fe94f670ab5a95ff5cbf3f4741a58df921f57bc1
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5b92f94d5c |
Comments in benilla-ui: one line of fact each, no history, no record numbers (#143)
Part of #41: the comments of `benilla-ui` (the Lua UI engine, its FrameXML loader and its widgets) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 43,140 comment lines become 15,161. - **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal. - **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them: - `0x64a480` is the case-sensitive compare (a byte `repz cmpsb`), and `0x64a4c0` the case-insensitive one. - A frame's id sits at `+0xb0`, not `+0xb4`. `EnableKeyboard`/`IsKeyboardEnabled` are `0x776ec0`/`0x776f90`. - A region's unpinned edge has no fallback to its owner's rect: the owner supplies only the scale. - `$parent` expands to the nearest named ancestor, or "Top" when none is named (`0x76c5b0`), not simply to the parent. - A StatusBar fills from its internal normalised fraction, not from `GetValue()`. - The addresses of `StartDuel` and `StartDuelUnit` were swapped. - Many "untraced" notes now give the traced reference fact: the drag threshold, the per-grip sizing edges, the empty-`autoFocus` skip, and `SetTexCoordModifiesRect`'s default. - Stock FrameXML line citations are checked against the stock 1.12 files and corrected. `ref-` file names become the stock file names. - **Deviation labels.** "Deviation:" now marks only a choice with a reason. A surface that exists only for the retired Era addon target says so plainly: it is not 1.12. - **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Nine second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference. Behaviour differences the rewrite surfaced are filed as their own issues (#131–#142), and more are being validated. The comments here state what the code does. String literals are untouched; they are #92. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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7b66dac9db |
comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a path, a section or finding id, the analysis's own name for a client function, a process word) now carry the fact itself, cited by the reference client's address, by vmangos file and line, or as "the reference". Nobody outside could follow those pointers. Comment text only, plus the test-assert and log strings that carried the same pointers. No claim changes: a comment the notes have since corrected keeps its wording here, and correcting it is separate work. The two reference generators, `scripts/gen-reference-globals.py` and `scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`, `--disasm`). Run on the same inputs, both write the committed tables row for row; only the two header lines that named the old environment variable change. Checked per file: - the code is identical: each file with its comments stripped compares equal before and after; a changed string literal is compared under a mask that proves only literal text moved and every literal kept its line count; - no client address the old text cited was dropped; - a second reviewer checked every added address against its derivation; - a detector for the notes' names, paths, ids, function names and process words finds none left; - `scripts/gates.sh` is green. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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66c9b1b243 |
widget calls cost one index, and a reparent keeps the layout ledger
- a frame's __index is its kind's method table and the Region map's 19 shared verbs dispatch in Rust: a widget method call costs one table index instead of a Lua re-entry — the idle UI tick ~20 % lighter, client-wide (2310) - SetParent names the subtree it moved instead of giving the layout ledger up: a pooled map note's recycle no longer re-derives the whole interface, and a Questie quest-log change's worst frame halves, 166 → 83 ms (2314) - thirteen single-store windows — honor, talent wipe, the dialog verbs, scoreboard, battlemaster, battle map, book, mirror timers, minimap ping — register their handlers; 18 kinds leave the match (2313) - the addon-enable RE lands: DefaultState is a seeded byte, the node set is the character list, and a character the store has never seen inherits nothing — 2311's one wrong branch corrected (2316) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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e72016630c |
NTFS load order, a title-sorted AddOns list, and tooltips at the cursor
