Commit Graph
13 Commits
Author SHA1 Message Date
Sam SungandClaude Opus 5.5 5b92f94d5c Comments in benilla-ui: one line of fact each, no history, no record numbers (#143)
Part of #41: the comments of `benilla-ui` (the Lua UI engine, its FrameXML loader and its widgets) are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 43,140 comment lines become 15,161.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - `0x64a480` is the case-sensitive compare (a byte `repz cmpsb`), and `0x64a4c0` the case-insensitive one.
  - A frame's id sits at `+0xb0`, not `+0xb4`. `EnableKeyboard`/`IsKeyboardEnabled` are `0x776ec0`/`0x776f90`.
  - A region's unpinned edge has no fallback to its owner's rect: the owner supplies only the scale.
  - `$parent` expands to the nearest named ancestor, or "Top" when none is named (`0x76c5b0`), not simply to the parent.
  - A StatusBar fills from its internal normalised fraction, not from `GetValue()`.
  - The addresses of `StartDuel` and `StartDuelUnit` were swapped.
  - Many "untraced" notes now give the traced reference fact: the drag threshold, the per-grip sizing edges, the empty-`autoFocus` skip, and `SetTexCoordModifiesRect`'s default.
  - Stock FrameXML line citations are checked against the stock 1.12 files and corrected. `ref-` file names become the stock file names.
- **Deviation labels.** "Deviation:" now marks only a choice with a reason. A surface that exists only for the retired Era addon target says so plainly: it is not 1.12.
- **Verification.** Every file strips to identical code, and `cargo fmt --check` is clean. Nine second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

Behaviour differences the rewrite surfaced are filed as their own issues (#131–#142), and more are being validated. The comments here state what the code does. String literals are untouched; they are #92.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 01:58:49 +07:00
Sam SungandClaude Opus 5.5 7b66dac9db comments cite the reference by address, not by private note (#30)
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.

Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.

The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.

Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
  changed string literal is compared under a mask that proves only literal text moved and every
  literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:14:08 +07:00
SamandClaude Fable 5.1 6019703a14 the battle map draws, and the talent modifiers land
- inside a battleground the battle map draws its terrain, overlays, arrow and blips: the world map's selection carries the instance maps as the reference's third cell (2298)
- talent spell modifiers land: the 45 packets a level-60 login threw away fill the reference's two tables, and a spell's power cost reads them, so a cast you can afford is no longer refused (2298)
- a ghost's Accept on the spirit-heal dialog can no longer be eaten by frame order, and a latched spirit guide no longer follows you into the next character's session (2298)
- the battleground probe refuses GM mode, exits when done, and reads the scoreboard before toggling it (2298)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:45:36 +07:00
SamandClaude Fable 5.1 bd6b0282ab empty tooltips hide, the map opens on your zone, Questie's arrow lands
- Questie's arrow points at the turn-in, not 100 yards off: the map selection sits on your zone from the moment you enter the world, as the reference's does, so Astrolabe reads the right sheet (2192)
- an area the map has no row for sends the selection to your continent, not the world view; the reference fails its zone lookup and its continent lookup separately
- a tooltip shown with no lines hides itself instead of drawing an empty plate at the last hover's size, as Questie's tracker did on some quests; each fresh hover restores full alpha, so a plate an addon dimmed does not stay dim
- Questie's minimap button turns the quest icons back on: a nil handed to a colour setter stores zero and carries on, as the reference does, where benilla raised and jammed Questie's event queue from login (1973)
- MonkeyDev loads without three red dialogs at login: an unknown frame type in an addon's XML is logged and skipped, as the reference does; only a script creating a frame of a bad type still raises (2191)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 21:07:22 +07:00
SamandClaude Fable 5.1 5c26c233c3 the cooldown goes stock, early-Z comes back, and lists reach the end
