Commit Graph
12 Commits
Author SHA1 Message Date
gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00
Sam SungandClaude Opus 5.5 51a2ce5586 Layout writes invalidate as 1.12.1 does; only a reached node re-resolves (#964)
The solver took any node's recomputed rect whenever it resolved, because about 55 layout writes named a node without invalidating it. So a freed region stayed in its dependents' anchors, `SetTexture` re-resolved a failed texture, and a scroll child kept its authored anchors behind a per-solve override.

In 1.12.1 a node re-resolves only when invalidated or a target stores a new rect (`0x768d20`, slot 0 `0x768cf0`). `SetTexture` only dirties the draw (`0x770200`). A destructor frees its dependents' anchors to it (`0x768e20` → `0x767e70`, no invalidate). A scroll child is re-anchored to one TOPLEFT (`0x787100`).

Every write now invalidates exactly where the reference's does, and the solver's guess, the hold and the art latch are gone. The tooltip invalidates only on its relayout (`0x530640`).

Tests bite on the parent; the verifier is green; the stock UI's quads are byte-identical.

Fixes #947
Fixes #949
Fixes #958

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 07:46:24 +07:00
Sam SungandClaude Opus 5.5 377542daeb One anchor slot per point; SetPoint skips an unchanged anchor (#934)
Anchors were a list: SetPoint re-applied an unchanged anchor, GetPoint counted in the order points were set and answered five nils past the last, and the cursor tooltip replaced every anchor each frame.

In 1.12.1 a frame holds one anchor per point. SetPoint (`0x767c70`) returns at `0x767d5e` with no store and no layout queue when that point's anchor has the same target and relative point and both offsets differ by under 2⁻²² layout units (`[0x8029d4]`). GetPoint (`0x7a2340`) walks the nine slots in point order and pushes nothing past the last (`0x7a240d`). The `ANCHOR_CURSOR` update sets BOTTOM alone (`0x530b20`).

Anchors are now nine slots, and SetPoint, GetPoint and the cursor update follow those rules.

Tests: an unchanged re-set and an in-threshold offset touch no layout, GetPoint order and indexes, a cursor tooltip keeps an addon's second point.

Fixes #926
Fixes #131
Fixes #879

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:19:11 +07:00
Sam SungandClaude Opus 5.5 eec1804d37 Chat bubbles are WorldFrame child frames, as in 1.12.1 (#925)
Chat bubbles were quads drawn straight into an overlay with no widget behind them, so `WorldFrame:GetChildren()` never returned them and bubble-skinning addons such as pfUI's found nothing.

In the reference, a bubble is an anonymous Frame under WorldFrame from a reused pool: eleven regions (the nine backdrop pieces, the tail, the text in the `NAMEPLATE_FONT` global), the text's bottom on the speaker's projected point, its own fade, and an OnShow on each reuse. It fades out and hides when the speaker is out of range or was not drawn last frame.

Bubbles are now built that way, fed by the app and drawn by the frame pass; the overlay path is gone. Item links show their bare names, and a speaker behind the camera fades out.

Tests cover the child, its regions, a pfUI-style skin, reuse and the fades.

Fixes #884

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:06:36 +07:00
Sam SungandClaude Opus 5.5 ff3d15b132 The tick drains the layout around the walk; size gates in layout units (#922)
The tick ran the OnUpdate walk without resolving the layout around it, so a resize made in an event handler fired `OnSizeChanged` after the walk, and some walk slots resolved on their own to compensate. Separately, `OnSizeChanged` gated on 2⁻²² in benilla's units, and an emptied FontString kept its old measured box in the incremental layout.

In the reference, the pump drains the layout queue before the walk and again after it, each drain firing `OnSizeChanged`, then re-picks the hover. ApplyRect compares sizes against 2⁻²² in its own units, where the screen diagonal is 1.

The tick now drains before and after the walk and drops the stand-in resolves. Size gates scale 2⁻²² by the layout unit, and a FontString's text going empty or back names it on the layout when its node changes.

Tests pin each.

Fixes #912
Fixes #741
Fixes #914
Fixes #911

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:46:42 +07:00
Sam SungandClaude Opus 5.5 fa5568dcdc Creating or freeing a frame or region re-derives only what it touches (#915)
Any write that changed the layout graph's roster (a frame or region created, freed, re-owned or re-pointed) made the next resolve derive the whole graph: about 1.35 ms for one `CreateTexture` or `CreateFrame` on the stock UI, against 0.05 ms for a no-op.

A write now names the nodes it touched, and the resolve re-derives just those in the cached graph: a joining node is added with its edges, a leaving one is removed and its dependents seeded, a staying one has its edges and inputs re-synced. The full derivation stays the fallback. A region's owner and an art change are now layout inputs that name their region. Verify now also compares the graph itself.

