This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
Fork policy (docs/METHOD.md): upstream structure wins; local-unique work
re-applied on top. This commit is the upstream half of the reconciliation.
Upstream is the same program at a rewritten history (884dff77 == 4e0e89cb
tree), so the merge base was replaced to keep a real three-way diff. The
large conflicts are upstream moving first: the UI manifest (benilla.toc ->
the binary LAYER_MANIFEST/layer.toc split), the CVar table (cvars.rs ->
cvars/{mod,table}.rs, +24 video rows), the editbox flush model, the
host-side GetTime, the Options* -> BenillaOptions* rename, expanded
ui_unit.rs, and a rebuilt volumetric_light.rs.
Local-unique pieces re-instated on the upstream structure:
- OptionsFrame.xml: the 1.12 OptionsFrameSliders table restored under the
Benilla rename, with the TurtleWoW deviation note (patch-4 replaces
OptionsFrame.lua).
- layer.toc: CharacterFrameAdapters.xml (the sixth TurtleWoW character tab).
- ui script: wipe/sizeof, BenillaGetMerchantItemStats, and the attach/mount
teardown re-walk all survive.
- game_plugins.rs keeps UPDATE_ACTIONABLE_CEILING=5_509 (re-measure pending).
The LFT/Turtle_TransmogUI rows benilla.toc named off the player's install
now come from the chain's own FrameXML.toc via the new core loader.
On a PvE realm, zone names were still coloured friendly, hostile or contested.
In 1.12.1, `GetZonePVPInfo` (`0x48d540`) answers a type only when its display gate is open (`0x48d5c2`/`0x48d5cc`). The gate opens on the realm's PvP flag or in a zone with Flags `0x10`, which is the six capitals. The realm flag is read from `Cfg_Configs.dbc` for the selected realm's type and stored once per world entry (`0x4015de`). A type with no row skips the store. Otherwise the type is nil, so the stock zone splash shows cream and the minimap zone text gold.
benilla now reads `Cfg_Configs.dbc` instead of a transcription that stopped at type 8, so realm type 10 lists as PvP. It latches the realm flag at world entry and applies the gate.
Tests cover the gate, the six capitals and every shipped Cfg_Configs row; each failed before the fix.
Fixes#816
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two ways the emote-state base pick differed from 1.12.1.
- A blacksmith kept hammering while you used his vendor window. The resolver `0x5fd770` passes over a state whose `Emotes.dbc` flags have `0x2000` (work, mining, ready, dance) while the unit is the interact NPC (`0x5fd7e2`-`0x5fd7fd`). `SetInteractNPC` re-picks on open (`0x493198`) and on close (`0x493219`, before the name clears at `0x49334b`), never for a player. So the NPC stands, and the loop resumes at its next re-pick.
- A set state outranks the idle fallbacks: `0x5fd770` runs before `0x5fd830`, and a row with AnimID 0 claims Stand. After `/stand` (state 26), a swimmer at rest shows Stand until it moves.
Tests cover the open, the close hold, players, a pose under a one-shot, and the precedence order.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A crowd of arriving players was composited in one frame, on the main thread, under the archive lock: 40 geared looks took 76–115 ms.
In 1.12.1 an unforced full composite never waits on its section loads (`0x44b430`), and a unit whose first composite is pending is not drawn: ShouldRender `0x607da0` feeds the draw flag `0x710c50`, and the flag goes to the mount model when mounted. It appears dressed once the composite is done.
Now an arriving body composites on the async pool, one task per look, reading outside the lock. The body, and its mount, are built once the atlas lands. Arriving now costs the main thread 0.26–0.45 ms for 40 looks. The appear fade runs from arrival, as `FadeTo` is armed at create.
A re-dress, a rig heal and the glue and dressing-room previews stay in the frame. Baked NPC skins are unchanged.
Fixes#609🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A warrior chasing a running mob was refused Hamstring at 6-7 yd with "Out of range.", where 1.12.1 lets it go out.
