ActionButton_OnEvent() BenillaActionButton_OnClick(self) BenillaActionButton_OnDragStart(self) BenillaActionButton_OnReceiveDrag(self) ActionButton_OnUpdate(arg1) BenillaActionButton_OnEnter(self) if GameTooltip then GameTooltip:Hide() end BenillaExpBarOverlay_OnLoad() BenillaExpBar_OnLoad(self) BenillaExpBar_OnEvent(self) BenillaExpBar_OnEnter(self) BenillaExpBar_OnLeave(self) ExhaustionTick_OnUpdate(arg1) if this:IsShown() and TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaActionButton_OnLoad(self, 1) BenillaActionButton_OnLoad(self, 2) BenillaActionButton_OnLoad(self, 3) BenillaActionButton_OnLoad(self, 4) BenillaActionButton_OnLoad(self, 5) BenillaActionButton_OnLoad(self, 6) BenillaActionButton_OnLoad(self, 7) BenillaActionButton_OnLoad(self, 8) BenillaActionButton_OnLoad(self, 9) BenillaActionButton_OnLoad(self, 10) BenillaActionButton_OnLoad(self, 11) BenillaActionButton_OnLoad(self, 12) BenillaPerformanceBar_OnLoad(self) BenillaPerformanceBar_OnUpdate(self, arg1) BenillaActionBar_OnLoad(self) BenillaActionBar_OnEvent(self) BenillaActionButton_OnLoad(self, 1) self.isBonus = 1 BenillaActionButton_OnLoad(self, 2) self.isBonus = 1 BenillaActionButton_OnLoad(self, 3) self.isBonus = 1 BenillaActionButton_OnLoad(self, 4) self.isBonus = 1 BenillaActionButton_OnLoad(self, 5) self.isBonus = 1 BenillaActionButton_OnLoad(self, 6) self.isBonus = 1 BenillaActionButton_OnLoad(self, 7) self.isBonus = 1 BenillaActionButton_OnLoad(self, 8) self.isBonus = 1 BenillaActionButton_OnLoad(self, 9) self.isBonus = 1 BenillaActionButton_OnLoad(self, 10) self.isBonus = 1 BenillaActionButton_OnLoad(self, 11) self.isBonus = 1 BenillaActionButton_OnLoad(self, 12) self.isBonus = 1 BenillaBonusBar_OnLoad(self) BonusActionBar_OnUpdate(arg1) BenillaWatchBar_OnLoad(self) BenillaWatchBar_OnEvent(self, event) BenillaWatchBar_OnShow() UIParent_ManageFramePositions() ReputationWatchStatusBarText:Show() if not ReputationWatchBar.textLocked then ReputationWatchStatusBarText:Hide() end