getglobal(this:GetParent():GetName() .. "Silver"):SetFocus()
getglobal(this:GetParent():GetName() .. "Silver"):SetFocus()
this:ClearFocus()
BenillaAuctionMoneyInput_OnChanged(this)
this:HighlightText(0, 0)
this:HighlightText()
getglobal(this:GetParent():GetName() .. "Copper"):SetFocus()
getglobal(this:GetParent():GetName() .. "Copper"):SetFocus()
this:ClearFocus()
BenillaAuctionMoneyInput_OnChanged(this)
this:HighlightText(0, 0)
this:HighlightText()
this:ClearFocus()
BenillaAuctionMoneyInput_OnChanged(this)
this:HighlightText(0, 0)
this:HighlightText()
AuctionFrameItem_OnEnter("bidder", this:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame))
AuctionFrameItem_OnLeave()
BidButton_OnClick(this:GetParent())
if ( not this.tooltip or this.tooltip == "" ) then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(this.tooltip)
GameTooltip:Hide()
SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION")
SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION")
local index = this:GetID() + FauxScrollFrame_GetOffset(BidScrollFrame)
if ( not AuctionRow_ModifierClick("bidder", index) ) then BidButton_OnClick(this) end
AuctionFrameItem_OnEnter("owner", this:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame))
AuctionFrameItem_OnLeave()
AuctionsButton_OnClick(this:GetParent())
if ( not this.tooltip or this.tooltip == "" ) then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(this.tooltip)
GameTooltip:Hide()
SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION")
SmallMoneyFrame_OnLoad(); MoneyFrame_SetType("AUCTION")
local index = this:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame)
if ( not AuctionRow_ModifierClick("owner", index) ) then AuctionsButton_OnClick(this) end
AuctionFrameTab_OnClick()
SortAuctionItems("list", "quality")
SortAuctionItems("list", "level")
SortAuctionItems("list", "duration")
SortAuctionItems("list", "seller")
SortAuctionItems("list", "bid")
BrowsePageButton_OnClick(-1)
BrowsePageButton_OnClick(1)
BrowseMinLevel:SetFocus()
AuctionFrameBrowse_Search(); this:ClearFocus()
BrowseMaxLevel:SetFocus()
this:ClearFocus()
BrowseBidPriceGold:SetFocus()
this:ClearFocus()
BrowseDropDown_OnLoad()
BrowseDropDown_OnLoad()
HideUIPanel(AuctionFrame)
AuctionFrame_ShowBuyoutPopup(); this:Disable()
PlaceAuctionBid("list", GetSelectedAuctionItem("list"), BenillaMoneyInput_GetCopper("BrowseBidPrice"))
this:Disable()
AuctionFrameBrowse_Search()
BrowseSearchButton_OnUpdate(arg1)
AuctionFrameBrowse_OnLoad(self)
AuctionFrameBrowse_OnShow()
AuctionFrameBrowse_OnEvent()
SortAuctionItems("bidder", "quality")
SortAuctionItems("bidder", "level")
SortAuctionItems("bidder", "duration")
SortAuctionItems("bidder", "buyout")
SortAuctionItems("bidder", "status")
SortAuctionItems("bidder", "bid")
BidPageButton_OnClick(-1)
BidPageButton_OnClick(1)
HideUIPanel(AuctionFrame)
AuctionFrame_ShowBuyoutPopup(); this:Disable()
PlaceAuctionBid("bidder", GetSelectedAuctionItem("bidder"), BenillaMoneyInput_GetCopper("BidBidPrice"))
this:Disable()
AuctionFrameBid_OnLoad(self)
AuctionFrameBid_OnShow()
AuctionFrameBid_OnEvent()
SortAuctionItems("owner", "quality")
SortAuctionItems("owner", "duration")
SortAuctionItems("owner", "status")
SortAuctionItems("owner", "bid")
AuctionsPageButton_OnClick(-1)
AuctionsPageButton_OnClick(1)
this:RegisterEvent("NEW_AUCTION_UPDATE")
this:RegisterForDrag("LeftButton")
AuctionSellItemButton_OnEvent()
AuctionsItemButton_OnClick()
AuctionsItemButton_OnClick()
AuctionsItemButton_OnClick()
AuctionsItemButton_OnEnter()
GameTooltip:Hide()
AuctionsRadioButton_SetLabel(this, 2)
AuctionsRadioButton_OnClick(1)
AuctionsRadioButton_SetLabel(this, 8)
AuctionsRadioButton_OnClick(2)
AuctionsRadioButton_SetLabel(this, 24)
AuctionsRadioButton_OnClick(3)
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUCTION_DEPOSIT")
HideUIPanel(AuctionFrame)
if ( GetSelectedAuctionItem("owner") > 0 ) then AuctionFrame_ShowCancelPopup() end
AuctionsCreateAuctionButton_OnClick()
AuctionFrameAuctions_OnLoad(self)
AuctionFrameAuctions_OnShow()
AuctionFrameAuctions_OnEvent()
AuctionFrame_OnLoad(self)
AuctionFrame_OnShow()
AuctionFrame_OnHide()
AuctionFrame_OnEvent(self)
AuctionFrame_OnMouseWheel(arg1)