After both arms, `GetMinMaxRange 0x6e3480` adds 2.6667 yd (`[0x811914]`) to the max when all of these hold (`0x6e3648`-`0x6e36a2`):
- the caster and the target unit both move, with a bit of `0x200d` set;
- both run faster than twice their walk speed (`0x5fc350`);
- the row is melee, or the target is a player.
On the melee row, the auto-attack target stands in when no unit is passed.
`min_max_range` now takes each unit's motion and adds the bonus. Every caller passes what its reference call site passes. The ambiguity ceiling rises by the 11 pairs this adds, with the reason beside it.
Test: Hamstring goes out at 7.5 yd with both units running and is refused standing still.
Fixes#678
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`min_max_range` took one `target_reach` that served two roles: the melee arm's fallback to the auto-attack target and the ranged arm's explicit target. The ranged arm padded whenever it was `Some`. The tooltip passed the auto-attack target's reach, so while you swung, every ranged spell's tooltip read its row plus both reaches: Fireball read "38 yd range" where 1.12.1 reads 35.
`GetMinMaxRange 0x6e3480` counts its target (`[ebx+0x10]`) only when it is a unit (`0x6e34e1`-`0x6e34f9`).
- **Melee arm** (`0x6e3552`-`0x6e3594`): with no unit target, it falls back to the caster's auto-attack target (`0x6e356a`), then to the caster's own reach.
- **Ranged arm:** pads only for a non-null target (`0x6e35d8`, `0x6e35ec`). The max always takes the pad, and the min only when nonzero.
What each caller passes:
| Caller | Call site | Target |
|---|---|---|
| Tooltip | `0x52e9c2` | none |
| `ActionHasRange` | `0x4e5852` | none |
| The cast check and `IsActionInRange` | through `CanTargetUnit 0x6e4440` → `0x6e47b0` | the bound or selected target |
Changes:
- `min_max_range` takes `RangeTargets { target, attack_target }`.
- The melee arm reads the target, else the attack target, else the caster. The ranged arm pads for the target alone.
- Each caller passes what its reference call site passes. The action button's two verbs are now two calls: `has_range` with no target and `in_range` with the selected one.
- `min_max_range_reads_reach` narrows to melee rows. The tooltip safety net then counts 813 reach-dependent views instead of 10,298, so starting to swing no longer rebuilds every ranged tooltip.
Tests:
- `ranges.rs`: `the_ranged_arm_pads_only_for_the_explicit_target`, `the_melee_arm_falls_back_from_the_target_to_the_attack_target_to_the_caster`, and the narrowed exactness test.
- `range_cell_on_real_data` reads Fireball as "35 yd range" and Charge as "8-25 yd range" with an auto-attack target present.
- `cast_range_refusal_follows_the_two_compares` covers a bound target's pad.
- `a_ranged_button_pads_its_range_by_the_selected_target_alone`.
Fixes#643🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Every spell-tooltip invalidation rebuilt every view the feed had ever pushed. The remembered set only grows: the book, every talent rank and trainer service, and every aura ever seen. So in a long session each of these frame-hitched for 1.5 to 4 ms:
- a crit or dodge change;
- a worn-slot change;
- a target swap while auto-attacking;
- a spell-modifier packet;
- a reagent cast.
The reference builds a tooltip at the hover (`0x52e610`) and keeps nothing. benilla pushes views ahead of the hover, so it has to know what each view was built from.
Each pushed view now records, as it is built, the inputs it read: the `$z` home area, the form line, the worn slots the equipped-item search reads, and so on. Each record sits at the line that reads the input.
The inputs:
- the `$z` home area;
- the form line (a spell with `Stances`);
- the worn slots the equipped-item search reads, each slot's item, template and broken state, and the disarm flag;
- the chance line's percentage (`Effect[0]` 20, 22, 23, 78);
- the combat reach the range cell reads;
- the skill lines the `$`-tokens scale by, the spell's own and those of each spell it cross-references;
- the modifier family-flag bits of the spell and of those it cross-references;
- the reagents it lists;
- the player's level, base mana, max health and max power where the cost or cast cell reads them;
- the ranged attack time the cooldown cell pads by.