- addons load in the order NTFS lists a folder, case-insensitive with an underscore before the letters, the order the vanilla corpus was written against and the one that decides which addon provides a shared library (2178) - GetNumAddOns and the index form of every AddOn verb walk a title-sorted list that hides the Blizzard addons the server says to hide, and the character-select AddOns list is in title order (2175) - SetPoint and SetAllPoints raise the reference's own errors for a frame name that does not exist or an omitted relative frame instead of quietly anchoring to the parent, and an explicit nil means the screen root (2176) - a tooltip owned with ANCHOR_CURSOR follows the mouse, which pfUI's tooltip, xpbar and chat modules, pfQuest's browser and TipBuddy ask for; an omitted or unknown anchor is ANCHOR_LEFT (2176) - a $parent name handed to CreateFrame, CreateTexture or CreateFontString expands as it does in XML, so FonzAppraiser's thirty dropdowns and pfQuest's search icon get the names they asked for (2176) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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fed2c96ec8 |
the mailbox takes typing again, and events carry their real arguments
- the mail window's send tab takes typing again: the subject, body and money boxes were taking no input while the recipient box swallowed every key, and a sent letter clears its subject and item icon instead of putting them straight back (2145) - seven events fire the way the reference does: UNIT_DYNAMIC_FLAGS fires at all, swapping two identical stacks between bank slots fires PLAYERBANKSLOTS_CHANGED twice, the pet sheet's training points repaint, and ITEM_LOCK_CHANGED loses its invented arguments (2140) - nine widget methods 1.12 addons probe for are in: ShaguTweaks stops recolouring textures the reference leaves alone, pfUI and _Nameplates stop raising on a tooltip's GetAnchorType, and 63 AceEvent addons get RegisterAllEvents (2142) - six post-1.12 methods leave the widget surface (SetSize, SetShown, HasFocus, SetFormattedText and two tooltip verbs), so an addon reaching for a later client's API finds what a real 1.12 client gives it (2142, 2146) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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3f3cf21afa |
a slider snaps to its step, a pushed button releases, and warnings show
- a slider with a value step snaps to it: a stepped drag fires once per row instead of once per pixel, a scrollbar cannot rest between two rows, and one wheel notch on the trainer list reaches the bottom (2133) - setting a step on a live slider moves its value onto the new lattice and runs its handler, which an addon on the real client can count on (2143) - a button pushed from script releases on the next mouse-up, so Tablet-2.0's rows stop staying pressed forever; a release off the button's rect un-presses it, and a locked state holds (2134) - the mail body and the GM ticket box scroll as you type past their bottom, and the Use UI Scale checkbox reads a registered setting (2141) - an engine warning, a call that was accepted and did nothing, reaches the /errors window in grey instead of one terminal line; a text row trimmed mid-character no longer kills the window's repaint (2135, 2138) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c775181933 |
the cooldown pie survives a /reload, and Bagnon's bags keep their order
- the cooldown pie, the GCD sweep, minimap pings and the map arrow draw again after a logout, login or /reload; they went blank until a restart, which read as OmniCC killing the cooldowns (2113) - an addon's own font on a button label keeps its face, size and outline instead of being undone every frame, MikScrollingBattleText's reported look (2112) - an empty label reads as nothing rather than an empty string, so Cartographer's map label keeps its colour; a slider thumb with no authored size takes its art's own size, so Dewdrop's Look'n'Feel slider moves (2109, 2110) - Bagnon's saved bag list comes back in the order it was written, so the keyring stops jumping to the front after a restart; hovering a Bagnon bag costs a third of what it did (2111, 2114) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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d8de29bd9b |
idle sits you down and camps you, and the addons anchor, parse and draw
- five idle minutes sit you down and flag you AFK, thirty log you out through the ordinary countdown; holding a key is idle, moving the mouse is not, and a swimmer stays afloat (2092) - a knockdown no longer wedges: the landing froze the clip that held the base-animation lock, leaving a knocked-down player on their back for the session (2098); the perf cost pill starts hidden (2099) - Lua is exactly 1.12's 5.0 — no vararg expression, no #, no %, the remembered table size — so Cartographer loads without errors and Mik's Scrolling Battle Text shows its text, in its own shipped font now that addon TTFs load (2101, 2102, 2103) - a widget name is a Lua global for SetPoint and its kin, so Bartender2's bars spread out; a button's NormalText disowns its justify, the raise renumbers hidden frames too, and a missing toc file warns instead of erroring (2105, 2100, 2104, 2107, 2106) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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eadacac998 |
