This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
Lua bindings answer the reference's shapes on misses, bad indices and tooltips:
- Indexed getters push their full miss tuple (`GetCraftInfo`, `GetPetActionInfo`, the trainer requirements and others). Indices go through `ftol` and an unsigned compare, so a negative misses instead of raising. Verified slot readers keep their own raises (`IsInventoryItemLocked`, `0x4c8520`).
- The eight GameTooltip setters return the builder's refresh flag, gated as `0x53267c` gates it, so a hovered cooldown tooltip refreshes. `LOCKED` follows the item object (`0x52bdb3`).
- Quality goes through the InventoryType gate (-1), and a pending template shows the question-mark icon.
- `GetLootSlotInfo` returns four values. `SetSpell`, `CreateMacro`, `JoinChannelByName`, `GetQuestReward` and the shapeshift and trade-skill filters raise or answer as the reference does.
- The shape gate probes each getter's miss legs through an argument ladder.
Fixes#145Fixes#993Fixes#994Fixes#995Fixes#996Fixes#997Fixes#998Fixes#1016🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GameTooltip's lifecycle took shortcuts the reference does not: a 0.5 s linear fade armed once, a fade cancelled by new lines, cursor-anchored plates that faded instead of hiding, a SetOwner that never hid first, the last anchor kept after a hide, and a health bar shown and hidden without its handlers.
In the reference, FadeOut re-arms a 2 s countdown that holds full alpha for half and then ramps, or hides at once at the cursor anchor. Only the owner core, the show and FadeOut write the fade. SetOwner runs the tooltip's own hide first. The un-own leaves ANCHOR_NONE. The clear hides the bar through its own transition.
Every builder, verb and world or minimap seat now goes through these functions; an uncached item hides and un-owns as in the reference.
Tests pin each of these.
Fixes#889Fixes#134Fixes#896Fixes#893Fixes#895Fixes#843
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tooltip fade, a model's animation clock and its OnAnimFinished ran after the whole OnUpdate walk, and OnUpdateModel fired in creation order. A tooltip hidden through its parent also kept its owner and fade.
In the reference, the walk makes one call per frame: its OnUpdate, then its kind's engine update (a tooltip's fade step, a model pane's clock and completion test). OnUpdateModel fires later, from the paint, in draw order. A tooltip's own hide and show run from any caller, its parent's cascade included: the hide un-owns and clears it; the show needs an owner.
The walk now runs a per-kind update in each frame's slot, OnUpdateModel fires per stratum in draw order after the hover re-pick, and show and hide dispatch to a kind's override. CharacterModelBase's override is left for #890.
Tests pin each order and a parent's hide and show.
Fixes#861Fixes#863Fixes#864
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`SetPetAction` (`0x532888`), `SetSpell` on the pet book (`0x532e23`) and a pet-learn
`SetTrainerService` (`0x533a7f`) pass the spell builder `0x52e610` its unit selector. With it set,
the level lookup `0x6e3130` asks the player's charm, else its summon (`6e3159`-`6e317f`), for
`UNIT_FIELD_LEVEL × 5` capped at `maxLevel × 5` (`0x60cd80`), and `GetPowerCost` `0x6e31b0` costs
against that unit: its level term and `0x612c50` on it, base mana for a mana spell (`6e327d`).
`GetCastTime` takes the same level (`6e3397`). No such unit reads level 0 and no cost.
The VM keeps a second view store for the pet, which the selector's setters read; the app builds
those views against the pet's fields and rebuilds only them when the pet, its level or its bases
change.
Verified: real-catalog tests (Sacrifice rank 1 at pet level 22 reads 318, Blood Pact rank 1 at 14
reads 3, Seduction costs 449 from the pet's base mana 1874), each failing with the change undone;
the player's views of the same spells are unchanged. Live, a level-60 warlock's succubus shows
Seduction at "449 Mana" (main computes 329 from the warlock's base mana 1373) and its voidwalker's
Sacrifice rank 1 absorbs 414, the capped level-22 value with the warlock's 30% talent mod, where
main reads 396. Built on macOS only; no platform seam.