The feed diffs those inputs frame to frame and rebuilds only the views whose recorded reads intersect what moved. A class-family change still rebuilds everything, and the pet's own inputs still rebuild the pet views.
The feed moves out of `ui_tooltip/mod.rs` into `spell_feed.rs` (the builder and the system) and `spell_deps.rs` (the records and the diff). `TokenContext::home_area` becomes a closure, so a `$z` read is recorded exactly.
Measured in release on the real data with 2,000 remembered ids, per forced change:
- crit or dodge: 3.3 ms → 26-38 µs;
- one worn slot: 3.5 ms → ~100 µs;
- one modifier cell: 3.5 ms → ~60 µs;
- all 64 modifier bits: 3.5 ms → ~0.6 ms;
- reach: 3.3 ms → 1.3 ms, still high because the range cell also pads ranged rows by reach (#643);
- a quiet frame: unchanged.
The bench is `ui_tooltip/bench.rs`, `#[ignore]`d.
Tests:
- `deps_tests.rs`, the safety net, builds all 22,357 real views. For each input it moves the input alone and fails on any view that changed without having recorded it, naming the spell and the input.
- It also moves everything each view did not record at once, from both sides.
- It pokes every player-store field (and every pet-store field for the pet views) to discover reads mechanically.
- It enumerates the equipment slot states the item search distinguishes.
- `feed_tests.rs` drives `feed_spell_tooltips` itself. A dodge change re-pushes only the dodge chance-line view, and a modifier cell only its family's views.
Fixes#535🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The spell target binder went straight to the relation checks and tested none of `BindTarget`'s unit gates. So:
- a heal with a dead friendly player selected was sent at the corpse and refused by the server;
- Hibernate, Banish or Turn Undead at the wrong creature type was sent and refused, instead of refusing locally with "Invalid target";
- a self-excluding spell with yourself selected bound you.
`BindTarget 0x6e5b40` refuses a unit silently, before any relation arm, when any of these holds:
- the unit is the caster and the spell has `AttributesEx & 0x80000` (`6e5bd8`-`6e5bf7`);
- the unit has `UNIT_FIELD_FLAGS & 0x10000` (`6e5c1d`);
- the spell's `TargetCreatureType` mask excludes the unit's type (`6e5c26`-`6e5c53`). A zero mask admits every unit. Otherwise a unit of type 0 is refused and a typed one needs bit `type - 1`;
- the unit is dead (signed `UNIT_FIELD_HEALTH` not above 0), unless `UNIT_DYNAMIC_FLAGS & 0x20`, a word in `0x8600` or `AttributesEx2 & 1` admits it (`6e5c5f`-`6e5c8b`);
- the unit is alive and the word has `0x400` (`6e5ca2`).
A refused selection falls to the player behind `autoSelfCast`, then to the enemy-word refusal or the cursor. `SpellCanTargetUnit 0x6e6460` runs the same five gates (`6e6507`-`6e65ab`).
- `spell/bind_gates.rs` holds the five gates. `cast_target::unit_binds` is the one predicate for the selection, the `autoSelfCast` fallback, the cursor's click, `SpellTargetUnit` and the hover verdict. The cursor's separate `excludes_caster` checks fold into it.
- The dead test now matches the reference, which catches a corpse whose create block sent no health. The `0x400` bit is now cleared by a dead unit's bind (`6e5d89`, `6e5ddb`), where before any non-self candidate cleared it.
- `creature_type.rs` is the one `0x605570`, reading these in order:
- the form's `SpellShapeshiftForm` creature type;
- the creature template's type, by `OBJECT_FIELD_ENTRY`;
- `ChrRaces`'s type.
The minimap's tracking dots used their own copy, keyed by the guid's entry bits and missing the fall-through past the form. They now call the shared resolver.
- `SpellDisplay` reads `TargetCreatureType` (column 14).
Tests:
- `bind_gates.rs` has a truth table per gate. Its `ladder` module drives `resolve_cast_target` through:
- a dead heal target, with `autoSelfCast` on and off;
- Hibernate at the wrong type;
- a self-excluding spell;
- the `0x10000` flag;
- the `0x402` word.
