getglobal(this:GetParent():GetName() .. "Silver"):SetFocus() getglobal(this:GetParent():GetName() .. "Silver"):SetFocus() this:ClearFocus() BenillaAuctionMoneyInput_OnChanged(this) this:HighlightText(0, 0) this:HighlightText() getglobal(this:GetParent():GetName() .. "Copper"):SetFocus() getglobal(this:GetParent():GetName() .. "Copper"):SetFocus() this:ClearFocus() BenillaAuctionMoneyInput_OnChanged(this) this:HighlightText(0, 0) this:HighlightText() this:ClearFocus() BenillaAuctionMoneyInput_OnChanged(this) this:HighlightText(0, 0) this:HighlightText() if ( not this.tooltip or this.tooltip == "" ) then return end GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(this.tooltip) GameTooltip:Hide() SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION") SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION") -- The buyout line is gold where the bid above it is white (ref-tmpl l.392). SetMoneyFrameColor(this:GetName(), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) local index = this:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) if ( not AuctionRow_ModifierClick("list", index) ) then BrowseButton_OnClick(this) end if ( not this.tooltip or this.tooltip == "" ) then return end GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(this.tooltip) GameTooltip:Hide() SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION") SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION") local index = this:GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) if ( not AuctionRow_ModifierClick("bidder", index) ) then BidButton_OnClick(this) end if ( not this.tooltip or this.tooltip == "" ) then return end GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(this.tooltip) GameTooltip:Hide() SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION") SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION") local index = this:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) if ( not AuctionRow_ModifierClick("owner", index) ) then AuctionsButton_OnClick(this) end BrowseMinLevel:SetFocus() AuctionFrameBrowse_Search(); this:ClearFocus() BrowseMaxLevel:SetFocus() this:ClearFocus() BrowseBidPriceGold:SetFocus() this:ClearFocus() BrowseDropDown_OnLoad() BrowseDropDown_OnLoad() AuctionFrameBrowse_OnLoad(self) AuctionFrameBrowse_OnShow() AuctionFrameBrowse_OnEvent() AuctionFrameBid_OnLoad(self) AuctionFrameBid_OnShow() AuctionFrameBid_OnEvent() AuctionsRadioButton_SetLabel(this, 2) AuctionsRadioButton_OnClick(1) AuctionsRadioButton_SetLabel(this, 8) AuctionsRadioButton_OnClick(2) AuctionsRadioButton_SetLabel(this, 24) AuctionsRadioButton_OnClick(3) SmallMoneyFrame_OnLoad() MoneyFrame_SetType("AUCTION_DEPOSIT") AuctionFrameAuctions_OnLoad(self) AuctionFrameAuctions_OnShow() AuctionFrameAuctions_OnEvent() AuctionFrame_OnLoad(self) AuctionFrame_OnShow() AuctionFrame_OnHide() AuctionFrame_OnEvent(self) AuctionFrame_OnMouseWheel(arg1)