a hundred stale claims retire, and text= was never a divergence
- a comment that justifies code by an engine difference is a claim with an expiry date, and the tree had ~96 expired ones across `assets/ui`, `ui_script/` and `benilla-ui` — a hygiene pass, no behaviour change: dangling `Benilla*` names with zero definitions (`BenillaMoney_*` at thirteen sites after 1937/1962 converged the coin cluster onto the stock `SmallMoneyFrameTemplate`; `BenillaGossipRow_Resize`, `BenillaErrorsFrame_AddMessage`, the digit feed 1285 deleted, `BenillaMerchantItem_OnClick` and three more), "the shipped `assets/ui/<X>.xml`" for thirty-odd files the directory no longer holds — it holds nine — each site now naming the chain file that actually loads, `UiPanels.xml` in the present tense after 1988 took the panel manager and the dialog engine stock, and expired self-deprecation: SimpleHTML "a widget kind we do not have" (1337 built it), "benilla has no console" (1948 bound `ConsoleExec`), `Model`'s "seven verbs not published yet" and "`ClearFog` is a guess" (all 23 are published, the carve sits 500 lines below, `UNBUILT` has been `[&str; 0]` since 2027), `frame_flag_gate`'s doc describing four groups of accepted mouse divergences over a `KNOWN` list that is empty (the empty array and its enforcement stay), five comments saying key delivery is not gated on `keyboard_enabled` where `script::keyboard`'s walk filters on exactly that field (1319), `SetRaidTarget` called a verb this house lacks beside an assert that its intent IS queued (1820), two questlog tests deferring to a screenshot for `GetPoint`/`IsVisible` the regions already answer, `benilla.toc`'s "trade still needs four engine verbs" (all four bound, 1966) and its ping `Model`s "this engine draws no pixels for" (2013 renders `MinimapPing.mdx` itself), and `rig_anim`'s `set_paused` naming a booth caller it does not have; and the code the prose was propping up goes with it: `GameMenuFrame.xml`'s six `<OnLoad>` label setters, because `text=` on a `<Button>` is a global-string lookup at the loader's attribute step (0995, built 61 seconds before the file was written) — the buttons carry `text="LOGOUT"`/`"EXIT_GAME"`/`"MACROS"`/`"RETURN_TO_GAME"`/`"MAIN_MENU"` as the reference's own do; `ScriptLogFrame`'s five authored close-button lines, now `inherits="UIPanelCloseButton"` off the chain's `UIPanelTemplates.xml` seated 757 lines above it (1846); and the editbox's 22-line "gap" doc claiming only the self-acquire `autoFocus` path is built and its `false` default unverified — path 1 is 1686's `visibility_focus`, and the default is `true`, byte-read off `flags = 1` at `0x779a29`/`0x779a2e`, so the test named `autofocus_does_not_focus_on_show…` is renamed for what it actually pins (2044) - the `text=` divergence never existed: `resolve_text`'s doc had claimed since 0068 that falling back to the raw attribute on a GlobalStrings miss was "one deliberate divergence" from a reference that draws the empty string, and read at the byte it is the reference's own behaviour — `FrameScript_GetText 0x703bf0` does return a pre-seeded empty string (`0x882748`) when the global is not a string, but that return never reaches a label, because all three `text=` readers image-wide test it and substitute the raw attribute: `Button::LoadXML` at `0x778c07` (`0x778c31 mov eax,esi`), `CSimpleFontString::LoadXML` at `0x771006` byte-identically, and `0x7292a6`, which pushes `edi` on the empty arm; so the loader changes nothing, the two test comments that had called `PetLevelText`'s "Level level race class" placeholder and `CLOSE` our divergence now name the reference's arm (a real 1.12 client draws them too), and what IS ours is the extra warning on a key-shaped miss (0983 → 0991), a strict addition; beside it, `GetEffectiveScale`'s root factor is 1 not because "benilla has no `uiScale` CVar" — 1804 registered one, default 0.9 — but because the dial is applied at the raster seam, `768/uiScale` UI units of virtual-screen height rather than a scale on `UIParent`, so every coordinate the VM hands Lua is already in those units and the reference's `GetCursorPosition()/GetEffectiveScale()` transcriptions convert correctly with a root of 1 (2044) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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5c26c233c3 |
the cooldown goes stock, early-Z comes back, and lists reach the end