- `the_press_the_click_and_the_hover_bind_the_same_units` runs one table through all three paths.
- `real_spell_catalog_reads_the_bind_gate_columns` pins the real rows for Hibernate, Banish, Turn Undead, Mind Control, Bloodlust and Revive.
Fixes#449🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- fix: spell modifiers
- fix: round scaled spell tooltip values to client tenths
- fix: refresh only modifier-dependent item tooltips
- The pet leg of the SPELL_GO cooldown insert takes op 11, and the item leg takes none
- The tooltip's cast cell is GetCastTime's unclamped result
- The Improved Fire Blast tooltip test reads Fire Blast's real recovery columns
- The effect-points aura ops follow the reference's jump table
- The template filler rounds %f and %g ties half up, as the client's CRT does
- The $s, $S, $m, $M and $o tokens compute and print their values as the reference does
- The $t, $r, $e and $a tokens follow the expander's arms
- The unclamped cast-cell test skips without an install, as its GlobalStrings come from one
- start_gcd's doc names the reference's gate: category or time nonzero, then op 21, and nothing armed for a zero result
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
The fourteen 1.12.1 functions #336 lists are defined, each derived from its reference address, and benilla's layer drops the two places it stood in for the stock bag code.
- **Keyring:** `KeyRingButtonIDToInvSlotID` (`0x4c8150`) exists, and the keyring slots answer as inventory slots 82-113. The stock `ContainerFrame.lua:616-619` hover path now runs unchanged, and the layer's keyring `OnEnter` wrapper is deleted.
- **Bags:** the layer no longer replaces `CloseAllBags`. The stock one (`ContainerFrame.lua:702-707`) closes the backpack only when it was not open before the vendor or mailbox opened it (#541). The deviation that opens every bag stays, and its comment now names its only callers.
- **Inventory:** `ShowInventorySellCursor`, `SetInventoryPortaitTexture` and `UpdateInventoryAlertStatus` exist.
- **Character and pet:** `GetDamageBonusStat` (ChrClasses field 2), `GetPetTimeRemaining` (armed from `SMSG_PET_SPELLS`) and `GetActionAutocast` exist.
- **Mail:** `ClearSendMail`, `GetNumPackages`, `GetPackageInfo` and `SelectPackage` exist, over a new `Package.dbc` loader. A selected package rides in the mail send. The compose reset now also clears the stationery, the package and the attachment, as `0x4acdc0` does.
- **Tabard:** `GetTabardInfo` opens the tabard designer through the registrar (`0x5e00e0`).
- **World map:** `GetWorldLocMapPosition` projects a map position onto the displayed map (`0x4a7360`).
- **Loot:** `SetLootPortrait` binds a unit loot source's portrait (`0x4c2b40`).
Verified:
- A test per function for its shapes, raises and effects, failing on main.
- A keyring hover test through the stock path, failing on main.
- A backpack-over-vendor test, failing on main.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live A/B run: hovering a key asked for `player:82` and showed the key's tooltip. After a vendor, opening the Help panel left the backpack open and closed bag 1; on main the backpack closed.
Built on macOS; no platform seam touched.
Fixes#336Fixes#541🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A dev build finds its project folder, where its `WoW` link, `benilla-config/` and `.probe-identity` live, from its launcher, not from a benilla crate's own `CARGO_MANIFEST_DIR`. For a crate built on top of benilla, where benilla is a git dependency, that manifest dir is cargo's checkout of benilla.
- `benilla_buildstamp::emit()` stamps `BENILLA_PROJECT_DIR`, the launcher's workspace root (the nearest folder up holding `Cargo.lock`), only when the launcher's `dev` feature is on. A player build stamps it empty and carries no source path. The shims pass it in as `BuildId::project_dir`.
- `benilla_formats::project_folder` is the one home for the folder. Each entry point records the stamped folder once, before anything resolves from it. The install's dev rung, the state folder (which keeps its step from a linked worktree to the primary checkout) and the probe identity all read it. With nothing recorded (a test, an example, a tool) it is benilla's checkout, as before, and in a player build it is `None`.
