GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(REPUTATION_STATUS_AT_WAR, nil, nil, nil, nil, 1)
GameTooltip:Hide()
if this.tooltip then
getglobal(this:GetName() .. "FactionStanding"):SetText(this.tooltip)
end
BenillaReputationBar_SetGlow(this:GetName(), 1)
getglobal(this:GetName() .. "FactionStanding"):SetText(this.standingText)
BenillaReputationBar_SetGlow(this:GetName(), GetSelectedFaction() == this.id)
ReputationBar_OnClick()
GameTooltip_AddNewbieTip(FACTION, 1.0, 1.0, 1.0, REPUTATION_FACTION_DESCRIPTION, 1)
GameTooltip:Hide()
GameTooltip_AddNewbieTip(STANDING, 1.0, 1.0, 1.0, REPUTATION_STANDING_DESCRIPTION, 1)
GameTooltip:Hide()
getglobal(this:GetName() .. "Text"):SetText(AT_WAR)
getglobal(this:GetName() .. "Text"):SetVertexColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
BenillaReputationAtWarBox_OnClick(self)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(REPUTATION_AT_WAR_DESCRIPTION, nil, nil, nil, nil, 1)
GameTooltip:Hide()
getglobal(this:GetName() .. "Text"):SetText(MOVE_TO_INACTIVE)
BenillaReputationInactiveBox_OnClick(self)
getglobal(this:GetName() .. "Text"):SetText(SHOW_FACTION_ON_MAINSCREEN)
BenillaReputationMainScreenBox_OnClick(self)
ReputationFrame_OnLoad()
ReputationFrame_OnShow()
ReputationFrame_OnEvent(event)
BenillaReputationFrame_OnMouseWheel(arg1)