- the world is the first draw of the UI camera's main pass, not a pass before it: one render-pass boundary fewer, −0.9 ms of GPU on the Air at full render scale (2234)
- the world-map catalog seeds at the VM's birth, before any addon file runs, so Questie's Astrolabe builds its zone table instead of raising on every path (2240)
- the login's own tutorials wait for the interface, and a cross-map worldport fires PLAYER_LEAVING_WORLD, guarded by the reference's once-per-world latch (2232, 2235, 2239)
- WOW_PROBE_BGQUEUE makes "log in while queued for a battleground" reproducible (2237)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the reference's own video options window loads hidden, so pfUI's video skin and any addon reaching for its sliders and check buttons by name finds real frames; our own options window is BenillaOptionsFrame now, and ESC still opens it (2177)
- GetScreenResolutions, GetCurrentResolution, SetScreenResolution, GetRefreshRates, GetVideoCaps, RestartGx and RestoreVideoDefaults answer off the monitor's own modes, so CT_Viewport loads clean (2177)
- three of those verbs were corrected against a second read of the binary: GetRefreshRates answers nothing on a device with no rates, GetVideoCaps always gives a number for triple buffering, and RestoreVideoDefaults writes the ten rows the verb writes (2177)
- the camera's water collision is back with both halves: the boom stops at a water surface, and a swimmer's camera keeps a constant 2/9 yd clearance over the waterline whatever the body underneath does (2179)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- crossing a zone border prints one Changed Channel line instead of a leave and a join, and General and LocalDefense keep printing in the new zone; walking out of a capital keeps Trade's number and its registration instead of dropping it (2130)
- outside a capital the channel numbers are the reference's: a fresh character holds 1 General, 2 Trade (suspended until a city) and 3 LocalDefense, so /2 reaches the same channel it does on the real client (2137)
- logging into a character reads that character's zone, not the previous one's, so a login in the Eastern Plaguelands no longer joins and leaves Stormwind's channels first; a chat cache with General saved as a custom name gets its id back (2130)
- the Show Tutorials option survives a /reload: it loaded unchecked and clicking it reset every dismissed tutorial account-wide; a world entry no longer switches off nameplates you had turned on (2131, 2132)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the minimap cluster and the battleground list are the reference's own `Minimap.xml` and `BattlefieldFrame.xml`, ours deleted, and the sixteen engine names the static probe found unbound are built, not stubbed: the battleground list and queue family (the as-group join refused client-side with no packet when the map's `MaxPlayers` is below the group), the bodyless `CMSG_BATTLEFIELD_STATUS` on world enter — benilla never sent it, so a queue joined before a reconnect was invisible — the 5.5556 yd `BATTLEFIELDS_CLOSED` leash, and the meeting-stone pair over the `0x295` five-way table with both asymmetries; the ping's lifetime is the stock Lua's now (held 5 s, faded 0.5 s), `GetPingPosition` answers two numbers always — our nil was a Lua error on every frame of the stock `Minimap_OnUpdate` — and the map-change drop the reference never had is gone (1974)
- the world map is the reference's own `WorldMapFrame.xml`, our transcription deleted; built for it: the arrow-frame family (an anonymous `Model` child at its 33.6 px footprint, drawn app-side as the minimap's own arrow sprite through one shared constant), the battleground position family over `MSG_BATTLEGROUND_PLAYER_POSITIONS` both ways (the reference's 5000 ms request throttle), and `GetPlayerMapPosition` resolving `raid1..raid40` where it knew only the party (B320); `SetupFullscreenScale` — the engine binding `0x48c270` the map's and the cinematic frame's OnShow call, which our map had stood in for with Lua — is bound to the carved law `min(0.75 · aspect, 1)` off the configured aspect, written through the frame's own `SetScale` (1.0 at 4:3 and wider, 0.9375 at 5:4); a hovered POI writes the map's own area label, not the tooltip; named gap: `WorldMapPing` draws nothing yet (1980, 1981)
- the tutorial frame is the reference's own `TutorialFrame.xml`, over a tutorial system benilla never had: two bit banks filled from `SMSG_TUTORIAL_FLAGS` — the fire-once bank `TriggerTutorial` reads and sets (never a send) and the acknowledged bank `FlagTutorial` writes and sends; there is no tutorial CVar in the binary (210 `CVar::Register` sites censused), so "disable tutorials" is every bit acknowledged; the sites this app can produce are wired (the world-enter Welcome cascade, the level-up arm, item pushes, the loot sparkle, the meeting-stone and battleground arms), the rest named; the loader learned `<TitleRegion>` — the stock frame's drag handle, a region that emits no quad; and the `TabardModel` widget kind arrives ahead of its window, five ints bounded by the `.rdata` table `{170, 17, 6, 17, 51}` and the constant 100 000 tabard cost (1976, 1977)
- the chat window drew as an opaque white plate: the chat-cache loader, gated on `InWorld` alone, restored into the boot VM 130 ms before the deferred entry load filled it, and its per-VM memo then blocked the restore that would have reached the real frames — the plate the stock Lua tints black stayed the XML's white; between the entry edge and the load there is now no VM in the world (the edge parks the boot VM, the load takes it back), so no in-world feed pushes into a VM with no interface; the perf pill reads `59 fps 7.0 ms 17.3 cpu` — the MAIN thread's milliseconds in full text and the process-wide sum dim, because the sum of every thread's CPU time had been read as a frame time (a raid read 17 on it at a solid 60 with the main thread at 7); and `WOW_PROBE_UI_ONE_TEX=1` is a pricing lever, never a look, for the draw-count ceiling a UI atlas would reach before one is built (1978, 1954)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>