- Live `assets/ui` and the addon corpus stay on benilla's own source.
- The example launcher's header now says a dev build of a crate on top keeps these in its own folder.
- The comment above the stamp's resource names the build banner, the stamp's reader beside the panel footer.
Fixes#494Fixes#493🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- fix(characters): preserve unmanaged geosets above 1700
- The geoset selection's comments state the 1.12 fact
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
Two conflicts: docs/MAP.md (our map plus upstream's cfg_categories/wow_ini modules
and WOW_CHAR row) and the Update ambiguity ceiling in game_plugins.rs (kept ours,
re-measured in a follow-up commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two conflicts: docs/MAP.md (our map plus upstream's cfg_categories/wow_ini modules
and WOW_CHAR row) and the Update ambiguity ceiling in game_plugins.rs (kept ours,
re-measured in a follow-up commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With realms in more than one category, the realm list shows the stock category tabs, so every realm can be reached. Before, it listed only the first category's realms and had no way to the rest.
- **The Region** is `Wow.ini`'s `[WoW Config] Region`, read through the archive chain as `0x40249d` loads it (the stock install ships it in `interface.MPQ`), with the section and key compared case-insensitively (`0x445356`, `0x4453cb`) and the value parsed as `0x445470` does. It is 0 when the file or the key is missing.
- **The categories** are the `Cfg_Categories.dbc` rows whose Region column equals it, in file order (`0x46e300`): id from column 0, name from the row.
- **Placement** (`0x46e510`): a realm's category byte 0 takes the first category's id (`0x46e5b8`), then joins every category with that id (`0x46e60b`). A byte matching no category puts the realm on no tab, as in 1.12.1. Tab ordinals count the non-empty categories only (`0x46edf0`), and the load-band statistics still run over every realm.
- **The tabs** are built from `RealmList.xml`: hidden for one category, `RealmListTab1`..`N` with the category names for two to eight, the front one raised and disabled. A click fronts the tab and re-lists (`RealmListTab_OnClick`), the highlight falls back to the current realm or none, and the scroll clamps to the new tab. Change Realm and `OnShow` keep the stored category (`0x46f188`, `0x46f400`).
- **No Region rows**: every realm lists on one untabbed page. The reference reads a NULL category there (`0x46f26a`, `0x46e5b8`), and benilla does not copy the fault.
- **Logging in** by name, the remembered or current realm, still searches every realm, as the reference resolves by name.
- A dev capture, `WOW_CAPTURE=glue-realmlist`, shows two tabs over five invented realms.
Checked: tests for the Region read, the category rows for a US and an EU Region from the install's DBC, placement (byte 0 folded, an unmatched byte on no tab), the strip hidden for one category and named for two, a tab click through the real click path, the highlight and scroll on a switch, the stored category across Change Realm, the statistics over every realm, and the no-rows fallback. Each fails with its piece undone. Gates and the smoke run green on macOS; no platform seam touched.
Fixes#362🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With realms in more than one category, the realm list shows the stock category tabs, so every realm can be reached. Before, it listed only the first category's realms and had no way to the rest.
- **The Region** is `Wow.ini`'s `[WoW Config] Region`, read through the archive chain as `0x40249d` loads it (the stock install ships it in `interface.MPQ`), with the section and key compared case-insensitively (`0x445356`, `0x4453cb`) and the value parsed as `0x445470` does. It is 0 when the file or the key is missing.
- **The categories** are the `Cfg_Categories.dbc` rows whose Region column equals it, in file order (`0x46e300`): id from column 0, name from the row.
- **Placement** (`0x46e510`): a realm's category byte 0 takes the first category's id (`0x46e5b8`), then joins every category with that id (`0x46e60b`). A byte matching no category puts the realm on no tab, as in 1.12.1. Tab ordinals count the non-empty categories only (`0x46edf0`), and the load-band statistics still run over every realm.
