ActionButton_OnEvent()
BenillaActionButton_OnClick(self)
BenillaActionButton_OnDragStart(self)
BenillaActionButton_OnReceiveDrag(self)
ActionButton_OnUpdate(arg1)
BenillaActionButton_OnEnter(self)
if GameTooltip then GameTooltip:Hide() end
BenillaExpBarOverlay_OnLoad()
BenillaExpBar_OnLoad(self)
BenillaExpBar_OnEvent(self)
BenillaExpBar_OnEnter(self)
BenillaExpBar_OnLeave(self)
ExhaustionTick_OnUpdate(arg1)
if this:IsShown() and TextStatusBar_OnValueChanged then
TextStatusBar_OnValueChanged()
end
BenillaActionButton_OnLoad(self, 1)
BenillaActionButton_OnLoad(self, 2)
BenillaActionButton_OnLoad(self, 3)
BenillaActionButton_OnLoad(self, 4)
BenillaActionButton_OnLoad(self, 5)
BenillaActionButton_OnLoad(self, 6)
BenillaActionButton_OnLoad(self, 7)
BenillaActionButton_OnLoad(self, 8)
BenillaActionButton_OnLoad(self, 9)
BenillaActionButton_OnLoad(self, 10)
BenillaActionButton_OnLoad(self, 11)
BenillaActionButton_OnLoad(self, 12)
BenillaPerformanceBar_OnLoad(self)
BenillaPerformanceBar_OnUpdate(self, arg1)
BenillaActionBar_OnLoad(self)
BenillaActionBar_OnEvent(self)
BenillaActionButton_OnLoad(self, 1) self.isBonus = 1
BenillaActionButton_OnLoad(self, 2) self.isBonus = 1
BenillaActionButton_OnLoad(self, 3) self.isBonus = 1
BenillaActionButton_OnLoad(self, 4) self.isBonus = 1
BenillaActionButton_OnLoad(self, 5) self.isBonus = 1
BenillaActionButton_OnLoad(self, 6) self.isBonus = 1
BenillaActionButton_OnLoad(self, 7) self.isBonus = 1
BenillaActionButton_OnLoad(self, 8) self.isBonus = 1
BenillaActionButton_OnLoad(self, 9) self.isBonus = 1
BenillaActionButton_OnLoad(self, 10) self.isBonus = 1
BenillaActionButton_OnLoad(self, 11) self.isBonus = 1
BenillaActionButton_OnLoad(self, 12) self.isBonus = 1
BenillaBonusBar_OnLoad(self)
BonusActionBar_OnUpdate(arg1)
BenillaWatchBar_OnLoad(self)
BenillaWatchBar_OnEvent(self, event)
BenillaWatchBar_OnShow()
UIParent_ManageFramePositions()
ReputationWatchStatusBarText:Show()
if not ReputationWatchBar.textLocked then
ReputationWatchStatusBarText:Hide()
end