BenillaMerchantItem_OnClick(self, arg1)
BenillaMerchantItem_OnEnter(self)
BenillaMerchantItem_OnLeave(self)
BenillaMerchantItem_OnLoad(self, 1)
BenillaMerchantItem_OnLoad(self, 2)
BenillaMerchantItem_OnLoad(self, 3)
BenillaMerchantItem_OnLoad(self, 4)
BenillaMerchantItem_OnLoad(self, 5)
BenillaMerchantItem_OnLoad(self, 6)
BenillaMerchantItem_OnLoad(self, 7)
BenillaMerchantItem_OnLoad(self, 8)
BenillaMerchantItem_OnLoad(self, 9)
BenillaMerchantItem_OnLoad(self, 10)
BenillaMerchantItem_OnLoad(self, 11)
BenillaMerchantItem_OnLoad(self, 12)
BenillaMerchantRepairAllButton_OnClick()
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText("Repair All Items")
local repairAllCost, canRepair = GetRepairAllCost()
if canRepair and repairAllCost > 0 then
SetTooltipMoney(GameTooltip, repairAllCost)
end
GameTooltip:Show()
GameTooltip:Hide()
BenillaMerchantRepairItemButton_OnClick()
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText("Repair an Item")
GameTooltip:Show()
GameTooltip:Hide()
local n = self:GetName()
self.icon = getglobal(n .. "Icon")
self.name = getglobal(n .. "Name")
self.count = getglobal(n .. "Count")
self.slot = getglobal(n .. "Slot")
getglobal(n .. "NameFrame"):SetVertexColor(0.5, 0.5, 0.5)
BenillaMerchantBuyBackItem_OnClick()
BenillaMerchantBuyBackItem_OnEnter(self)
GameTooltip:Hide(); ResetCursor()
MerchantPrevPageButton_OnClick()
MerchantNextPageButton_OnClick()
BenillaMerchantFrameTab_OnClick(1)
BenillaMerchantFrameTab_OnClick(2)
BenillaMerchantCloseButton_OnClick()
MerchantFrame_OnLoad()
MerchantFrame_OnEvent()
if MerchantFrame.itemHover then
if IsControlKeyDown() then
ShowInspectCursor()
else
ShowMerchantSellCursor(MerchantFrame.itemHover)
end
end
OpenBackpack(); PlaySound("igCharacterInfoOpen")
CloseMerchant(); CloseBackpack(); HideRepairCursor(); ResetCursor(); MerchantFrame.itemHover = nil; PlaySound("igCharacterInfoClose")