//! The 1.12.1 world opcode numbers (vmangos `Opcodes_1_12_1.h`). A client packet's header holds //! the opcode in 4 bytes, but every value fits `u16`; the senders widen it. pub const SMSG_CHAR_CREATE: u16 = 0x003A; pub const SMSG_CHAR_ENUM: u16 = 0x003B; // Character delete: CMSG a full u64 guid, SMSG one result byte (`CHAR_DELETE_SUCCESS` = 0x39). pub const CMSG_CHAR_DELETE: u16 = 0x0038; pub const SMSG_CHAR_DELETE: u16 = 0x003C; /// The server's refusal of a `CMSG_PLAYER_LOGIN`: one result byte. pub const SMSG_CHARACTER_LOGIN_FAILED: u16 = 0x0041; pub const SMSG_NAME_QUERY_RESPONSE: u16 = 0x0051; // 81 pub const SMSG_CREATURE_QUERY_RESPONSE: u16 = 0x0061; // 97 /// Answers `CMSG_PET_NAME_QUERY`: `u32 petNumber`, cstring name, `u32 nameTimestamp`. No reply /// comes unless the guid is a live pet with that number (`PetHandler.cpp:190-192`). pub const SMSG_PET_NAME_QUERY_RESPONSE: u16 = 0x0053; // 83 /// Answers `CMSG_GAMEOBJECT_QUERY` with the GameObject's template. pub const SMSG_GAMEOBJECT_QUERY_RESPONSE: u16 = 0x005F; // 95 /// Answers `CMSG_QUEST_QUERY` with the quest's template. pub const SMSG_QUEST_QUERY_RESPONSE: u16 = 0x005D; // 93 // Page text: the ask-once `PageText.wdb` cache behind readable items and book GameObjects; an id // names one page, chained by `nextPageId`. Mail letters use `CMSG_ITEM_TEXT_QUERY` instead. pub const CMSG_PAGE_TEXT_QUERY: u16 = 0x005A; // 90 pub const SMSG_PAGE_TEXT_QUERY_RESPONSE: u16 = 0x005B; // 91 pub const SMSG_NEW_WORLD: u16 = 0x003E; // The far-teleport preamble: with `SMSG_TRANSFER_PENDING`'s optional transport block, the next // `SMSG_NEW_WORLD`'s coordinates are transport-local, else world (`Player.cpp:2065-2068`). pub const SMSG_TRANSFER_PENDING: u16 = 0x003F; pub const SMSG_TRANSFER_ABORTED: u16 = 0x0040; pub const SMSG_LOGIN_SETTIMESPEED: u16 = 0x0042; pub const SMSG_BINDPOINTUPDATE: u16 = 0x0155; /// The proficiency mask for one item class (vmangos `Skill.h`). pub const SMSG_SET_PROFICIENCY: u16 = 0x0127; pub const SMSG_LOGOUT_RESPONSE: u16 = 0x004C; pub const SMSG_LOGOUT_COMPLETE: u16 = 0x004D; /// The ack for [`CMSG_LOGOUT_CANCEL`]; empty body. pub const SMSG_LOGOUT_CANCEL_ACK: u16 = 0x004F; pub const SMSG_UPDATE_OBJECT: u16 = 0x00A9; pub const SMSG_DESTROY_OBJECT: u16 = 0x00AA; // Cinematics: a first login's race intro, or a type-13 GameObject camera. Until the COMPLETE ack, // vmangos sees from the camera and despawns all around the body (`Player::UpdateCinematic`). pub const SMSG_TRIGGER_CINEMATIC: u16 = 0x00FA; /// The next camera of a multi-camera `CinematicSequences` row began; empty body (`0x48efe0`). pub const CMSG_NEXT_CINEMATIC_CAMERA: u16 = 0x00FB; pub const CMSG_COMPLETE_CINEMATIC: u16 = 0x00FC; pub const SMSG_MONSTER_MOVE: u16 = 0x00DD; /// [`SMSG_MONSTER_MOVE`] for a unit on a transport: the transport's packed guid follows the /// mover's, and every coordinate is deck-local (`MoveSplineInit.cpp:146-154`). pub const SMSG_MONSTER_MOVE_TRANSPORT: u16 = 0x02AE; // 686 pub const SMSG_INITIALIZE_FACTIONS: u16 = 0x0122; /// A faction became visible in the reputation pane: one `u32` list slot. It is the only notice of /// `FACTION_FLAG_VISIBLE`; no fresh standing comes with it (`ReputationMgr::SendVisible`). pub const SMSG_SET_FACTION_VISIBLE: u16 = 0x0123; pub const SMSG_SET_FACTION_STANDING: u16 = 0x0124; /// Set a faction's at-war flag from the reputation pane; none of the pane's three verbs is acked. pub const CMSG_SET_FACTION_ATWAR: u16 = 0x0125; // 293 pub const CMSG_SET_FACTION_INACTIVE: u16 = 0x0317; // 791 pub const CMSG_SET_WATCHED_FACTION: u16 = 0x0318; // 792 pub const SMSG_AUTH_CHALLENGE: