Thirteen now assert what they claimed:
- every bare trade status, and the 444-byte extended snapshot for
empty, full and mixed slots;
- the status-1 and status-3 battlefield tails;
- every quest-share verdict byte through encode, parse and decode;
- the greeting pick itself, and the whole compressed-move batch.
Eleven are renamed to what they check, where the claim had nothing to
check against: no capture bytes, no production opcode list, no server
encoder. No strengthened assertion failed.
Probe and assert messages drop their record numbers. The aura probe's
refusal message no longer claims the level-6 probe accounts need a
grant for a level-4 command.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1,071 comment lines become 573; the code is unchanged. The world
probe's field docs are its --help text, so the help is shorter now and
matches what each flag runs: --quest takes quest 783 from Willem to
McBride, --quest-item needs the starter item to survive, --giverstatus
queries once, --spells makes three casts. Also corrected:
- the aura-duration packet has a SessionEvent;
- the SRP xor hash is SHA1(N) XOR SHA1(g), not a hash of it;
- the cooldown probe picks Tri, else the first character.
benilla sending a stored integrity hash instead of hashing the install
is now marked as a deviation.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.
Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.
Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.
Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- feign death plays dead for real: the body collapses and stays down, both bars read 0 and DEAD, the nameplate drops, the combat hum goes quiet
- melee and Auto Shot are exclusive now: starting one stops the other, even mid-swing
- another client's addon chatter no longer prints as party chat
- right-click presses look pressed, rage and happiness read on their real scale, and the login boxes blink their caret
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>