Commit Graph
8 Commits
Author SHA1 Message Date
SamandClaude Fable 5 d3c1a501de buffed stats go green, and the bear stops stacking its roar
- gear and buff bonuses finally render green in the character sheet, tooltips naming the unbuffed base — the stat-split fields are int on the wire and were decoded as float, which rounded every bonus to zero
- the bear pet's aggro roar played 63 times in two minutes and stacked into a phasing growl; it now plays through the reference's per-unit voice channel, where a live bark drops the next
- the chat bubble stops jittering: its anchor lagged the body by a frame, and it now snaps to the device pixel grid like the nameplate under it

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 17:06:24 +07:00
SamandClaude Fable 5 6eae5e8507 widget identity, a funded purse and a walkable quest log
- GetObjectType and IsObjectType land from the binary's own carve, with the client's exact inheritance answers
- the survey seats money and a quest log — sixteen addons call GetMoney, five walk the quest log, and none of those paths had ever run
- `date("*t")` returns its table form; the missing shape was an infinite loop for any addon walking days backwards
- unit tokens fold case like the client's resolver, and a FontString template carries the font object it inherits through the whole chain

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 18:59:47 +07:00
SamandClaude Fable 5 4edc69e29e case-folded slots, a chat-type table, and a seated spellbook
- GetInventorySlotInfo folds case the way the client does, and gains the twelve bag-slot rows the shipped data really carries
- ChatTypeGroup exists for addons that register their own chat types at file scope — one missing table was taking five addons down
- GetChannelList answers in join order, shaped by the addons that consume it, and the harness's `--why` can now open any demand count
- the survey seats a spellbook, and the shapeshift bar's shelf art exists hidden, both exposing paths an empty fixture could never reach

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 18:56:25 +07:00
SamandClaude Fable 5 a401e5c43d the dressing room opens, and the pet gets its paper doll
- ctrl-click an item to try it on: the dressing room dresses your double, and shift-click posts the item link to chat
- the pet tab lands in the character window: paper doll stats, family and diet, the right-click menu, and dropping food on the pet feeds it
- water-only spells refuse on dry land: aquatic form gates to swimming, client-side like the real one
- the macro icon picker's white squares get their art back, and option rows explain themselves on hover

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:02:21 +07:00
SamandClaude Fable 5 2d83c8392c mounting keeps your buff visuals, and tooltips say the enchant
- the mount transition re-seats the rider instead of rebuilding them: shield glows, weapon enchants and worn visuals stay lit through mount and dismount
- an enchanted item's tooltip carries its enchant line, coloured per slot, with a temporary enchant's countdown
- a server refusal with nothing to say now says nothing: the raw "Inventory error" debug line is gone, real refusals still print
- the mail icon clears when you close the mailbox, and translucent models classify against the water plane

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 17:53:22 +07:00
SamandClaude Fable 5 c887170b37 the social window, the escape menu, and items that work from the bar
- The social window: friends, ignore and `/who`, in the reference's own two-level
  arrangement with its inner tabs and per-row right-click menus. The lists ride the
  real wire — guid-keyed with no names, resolved through the name cache, and capped
  at 50 friends / 25 ignores because those are the client's own caps — and the
  ignore list does its actual job: an ignored speaker's chat is dropped silently, a
  whisper additionally tells the sender, and a duel challenge is auto-declined.
  Guild ships as a disabled tab, which is what a guildless character sees.
- The escape menu: ESC's last rung finally opens something. The game menu lands at
  the reference's own size and ladder, and leaving works — logout and quit with the
  server owning the clock (instant at an inn, refused in combat, or the 20-second
  countdown), narrated by the real camp/quit dialogs. While the menu holds the
  center nothing else opens, and the bag bar greys out under it.
- Items on the action bar act like items. An equipped trinket was a dead button;
  the reference's use law is two stages — not equippable means use, equippable and
  already worn means use in place — over its exact search order (equipment first,
  then the bags, then the backpack, then the keyring; never the bank). What can go
  on the bar is now the reference's own two filters, byte-read: an item with an
  on-use spell or one you can equip, and no passive spells — and dropping a passive
  there speaks the real client's own line, "You can't put a passive ability in the
  action bar."
- A quest-starter item opens its quest instead of "The item was not found." The
  question goes to the item's own guid, never through item-use — which the server
  refuses for every one of the 215 quest-starter items — and refusing the quest
  says what the client says, then closes the window.
- For the toolbox: a pixel pick that reports everything under the cursor all the
  way back, a lens that says which render phase a draw landed in, and switches that
  separate "discarded" from "lost depth" from "never drawn" — built while cornering
  a flickering tent, whose fix ships in the next snapshot.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 19:19:06 +07:00
SamandClaude Opus 5 959fb8ba08 duels, inspecting other players, and water that ends at the bank
- Duels. Challenge another player from their right-click menu, or with `/duel`, and
  `/forfeit` to give it up. Both popups are there — the challenge you accept or decline, and
  the warning when you leave the field — with the flag countdown between them, and the outcome
  printed in chat when someone is knocked out or flees. Read off the reference client's own
  duel packets and the three globals it keeps client-side, which is why the challenger reads
  "You have requested a duel." even though the server never echoes that back.
- Inspect. Right-click a player and open their paper doll: their nineteen publicly visible
  equipment slots with icon, name, quality and a linkable item, and their body standing in
  the pane, which follows along if you retarget while the window is open. No stack counts and
  no durability — those are not fields another player publishes, which is exactly why the
  reference client's inspect doll has never shown them either.
- Water knows where it stops. Swimming used to trigger in the dry tunnel thirty yards under
  Stormwind's canal, and in mid-air over Blackrock's lava. A liquid is now the grid the map
  file actually stores — one wet flag per cell, and the surface height a bilinear over the
  four corners of the cell you are standing in, the same sample the reference client takes —
  so the water starts at the bank and its surface sits where your eye puts it. Lava is a
  liquid you swim in, an indoor liquid asks the building you are inside, and `/liquid` prints
  every surface claiming your feet and where each one came from.
- Creature parts authored to appear only on death — the voidwalker, the banshee, the ooze,
  the stone elemental, the infernal — were drawing the whole time: material alpha now bakes
  per animation sequence and the unit lane actually evaluates it. The character and inspect
  model panes are lit by the reference widget's own single light instead of blowing out white,
  the rotate arrows spin while you hold them, and the transparent sort ladder had its sign
  backwards, so overhead names draw over water again instead of being painted out by a canal
  behind them. Underneath, the protocol writer's 95-verb drawer and its thousand-line spell
  module split into per-family files — no behaviour change, just a tree you can find things in.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 18:22:05 +07:00
SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00