- a size-less `<Model>` pane's rect is its file's box in layout units: the reference's geometry overrides (`0x76d080`/`0x76d0d0`) answer the bbox extent whenever no size is authored, `bboxExtent · 768·√(a²+1) · layoutScale` FrameXML units (`1280 · extent` at 4:3), written into the pane's layout input when the file's facts land, re-derived on an aspect change, and ended for good by any authored size; `SetPosition` is the same unit, which is how `0x4a7b20` centres the arrow at `½·GetWidth, ½·GetHeight` through the override — so the map arrow's sprite arm and its hand-sized 33.6 px footprint go (its rect is `0.0262 × 0.0263` layout units, 33.5 × 33.7 FrameXML units at 4:3, 41.0 × 41.2 at 16:9), and the stock `ItemAnim` pane plays the item push unadapted (`ReplaceIconTexture` on the type-14 batch, the 1000 ms clamp, the stock `OnAnimFinished`), `ContainerFrameAdapters.xml` losing 0887's Lua card and its hand-measured 42.41 × 124.72 rect — the implicit one at 16:9 — and keeping the keyring fork and the three bag verbs (2015); and the cooldown is the reference's own model: the texture-transform law `uv' = R_q((uv + t − p) ⊙ s) + p`, `p = (½, ½)`, the raw quaternion component-lerped and never normalised, is one function (`uv_transform`) with the shader's UV fold as its twin — rotation and scale tracks bake per file sequence slot beside the translation, the mat-anim table gains an affine row `[cos − 1, sin, sx − 1, sy − 1]` on `anim_slots.z` whose identity is the zero row so every static batch reads exactly what it did, and a UI tile clones the twin material per animated batch and writes both rows every frame off the pane's play head, never the world clock; the stock `Cooldown.xml` runs off the chain on 2007's two handlers, the file's four quadrant quads turned by their own rotation tracks (`0 → −90°` over each quadrant's 250 ms window, clockwise from 12 o'clock) and its alpha tracks revealing the star for the flash; retired: the native `Cooldown` widget and `SetCooldown` (an Era API 1.12 never had — `CreateFrame("Cooldown")` is the reference's unknown-type refusal now), the loader's `Model → Cooldown` substitution, the app's hand-built pie and star, and our `Cooldown.xml`; `assets/ui` is eight files (2019)
- `UpdateMapHighlight` gets its zone-level exits (B360): at zone zoom ours returned the nil tail for every cursor position, so hovering Deadwind Pass from Duskwood showed no label where 1.12 shows "Deadwind Pass"; the reference's `0x4a7fa0` runs two lookups at zone level and answers a NAME only — first the current zone's exploration-gated overlay list (the builder at `0x4a6ad9` gating on the explored byte), each row's HitRect scaled by 1/1002 and 1/668 against the normalized cursor, edges inclusive, the first hit naming its Area1, then the continent grid re-windowed through the displayed zone's own rect, naming the neighbouring zone or city and nothing for the displayed zone itself — and only the name-only tail is reachable from there, fileName nil and the six coords zero, so the stock frame hides the highlight quad, as the director's own 1.12 shot shows; and `SetVerticalScroll` stores the offset as given (B370, B363): the reference's `0x786db0` compares the new offset against the old and writes it to `[+0x328]` verbatim, `0x787100` re-anchors the scroll child off it, and the range at `[+0x320]` is never read on that path — every clamp the reference exhibits is FrameXML's, through the scroll bar's `[min, max]`; ours clamped into `[0, GetVerticalScrollRange()]`, the child's overflow past the FRAME, which is 40 px short of where `FauxScrollFrame_Update` sends the bar on the 220-tall skills list (three rows lost) and 15 px short on the 287-tall who list (one); the setter fires `OnVerticalScroll` only on a change, as the bytes do, `BenillaScroll_Step` bounds its wheel in Lua where the reference's handler does, and the ScrollFrame kind's prose stops calling its offset unpinned (2017)
- overdraw's cheap half, the sky first: since 0588 every sky element wrote `frag_depth = 0.0`, which costs a pipeline its early-Z, so on an outdoor frame every full-screen dome fragment under the ground and the buildings was shaded in full (the gradient's `asin`, `atan2` and eight table lookups at dawn and dusk) and thrown away; one shared `sky_vertex.wgsl` — bevy's mesh vertex verbatim plus `out.position.z = 0.0` — is now the vertex stage of the gradient dome, the cloud dome, the star patches and the celestial discs and glares, and the model lane's `WOW_SKY_DEPTH` branch moves from its fragment to its vertex, so no sky fragment declares `frag_depth` and the rasterizer rejects the covered screen before the shader runs; every sky `specialize` zeroes the rasterizer bias constant the `sky_order` rung had been leaking into `DepthBiasState::constant`, harmless only while