- a size-less `<Model>` pane's rect is its file's box in layout units: the reference's geometry overrides (`0x76d080`/`0x76d0d0`) answer the bbox extent whenever no size is authored, `bboxExtent · 768·√(a²+1) · layoutScale` FrameXML units (`1280 · extent` at 4:3), written into the pane's layout input when the file's facts land, re-derived on an aspect change, and ended for good by any authored size; `SetPosition` is the same unit, which is how `0x4a7b20` centres the arrow at `½·GetWidth, ½·GetHeight` through the override — so the map arrow's sprite arm and its hand-sized 33.6 px footprint go (its rect is `0.0262 × 0.0263` layout units, 33.5 × 33.7 FrameXML units at 4:3, 41.0 × 41.2 at 16:9), and the stock `ItemAnim` pane plays the item push unadapted (`ReplaceIconTexture` on the type-14 batch, the 1000 ms clamp, the stock `OnAnimFinished`), `ContainerFrameAdapters.xml` losing 0887's Lua card and its hand-measured 42.41 × 124.72 rect — the implicit one at 16:9 — and keeping the keyring fork and the three bag verbs (2015); and the cooldown is the reference's own model: the texture-transform law `uv' = R_q((uv + t − p) ⊙ s) + p`, `p = (½, ½)`, the raw quaternion component-lerped and never normalised, is one function (`uv_transform`) with the shader's UV fold as its twin — rotation and scale tracks bake per file sequence slot beside the translation, the mat-anim table gains an affine row `[cos − 1, sin, sx − 1, sy − 1]` on `anim_slots.z` whose identity is the zero row so every static batch reads exactly what it did, and a UI tile clones the twin material per animated batch and writes both rows every frame off the pane's play head, never the world clock; the stock `Cooldown.xml` runs off the chain on 2007's two handlers, the file's four quadrant quads turned by their own rotation tracks (`0 → −90°` over each quadrant's 250 ms window, clockwise from 12 o'clock) and its alpha tracks revealing the star for the flash; retired: the native `Cooldown` widget and `SetCooldown` (an Era API 1.12 never had — `CreateFrame("Cooldown")` is the reference's unknown-type refusal now), the loader's `Model → Cooldown` substitution, the app's hand-built pie and star, and our `Cooldown.xml`; `assets/ui` is eight files (2019)
- `UpdateMapHighlight` gets its zone-level exits (B360): at zone zoom ours returned the nil tail for every cursor position, so hovering Deadwind Pass from Duskwood showed no label where 1.12 shows "Deadwind Pass"; the reference's `0x4a7fa0` runs two lookups at zone level and answers a NAME only — first the current zone's exploration-gated overlay list (the builder at `0x4a6ad9` gating on the explored byte), each row's HitRect scaled by 1/1002 and 1/668 against the normalized cursor, edges inclusive, the first hit naming its Area1, then the continent grid re-windowed through the displayed zone's own rect, naming the neighbouring zone or city and nothing for the displayed zone itself — and only the name-only tail is reachable from there, fileName nil and the six coords zero, so the stock frame hides the highlight quad, as the director's own 1.12 shot shows; and `SetVerticalScroll` stores the offset as given (B370, B363): the reference's `0x786db0` compares the new offset against the old and writes it to `[+0x328]` verbatim, `0x787100` re-anchors the scroll child off it, and the range at `[+0x320]` is never read on that path — every clamp the reference exhibits is FrameXML's, through the scroll bar's `[min, max]`; ours clamped into `[0, GetVerticalScrollRange()]`, the child's overflow past the FRAME, which is 40 px short of where `FauxScrollFrame_Update` sends the bar on the 220-tall skills list (three rows lost) and 15 px short on the 287-tall who list (one); the setter fires `OnVerticalScroll` only on a change, as the bytes do, `BenillaScroll_Step` bounds its wheel in Lua where the reference's handler does, and the ScrollFrame kind's prose stops calling its offset unpinned (2017)
- overdraw's cheap half, the sky first: since 0588 every sky element wrote `frag_depth = 0.0`, which costs a pipeline its early-Z, so on an outdoor frame every full-screen dome fragment under the ground and the buildings was shaded in full (the gradient's `asin`, `atan2` and eight table lookups at dawn and dusk) and thrown away; one shared `sky_vertex.wgsl` — bevy's mesh vertex verbatim plus `out.position.z = 0.0` — is now the vertex stage of the gradient dome, the cloud dome, the star patches and the celestial discs and glares, and the model lane's `WOW_SKY_DEPTH` branch moves from its fragment to its vertex, so no sky fragment declares `frag_depth` and the rasterizer rejects the covered screen before the shader runs; every sky `specialize` zeroes the rasterizer bias constant the `sky_order` rung had been leaking into `DepthBiasState::constant`, harmless only while the fragment overwrote its depth, and the prose beside the pin follows it; then the retained `static_gx` pass draws BEFORE bevy's opaque pass (`StartMainPass → static_gx → MainOpaquePass`) — buildings and doodads are the frame's best occluders and a terrain fragment its dearest, six samples a pixel — so walls reject the terrain behind them instead of the reverse, the pass taking the first-use clear with it and the dev depth probe ordered after it; measured on 16 capture scenarios: 14 bit-identical, `northshire-dusk` 1 px and `water-night` 11 px, attributed to exact depth ties on static/terrain silhouettes and last-bit interpolation noise; a depth prepass and near-to-far bins are declined until a journal says where the time goes (2016)
