GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(REPUTATION_STATUS_AT_WAR, nil, nil, nil, nil, 1) GameTooltip:Hide() if this.tooltip then getglobal(this:GetName() .. "FactionStanding"):SetText(this.tooltip) end BenillaReputationBar_SetGlow(this:GetName(), 1) getglobal(this:GetName() .. "FactionStanding"):SetText(this.standingText) BenillaReputationBar_SetGlow(this:GetName(), GetSelectedFaction() == this.id) ReputationBar_OnClick() GameTooltip_AddNewbieTip(FACTION, 1.0, 1.0, 1.0, REPUTATION_FACTION_DESCRIPTION, 1) GameTooltip:Hide() GameTooltip_AddNewbieTip(STANDING, 1.0, 1.0, 1.0, REPUTATION_STANDING_DESCRIPTION, 1) GameTooltip:Hide() getglobal(this:GetName() .. "Text"):SetText(AT_WAR) getglobal(this:GetName() .. "Text"):SetVertexColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) BenillaReputationAtWarBox_OnClick(self) GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(REPUTATION_AT_WAR_DESCRIPTION, nil, nil, nil, nil, 1) GameTooltip:Hide() getglobal(this:GetName() .. "Text"):SetText(MOVE_TO_INACTIVE) BenillaReputationInactiveBox_OnClick(self) getglobal(this:GetName() .. "Text"):SetText(SHOW_FACTION_ON_MAINSCREEN) BenillaReputationMainScreenBox_OnClick(self) ReputationFrame_OnLoad() ReputationFrame_OnShow() ReputationFrame_OnEvent(event) BenillaReputationFrame_OnMouseWheel(arg1)