the fragment overwrote its depth, and the prose beside the pin follows it; then the retained `static_gx` pass draws BEFORE bevy's opaque pass (`StartMainPass → static_gx → MainOpaquePass`) — buildings and doodads are the frame's best occluders and a terrain fragment its dearest, six samples a pixel — so walls reject the terrain behind them instead of the reverse, the pass taking the first-use clear with it and the dev depth probe ordered after it; measured on 16 capture scenarios: 14 bit-identical, `northshire-dusk` 1 px and `water-night` 11 px, attributed to exact depth ties on static/terrain silhouettes and last-bit interpolation noise; a depth prepass and near-to-far bins are declined until a journal says where the time goes (2016)
- the grass cut goes per pixel because of a quarter-mip: `0x6813d0` sets `D3DSAMP_MIPMAPLODBIAS = +0.25` on stage 0 (`0x6813f4`) once per frame before the detail-doodad pass — capture-confirmed on all 29 doodad batches, and outside the `[0x6b1000, 0x6b3200)` scan 2004 had called complete; it decides the whole look because the `clutter_cut` probe finds 6 of 31 shipped detail atlases carry a BINARY alpha pyramid (mip 0 has DXT3's 16 levels, every level below exactly two, both starting zones among them), so `a × ramp` degenerates to a global on/off and every texel of a leaf crosses at the same depth — Elwynn's survivor coverage is flat at 47.6 % across the whole 52.5–61.1 yd band, then 0.0 %, while the probe's box-filtered control erodes 47.7 → 20.9 over the same band, so the art has the gradient the shipped pyramid threw away, and `clutter_size` puts the median tuft at 0.92 yd tall, 1.03 yd deep, a full yard for the boundary plane to sweep; the escape is bilinear: full alpha needs a 2×2 all-opaque texel neighbourhood, and those run out between mip 2 and 3 (179/56/10/0/0/0 on the dominant Elwynn cell), so the reference's λ ≈ 2.9–3.3 sits past the cliff and the tuft erodes continuously — 2.2 % of a tuft's pixels leave in the last half-yard with the bias, 11.6 % without, 24.2 % one mip sharper; wgpu has no sampler LOD bias, so the clutter lane re-samples base colour at `view.mip_bias + 0.25`, keeping the sampler every other model batch shares at the reference's 0; ruled out on the way: our BLP decoder (all nine uploaded levels byte-identical against the archive's 52 793 BLP2s), mip regeneration, the `has_mipmaps` byte's value 2 (a plain boolean, an authoring marker), anisotropy and geometry; what it does not fix is resolution-dependent, and so is the reference's own look — λ with the bias is 3.22 at the capture's 648p but 2.48 at 1080p and 1.48 at 2160p, so at a modern resolution the reference itself pops leaf by leaf, and scaling the bias with the viewport is one reversible line left for a look call (2021)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:35:31 +07:00
SamandClaude Fable 5.1 e8db9ef14c the world map's arrow shows on zone sheets, and UIParent goes stock
- the world map's arrow shows on every zone sheet, and alt-clicking a town jumps there: the stock file creates the player arrow as a `Model` child of `WorldMapFrame` and lays a zone sheet's explored-area overlays as ARTWORK textures on `WorldMapDetailFrame` — one `(strata, level)` bucket, where the draw layer outranks the frame — and benilla drew a model's scene at the frame's own layer-0 slot, so every overlay painted over it (the continent sheet has no overlays, which is why it was the only sheet with an arrow); wow-re's carve: a layer batch carries three sub-arrays — quads, the string batch, a render-callback list — that `0x76fb00` drains in that order, and `0x76d160` registers a model's callback only for layer 2 (`0x76d17f cmp ebx,2`), so a model's scene is ARTWORK content, neither a separate pass nor a layer-0 slot; a `ModelPane` quad now keys at the ARTWORK content rank, which re-orders the pet page's happiness icon (a sibling's BACKGROUND quad) under the pane's scene — the reference's own order, harmless because the bake is transparent where the model is not; a model against a LATER-linked ARTWORK font string in the same bucket is still ordered by link stamp, named not built; and the alt-click jump, which required the topmost frame under the cursor to be `WorldMapButton` itself while the stock file parents every POI icon and blip to that button, now walks up from whatever was hit to the button and takes its rect — the map's own chrome still answers nothing (1992)
