28 "free" windows became 25; the shared coin kit moved out of the merchant window into `MoneyFrame.xml` so the eight windows that draw coins through it can reach it without loading a vendor

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:00:40 +07:00
SamandClaude Fable 5.1 c5df478c51 the buff bar goes stock, and gossip quests show their level
- the buff bar is the reference's own `BuffFrame.xml`, and the swap found an engine defect: an empty `<OnLoad>` in 1.12's XML is a BLANK that takes an inherited handler away again (seven such sites across four stock files), which our loader read as "none given" — so the two enchant slots would have painted the player's first buff in the corner and cancelled it on right-click; the first fix then had to be corrected at the bytes (`SetScript 0x7025c0` tests only NULL and empty, and nothing trims, so `<OnLoad>↵</OnLoad>` compiles to a valid empty function rather than storing nil, which any addon calling `GetScript` can observe); `SHOW_BUFF_DURATIONS` is applied once post-load because 1.12 leaves that to `UIOptionsFrame.lua`, which benilla does not build — without it the bar ships a 10px pitch error on every buff
- gossip quests come through the reference's four verbs — `GetGossipAvailableQuests`/`GetGossipActiveQuests` returning (title, level) PAIRS, with the two `Select*` verbs indexing into that list — replacing three invented names that sat on the beyond-1.12 exception list; the quest LEVEL was on the wire, parsed and dropped because the invented verb had nowhere to put it, and the reference's order (available before active, whatever the packet interleaved) comes with them
- eight more files off the chain as groundwork: `LocaleProperties.lua` (the gendered/plural `GetText` selector that eleven stock call sites read their words through — fifty lines of FrameXML that looked like an engine binding), `CinematicFrame.xml`, the UIMenu kit, the `UnitFrame.lua`/`CombatFeedback.lua` kits (the only two names blocking the stock player, party, target and pet frames), the money-input kit, and `ItemButtonTemplate.xml` — the base every bag, bank, merchant, loot, trade and mail slot inherits; `GetMerchantItemMaxStack` (on the wire the whole time, dropped) and the two trade item-link verbs join the engine
- two instruments for the migration: a gap report that reads a stock window's call sites against a LOADED VM and says which engine verbs it still needs (28 windows need none, the rest name 1–5), and the readiness probe's documented false positive — loading a stock window on top of our same-named one leaves `getglobal(name)` pointing at ours while the stock handlers run against theirs, so a failure inside a colliding name is a question, not an answer

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 16:58:47 +07:00
SamandClaude Fable 5 cf581aa2ac the auction house opens, the Honor tab lands, and a day of fixes
- the auction house end to end: right-clicking an auctioneer opens Browse/Bids/Auctions on the server's reply — search, the category tree from your own DBCs, the reference's 50-a-page pager, multi-key sorting (directions corrected at the bytes), bid/buyout, the sell slot with deposit and duration, cancel with its fee popup; prices sit on the reference's own money-frame kit in lined-up columns, the twenty auction messages split refusals-red / outcomes-to-chat, and a won or sold auction reads as a proper mail receipt — the window's Lua re-worded in our own terms after the overlap ratchet caught the first cut leaning on the reference's text
- the PvP honor system whole: the Honor tab and the inspect page over a real wire model, with current rank and highest-ever rank correctly two different fields
- a day of reported fixes: WASD survives a /logout re-entry, addon settings save on a window close and Cmd+Q (exactly once — a mac close could fire the tail twice), clams open again, random-enchant items name themselves on every surface, the loot window's rows hold their seats with legible counts, idle players stop sinking through building floors, the shooter re-pulls between Auto Shots, portraits loosen ~19% to the client's own aspect-1.0 matrix, and big creatures thump the camera off the CameraShakes table
- character select clicks like 1.12 — captions whiten on hover, buttons fire on release, Humans face straight ahead off the stage bone's real yaw, the facing is per-character, and hunter/warlock pets stand beside you at their family-ramp size with their own emitters (the imp's flames), the Voidwalker's sequence-hidden shackles culled
- the smaller player-facing set: nameplate on/off rows in Options with the CanAttack category gate (emissaries stop plating), the bonus bar slides up with igBonusBarOpen, the camera's framing height glides on a shapeshift, the open letter evicts the centre seat, the far-band fog hull stops printing a pale horizon stripe at low view distance, the guide arrow is gold with per-source rim art, error text fades through its shadow too, and /convertraid converts the party
- README: the auction house and PvP honor move out of "not built yet"

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 19:04:27 +07:00
SamandClaude Fable 5 a401e5c43d the dressing room opens, and the pet gets its paper doll
- ctrl-click an item to try it on: the dressing room dresses your double, and shift-click posts the item link to chat
- the pet tab lands in the character window: paper doll stats, family and diet, the right-click menu, and dropping food on the pet feeds it
- water-only spells refuse on dry land: aquatic form gates to swimming, client-side like the real one
- the macro icon picker's white squares get their art back, and option rows explain themselves on hover

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:02:21 +07:00
SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00