u16 = 0x01EC; pub const SMSG_AUTH_RESPONSE: u16 = 0x01EE; /// The Warden anticheat challenge; vmangos kicks a client that leaves it unanswered for 30 s /// (`Warden::Update`). Deviation: no Warden ([`crate::WardenRequired`]), so the connect refuses. pub const SMSG_WARDEN_DATA: u16 = 0x02E6; /// One record per `## Secure:` addon in `CMSG_AUTH_SESSION`, in order, with no count or names. pub const SMSG_ADDON_INFO: u16 = 0x02EF; pub const SMSG_COMPRESSED_UPDATE_OBJECT: u16 = 0x01F6; /// A zlib envelope of whole movement packets. Routine: vmangos switches a session to it after 300 /// movement packets in ten seconds (`Compression.Movement.Count`). pub const SMSG_COMPRESSED_MOVES: u16 = 0x02FB; pub const SMSG_LOGIN_VERIFY_WORLD: u16 = 0x0236; /// The account's tutorial bits: the whole body (32 bytes from vmangos after login), copied into /// both of the client's banks. No tutorial fires before it arrives. pub const SMSG_TUTORIAL_FLAGS: u16 = 0x00FD; // 253 /// `FlagTutorial(n)` and the client's six auto-acknowledge sites: one `u32`, the 0-based id. pub const CMSG_TUTORIAL_FLAG: u16 = 0x00FE; // 254 /// `ClearTutorials()`: empty body; every bit is set locally and on the server. pub const CMSG_TUTORIAL_CLEAR: u16 = 0x00FF; // 255 /// `ResetTutorials()`: empty body; every bit is cleared locally and on the server. pub const CMSG_TUTORIAL_RESET: u16 = 0x0100; // 256 pub const SMSG_PLAY_MUSIC: u16 = 0x0277; pub const SMSG_PLAY_OBJECT_SOUND: u16 = 0x0278; pub const SMSG_PLAY_SOUND: u16 = 0x02D2; /// The zone's weather, pushed by the server. pub const SMSG_WEATHER: u16 = 0x02F4; pub const SMSG_EMOTE: u16 = 0x0103; pub const CMSG_TEXT_EMOTE: u16 = 0x0104; pub const SMSG_TEXT_EMOTE: u16 = 0x0105; /// Answers `CMSG_ITEM_QUERY_SINGLE` with the item's template. pub const SMSG_ITEM_QUERY_SINGLE_RESPONSE: u16 = 0x0058; pub const CMSG_AUTOEQUIP_ITEM: u16 = 0x010A; // 266 pub const CMSG_AUTOSTORE_BAG_ITEM: u16 = 0x010B; // 267 pub const CMSG_SWAP_ITEM: u16 = 0x010C; // 268 pub const CMSG_SWAP_INV_ITEM: u16 = 0x010D; // 269 pub const CMSG_SPLIT_ITEM: u16 = 0x010E; // 270 pub const CMSG_DESTROYITEM: u16 = 0x0111; // 273, the popup-confirmed world-drop delete pub const SMSG_INVENTORY_CHANGE_FAILURE: u16 = 0x0112; // 274 /// A bag was auto-equipped: one raw `u64` guid (`ItemHandler.cpp:227`). The reference raises /// `BAG_OPEN` for it (`0x4f9410`): our own guid is container 0, a cached bag 1..10, else nothing. pub const SMSG_OPEN_CONTAINER: u16 = 0x0113; // 275 // Trade. CMSG bodies: INITIATE u64 target, ACCEPT u32 (ignored), SET_ITEM 3×u8 (tradeSlot, bag, // slot), CLEAR_ITEM u8, SET_GOLD u32 copper, the rest empty. SMSG: TRADE_STATUS u32 plus a // per-status tail; TRADE_STATUS_EXTENDED the 444-byte item/gold snapshot. pub const CMSG_INITIATE_TRADE: u16 = 0x0116; // 278 pub const CMSG_BEGIN_TRADE: u16 = 0x0117; // 279 pub const CMSG_BUSY_TRADE: u16 = 0x0118; // 280 pub const CMSG_IGNORE_TRADE: u16 = 0x0119; // 281 pub const CMSG_ACCEPT_TRADE: u16 = 0x011A; // 282 pub const CMSG_UNACCEPT_TRADE: u16 = 0x011B; // 283 pub const CMSG_CANCEL_TRADE: u16 = 0x011C; // 284 pub const CMSG_SET_TRADE_ITEM: u16 = 0x011D; // 285 pub const CMSG_CLEAR_TRADE_ITEM: u16 = 0x011E; // 286 pub const CMSG_SET_TRADE_GOLD: u16 = 0x011F; // 287 pub const SMSG_TRADE_STATUS: u16 = 0x0120; // 288 pub const SMSG_TRADE_STATUS_EXTENDED: u16 = 0x0121; // 289 /// Load ammo (`PLAYER_AMMO_ID`); the auto-equip sender `0x5e1480` sends ammo here. Trap: `0x0268` /// is not decimal 268, which is `CMSG_SWAP_ITEM` (`0x010C`). pub const CMSG_SET_AMMO: u16 = 0x0268; // 616 /// Set one action-bar button (`HandleSetActionButtonOpcode`, `MiscHandler.cpp:885`). pub const CMSG_SET_ACTION_BUTTON: u16 = 0x0128; // 296 /// The four extra action bars' visibility: one `u8`, stored as `PLAYER_FIELD_BYTES` byte 2 /// (sent only from `0x4e771d`; `MiscHandler.cpp:923-932`). pub const CMSG_SET_ACTIONBAR_TOGGLES: u16 = 0x02BF; // 703 pub const SMSG_ACTION_BUTTONS: u16 = 0x0129; // 297 pub const SMSG_INITIAL_SPELLS: u16 = 0x012A; // 298 // Spell-book changes after login: a spell learned, and a rank swapped in place. pub const SMSG_LEARNED_SPELL: u16 = 0x012B; // 299 pub const SMSG_SUPERCEDED_SPELL: u16 = 0x012C; // 300 /// A spell left the book (`Player::RemoveSpell`): one `u16` id; a talent wipe sends one per rank. pub const SMSG_REMOVED_SPELL: u16 = 0x0203; // 515 pub const SMSG_CAST_RESULT: u16 = 0x0130; // 304 /// Whether we may drive one unit: packed guid, `u8 allowMove` (`Misc.cpp:677-682`). Each packet /// is about one unit, not a swap: ending Mind Control sends the caster `(self, 1)` then /// `(victim, 0)`. The server drops `MSG_MOVE_*` for a new mover until [`CMSG_SET_ACTIVE_MOVER`] /// answers, and never stops a possessed player: `allowMove = 0` on our guid is ours to enforce. pub const SMSG_CLIENT_CONTROL_UPDATE: u16 = 0x0159; // 345 /// The whole pet bar: ten slots, react/command state, spell list, cooldowns. The 8-byte /// guid-only form is the teardown, the only sign the bar is gone (`Player::RemovePetActionBar`). pub const SMSG_PET_SPELLS: u16 = 0x0179; // 377 /// The state-only refresh: the same four state bytes, with no bar behind them. pub const SMSG_PET_MODE: u16 = 0x017A; // 378 /// One reason byte for a refused pet order (the red error line). pub const SMSG_PET_ACTION_FEEDBACK: u16 = 0x02C6; // 710 /// [`SMSG_CAST_RESULT`] for a failed pet cast, with the same `SpellCastResult` codes. pub const SMSG_PET_CAST_FAILED: u16 = 0x0138; // 312 /// Tame, Call Pet or Revive Pet refused: one `u8` reason. The reference (`0x6e97e0`) shows /// `ERR_TAME_FAILED` with the reason's `PETTAME_*` string, `PETTAME_UNKNOWNERROR` outside 1..=11. pub const SMSG_PET_TAME_FAILURE: u16 = 0x0173; // 371 /// A refused pet rename: empty body (`PetHandler.cpp:542-548`), yet the reference shows /// `ERR_INVALID_PETNAME` for it (`0x5e3e33`). pub const SMSG_PET_NAME_INVALID: u16 = 0x0178; // 376 /// The pet ran away at zero loyalty (`Pet.cpp:822`): empty body. The reference (`0x4bdc00`) only /// shows `ERR_PET_BROKEN`; the bar's teardown still comes as an `SMSG_PET_SPELLS`. pub const SMSG_PET_BROKEN: u16 = 0x02AF; // 687 /// The pet's voice: `u64 petGuid`, `u32` talk selector (`Pet.h:98`). The reference (`0x6040c0`) /// barks `CreatureSoundData` column 28 (`PetOrder`) for 0, 27 (`PetAttack`) for 1, else nothing, /// through the unit's one-shot voice slot. pub const SMSG_PET_ACTION_SOUND: u16 = 0x0324; // 804 /// A dismissed pet's parting sound: `u32 creatureModelDataId`, `f32` x, y, z. The reference /// (`0x604140`) plays that model's `CreatureSoundData` column 29 there at `z + 1.0`, with no unit. /// vmangos never sends it. pub const SMSG_PET_DISMISS_SOUND: u16 = 0x0325; // 805 /// Our own server-driven spline (Charge, taxi) finished: `MovementInfo` at the endpoint, the /// `splineId`, and a float the server skips (`MoveSplineDone::ReadFromWorldPacket`). pub const CMSG_MOVE_SPLINE_DONE: u16 = 0x02C9; // 713 /// Our movement clock skipped (a stall, a long frame): the mover and the missing milliseconds. /// vmangos shifts its clock, and re-creates a just-boarded transport (`MovementHandler.cpp:989`). pub const CMSG_MOVE_TIME_SKIPPED: u16 = 0x02CE; // 718 /// Another mover's clock skip, relayed: packed