- `UIParent` is the reference's own: `UIParent.xml` loads off the chain at its toc's slot, right after `WorldFrame.xml`, sourcing `UIParent.lua` and `LocaleProperties.lua` itself, and our `UIParent.xml` + `UiPanels.xml` — 3086 lines of transcribed `UIParent.lua` — are deleted; the one unbound verb the stock file ticks, `CheckReadyCheckTime`, was already 1989's; back from the reference: all sixty-six registered events and their arms (`PLAYER_CONTROL_LOST`/`_GAINED`, `RAID_ROSTER_UPDATE`, the trade-request pair, `PLAYER_SKINNED`, `GOSSIP_ENTER_CODE`), the ESC ladder as written — StaticPopup, the options window's Cancel, the game menu, `CloseMenus`, `SpellStopCasting`, `SpellStopTargeting`, `CloseAllWindows`, `ClearTarget`, else open — so ESC no longer clears a held cursor item or cancels the colour picker, two arms ours had grown that the reference does not have; the fade/flash/pulse kits walked from `UIParent`'s own OnUpdate in place of three 1×1 driver frames of ours, so a cinematic's `UIParent:Hide()` stops the walks as it does there; the managed bottom-stack positions without our `UIParent_RegisterManagedPositionListener` extension, which no shipped file registered any more; `LowHealthFrame`/`OutOfControlFrame`; and the `firstTimeLoaded` close on re-show; what stayed ours moved out — the window tab template and its OnUpdate settle (1004's async-measure adapter) and `BENILLA_FALLBACK_ICON` to `ScrollTemplates.xml`, 0561's bag verbs to `ContainerFrameAdapters`, the script log's slot row to its own file, `OptionsFrameCancel = OptionsFrameCloseButton` beside the two options aliases — and the Auction/Inspect/Macro/Talent panel rows, verbatim copies of the LoadOnDemand addons' own registrations, go; the reference also decides that the area spirit healer's dialog accepts on show with one CANCEL button, that losing control closes every window bar the reference's exceptions, and that the bottom-bar clearance reads the saved globals `SHOW_MULTI_ACTIONBAR_1`/`_2` rather than the bars' shown state; three integration binaries that kept private copies of the manifest loader use the shared one now (1988)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:30:54 +07:00
SamandClaude Fable 5.1 9bf64e1a6b the minimap and world map go stock, and the chat loses its white plate
- the minimap cluster and the battleground list are the reference's own `Minimap.xml` and `BattlefieldFrame.xml`, ours deleted, and the sixteen engine names the static probe found unbound are built, not stubbed: the battleground list and queue family (the as-group join refused client-side with no packet when the map's `MaxPlayers` is below the group), the bodyless `CMSG_BATTLEFIELD_STATUS` on world enter — benilla never sent it, so a queue joined before a reconnect was invisible — the 5.5556 yd `BATTLEFIELDS_CLOSED` leash, and the meeting-stone pair over the `0x295` five-way table with both asymmetries; the ping's lifetime is the stock Lua's now (held 5 s, faded 0.5 s), `GetPingPosition` answers two numbers always — our nil was a Lua error on every frame of the stock `Minimap_OnUpdate` — and the map-change drop the reference never had is gone (1974)
- the world map is the reference's own `WorldMapFrame.xml`, our transcription deleted; built for it: the arrow-frame family (an anonymous `Model` child at its 33.6 px footprint, drawn app-side as the minimap's own arrow sprite through one shared constant), the battleground position family over `MSG_BATTLEGROUND_PLAYER_POSITIONS` both ways (the reference's 5000 ms request throttle), and `GetPlayerMapPosition` resolving `raid1..raid40` where it knew only the party (B320); `SetupFullscreenScale` — the engine binding `0x48c270` the map's and the cinematic frame's OnShow call, which our map had stood in for with Lua — is bound to the carved law `min(0.75 · aspect, 1)` off the configured aspect, written through the frame's own `SetScale` (1.0 at 4:3 and wider, 0.9375 at 5:4); a hovered POI writes the map's own area label, not the tooltip; named gap: `WorldMapPing` draws nothing yet (1980, 1981)
- the tutorial frame is the reference's own `TutorialFrame.xml`, over a tutorial system benilla never had: two bit banks filled from `SMSG_TUTORIAL_FLAGS` — the fire-once bank `TriggerTutorial` reads and sets (never a send) and the acknowledged bank `FlagTutorial` writes and sends; there is no tutorial CVar in the binary (210 `CVar::Register` sites censused), so "disable tutorials" is every bit acknowledged; the sites this app can produce are wired (the world-enter Welcome cascade, the level-up arm, item pushes, the loot sparkle, the meeting-stone and battleground arms), the rest named; the loader learned `<TitleRegion>` — the stock frame's drag handle, a region that emits no quad; and the `TabardModel` widget kind arrives ahead of its window, five ints bounded by the `.rdata` table `{170, 17, 6, 17, 51}` and the constant 100 000 tabard cost (1976, 1977)