- the grass cut goes per pixel because of a quarter-mip: `0x6813d0` sets `D3DSAMP_MIPMAPLODBIAS = +0.25` on stage 0 (`0x6813f4`) once per frame before the detail-doodad pass — capture-confirmed on all 29 doodad batches, and outside the `[0x6b1000, 0x6b3200)` scan 2004 had called complete; it decides the whole look because the `clutter_cut` probe finds 6 of 31 shipped detail atlases carry a BINARY alpha pyramid (mip 0 has DXT3's 16 levels, every level below exactly two, both starting zones among them), so `a × ramp` degenerates to a global on/off and every texel of a leaf crosses at the same depth — Elwynn's survivor coverage is flat at 47.6 % across the whole 52.5–61.1 yd band, then 0.0 %, while the probe's box-filtered control erodes 47.7 → 20.9 over the same band, so the art has the gradient the shipped pyramid threw away, and `clutter_size` puts the median tuft at 0.92 yd tall, 1.03 yd deep, a full yard for the boundary plane to sweep; the escape is bilinear: full alpha needs a 2×2 all-opaque texel neighbourhood, and those run out between mip 2 and 3 (179/56/10/0/0/0 on the dominant Elwynn cell), so the reference's λ ≈ 2.9–3.3 sits past the cliff and the tuft erodes continuously — 2.2 % of a tuft's pixels leave in the last half-yard with the bias, 11.6 % without, 24.2 % one mip sharper; wgpu has no sampler LOD bias, so the clutter lane re-samples base colour at `view.mip_bias + 0.25`, keeping the sampler every other model batch shares at the reference's 0; ruled out on the way: our BLP decoder (all nine uploaded levels byte-identical against the archive's 52 793 BLP2s), mip regeneration, the `has_mipmaps` byte's value 2 (a plain boolean, an authoring marker), anisotropy and geometry; what it does not fix is resolution-dependent, and so is the reference's own look — λ with the bias is 3.22 at the capture's 648p but 2.48 at 1080p and 1.48 at 2160p, so at a modern resolution the reference itself pops leaf by leaf, and scaling the bias with the viewport is one reversible line left for a look call (2021)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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dbcf60fc31 |
the loading screen lets nothing through, and the micro buttons go stock
- units could be hovered through the loading screen — the sword cursor gave it away: the world pick chain has no state gate, one of fifty-one input sites, so a gate per consumer is a rule that regresses; the cut is at the source instead — one `PreUpdate` system empties the button planes, drains the raw queues, zeroes the accumulators and blanks the window's cursor position while the cover is up (the alt-tabbed-away state every consumer already handles); a press under the cover never happened, a held button is released once, a gesture in flight is cancelled, and a wall test counts the channels; the reference does the same — its raise registers a veto stub (`0x406a50`) on five event-bus categories — and one gap closed with it: the reference parks the plain arrow and drops any item overlay before the screen goes up, where benilla kept a held item's icon over the loading art (1986, 1990) - the micro-button row is the reference's own `MainMenuBarMicroButtons.xml`, our transcription deleted — no engine verb was missing, and the whole engine-side cost is one alias, `SoundOptionsFrame = OptionsFrame`, because the stock file reads the reference's three options windows and ours is the one window for all three; what the stock file brings back: `UpdateTalentButton`'s own −2 re-seat (the five buttons after the talent button sit 1 px further right — the reference's own pixel), the raw binding token in the hover label (`(C)`, `(SHIFT-P)`), the sixty-second talent-button pulse on a ding while the sheet is closed (0304's scope-out retired), the keyring arm, and "Abilities" on the spellbook hover for a character with no spells; `BenillaActionBarArt_SeatAbove` goes with the file — a child is born one level above its parent (`SetParent` `0x76ab65`), the seat it set by hand (1987) - hovering the player arrow on the stock world map showed an empty tooltip: narrower than 4:3 the map is scaled