guid, `u32` lag (`MovementHandler.cpp:1011-1017`). /// The reference (`0x603b40`) adds it to that unit's last wire timestamp (`CMovement+0xac`); if /// dropped, the unit's next packet lands `lag` ms late. pub const MSG_MOVE_TIME_SKIPPED: u16 = 0x0319; // 793 pub const SMSG_ATTACKSTART: u16 = 0x0143; // 323 pub const SMSG_ATTACKSTOP: u16 = 0x0144; // 324 pub const SMSG_ATTACKERSTATEUPDATE: u16 = 0x014A; // 330 // The server's refusals of a `CMSG_ATTACKSWING`, all with empty bodies (`Combat.cpp`). `0x147` // NOTSTANDING is absent on purpose: the reference registers no handler for it (`0x6255b0`). pub const SMSG_ATTACKSWING_NOTINRANGE: u16 = 0x0145; // 325 pub const SMSG_ATTACKSWING_BADFACING: u16 = 0x0146; // 326 pub const SMSG_ATTACKSWING_DEADTARGET: u16 = 0x0148; // 328 pub const SMSG_ATTACKSWING_CANT_ATTACK: u16 = 0x0149; // 329 /// The forced attack cancel: empty body (`Player::SendAttackSwingCancelAttack`). The reference /// (`0x5e7dd0`) stops our attack and shows nothing. pub const SMSG_CANCEL_COMBAT: u16 = 0x014E; // 334 /// A Feign Death was resisted: empty body (`Unit.cpp:9445-9451`). The reference (`0x6e9800`) only /// shows `ERR_FEIGN_DEATH_RESISTED`. pub const SMSG_FEIGN_DEATH_RESISTED: u16 = 0x02B4; // 692 /// A creature's aggro or alert flare. pub const SMSG_AI_REACTION: u16 = 0x013C; // 316 pub const SMSG_SPELL_START: u16 = 0x0131; // 305 pub const SMSG_SPELL_GO: u16 = 0x0132; // 306 pub const SMSG_PLAY_SPELL_VISUAL: u16 = 0x01F3; // 499 /// Save the tabard design, both ways; the reply is one of six results. pub const MSG_SAVE_GUILD_EMBLEM: u16 = 0x01F1; // 497 pub const MSG_TABARDVENDOR_ACTIVATE: u16 = 0x01F2; // 498 pub const SMSG_CANCEL_AUTO_REPEAT: u16 = 0x029C; // 668 pub const SMSG_SPELL_FAILED_OTHER: u16 = 0x02A6; // 678 /// The only source of a chain beam's extra hops: the reference (`0x6e9820`) fills `unit+0xd44`, /// which the chain `CharProc` consumes once and zeroes. pub const SMSG_SPELL_UPDATE_CHAIN_TARGETS: u16 = 0x0330; // 816 /// A talent's flat spell modifier; the next opcode is the percent one. Both carry the same 6-byte /// body, the absolute value of one table cell, never a delta (reference `0x6e9950`). pub const SMSG_SET_FLAT_SPELL_MODIFIER: u16 = 0x0266; // 614 pub const SMSG_SET_PCT_SPELL_MODIFIER: u16 = 0x0267; // 615 pub const SMSG_SPELL_COOLDOWN: u16 = 0x0134; // 308 pub const SMSG_ITEM_COOLDOWN: u16 = 0x00B0; // 176 pub const SMSG_COOLDOWN_EVENT: u16 = 0x0135; // 309 pub const SMSG_CLEAR_COOLDOWN: u16 = 0x01DE; // 478 pub const SMSG_COOLDOWN_CHEAT: u16 = 0x01E1; // 481 /// A timed item's remaining life in seconds; the display reads this, not `ITEM_FIELD_DURATION` /// (`Item.cpp:1094`). It shares the reference handler (`0x5e4f69`) with the enchant update below. pub const SMSG_ITEM_TIME_UPDATE: u16 = 0x01EA; // 490 /// The only source of a temporary enchant's remaining time: the reference tooltip reads a /// per-slot deadline (`obj + slot*4 + 0x324`) that this handler (`0x5e4f82`) writes. pub const SMSG_ITEM_ENCHANT_TIME_UPDATE: u16 = 0x01EB; // 491 /// Cast pushback, to the caster: raw `u64` guid, `u32` delay ms (`Spell.cpp:7472`), and the cast /// bar slides by it. A hit only pushes a cast back, never interrupts it. pub const SMSG_SPELL_DELAYED: u16 = 0x01E2; // 482 // The channel bar, to the caster only: START is `u32 spellId`, `u32 duration_ms`; UPDATE is // `u32 remaining_ms`, 0 when the channel is over. pub const MSG_CHANNEL_START: u16 = 0x0139; // 313 pub const MSG_CHANNEL_UPDATE: u16 = 0x013A; // 314 /// Our own aura's remaining time: `u8 slot`, `u32 remaining_ms`; never for others' or permanent /// auras (`SpellAuras.cpp:7511-7523`). It arrives before the `UNIT_FIELD_AURA` delta for the slot. pub const SMSG_UPDATE_AURA_DURATION: u16 = 0x0137; // 311 /// Our own level-up, with no guid and sent only to the leveling player (`Player::GiveLevel`). pub const SMSG_LEVELUP_INFO: u16 = 0x01D4; // 468 /// A newly explored area: the area id and the XP it granted (0 at max level). pub const SMSG_EXPLORATION_EXPERIENCE: u16 = 0x01F8; // 504 /// An honor award, the only attributed notice of one; dishonorable kills carry negative honor. pub const SMSG_PVP_CREDIT: u16 = 0x028C; // 652 pub const SMSG_ENVIRONMENTALDAMAGELOG: u16 = 0x01FC; // 508 pub const SMSG_LOG_XPGAIN: u16 = 0x01D0; // 464 pub const SMSG_SPELLLOGMISS: u16 = 0x024B; // 587 pub const SMSG_PERIODICAURALOG: u16 = 0x024E; // 590 pub const SMSG_SPELLDAMAGESHIELD: u16 = 0x024F; // 591 pub const SMSG_SPELLNONMELEEDAMAGELOG: u16 = 0x0250; // 592 pub const SMSG_ENCHANTMENTLOG: u16 = 0x01D7; // 471 pub const SMSG_PARTYKILLLOG: u16 = 0x01F5; // 501 pub const SMSG_SPELLLOGEXECUTE: u16 = 0x024C; // 588 pub const SMSG_PROCRESIST: u16 = 0x0260; // 608 pub const SMSG_DISPEL_FAILED: u16 = 0x0262; // 610 pub const SMSG_SPELLORDAMAGE_IMMUNE: u16 = 0x0263; // 611 pub const SMSG_SPELLDISPELLOG: u16 = 0x027B; // 635 pub const SMSG_SPELLINSTAKILLLOG: u16 = 0x032F; // 815 pub const SMSG_SPELLHEALLOG: u16 = 0x0150; // 336 pub const SMSG_SPELLENERGIZELOG: u16 = 0x0151; // 337 pub const CMSG_CHAR_CREATE: u16 = 0x0036; pub const CMSG_CHAR_ENUM: u16 = 0x0037; pub const CMSG_PLAYER_LOGIN: u16 = 0x003D; pub const CMSG_LOGOUT_REQUEST: u16 = 0x004B; /// The forced logout (`ForceLogout`, `0x48ab50`): empty body, sent in place of /// `CMSG_LOGOUT_REQUEST` and past the pending-logout latch. pub const CMSG_PLAYER_LOGOUT: u16 = 0x004A; // 74 /// The CAMP/QUIT dialog's Cancel: empty body, answered by [`SMSG_LOGOUT_CANCEL_ACK`]. pub const CMSG_LOGOUT_CANCEL: u16 = 0x004E; pub const CMSG_NAME_QUERY: u16 = 0x0050; // 80 pub const CMSG_CREATURE_QUERY: u16 = 0x0060; // 96 /// Ask a pet's name; answered by [`SMSG_PET_NAME_QUERY_RESPONSE`]. pub const CMSG_PET_NAME_QUERY: u16 = 0x0052; // 82 /// A pet bar press: the slot's packed word and a target guid, dispatched on its type byte. pub const CMSG_PET_ACTION: u16 = 0x0175; // 373 /// A pet bar drag: one or two `(position, packed)` pairs, told apart by body size alone. pub const CMSG_PET_SET_ACTION: u16 = 0x0174; // 372 /// Set a pet spell's autocast bit to a given value (the right-click). pub const CMSG_PET_SPELL_AUTOCAST: u16 = 0x02F3; // 755 /// Call the pet off: the Attack button's second press. pub const CMSG_PET_STOP_ATTACK: u16 = 0x02EA; // 746 /// Cancel one of the pet's auras; `CMSG_CANCEL_AURA` carries only a spell id, no unit. pub const CMSG_PET_CANCEL_AURA: u16 = 0x026B; // 619 /// The pet menu's Abandon (`PetAbandon`, `0x4be4c0`): deletes a hunter pet, unsummons anything /// else (`PetHandler.cpp:347-374`). Dismiss sends [`CMSG_PET_ACTION`] word `0x07000003` instead. pub const CMSG_PET_ABANDON: u16 = 0x0176; // 374 /// Rename the pet (`PetRename`, `0x4be4e0`). One-shot: the server clears `UNIT_FLAG_PET_RENAME` /// on success (`PetHandler.cpp:302-345`); a refusal is [`SMSG_PET_NAME_INVALID`]. pub const CMSG_PET_RENAME: u16 = 0x0177; // 375 /// The ask-once GameObject template lookup, shaped like `CMSG_CREATURE_QUERY`. pub const CMSG_GAMEOBJECT_QUERY: u16 = 0x005E; // 94 /// Ask for a quest's template; answered by [`SMSG_QUEST_QUERY_RESPONSE`]. pub const CMSG_QUEST_QUERY: u16 = 0x005C; // 92 pub const CMSG_ITEM_QUERY_SINGLE: u16 = 0x0056; // 86 pub const CMSG_USE_ITEM: u16 = 0x00AB; // 171 /// Open an openable item (a clam, a lockbox, a gift) by bag position; the loot that answers names /// the item's own guid (`HandleOpenItemOpcode`). pub const CMSG_OPEN_ITEM: u16 = 0x00AC; // 172 /// Gift-wrap an item: `giftBag`, `giftSlot`, `itemBag`, `itemSlot`, paper first. Sent when the /// wrap cursor, armed locally by right-clicking the paper (`0x5edea0`), clicks the item. pub const CMSG_WRAP_ITEM: u16 = 0x01D3; // 467 /// Use a GameObject by full guid; chests loot through this, since `CMSG_LOOT` refuses their guids. pub const CMSG_GAMEOBJ_USE: u16 = 0x00B1; // 177 /// A GameObject's one-shot custom animation: `u64 guid`, `u32 animId`. The client arms substate /// `8 + animId` (AnimationData 153..156) and rejects `animId >= 4`; the bobber's bite is 0. pub const SMSG_GAMEOBJECT_CUSTOM_ANIM: u16 = 0x00B3; // 179 /// The despawn animation: a bare `u64` guid, from `WorldObject` so totems and DynamicObjects too. /// The client arms substate 12 (AnimationData 157) and the object outlives its /// `SMSG_DESTROY_OBJECT` for that play. pub const SMSG_GAMEOBJECT_DESPAWN_ANIM: u16 = 0x0215; // 533 /// We walked into an area trigger: its `AreaTrigger.dbc` id (reference `0x5e2110`). pub const CMSG_AREATRIGGER: u16 = 0x00B4; // 180 /// An area trigger's refusal (level, ghost, faction), shown like `SMSG_NOTIFICATION` (`0x4945b0`). pub const SMSG_AREA_TRIGGER_MESSAGE: u16 = 0x02B8; // 696 pub const CMSG_MESSAGECHAT: u16 = 0x0095; pub const SMSG_MESSAGECHAT: u16 = 0x0096; // Channels: every CMSG is `cstring channelName` [+ `cstring playerName`]; 1.12 has no channel id. pub const CMSG_JOIN_CHANNEL: u16 = 0x0097; // 151 pub const CMSG_LEAVE_CHANNEL: u16 = 0x0098; // 152 pub const SMSG_CHANNEL_NOTIFY: u16 = 0x0099; // 153 pub const CMSG_CHANNEL_LIST: u16 = 0x009A; // 154 pub const SMSG_CHANNEL_LIST: u16 = 0x009B; // 155 pub const CMSG_CHANNEL_PASSWORD: u16 = 0x009C; // 156 pub const CMSG_CHANNEL_SET_OWNER: u16 = 0x009D; // 157 pub const CMSG_CHANNEL_OWNER: u16 = 0x009E; // 158 pub const CMSG_CHANNEL_MODERATOR: u16 = 0x009F; // 159 pub const CMSG_CHANNEL_UNMODERATOR: u16 = 0x00A0; // 160 pub const CMSG_CHANNEL_MUTE: u16 = 0x00A1; // 161 pub const CMSG_CHANNEL_UNMUTE: u16 = 0x00A2; // 162 pub const CMSG_CHANNEL_INVITE: u16 = 0x00A3; // 163 pub const CMSG_CHANNEL_KICK: u16 = 0x00A4; // 164 pub const CMSG_CHANNEL_BAN: u16 = 0x00A5; // 165 pub const CMSG_CHANNEL_UNBAN: u16 = 0x00A6; // 166 pub const CMSG_CHANNEL_ANNOUNCEMENTS: u16 = 0x00A7; // 167 pub const CMSG_CHANNEL_MODERATE: u16 = 0x00A8; // 168 /// The ignore notice ("Name is now ignoring you"): a raw `u64` guid (`Misc.cpp:127-130`). pub const CMSG_CHAT_IGNORED: u16 = 0x0225; // 549 /// A whisper target is not online: one cstring name (`Chat.cpp:26-29`). pub const SMSG_CHAT_PLAYER_NOT_FOUND: u16 = 0x02A9; // 681 /// A cross-faction whisper was refused; empty body (`Chat.cpp:16-18`). pub const SMSG_CHAT_WRONG_FACTION: u16 = 0x0219; // 537 /// Nothing hooked (the bobber expired or was clicked early): empty body, `ERR_FISH_NOT_HOOKED`. pub const SMSG_FISH_NOT_HOOKED: u16 = 0x01C8; // 456 /// The hooked fish got away (the skill roll failed); empty body, `ERR_FISH_ESCAPED`. pub const SMSG_FISH_ESCAPED: u16 = 0x01C9; // 457 /// A server notice shown in the red UIErrorsFrame: one cstring (`WorldSession.cpp:900-915`). pub const SMSG_NOTIFICATION: u16 = 0x01CB; // 459 // World broadcasts: to everyone, or to everyone in a zone. /// An area is under attack: one `u32` `AreaTable.dbc` id. The client (`0x49dcc0`) fills /// `ZONE_UNDER_ATTACK` and posts it on the joined defense channels, not as a system line. pub const SMSG_ZONE_UNDER_ATTACK: