MerchantFrame_OnLoad() MerchantFrame_OnEvent() if MerchantFrame.itemHover then if IsControlKeyDown() then ShowInspectCursor() else ShowMerchantSellCursor(MerchantFrame.itemHover) end end OpenBackpack(); PlaySound("igCharacterInfoOpen") CloseMerchant(); CloseBackpack(); HideRepairCursor(); ResetCursor(); MerchantFrame.itemHover = nil; PlaySound("igCharacterInfoClose")