- **The tabs** are built from `RealmList.xml`: hidden for one category, `RealmListTab1`..`N` with the category names for two to eight, the front one raised and disabled. A click fronts the tab and re-lists (`RealmListTab_OnClick`), the highlight falls back to the current realm or none, and the scroll clamps to the new tab. Change Realm and `OnShow` keep the stored category (`0x46f188`, `0x46f400`).
- **No Region rows**: every realm lists on one untabbed page. The reference reads a NULL category there (`0x46f26a`, `0x46e5b8`), and benilla does not copy the fault.
- **Logging in** by name, the remembered or current realm, still searches every realm, as the reference resolves by name.
- A dev capture, `WOW_CAPTURE=glue-realmlist`, shows two tabs over five invented realms.
Checked: tests for the Region read, the category rows for a US and an EU Region from the install's DBC, placement (byte 0 folded, an unmatched byte on no tab), the strip hidden for one category and named for two, a tab click through the real click path, the highlight and scroll on a switch, the stored category across Change Realm, the statistics over every realm, and the no-rows fallback. Each fails with its piece undone. Gates and the smoke run green on macOS; no platform seam touched.
Fixes#362🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
SKYBOX_FORCE_SUN_SHAFTS (0x8) and SKYBOX_NO_SUN_FOG (0x10) constants, CameraSkybox::flag_weight
(heaviest main layer carrying a flag). update_fog_model scales sun_fog_strength by 1 - weight of a
0x10 sky. LIGHTING.md documents both flags (0x8 consumer lands in the next commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SKYBOX_FORCE_SUN_SHAFTS (0x8) and SKYBOX_NO_SUN_FOG (0x10) constants, CameraSkybox::flag_weight
(heaviest main layer carrying a flag). update_fog_model scales sun_fog_strength by 1 - weight of a
0x10 sky. LIGHTING.md documents both flags (0x8 consumer lands in the next commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of #92, for `benilla-ui`, `benilla-world` and `benilla-formats`.
- 88 string literals drop private record and bug numbers, the dates of private incidents, and the workspace's name for the maintainer. They are assert and panic texts, log and printout lines, the `--` comments of the Lua prelude and of test fixtures, and one Lua assert. Each keeps its fact in its own words.
- Two test names lose their numbers: `burning_steppes_lava_builds_a_magma_surface_at_the_reported_pin` and `join_channel_by_name_answers_the_row_custom_and_nil_legs`.
- A test-only event, `B271_PROBE`, is now `ERROR_PROBE` in the two crates that register and fire it. A fixture's error text in `benilla-app`'s `ui_script` tests drops its bug number, together with the assertion that reads it.
- Doc comments that named a client function by a disassembler's label (`FUN_0068a830`) now give its address, in `benilla-formats`, `benilla-assets` and one `benilla-app` file.
- Every literal change keeps each literal's line count, proven with comments stripped and every literal masked. The two renamed tests differ only in their names.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #92, for `benilla-ui`, `benilla-world` and `benilla-formats`.
- 88 string literals drop private record and bug numbers, the dates of private incidents, and the workspace's name for the maintainer. They are assert and panic texts, log and printout lines, the `--` comments of the Lua prelude and of test fixtures, and one Lua assert. Each keeps its fact in its own words.
- Two test names lose their numbers: `burning_steppes_lava_builds_a_magma_surface_at_the_reported_pin` and `join_channel_by_name_answers_the_row_custom_and_nil_legs`.
- A test-only event, `B271_PROBE`, is now `ERROR_PROBE` in the two crates that register and fire it. A fixture's error text in `benilla-app`'s `ui_script` tests drops its bug number, together with the assertion that reads it.
- Doc comments that named a client function by a disassembler's label (`FUN_0068a830`) now give its address, in `benilla-formats`, `benilla-assets` and one `benilla-app` file.
