if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) PlayerFrameDropDown_OnLoad() if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) TargetFrameDropDown_OnLoad() TargetofTargetHealthCheck() PetFrameDropDown_OnLoad() if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) BenillaPetHappiness_OnEnter(this) GameTooltip:Hide() PetFrame_OnLoad() PetFrame_OnEvent(event) PetFrame_OnUpdate(arg1) BenillaPetFrame_OnEnter(this) if SpellIsTargeting() then SetCursor("CAST_ERROR_CURSOR") end GameTooltip:FadeOut() PetFrame_OnClick(arg1)