Fixes#600Fixes#601
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A passive talent's tooltip is the talent builder's: name, rank, requirements, description and the next rank, with no weapon-class "Requires" row or other spell line (#476)
- Talent tooltip tests pin the talent builder's gold spacer and every line of an exceptional talent's spell body
- SetTalent's doc states why an exceptional talent's next-rank pass never shows: no 1.12 exceptional talent has a second rank
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
The host's state leaves `_G`: the eleven `__benilla_*` globals, which any addon could read and overwrite, move into the host's model (and, for the error handler, the Lua registry, as the reference keeps it), and the getters over them are Rust bindings answering the reference's shapes.
- `GetTime` returns one number (`0x515ea0`), and `GetGameTime` returns hour then minute (`0x515ee0`). The tick advances the model clock, and every cooldown and buff reader reads it.
- `GetZoneText`, `GetRealZoneText`, `GetSubZoneText` and `GetMinimapZoneText` always answer a string, `""` when unset (`0x48a0a0`-`0x48a100`). `GetZonePVPInfo` answers three values (`0x48d540`).
- `seterrorhandler`/`geterrorhandler` work over a registry slot that starts empty, as the reference's does (`0x7039e0`, `0x702950`, `0x702900`). A non-function raises `Usage: seterrorhandler(errfunc)`. The engine dispatches caught errors through the slot, not through the global (`0x703b40`). The stock `BasicControls.xml` installs `_ERRORMESSAGE` before any addon, so play is unchanged.
- The engine's surface allowlist now holds only `_G`. `scripts/api-coverage.sh` no longer excuses `__` names.
Verified:
- New tests show each of the eleven names absent from `_G` and that writing it changes nothing. On main, `__benilla_now = 0` rewound `GetTime` and every buff and cooldown.
- The getter shapes and the error-handler slot are pinned. The surface gate fails when a name is re-added.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run read the clock, zone texts, PvP info and game time, then showed that writing the old names changes nothing.
Built on macOS; no platform seam touched.
Fixes#576🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The Lua VM keeps no surface the 1.12.1 client lacks.
- **Removed:** the nine Era-only globals: `UnitAura`, `CancelUnitBuff`, `GetCursorInfo`, `GetInventoryItemID`, `GetPlayerFacing`, `GetTradePartnerName`, `IsGossipOptionCoded`, `UnitIsAFK`, `UnitIsDND`.
- **Hooks off Lua:** `GameTooltip:BenillaSetItemById` and `:BenillaGetTooltipOwner` are replaced by Rust-side calls. The uncalled `Benilla*` hooks are deleted.
- **Frame strata:** `SetFrameStrata` knows the reference's eight strata and raises its message for any other (`0x774450`).
- **`SetDrawLayer`** reads the layer name alone (`0x79a780`).
- **`Set<State>Texture`** reads a number as a path (`0x781b23`); there is no colour form.
- **`PlaySound`** names a kit and returns nothing (`0x4586d0`). `PlaySoundFile` returns one value (`0x458780`); benilla answers 1, a recorded deviation, since it plays after the call.
- **`OnClick`** sets only `arg1` (`0x779540`).
- **Quest getters:** `GetQuestItemInfo` and the quest-log reward and choice getters answer the reference's five values and its miss behaviour (`0x501f80`, `0x4e0b00`, `0x4e0cf0`).
- **`PickupContainerItem`** returns nothing (`0x4f9b30`).
- **Surface gates:** the bare VM's globals and every widget class's methods are held to `reference/1.12-globals.tsv` with one commented allowlist. A new gate on the full production load (core plus layer) allows beyond that only the layer's `Benilla`-prefixed globals.
Verified:
- A test per removal and per corrected form; a scripted undo of each fails its test.
- Each gate fails on a re-added name.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run showed the same warnings and 0 script errors before and after.
- In the 219-addon corpus, AckisRecipeList's bundled AceGUI-3.0 and Roid-Macros' Grid extension now behave as they do on 1.12.1.
Built on macOS; no platform seam touched.
Fixes#171🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Spell tooltips for pet spells, quest reward spells, Beast Training, enchant links and pet or target-of-target debuffs show whole on the first hover
- The spell-tooltip tests' doc comments say the one thing the test name does not, in a line
- The spell feed builds each view once per frame, the pet-bar Firebolt test slot is one helper, and the wait's comment reads in one pass
- A spell tooltip completed by its view fires no second OnTooltipCleared: one setter call, one event, as in 1.12.1
- The spell feed reads every aura and the tracking spell from the VM alone, dropping the three app-side aura reads that duplicated it
- The spell feed reads the auras from the VM's player list and every guid's list, the aura model main moved to
- A spell tooltip waiting on its view re-renders only while it still shows what the miss drew, so a line Lua rewrote in place, by AppendText or a cell's SetTextColor, is kept
- The spell tooltip's one-frame re-render is stated as a known difference from the reference, which builds every spell tooltip at the call
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
`UnitBuff`, `UnitDebuff`, `UnitAura`, `CancelUnitBuff` and the tooltip's `SetUnitBuff`/`SetUnitDebuff` now resolve their unit token as 1.12.1's `0x515970` does before reading any aura, so `mouseover`, `party1target`, `raid3target`, `pettarget`, `targettargettarget` and any casing (`"PLAYER"`) answer for the unit they name, where before they answered nil.