- Every literal change keeps each literal's line count, proven with comments stripped and every literal masked. The two renamed tests differ only in their names.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
benilla-formats/src/light/fog_band.rs reads our LightFogBand.dbc (the
LightFloatBand record, 13 rows per LightParams: height fog, curve blend,
sun-fog rgb/strength/angle, end-fog rgb/distance). Absent file = empty
catalog, no error. blend_chain exposes the area-light blend order so a
side table folds with the same law as the stock bands.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
benilla-formats/src/light/fog_band.rs reads our LightFogBand.dbc (the
LightFloatBand record, 13 rows per LightParams: height fog, curve blend,
sun-fog rgb/strength/angle, end-fog rgb/distance). Absent file = empty
catalog, no error. blend_chain exposes the area-light blend order so a
side table folds with the same law as the stock bands.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reads the 1.12 two-field and the extended ID/Name/Flags/CelestialName table by
header field count; zone_skyboxes() runs the modern collector over the
sphere-weighted Light walk.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reads the 1.12 two-field and the extended ID/Name/Flags/CelestialName table by
header field count; zone_skyboxes() runs the modern collector over the
sphere-weighted Light walk.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.
Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
with the per-family breakdown in the comment
- LIGHTING.md: new upstream base
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.
Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
with the per-family breakdown in the comment
- LIGHTING.md: new upstream base
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of #41: the comments of `benilla-formats` (the library, its extract tools, examples and tests) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 19,654 comment lines become 7,264.
Fixes#105: the WMO collision comments now name walking's box-query leaf `0x6bca50` and the camera and line-of-sight segment-query leaf `0x6bc700`, in `models/collision.rs`, `examples/wmo_bsp.rs` and `tests/chain.rs`.
- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
- A placed doodad's material alpha reads file slot 0 on its spawn clock, while the reference reads bone 0's armed sequence, re-rolled every play window. The old text said doodads are armed once at load.
- The fog end is stored ×36 and scaled once at load (`0x6d6090`). It is not raw.
- The MCSH bit picks a map doodad's sun scale, 1.0 lit or 0.5 shadowed. 2.5 belongs to an entity's light node.
- `SpellRec` is the row as stored, column × 4, not a translated copy.
- A global sequence's clock is anchored at the instance's attach time (`0x714352`).
- Particle twinkle is a gated size multiplier (`0x7b2adc`).
- The blob shadow sizes from the Stand box.
- Data claims are checked against the install: the weapon-trail kits' parameters and alphas, the beam rows' noise, and the maps' `field_16`.
- Dozens more turned up on the way: renamed or deleted items, docs sitting on the wrong item, stale counts and links.
- **Deviation labels.** "Deviation:" now marks only a choice with a reason. An unbuilt behaviour says so plainly.
- **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Four second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the reference, the code and the shipped data.
String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Part of #41: the comments of `benilla-formats` (the library, its extract tools, examples and tests) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 19,654 comment lines become 7,264.
Fixes#105: the WMO collision comments now name walking's box-query leaf `0x6bca50` and the camera and line-of-sight segment-query leaf `0x6bc700`, in `models/collision.rs`, `examples/wmo_bsp.rs` and `tests/chain.rs`.
- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
- A placed doodad's material alpha reads file slot 0 on its spawn clock, while the reference reads bone 0's armed sequence, re-rolled every play window. The old text said doodads are armed once at load.
- The fog end is stored ×36 and scaled once at load (`0x6d6090`). It is not raw.
- The MCSH bit picks a map doodad's sun scale, 1.0 lit or 0.5 shadowed. 2.5 belongs to an entity's light node.
- `SpellRec` is the row as stored, column × 4, not a translated copy.
- A global sequence's clock is anchored at the instance's attach time (`0x714352`).
- Particle twinkle is a gated size multiplier (`0x7b2adc`).
- The blob shadow sizes from the Stand box.
- Data claims are checked against the install: the weapon-trail kits' parameters and alphas, the beam rows' noise, and the maps' `field_16`.
- Dozens more turned up on the way: renamed or deleted items, docs sitting on the wrong item, stale counts and links.
- **Deviation labels.** "Deviation:" now marks only a choice with a reason. An unbuilt behaviour says so plainly.
- **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Four second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the reference, the code and the shipped data.
String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>