under 1, and our `MouseIsOver` had dropped the reference's division by `GetEffectiveScale` as "always 1" — the frame getters answer in the frame's own units, `GetCursorPosition` in the screen's; the division is back, and the region getters divide by their owner's scale too; and the ready check times out: the stock `UIParent.xml` ticks `CheckReadyCheckTime` every frame, the one unbound name in that file's way, so the mechanism behind it is built — a 30 s deadline and a "has not answered" flag per roster entry, the leader getting no popup while members print "%s has initiated a ready check" and get it, and on expiry `RAID_MEMBERS_AFK` with the unanswered names or `READY_CHECK_NO_AFK`, the last answer closing the check at once (1985, 1989) - a review of the floor grind closed eight stale-input and bypassed-side-effect siblings the gates had left open: a never-placed card places on a still frame, the dormant-emitter skip sits below the emitter's lifetime blocks, PVS changes (not only spawns) un-still the gates, the appear ramp's retirement and a far-side unmark come due, a host born under a parked camera is judged, the projection counts as a still input, a fresh palette range is zeroed, the stable feed runs once more after a close, the unit publisher's viewer query is filtered, solo UI materials are reused by key, and the draw-list cache compares exactly; and three doc links the chat window's stock move (1948) left dangling point at what replaced them — the colour table and the tell ring are the stock Lua's now — which is what had the doc-links gate (1925) red on main Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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7146bc91f0 |
the login scene frames its art, char select remembers, DXT stays DXT
- the glue scene widens only as far as its art goes: none of the seven login dioramas is drawn wider than about 3:2 — measured per texel by `benilla-extract glueextent`, which rasterises every batch into the camera's own tan-space, painting where the reference's alpha-key test passes — so the frame zooms down to the reference's own 16:9 opening (never tighter) and pillarboxes past the aspect the art cannot fill, instead of showing the clear colour past the backdrop's slanted edges; 4:3 stays byte-identical - the character screen opens on whoever you last logged in as: the reference's `lastCharacterIndex` CVar, written at Enter World and only there — clicks and arrow keys never touch it, which is what makes the value mean "last logged in" rather than "last clicked" — restored on every character-list rebuild and clamped into range - spam-hovering tooltips stops costing 2 ms: two write sites gave up naming their node and re-derived the whole layout graph (1,812 µs against the ledger's 44, on 919 of 1,262 resolves) — the wrap pin now touches the one region it wrote, and re-pointing a tooltip at the button under the cursor retargets the node's edges in place instead of throwing the cached graph away - two corrections off the project's first GPU-bound report (a Steam Deck at 94% GPU busy on 8.4 W of a 15 W budget, the memory-stall signature): `farclip` ships the reference's registered 350 instead of the clamp's 777 — the value also sizes terrain residency, so 777 streamed, held and drew 4.8× the area — and BLP textures upload WoW's own DXT blocks verbatim the way the reference does, instead of decoding to RGBA8 at 8× the bytes of DXT1; the terrain slider still reaches 777, and the lanes that read texels on the CPU (terrain arrays, the character-skin compositor) stay decoded and say why Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ad2a1fb2d1 |
Quiver loads, teleports stop losing the city, the camera eases right
- Quiver works end to end (the reported nil-field error): 1.12's widget method tables are flat, so the 19 Region methods are ONE function per name — a frame's `GetHeight` IS the texture's — where we had two implementations behind two disjoint registries; `Button:SetFontString` and the Set/GetMin/MaxResize quad land with it, and the 219-addon survey moves loads-without-error 150 → 151 with every other addon byte-identical - a teleport stops dropping you into a bare city: the reveal gate now waits on geometry that can actually draw (14 regions had sat undrawn for 630 ms with the cover already down), a relocating snap ≥100 yd raises the cover, and the pipeline warm pass runs once per process — a far same-map teleport's cover drops 3.8 s → 0.8 s - the empty-world flash on a fully-resident teleport dies with it: the camera's world pose publishes before anything in Update reads it, so the visibility verdict stops being computed up to 644 yd from the eye — the lag reads 0 yd on every snap frame of every arm - the camera follow becomes the engine's own curve — an edge-armed cosine smoothstep clamped to 0.1–2 s behind a 7-state input classifier, the enum 0/1/2 with Smart staying the default — and overlapping chat bubbles stack as whole cards, one frame level per bubble, nearest to the camera on top Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9e148a8d4f |