- The resolver matches the nine base names as prefixes in the reference's order, folding ASCII case (`SStrCmpI 0x64a4c0`), with `npc` whole; the number after `party`/`raid` wraps at 32 bits and counts from 1; `mouseover` counts only while the unit is loaded (`0x515bd2`); each `target` suffix hops to that unit's `UNIT_FIELD_TARGET` (`0x5159d3`-`0x515a2c`); a name none of the nine match raises `Unknown unit name: %s` (`0x515c14`), before any index check, as `UnitBuff` calls it at `0x519542`.
- The VM holds one aura list per guid, plus the player's own in cache order (`0xbc6040`); any token naming the player reads that list, so its order and durations are unchanged.
- The feed builds lists only for guids some token can name, through the existing per-guid cache. `UNIT_AURA` fires for the same tokens as before.
Fixes#488
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #41: the comments of `benilla-ui` (the Lua UI engine, its FrameXML loader and its widgets) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 43,140 comment lines become 15,161.
- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
- `0x64a480` is the case-sensitive compare (a byte `repz cmpsb`), and `0x64a4c0` the case-insensitive one.
- A frame's id sits at `+0xb0`, not `+0xb4`. `EnableKeyboard`/`IsKeyboardEnabled` are `0x776ec0`/`0x776f90`.
- A region's unpinned edge has no fallback to its owner's rect: the owner supplies only the scale.
- `$parent` expands to the nearest named ancestor, or "Top" when none is named (`0x76c5b0`), not simply to the parent.
- A StatusBar fills from its internal normalised fraction, not from `GetValue()`.
- The addresses of `StartDuel` and `StartDuelUnit` were swapped.
- Many "untraced" notes now give the traced reference fact: the drag threshold, the per-grip sizing edges, the empty-`autoFocus` skip, and `SetTexCoordModifiesRect`'s default.
- Stock FrameXML line citations are checked against the stock 1.12 files and corrected. `ref-` file names become the stock file names.
- **Deviation labels.** "Deviation:" now marks only a choice with a reason. A surface that exists only for the retired Era addon target says so plainly: it is not 1.12.
- **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Nine second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.
Behaviour differences the rewrite surfaced are filed as their own issues (#131–#142), and more are being validated. The comments here state what the code does. String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that named a chat reporter, cited a chat channel or message id, or quoted a report word for word now state the symptom in their own words. The test fixtures that used real character names use invented ones.
Verified: 52 of the 56 files strip to identical code with their comments removed; the other 4 differ only in the fixture names, and with those mapped back they strip identical too. `cargo fmt --check` is clean, and the `ui_party`, `unit_frame_tests` and `capture` tests pass with the install present and no skips. Record numbers still in these comments go with the comment pass (#41).