- the chat window drew as an opaque white plate: the chat-cache loader, gated on `InWorld` alone, restored into the boot VM 130 ms before the deferred entry load filled it, and its per-VM memo then blocked the restore that would have reached the real frames — the plate the stock Lua tints black stayed the XML's white; between the entry edge and the load there is now no VM in the world (the edge parks the boot VM, the load takes it back), so no in-world feed pushes into a VM with no interface; the perf pill reads `59 fps  7.0 ms  17.3 cpu` — the MAIN thread's milliseconds in full text and the process-wide sum dim, because the sum of every thread's CPU time had been read as a frame time (a raid read 17 on it at a solid 60 with the main thread at 7); and `WOW_PROBE_UI_ONE_TEX=1` is a pricing lever, never a look, for the draw-count ceiling a UI atlas would reach before one is built (1978, 1954)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 20:59:53 +07:00
SamandClaude Fable 5.1 86b155d6e7 bindings answer the reference's shapes, and the panel kit goes stock
- four return shapes were wrong — `UnitPowerType` returns ONE value in 5875 (the Era `(type, "RAGE")` pair does not exist, and its miss arm pushes the NUMBER 0, which `UnitFrame.lua:122` indexes `ManaBarColor` with), `UnitName` returns `(name, server)`, `GetTexCoord` returns EIGHT (ours four — a shape that exists nowhere, with zero call sites in FrameXML, so only the binary could have caught it), `GetLootMethod` answers `freeforall` ungrouped — the fifth right-name-wrong-arity finding in two days, so wow-re's `binding-shapes.tsv` (1722 rows over all 82 registrar tables) is vendored and a gate probes every binding's arity against it: 313 probes, eight divergences (seven global, one widget); `GetBuildInfo` pushed a fourth value no 1.12 client does (458 corpus sites take one, the four that destructure a fourth read nil on the real client), `GetAddOnInfo` RAISES on a numeric index, `Model:GetFogColor` is a packed `0xAARRGGBB` dword with no unset state, and the five miss branches are the reference's exact tuples
- the panel-template kit is the reference's own `UIPanelTemplates` pair (our 18 templates were a strict subset — `TabButtonTemplate` and the `ScrollingEdit_*` family arrive, which unblocks the macro window and HelpFrame), and the swap found two structural facts: `FauxScrollFrameTemplate` is a `<ScrollFrame>` while every instance we declared was a `<Frame>` (fifteen elements across twelve files), and an instance `<OnLoad>` REPLACES the template's — four FriendsFrame lists set `updateFunc` in their own OnLoad, so `ScrollFrame_OnLoad` never ran and guild/friends/ignore/who had been silently painting nothing behind a `frame.offset or 0`
- the options widget kit (`OptionFrameBoxTemplate`, `OptionsButtonTemplate`, `OptionsCheckButtonTemplate`, `OptionsSliderTemplate`) comes off the chain too, giving back the reference's own per-widget hover; one template of ours stays because `UIOptionsFrame.xml` is not built here, and the lesson is general — when a file SHRINKS rather than dies, every harness that named it gains the chain entry beside it, not instead of it

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:06:36 +07:00
SamandClaude Fable 5 4eeed067a1 landmarks and the Plaguelands towers on the map, no ultrawide crop
- the world map's landmarks: city icons and the Eastern Plaguelands towers, from AreaPOI.dbc through the reference's own three gates (level flags, exploration, world state) — the tower rows are one per (tower, owner, state), so the server flipping a world state swaps which icon exists; and the always-up PvP readout ("Towers Controlled: n") over a new WorldStateUI.dbc loader, the init clearing the table on a zone change as the client does
- the character-select scene holds its authored 4:3 view box: the diagonal-FOV relation was fed the display's aspect, so every extra pixel of width came out of height (1.55× zoom at 21:9, head and feet gone) — now width grows and height never shrinks; the reference does the same and is wrong on the same panel
- a trail particle is stored in world space and drawn raw: Sprint's trail was welded to the chest bone (turn and it swings, run and it wobbles) because the trail was faked by subtracting translation inside a bone-local store; the correction machinery deleted itself, gravity is plain world down, and the emitters' live attach frame is retired
- the spellbook can shrink: `SMSG_REMOVED_SPELL` had no handler, so a talent wipe took the points back and left every rank drawn; and the chat dock's hover driver rides a frame the dock cannot hide, so selecting the Combat Log no longer freezes the tab alphas

