if ( this.tooltip and this.tooltip ~= "" ) then GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT"); GameTooltip:SetText(this.tooltip); GameTooltip:Show(); end GameTooltip:Hide(); -- UPDATE_WORLD_STATES is the reference's own event for this list (0x20e). The -- entering-world fire is what paints the readout on a login that lands inside a -- scope the server has already sent states for. this:RegisterEvent("UPDATE_WORLD_STATES"); this:RegisterEvent("PLAYER_ENTERING_WORLD"); WorldStateAlwaysUpFrame_OnEvent();