Fixes#34🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the mail window's send tab takes typing again: the subject, body and money boxes were taking no input while the recipient box swallowed every key, and a sent letter clears its subject and item icon instead of putting them straight back (2145)
- seven events fire the way the reference does: UNIT_DYNAMIC_FLAGS fires at all, swapping two identical stacks between bank slots fires PLAYERBANKSLOTS_CHANGED twice, the pet sheet's training points repaint, and ITEM_LOCK_CHANGED loses its invented arguments (2140)
- nine widget methods 1.12 addons probe for are in: ShaguTweaks stops recolouring textures the reference leaves alone, pfUI and _Nameplates stop raising on a tooltip's GetAnchorType, and 63 AceEvent addons get RegisterAllEvents (2142)
- six post-1.12 methods leave the widget surface (SetSize, SetShown, HasFocus, SetFormattedText and two tooltip verbs), so an addon reaching for a later client's API finds what a real 1.12 client gives it (2142, 2146)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the last app-side lines become GlobalStrings keys — tooltip cells, party, petition, duel, quest, PvP and rest lines read the install's own wording, so a non-enUS chain shows its own text (2045, 2080)
- a locked chest says Requires Pick Lock, ammo and thrown weapons drop their invented slot word, a met set bonus reads Set: without the count, and a 100 s cooldown reads 1.67 min as the template prints it
- the level-up block and the free-professions line printed twice in chat and print once; a declined invite, a friend coming online, a duel request and a failed quest play the sound 1.12 gives them
- Duel cancelled. is the yellow line at the top of the screen, and a trainer refusal or a failed quest with no cached template shows nothing, as on 1.12
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the tooltip is the reference's own file: `GameTooltip.xml` loads off the chain, ours is deleted, and every verb it calls was already bound, so this is a plain swap; retired with it: the `$parentThicken` plate fill that thickened the plate from the art's ~73% to ~84% opacity — the reference's plate is the raw `UI-Tooltip-Background` tint, and that is what ships; the one engine fact the transcription had been hiding: the reference's instance declares no size, and a frame with one anchor and no size resolves to NO rect under the reference's own layout law — our declared size had been a harness crutch (1968); and the dressing room goes stock with `<DressUpModel>` as a widget kind (factory `0x495c00`): a `PlayerModel` plus its own `Undress`/`Dress`/`TryOn`, where `Undress` strips the body and not the hands, and Close is read off the window since the stock OnHide queues nothing (1969)
- the mail window and the auction house are the reference's own: `MailFrame.xml` loads off the chain and brings the stationery picker, invoice pane and autocomplete ours had left out; the stationery family is built off wow-re's carve over a list computed off `Stationery.dbc` rows × the player's bags (`0x622270`, not the bank); the selection rides `CMSG_SEND_MAIL` field 6 and a send with none silently aborts; its two events fire where the client fires them (1970); `Blizzard_AuctionUI` loads on demand from the `AUCTION_HOUSE_SHOW` arm, and three root fixes its Lua surfaced: `GetAuctionItemClasses()` is static — read at the addon's load, before any session, so the class tree is a login-scoped push; `SetAuctionCompareItem` (`0x535d70`) on the vendor compare's one body; `NEW_AUCTION_UPDATE` resets the create form; its dressing-room pane shares the app's one room (1971)
- the battleground keeps score: `WorldStateFrame.xml` loads off the chain and ours is deleted; the stock file is three things where ours was one: the readout, the capture bars, and the battleground scoreboard this client never had, built off wow-re's round — `MSG_PVP_LOG_DATA` both ways (throttled to 5000 ms client-side, `0x4aa170`) and `CMSG_LEAVE_BATTLEFIELD`; eleven score verbs over a board the app pushes, where the filter is a SORT, not a compaction — team first, killing blows descending, deaths ascending, honor descending, name — so the filtered count shrinks while `GetBattlefieldScore` still reaches every wire row; `HIDE_OUTDOOR_WORLD_STATE` joins the options uvar block, a capture point is a bar, and the scoreboard and battlefield-minimap toggles become bound specs at the install's own `SHIFT-SPACE`/`SHIFT-M` (1972)
- the trade skill and craft windows go stock as `Blizzard_TradeSkillUI`/`Blizzard_CraftUI` on demand, from the reference's own UIParent arms; our two transcriptions are deleted; the four item-link verbs are built off wow-re's carve on the client's link builder (`0x52adb0`) — zero values on any miss, `GetTradeSkillReagentItemLink` raising Blizzard's own typo'd Usage, kept, and `GetCraftItemLink` the `|Henchant:` link in fixed white; `SetTextColor`'s channels coerce nil to 0 on FontString, Font and Button where ours had raised (1973); and the Inspect, Talent, Macro and Raid addons load on demand — `benilla.toc` lists no `Interface\AddOns` row, and below level 10 the talent addon is never even loaded; the gates walk every reached addon and found `Blizzard_GMSurveyUI`'s four engine verbs nothing answers, reachable only through `GMSURVEY_DISPLAY`, which nothing fires (1889; 1967)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the quest giver's dialog and the quest log are the reference's own `QuestFrame.xml` and `QuestLogFrame.xml`, run off the player's chain at the reference's own toc seats; our 1366-line and 1999-line copies are deleted, and the verbs the stock files call are built — the four `GameTooltip` quest-item and reward-spell setters, the reward spell itself (parsed on all three packets and dropped by the model until now), and two verbs; the detail pane could never scroll because `UpdateScrollChildRect` measured a frame late where the reference's measure is synchronous, so it measures through the installed font engine now; and ten things the reference does that ours did not, each found by a test that had enshrined ours — a shift-click never selects, an empty log hides the whole detail pane and says "No Active Quests", the abandon confirm lives in the popup registry (1944)