u16 = 0x0254; // 596 /// A shutdown countdown or operator broadcast: a `u32` `ServerMessages.dbc` id, whose text formats /// the cstring that follows; shown as `CHAT_MSG_SYSTEM` (`0x49df80`). pub const SMSG_SERVER_MESSAGE: u16 = 0x0291; // 657 /// A trial account hit its whisper cap: empty body; the client (`0x5e4a09`) shows error `0x1c3`. pub const SMSG_CHAT_RESTRICTED: u16 = 0x02FD; // 765 /// A defense broadcast (the Eastern Plaguelands towers): `u32 zoneId`, `u32 length`, the text /// (`Map.cpp:1868-1884`). Posted like [`SMSG_ZONE_UNDER_ATTACK`] (`0x49de30`). pub const SMSG_DEFENSE_MESSAGE: u16 = 0x033B; // 827 /// `/played`: an empty request; the reply is `u32 total`, `u32 level` seconds (`Misc.cpp:278-282`). pub const CMSG_PLAYED_TIME: u16 = 0x01CC; // 460 pub const SMSG_PLAYED_TIME: u16 = 0x01CD; // 461 /// Ask the server's clock: an empty request; the reply is one `u32` of unix seconds /// (`QueryHandler.cpp:418-423`). Timed-quest deadlines are stamps on this clock. pub const CMSG_QUERY_TIME: u16 = 0x01CE; // 462 pub const SMSG_QUERY_TIME_RESPONSE: u16 = 0x01CF; // 463 /// `/random`, both ways: we send `u32 min`, `u32 max`; the server broadcasts min, max, /// `u32 roll`, `u64 guid` (`GroupHandler.cpp:394-422`). pub const MSG_RANDOM_ROLL: u16 = 0x01FB; // 507 /// Ask for a new stand state. pub const CMSG_STANDSTATECHANGE: u16 = 0x0101; // 257 /// A server-side change to our stand state (eat/drink sit, stand on damage): one `u8`, no guid /// (`Unit.cpp:9541`). The reference (`0x603e50`) applies it to the local player, ungated. pub const SMSG_STANDSTATE_UPDATE: u16 = 0x029D; // 669 pub const CMSG_CAST_SPELL: u16 = 0x012E; // 302 /// Cancel our cast: one `u32` spell id. The wand auto-repeat handoff sends it for the cached Shoot /// before the local cancel (`0x6095b8`). pub const CMSG_CANCEL_CAST: u16 = 0x012F; // 303 pub const CMSG_CANCEL_AURA: u16 = 0x0136; // 310 /// Cancel our channel: a `u32` spell id the server ignores (`Spell.h:69`) and 1.12 still sends. pub const CMSG_CANCEL_CHANNELLING: u16 = 0x013B; // 315 /// Inspect a player: a raw 8-byte guid. The server selects it, then answers `SMSG_INSPECT` unless /// it is beyond 10 yd or attackable (`MiscHandler.cpp:943-960`). pub const CMSG_INSPECT: u16 = 0x0114; // 276 /// The inspect reply, the echoed `u64` guid; the reference discards it (`0x5e7d70`), so we drop it. pub const SMSG_INSPECT: u16 = 0x0115; // 277 /// The inspect Honor tab, both ways: we send a raw 8-byte guid, the reply is a 50-byte body. /// Refused silently like [`CMSG_INSPECT`], but without selecting (`MiscHandler.cpp:962-972`). pub const MSG_INSPECT_HONOR_STATS: u16 = 0x02D6; // 726 /// Right-click a battlemaster (`0x5e01a0`): a `u64` guid; answered by `SMSG_BATTLEFIELD_LIST`. pub const CMSG_BATTLEMASTER_HELLO: u16 = 0x02D7; // 727 pub const CMSG_SET_SELECTION: u16 = 0x013D; // 317 pub const CMSG_ATTACKSWING: u16 = 0x0141; // 321 pub const CMSG_ATTACKSTOP: u16 = 0x0142; // 322 /// Set our weapon sheath state. pub const CMSG_SETSHEATHED: u16 = 0x01E0; // 480 pub const CMSG_AUTH_SESSION: u16 = 0x01ED; pub const CMSG_SET_ACTIVE_MOVER: u16 = 0x026A; /// Give up a mover: its full u64 guid, then a `MovementInfo`. The server re-broadcasts a stop for /// it; unsent, observers keep its last relayed pose (`MovementHandler.cpp:886-965`). pub const CMSG_MOVE_NOT_ACTIVE_MOVER: u16 = 0x02D1; // 721 /// The far-sight toggle: one `u8`, 1 views through the `PLAYER_FARSIGHT` object, 0 through our /// body (`MiscHandler.cpp:1138-1155`). Sending 0 moves visibility home while the camera stays on /// the object, so it must be deliberate; the server