the layout graph is maintained, and the shine draws for real
- the interface's layout graph is maintained as anchors change instead of rediscovered from scratch: 1.48 ms per mutated frame becomes 34 µs, and end to end a running cast now costs +0.14 ms where it cost +4.33 - the autocast shine draws its authored population — 1200 particles through the star's own projection, spinning as the model says - the shine is clipped to its own widget: the model frame installs its rect as the viewport, so nothing it draws leaves the button Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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023235a086 |
the addon survey seats a populated world, and hidden frames arrive
- the corpus harness now seats a buff, a target and a ticking cooldown instead of an empty world, so "nothing to draw" and "failed to draw" stop sharing a row — and the richer seat immediately exposed two real gaps - an addon button inheriting our action-button template now works even when it replaces the template's OnLoad: the handlers resolve their regions by name, the way the reference does on every access - more of the reference's hidden-by-default frames exist by name — ReputationWatchBar, MiniMapBattlefieldFrame, MiniMapMeetingStoneFrame — for the addons that reposition them - StartSizing lands beside its stop verb, and the sourced bag-anchor code runs against windows we actually build Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9662553528 |
addons come alive: Bagnon draws, hovers and clicks
- Lua 5.0's generic-for and nested long strings are restored in a forked VM — 60 corpus addons stopped dying on one deleted opcode - a day of demand-driven carving takes the 218-addon corpus from 24 addons surviving a session start to 114, with 144 loading without a single error - Bagnon draws a real bag and answers real gestures — hover tooltip, pickup, use, drag — because our frames wear the reference's names, and the reference's own ContainerFrame.lua runs off the player's install instead of being transcribed - the physics broad phase leaves: nothing in the client reads a contact, and it was measured at up to 41% of main-thread samples in real sessions Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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44ff435304 |
the addon arc: the AddOns folder opens
- benilla loads real 1.12 addons from Interface/AddOns — TOC, XML and Lua through one loader, with per-addon saved variables, Bindings.xml and the lifecycle events addons expect - both AddOns screens are in: the character-select list with per-addon enable state, and the ESC menu's in-game list - the API surface is measured, not guessed — a corpus harness runs hundreds of real 1.12 addons and ranks exactly which globals, templates and verbs they demand - the Lua dialect is the client's own, read off the binary — 5.0 semantics with the 1.12 additions, and UI source files are bytes, not UTF-8 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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993adf79b9 |
an idle frame skips the quiet UI, and a lighting hunt closes clean
- The UI stopped paying to discover that nothing changed. Layout used to hash ~1,900 frames' worth of inputs every frame just to decide "quiet"; it now tracks a mutation epoch and answers with one integer compare, and a settled frame reuses last frame's rendered quads instead of re-rasterizing every glyph. ~0.9 ms off every idle frame — with a verify mode, forced on across all 489 UI tests, that re-runs every skipped resolve in full and asserts it would have produced identical results. - Across this run of snapshots, the one number everything is graded by: CPU work per frame at the crowded dungeon spot went from ~29 ms to ~16.5 ms. - A lighting question got the full treatment and an honest answer. Units briefly took a different day/night lighting law; it read wrong on screen the same evening, and a build-by-build hunt a full week back confirmed the world's look never regressed in the first place — the change is reverted, nothing about the look changes in this snapshot, and the question stays parked until the one remaining unknown in the reference client is pinned. - The character pane's model booth grew a headless eye — a dump of exactly what it draws, no live session needed — built for that hunt, kept for the next one. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ad0043523 |
benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |