Part of #41: the comments of `benilla-assets`, Rust and WGSL, rewritten to the rule in `docs/METHOD.md`: what the code does and the reference fact behind it, in a line. 3,872 comment lines become 1,568.
- The citations that were only a private record number go first, mechanically, each edit shown to be a pure removal.
- The rewrite corrects the comments that stated wrong facts: the alpha-key cutoff now cites the reference's per-blend-mode table (`0x85ad20`), the texture-filter note names the subsystems that ignore the global setting, a test doc said an exhausted variation roll returns the last variation (it returns the first), and about twenty more found on the way (renamed or deleted items, a shader flag the doc misread, docs sitting on the wrong function). "Deviation:" now marks only a choice with a reason; an unbuilt behaviour says so plainly.
- Verified: every file strips to identical code, and `cargo fmt --check` is clean. A second reader compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the reference.
String literals are untouched; they are #92.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module
- the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder
- the glue screens get a capture shutter, and the engine stops depending on the protocol crate
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- lava renders outside Blackrock at last: the mesher was dropping every open-world lava and slime surface, and 28 river mouths get their missing sea back in the same sweep
- Undercity's broken corridor returns, geometry and color both: a one-byte file overrun dropped the whole room, and a paint job one record short was being thrown away entire
- collision goes one-sided like the real client: walls stop you from the front and let you pass from behind
- the Booty Bay entrance is wood and rope again instead of a black cutout, glass picks up a real reflection, and models far from the map's center stop trembling
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>