Commit Graph
3 Commits
Author SHA1 Message Date
SamandClaude Fable 5 d99ad8bc7d the dressing room opens, and the pet gets its paper doll
- ctrl-click an item to try it on: the dressing room dresses your double, and shift-click posts the item link to chat
- the pet tab lands in the character window: paper doll stats, family and diet, the right-click menu, and dropping food on the pet feeds it
- water-only spells refuse on dry land: aquatic form gates to swimming, client-side like the real one
- the macro icon picker's white squares get their art back, and option rows explain themselves on hover

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 16:02:21 +07:00
SamandClaude Fable 5 8549f14dd6 footprints on snow and sand, and the drunk effect staggers in
- drink enough and the screen blurs and your walk meanders, the camera carried along with the stagger; the underwater blur ships in the same lane
- boots leave prints on snow and sand that fade away in about six seconds, paws and hooves included
- key bindings move into the Options window with the rest of the settings, and action buttons abbreviate their hotkeys the way the client does
- the pet bar rearranges by drag, a running pet spell shows its active icon and a click cancels it, and spell ribbons follow their verified physics

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:05:51 +07:00
SamandClaude Fable 5 3b6975fdef the pet gets its frame, flooded rooms fill, and macros really fire
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-05 19:03:43 +07:00