Part of #41: the comments of the thirteen small crates (`benilla-adt`, `-blp`, `-buildstamp`, `-bytes`, `-dbc`, `-m2`, `-mpq`, `-srp`, `-visual`, `-wdt`, `-wmo`, `-worldview` and `benilla`) rewritten to the rule in `docs/METHOD.md`: what the code does and the reference fact behind it, in a line. 2,176 comment lines become 1,029.
- The citations that were only a private record number go first, mechanically, each edit shown to be a pure removal.
- The rewrite corrects the comments that stated wrong facts: the M2 header's selection-ring claim, the texture-transform and MCNK impassable-flag notes, a DBC reader note that said short records zero-pad (they do not, #17), and about twenty more found on the way. The SRP handshake's redraw and redial are marked as a deviation, with the measured reason.
- Verified: every file strips to identical code, and `cargo fmt --check` is clean. A second reader compared every file old against new and restored the facts the rewrite had dropped.
String literals are untouched; they are #92.
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the world engine splits from the game into a benilla-world crate — 112 files, and the wall is ratcheted to zero names of the game inside the engine
- the engine's public doorway is counted and gated at 32 items, and the render materials, shaders and asset cache move down to benilla-assets
- the game's files leave the engine's asset root — game:// is its own space — and a spike binary boots the engine with no game attached
- weather rides along: snowfall emission is denominated in the reference's frame cap, and a long teleport retires the stranded precipitation field instead of leaving it behind
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- the pet gets its own unit frame beside yours, and an Attack order no longer latches as the standing command
- five rooms that always read bone dry hold their water now, the Deeprun Tram's flooded stretches among them
- macros fire through the client's own chat door, and the macro window fits its tabs and scrolls its icon chooser
- the options window grows a Nameplates page and its first dropdown, and the name-display switches apply live in the world
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- terrain draws per chunk now, and one authority culls everything outside: buildings, billboard cards, particle emitters
- the fps and memory creep on long flights is fixed twice over: material animations only tick what something draws, and far-away art is released by distance (with a 30 s dwell floor so fast cameras don't thrash it)
- the second crash ever reported (a cast racing a despawning unit at flight speed) is fixed, with a regression test that reproduces the exact panic
- every build now prints which commit it is, so a bug report can say exactly what it ran
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>