- the quest bindings' law, read off the binary and folded back: no 1.12 packet carries a quest background material — `GetQuestBackgroundMaterial` (`0x502230`) forks on the dialog's SOURCE object, an item answering its template's PageMaterial, a GameObject its template data, a creature nil (FrameXML's "Parchment"), the id naming a `PageTextMaterial.dbc` row whose six words are nowhere in the binary; its twin `ItemTextGetMaterial` has the same body, so the reader window already held every piece and the giver's feed runs the same resolve; `QuestChooseRewardError` is game-error row `0x98`, and the row plays `igQuestFailed` first, which the verb now queues; the reward-spell getters' third return is `Spell.dbc` Attributes bit 5 (1161 of 22357 rows set — craft-cast spells set, `Pattern:` teaching spells clear), read off the catalog now (1946)
- the "20 ms frames" of a raid, chased to their number: the probe's worst frames now carry their churn (entities, assets, first-play sound decodes, live particles, the GPU reading) and in a Blackrock raid with sound on every one of those read flat; then the same window on the PACED clock — under vsync with pipelined rendering the raw delta is mis-split into long/short pairs that sum to exact refresh multiples, so an alone Stormwind leg read 115 of 300 frames over budget with cpu and gpu both at their means, while the paced clock read 0 skipped frames in every leg; what remains real in the raid is `cpu_p99` at 22–23 ms with sound on; and every submesh the streamer spawns now carries why it is an entity, counted per reason — 5.8k resident ADT-doodad submeshes at the Stormwind auction house, 5.3k of them hidden, three prop families the retained pass declines by rule, each riding every per-`Mesh3d` sweep for ~0.4 ms of the alone frame (1947)
- a raid's dozen voices cost the mixer ~1.5 ms of every 60 Hz frame: upstream kira spatializes every frame — normalizes, the attenuation curve and a dB→amplitude `powf` per frame per spatial track, two more `powf`s for the volume tween, ~1.7 M `powf`s a second at 48 kHz × 12 tracks for gains that change imperceptibly across a chunk — so kira 0.12.1 is vendored with one patch: the spatial gains and the volume × fade amplitude are evaluated at the chunk's two ends and interpolated across its ~10.7 ms, the granularity FMOD 3, the reference's own mixer, updates them at; nothing a listener can name changes (1945); and rig poses are evaluated in parallel over rigs — each reads its shared clips and writes only its own pose, and a raid's ~400 live rigs were 0.4 ms of one thread walked serially on the main thread's critical path (1947)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the jitter meter measures the palette and the pixels, not just the pose: `pal` probes the rows the vertex stage actually blends (the old bone columns read a matrix the GPU never sees), `SCREEN` carries them to viewport pixels by the shader's own arithmetic, `camrot` watches the camera's rotation where only its translation had been vouching for "bit-stable", and `WOW_JITTER_RAW` dumps one bone's series unaggregated — rotations too, since a translation can be smooth while its frames are not
- `WOW_FIXED_DT=<ms>` pins the animation advance so a screenshot burst measures the render rather than its own stall — arming on the wall clock, because during load the app runs ~385 updates a second and a pinned clock reached "90 seconds" in 14 s, photographing an empty world
- `benilla-visual flow` estimates the whole window's motion by least squares over every pixel (noise floor 0.0000 px on static regions, and its brightness-constancy limit is measured and stated: invalid on a lit deforming body), `edge` reads a silhouette's sub-pixel crossing renormalised against the lighting with an honest ±0.5 px floor, `WOW_TWIST_GAP` pins a yaw gap so the body counter-twist is exercised at all — every earlier "removing it changed nothing" had measured a pass that never ran — and `WOW_DITHER` adds the dither the frame's 8-bit output has never had, off by default because the reference's framebuffer was undithered
- hovering a MACRO action slot shows one white line, its name — the reference's macro leg renders exactly that and no more, in its "normal" white, where ours was a `_ => Ok(())` from before macros shipped; and `WOW_MSAA=8` is refused with a loud warning instead of panicking the render thread, through one parser both world-camera spawners now share
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the social window's third tab is live — the roster in both its views, the member card with its promote/demote/remove verbs, the rank editor's thirteen permissions, the guild information board, and the invite, leave, kick and note dialogs behind them
