Commit Graph
6 Commits
Author SHA1 Message Date
SamandClaude Fable 5.1 eebbcc050f NTFS load order, a title-sorted AddOns list, and tooltips at the cursor
- addons load in the order NTFS lists a folder, case-insensitive with an underscore before the letters, the order the vanilla corpus was written against and the one that decides which addon provides a shared library (2178)
- GetNumAddOns and the index form of every AddOn verb walk a title-sorted list that hides the Blizzard addons the server says to hide, and the character-select AddOns list is in title order (2175)
- SetPoint and SetAllPoints raise the reference's own errors for a frame name that does not exist or an omitted relative frame instead of quietly anchoring to the parent, and an explicit nil means the screen root (2176)
- a tooltip owned with ANCHOR_CURSOR follows the mouse, which pfUI's tooltip, xpbar and chat modules, pfQuest's browser and TipBuddy ask for; an omitted or unknown anchor is ANCHOR_LEFT (2176)
- a $parent name handed to CreateFrame, CreateTexture or CreateFontString expands as it does in XML, so FonzAppraiser's thirty dropdowns and pfQuest's search icon get the names they asked for (2176)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:03:49 +07:00
SamandClaude Fable 5.1 e7ac8b94f3 the minimap and world map go stock, and the chat loses its white plate
- the minimap cluster and the battleground list are the reference's own `Minimap.xml` and `BattlefieldFrame.xml`, ours deleted, and the sixteen engine names the static probe found unbound are built, not stubbed: the battleground list and queue family (the as-group join refused client-side with no packet when the map's `MaxPlayers` is below the group), the bodyless `CMSG_BATTLEFIELD_STATUS` on world enter — benilla never sent it, so a queue joined before a reconnect was invisible — the 5.5556 yd `BATTLEFIELDS_CLOSED` leash, and the meeting-stone pair over the `0x295` five-way table with both asymmetries; the ping's lifetime is the stock Lua's now (held 5 s, faded 0.5 s), `GetPingPosition` answers two numbers always — our nil was a Lua error on every frame of the stock `Minimap_OnUpdate` — and the map-change drop the reference never had is gone (1974)
- the world map is the reference's own `WorldMapFrame.xml`, our transcription deleted; built for it: the arrow-frame family (an anonymous `Model` child at its 33.6 px footprint, drawn app-side as the minimap's own arrow sprite through one shared constant), the battleground position family over `MSG_BATTLEGROUND_PLAYER_POSITIONS` both ways (the reference's 5000 ms request throttle), and `GetPlayerMapPosition` resolving `raid1..raid40` where it knew only the party (B320); `SetupFullscreenScale` — the engine binding `0x48c270` the map's and the cinematic frame's OnShow call, which our map had stood in for with Lua — is bound to the carved law `min(0.75 · aspect, 1)` off the configured aspect, written through the frame's own `SetScale` (1.0 at 4:3 and wider, 0.9375 at 5:4); a hovered POI writes the map's own area label, not the tooltip; named gap: `WorldMapPing` draws nothing yet (1980, 1981)
- the tutorial frame is the reference's own `TutorialFrame.xml`, over a tutorial system benilla never had: two bit banks filled from `SMSG_TUTORIAL_FLAGS` — the fire-once bank `TriggerTutorial` reads and sets (never a send) and the acknowledged bank `FlagTutorial` writes and sends; there is no tutorial CVar in the binary (210 `CVar::Register` sites censused), so "disable tutorials" is every bit acknowledged; the sites this app can produce are wired (the world-enter Welcome cascade, the level-up arm, item pushes, the loot sparkle, the meeting-stone and battleground arms), the rest named; the loader learned `<TitleRegion>` — the stock frame's drag handle, a region that emits no quad; and the `TabardModel` widget kind arrives ahead of its window, five ints bounded by the `.rdata` table `{170, 17, 6, 17, 51}` and the constant 100 000 tabard cost (1976, 1977)
- the chat window drew as an opaque white plate: the chat-cache loader, gated on `InWorld` alone, restored into the boot VM 130 ms before the deferred entry load filled it, and its per-VM memo then blocked the restore that would have reached the real frames — the plate the stock Lua tints black stayed the XML's white; between the entry edge and the load there is now no VM in the world (the edge parks the boot VM, the load takes it back), so no in-world feed pushes into a VM with no interface; the perf pill reads `59 fps  7.0 ms  17.3 cpu` — the MAIN thread's milliseconds in full text and the process-wide sum dim, because the sum of every thread's CPU time had been read as a frame time (a raid read 17 on it at a solid 60 with the main thread at 7); and `WOW_PROBE_UI_ONE_TEX=1` is a pricing lever, never a look, for the draw-count ceiling a UI atlas would reach before one is built (1978, 1954)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 20:59:53 +07:00
SamandClaude Fable 5 b46cb7e338 the chat dock exists, and alt-arrow keys are declined not swallowed
- the chat dock is a list, not a hardcoded pair: DOCKED_CHAT_FRAMES, SELECTED_DOCK_FRAME and the FCF verbs — DockFrame, UnDockFrame, DockUpdate, SelectDockFrame, SaveDock, SetTabPosition, Close and the button-side trio — are transcribed from FloatingChatFrame.lua, and every "for i = 1, 2" moved to what it meant, the dock or every window; the dock seeds at load from the window record's own docked byte handed to FCF_DockFrame, whose first line IS the reference's early return — transcribing the function that answers the way the reference answers, where an empty stub "because we have no dock" would have been the bandaid; its unconditional re-lock cannot clobber an unlock you saved, because the stored look is applied last; pfUI's RefreshChat now runs end to end
- ignoreArrows is alt-arrow mode, and the arrow is DECLINED, not swallowed: the reference's edit-box handler returns unconsumed on an arrow key, so the walk carries it past the box and it runs TURNLEFT — the whole feature is steering while the chat box holds focus, where the old reading left the arrows dead; holding Alt resumes the caret; SetAltArrowKeyMode and its getter land with the reference's own quirk that a missing argument enables while nil disables (the getter answers 1 or nil, never a boolean), SetIgnoreArrows turns out not to exist in 1.12 and is unpublished, and the binding pass gets a named four-key exemption rather than a hole, because the handler consumes every other path
- pfUI's square minimap is actually square: Minimap:SetMaskTexture makes the disc's mask state instead of a load-time constant — write-only from Lua, as shipped, no invented getter — where an empty path restores the round default and a failed load keeps the current mask and warns, because either mistake would otherwise hand a mistyped path a silently square map that looks like a feature; and MiniMapBattlefieldFrame grows the Border and Shine regions beside its icon, on the reference's own layers — icon on BACKGROUND, ring on ARTWORK above it, the only order a ring around an icon can draw in — which pfUI hides unguarded to sit the icon flush