A randomized test checks rects and graph against a scratch solve after every batch of creates, frees, re-owns and re-anchors. `CreateTexture` now costs 0.14 ms, `CreateFrame` 0.15 ms, a backdrop rebuild 0.22 ms.

Fixes #903

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:05:23 +07:00
Sam SungandClaude Opus 5.5 4e0011bdd7 Backdrop pieces are nine Texture regions on the frame, as in 1.12.1 (#905)
A backdrop was data drawn in the frame's own slot, so `GetRegions` and `GetNumRegions` never saw its pieces, and addons that skin by walking a frame's regions missed them.

In the reference, installing a backdrop creates nine Texture regions on the frame: the background on BACKGROUND, then eight border pieces on BORDER, linked into its region list in that order. A resize re-runs their texcoords and colours, and the colour setters tint the background or the border alone.

The pieces are now real regions, drawn through the region path, so edges draw over another frame's BACKGROUND at the same level. `<Layers>` and `<Backdrop>` load in document order. A region leaving its parent empties any Button, CheckButton, StatusBar, Slider or ColorSelect slot holding it, and a dead layout node now seeds only its dependents.

Tests pin the order, colours, resize, teardown and stock quads.

Fixes #883

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:10:33 +07:00
Sam SungandClaude Opus 5.5 dc63a06178 The UI scale is UIParent's own scale over a 768-unit root (#841)
The UI scale was folded into the pixel seam, with the root and `UIParent` at scale 1. Frames outside `UIParent` (dropdown menus, need/greed rolls, the world map) shrank with it, `UIParent:GetScale()` answered 1, and `GetCursorPosition()` was off by the scale.

In 1.12.1 the scale is `UIParent`'s own frame scale (`0x494550` → `0x76ac10`, floored at 0.64) over a 768-unit root. `GetScreenWidth`/`GetScreenHeight` divide by it (`0x494590`), and `GetCursorPosition` (`0x48b820`) does not.

Now the seam is `height/768`, and the scale is applied to `UIParent` at the load's end and on a resize. The nameplates' compensation is gone. Backdrops, hit insets and minimap pings now follow a frame's own scale (`0x76b580`, `0x77e8d0`); tooltips at the cursor and `OnCursorChanged` divide by it (`0x530b20`, `0x77db23`). Tests cover each, and a stock-UI comparison shows nothing inside `UIParent` moves.

Fixes #172

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:17:23 +07:00
Sam SungandClaude Opus 5.5 fd386e75ae Comments in benilla-ui: one line of fact each, no history, no record numbers (#143)
Part of #41: the comments of `benilla-ui` (the Lua UI engine, its FrameXML loader and its widgets) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 43,140 comment lines become 15,161.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - `0x64a480` is the case-sensitive compare (a byte `repz cmpsb`), and `0x64a4c0` the case-insensitive one.
  - A frame's id sits at `+0xb0`, not `+0xb4`. `EnableKeyboard`/`IsKeyboardEnabled` are `0x776ec0`/`0x776f90`.
  - A region's unpinned edge has no fallback to its owner's rect: the owner supplies only the scale.
  - `$parent` expands to the nearest named ancestor, or "Top" when none is named (`0x76c5b0`), not simply to the parent.
  - A StatusBar fills from its internal normalised fraction, not from `GetValue()`.
  - The addresses of `StartDuel` and `StartDuelUnit` were swapped.
  - Many "untraced" notes now give the traced reference fact: the drag threshold, the per-grip sizing edges, the empty-`autoFocus` skip, and `SetTexCoordModifiesRect`'s default.
  - Stock FrameXML line citations are checked against the stock 1.12 files and corrected. `ref-` file names become the stock file names.
- **Deviation labels.** "Deviation:" now marks only a choice with a reason. A surface that exists only for the retired Era addon target says so plainly: it is not 1.12.
- **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Nine second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

Behaviour differences the rewrite surfaced are filed as their own issues (#131–#142), and more are being validated. The comments here state what the code does. String literals are untouched; they are #92.

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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 01:58:49 +07:00
Sam SungandClaude Opus 5.5 8952d590e6 comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.

Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.

The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.

Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
  changed string literal is compared under a mask that proves only literal text moved and every
  literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:14:08 +07:00
SamandClaude Fable 5 287b109773 the bubble's pale lines, and the trigger NPC finally hides
- the pale lines through the speech bubble were its backdrop atlas bleeding across its own slices under magnification; the slices now inset, verified per row against the real backdrop bytes
- a bubble that never appears can say why: all seven silent refusals report themselves under the bubble trace
- the invisible trigger creature goes invisible at last — there is no server flag to consume; its model is authored empty, and the black slab people kept meeting was our own placeholder cube. a display that names a model now draws exactly what that model builds, including nothing
- a census probe lists which streamed entities are standing as placeholder cubes, and on which displays

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 17:22:57 +07:00
SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00