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 18:43:04 +07:00
SamandClaude Fable 5 11a0b68da6 party members show on the world map, and the leader wears the crown
- party members appear on the world map at their position and hovering names them — the party wire has carried each member's zone and coordinates since the group arc; the blip and the minimap dot read one shared position so they can never disagree, and the member's zone picks which continent the position belongs to
- the player's own frame wears the leader crown and the master-looter icon, with the reference's own asymmetry (the crown asks IsPartyLeader, the member frames compare a leader index)
- a party member outside your local area gets the generic race/sex portrait instead of an empty circle — their race and sex ride the name query, and nothing had asked for a member we never see; the roster now warms that cache, which also fills the raid grid's class column
- right-clicking a member who is nowhere near grays Trade, Inspect, Duel and Follow: the reference's bindings answer nil for a unit the object manager does not hold (carved this session), where ours defaulted "absent = in range" for exactly the farthest member; and the group-invite popup's background is measured faithful — the plate draws at the BLP's own 60% alpha

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 18:30:24 +07:00
SamandClaude Fable 5 da786b9e59 Terrain Distance returns to Graphics, and guards flag your map
- the Terrain Distance slider is back on Options → Graphics, in its 1.12 seat and range (177–777, live, no Apply) — and it now drives how much world is resident, not just how far you see: the streamer derives its resident and prefetch windows from farclip in the reference's own chunk units, pulling the ring in as you drag left and streaming it back one tile per frame as you drag right; the `WOW_TILE_RADIUS` env var, the debug panel's farclip slider and a dressed-up fog constant all retire into it
- ask a city guard for directions and the destination lands on your maps: `SMSG_GOSSIP_POI` becomes a red flag drawn through the same landmark path as towns and inns — an icon in place when near, competing for a rim arrow when off the edge — and the world map's landmark enumeration answers now, so the flag renders there too and names itself on hover
- the flag is one slot (new directions replace the last), drops itself within 10 yards of the destination, expires after the reference's own 480 seconds, and clears on any world entry; the rim-arrow rank rides the packet's own field, not a guessed constant

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 18:18:30 +07:00
SamandClaude Fable 5 90efd4efad the voidwalker's eyes come back, and skinning becomes ours
- The voidwalker's eye glow vanished whenever the camera rose above eye level.
  Three investigations said depth; measuring the depth buffer inside the live
  quads said otherwise — the fragments reached the framebuffer every frame, and
  the body's own transparent batches painted over them. The real client draws a
  model's particles after that model's batches, always. Ours now does: every
  effect carries a draw-order rung sized to clear exactly its own model.
- Widened to every effect family after asking "what else does this fix": ribbon
  trails (a wisp's streamers wove six batches deep into its own body and
  flickered as the head whipped) and 3-D model particles (Cone of Cold's
  shards). A census over all 9,691 models found 967 whose own body could paint
  over their effects; all take the rung now.
- The skinning lane is ours end to end: every rig's joint matrices live in our
  shared GPU buffer, written only when a rig actually moved, and our shader
  reads them. The engine's lane rewrote the entire joint buffer every frame and
  swept every entity in the world for changed transforms — that machinery now
  runs against empty sets. Another 6.7 CPU ms off the worst reported dungeon
  spot, which now holds a flat 60 fps with p99 under 19 ms.
- Getting around while developing: Ctrl+Cmd+G lands your character where the
  free-fly camera is, and Alt-clicking the world map teleports you there (both
  ride the server's own teleport, GM-gated). The frozen-body coordinates the
  panel used to copy while flying now follow the camera.
- A stuck main thread now diagnoses itself: a watchdog samples our own stacks
  and prints where the time went, and a hung teardown names its last system
  instead of hanging the window.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 19:38:40 +07:00
SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00