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:51:11 +07:00
SamandClaude Fable 5 f3ecb5c968 a cinematic holds your body, and all seven chat windows exist
- a cinematic holds the body while the camera flies: the streaming focus follows the eye — a Tauren's intro opens 1741 yards from the body — so the body's own ground unloaded under it and it fell (z=59.4 to −62 in four seconds, the server yanking it back); it now takes the same hold a teleport takes, released when the focus comes home to a resident tile, and the loading screen stops covering the fly-by, because "the player's ground is missing" is not a load while the eye is deliberately elsewhere; the letterbox measurement prints as an ordinary info line, and scripts/cine.sh plays any one cinematic and prints what the client did to the world while the camera was away
- a cinematic cuts the zone music: the reference asserts exactly what /console EnableMusic 0 asserts, through the same setter — a cut, not a fade, the music pump dead for the duration, resume at +3.000 s — and benilla asserts the runtime flag, never the CVar, or quitting during a 102-second intro would save your music off for good; ambience is deliberately untouched (it has the analogous flag and the cinematic never writes it); the narration has no category at all — its flags route it around every volume slider but not around the Enable Sound Effects gate, so unchecking that silences it — and the listener follows the cinematic camera for the duration
- addons can walk a UI they did not build: GetChildren/GetNumChildren/GetRegions/GetNumRegions land — the basis of the whole reskin genre, and the wall four of the twenty most-installed 1.12 addons died on: pfUI drew nothing before and now paints 495 quads, ShaguDPS 71 → 566, pfQuest 3 → 498 — with the reference's own quirks: the title region is NOT in the list (its creation path never reaches the region linker), hidden regions are returned and counted, oldest first; the Model widget gets its Lua surface (SetModel, SetSequence and siblings, read out of the shipped image, where SetRotation and SetFacing are two names for one slot); and the Minimap carries the nine engine-created Model children no XML declares, built before the frame descent, the ninth being the player arrow Questie indexes as ({Minimap:GetChildren()})[9]
- all seven chat windows come from one template, tabs and scroll buttons included — whether a window is shown has nothing to do with whether its globals resolve, and pfUI reads every piece of that furniture for all seven, unguarded; isDocked only on windows 1 and 2 (the chat-cache's own DOCKED byte), SELECTED_CHAT_FRAME seated beside DEFAULT_CHAT_FRAME (the window you last picked vs the one FrameXML prints to), and the four per-window fields ChatFrame_OnLoad seats; two more one-name walls fell — a Button's label answers to its second spelling NormalText, which KLHThreatMeter's column headers die without, and ABANDON_QUEST_WITH_ITEMS is declared because a dialog table is read at load whatever the client later shows, leaving Questie with zero errors of ours — and the addon harness gains --probe/--eval, one addon's VM answering a question in ~5 s instead of a 90 s corpus run

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:50:08 +07:00
SamandClaude Fable 5 8a502fe1d6 the client starts remembering: zoom, camera, filters, a Combat page
- minimap zoom and the camera's distance and pitch persist across sessions
- the trainer's point-filter is a saved variable now and survives a relog, resetting per packet like the reference
- the options window gains its Combat page, over rows that can write the UI's own saved globals
- the step-up is a rise, not a jump forward — and the descent cone's cap belongs to the body, on every leg

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-08 17:13:23 +07:00
SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00