- setting your hearthstone at an innkeeper now asks before it takes and says so afterwards, and the innkeeper's gossip lines get their own icons back
- unavailable talents grey out, and every greyed icon in the client now goes through the same luminance fold the original used
- the buff tooltip's remaining-time line reads gold with the client's own hour/minute ladder, the macro editor takes a shift-click to paste a spell, trainer rows repaint after a purchase, and a long book page stops flickering its ellipsis
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- the workspace pointed at third_party/lua-src (the Lua 5.1 fork the addon VM builds on) and the export left that folder behind — every build of today's snapshots broke at dependency resolution
- third_party/ now ships, and the sync gained a gate that refuses to publish an export that does not resolve as a cargo workspace
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect
- both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list
- the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand
- the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the Great Forge's lava stays drawn from every angle, and the chasm catwalk reads as a connected grate again
- music decoding and shader-compile bursts stop crowding the audio's lane, and the output buffer follows the device's real deadline
- the audio path grows its instruments: a mix tap to WAV, a starvation meter, a hardware overload listener
- trainer detail icons carry the reference's own tooltip
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a chat link edits as one atomic token: the caret can't land inside it, its colors survive, one keypress removes it whole
- spell tooltips print the resolved mana cost through the reference's own table walk, and the "% of base mana" line dies
- the spirit healer's confirm comes back after a cancel and wears its warning icon
- the dressing room's pane is a live animating model, and a tried-on bow lands in the hand
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the spellbook's pet tab lists what the pet knows, with autocast toggled right on the page
- pet ability cooldowns sweep on the pet bar, and the bar binds to 1.12's Secondary Action Button keys
- the options window scrolls its pages in a real trough with seated arrows, nothing overflows the frame anymore
- Esc un-queues a queued strike, and a hostile unit's frame stops showing buffs the real client hides
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- a hunter's or warlock's pet has its action bar now: attack, follow, stay, the pet's own spells with cooldowns and autocast sparkles
- the macro system lands: the macro window, the icon chooser, /cast and /macro, and macros dragged onto the action bar
- hunter shots look right at last: the bow draws and releases on the shot, and the arrow lays a spark trail its whole flight
- the options window re-dresses in 1.12's own art with the classic dialog look, and gets a working search box and clickable steppers
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Other players walk the world. A watched player's motion between server updates now runs through
the same grounded movement resolve as your own character — same capsule, same colliders, same
step-up and ground election — so they follow terrain every frame instead of every packet, and
stop at a wall instead of walking into it and being snapped back. Their jumps are swept against
the world too, and a standstill jump steered mid-air reports that steer, the one mid-air press
the reference client broadcasts rather than defers.
- The move relay rebuilt: relayed moves ride a per-unit chain on real time, a due move never jumps
ahead of its unit's queue, and SMSG_COMPRESSED_MOVES — the batched carrier the server sends under
load — is decoded rather than skipped. Our own send path now matches the reference client's:
facing streams while moving, Nagle is off so each packet is one write, and the strafe axis nets so
left and right can never ride the same packet.
- NPC and quest text speaks the whole $-macro grammar, carved from the reference bytes — your name,
class and race, the gendered forms, and the server's live world states — and the same
substitution feeds gossip, quest text, the quest log and unit frames. Greetings are a weighted
draw, rolled per NPC per open, and a quest giver with no quest to give is no longer clickable,
where it used to open a dialog holding nothing but a placeholder greeting.
- Spell tooltips finish the reference's line law: cast time and cooldown behind the real passive
gate, the required tool or form, the reagents block, the chance-to-X line, a multi-bit
equipped-item requirement named properly instead of by raw bits, and a buff's dispel class.
- The UI layout engine got a dense, reusable anchor solver, and a change gate that skips the resolve
entirely on frames where no layout input moved — in practice, almost every idle frame. Pets are
named by their pet number rather than a creature-template entry, so the client asks the query the
server can actually answer. And the asset extractor grew a stray-geometry census for tracking
down geometry that renders where it should not.
This snapshot replaces the six dated `sync` commits that stood here before it, whose subjects said
nothing but the date. If you cloned before now: `git fetch && git reset --hard origin/main`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>