expects no reply. pub const CMSG_FAR_SIGHT: u16 = 0x027A; // 634 /// Stop auto-repeat: empty body, sent from the local cancel (`0x6ea080`), so on every cancel. pub const CMSG_CANCEL_AUTO_REPEAT_SPELL: u16 = 0x026D; // 621 // Keepalive: the 1.12 client pings every 30 s (`0x537ff0`) with `u32 sequence`, `u32 lastRtt`, // and the pong echoes the sequence. vmangos kicks after more than 2 pings under 27 s apart. pub const CMSG_PING: u16 = 0x01DC; // 476 pub const SMSG_PONG: u16 = 0x01DD; // 477 // Speed changes to a unit's controller: `[packed guid][u32 counter][f32 yd/s]`. The client must // ack with `[full u64 guid][u32 counter][MovementInfo][f32 speed]`, the speed within 0.01 and the // counter pending; unacked, vmangos force-resolves after 4 s and flags it as cheating. pub const SMSG_FORCE_RUN_SPEED_CHANGE: u16 = 0x00E2; // 226 pub const CMSG_FORCE_RUN_SPEED_CHANGE_ACK: u16 = 0x00E3; // 227 pub const SMSG_FORCE_RUN_BACK_SPEED_CHANGE: u16 = 0x00E4; // 228 pub const CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: u16 = 0x00E5; // 229 pub const SMSG_FORCE_SWIM_SPEED_CHANGE: u16 = 0x00E6; // 230 pub const CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: u16 = 0x00E7; // 231 pub const SMSG_FORCE_WALK_SPEED_CHANGE: u16 = 0x02DA; // 730 pub const CMSG_FORCE_WALK_SPEED_CHANGE_ACK: u16 = 0x02DB; // 731 pub const SMSG_FORCE_SWIM_BACK_SPEED_CHANGE: u16 = 0x02DC; // 732 pub const CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: u16 = 0x02DD; // 733 pub const SMSG_FORCE_TURN_RATE_CHANGE: u16 = 0x02DE; // 734 pub const CMSG_FORCE_TURN_RATE_CHANGE_ACK: u16 = 0x02DF; // 735 // Speed changes on units we do not control, never acked. A creature's, or a player's mid-spline, // come as `SMSG_SPLINE_SET_*` `[packed guid][f32 speed]`; a freely moving player's come as // `MSG_MOVE_SET_*` `[packed guid][MovementInfo][f32 speed]`, which also carries a fresh pose. pub const SMSG_SPLINE_SET_RUN_SPEED: u16 = 0x02FE; // 766 pub const SMSG_SPLINE_SET_RUN_BACK_SPEED: u16 = 0x02FF; // 767 pub const SMSG_SPLINE_SET_SWIM_SPEED: u16 = 0x0300; // 768 pub const SMSG_SPLINE_SET_WALK_SPEED: u16 = 0x0301; // 769 pub const SMSG_SPLINE_SET_SWIM_BACK_SPEED: u16 = 0x0302; // 770 pub const SMSG_SPLINE_SET_TURN_RATE: u16 = 0x0303; // 771 // Mode changes on any unit, for observers: a bare packed guid, no counter, no ack // (`MovementPacketSender.cpp:399-462`). The reference handles all twelve at `0x603c80`, drops an // unresolvable guid, and re-picks the unit's animation after each. Trap: SET_RUN_MODE clears // `MOVEFLAG_WALK_MODE` and SET_WALK_MODE sets it (`0x617e80`). pub const SMSG_SPLINE_MOVE_UNROOT: u16 = 0x0304; // 772 pub const SMSG_SPLINE_MOVE_FEATHER_FALL: u16 = 0x0305; // 773 pub const SMSG_SPLINE_MOVE_NORMAL_FALL: u16 = 0x0306; // 774 pub const SMSG_SPLINE_MOVE_SET_HOVER: u16 = 0x0307; // 775 pub const SMSG_SPLINE_MOVE_UNSET_HOVER: u16 = 0x0308; // 776 pub const SMSG_SPLINE_MOVE_WATER_WALK: u16 = 0x0309; // 777 pub const SMSG_SPLINE_MOVE_LAND_WALK: u16 = 0x030A; // 778 pub const SMSG_SPLINE_MOVE_START_SWIM: u16 = 0x030B; // 779 pub const SMSG_SPLINE_MOVE_STOP_SWIM: u16 = 0x030C; // 780 pub const SMSG_SPLINE_MOVE_SET_RUN_MODE: u16 = 0x030D; // 781 pub const SMSG_SPLINE_MOVE_SET_WALK_MODE: u16 = 0x030E; // 782 pub const SMSG_SPLINE_MOVE_ROOT: u16 = 0x031A; // 794 pub const MSG_MOVE_SET_RUN_SPEED: u16 = 0x00CD; // 205 pub const MSG_MOVE_SET_RUN_BACK_SPEED: u16 = 0x00CF; // 207 pub const MSG_MOVE_SET_WALK_SPEED: u16 = 0x00D1; // 209 pub const MSG_MOVE_SET_SWIM_SPEED: u16 = 0x00D3; // 211 pub const MSG_MOVE_SET_SWIM_BACK_SPEED: u16 = 0x00D5; // 213 pub const MSG_MOVE_SET_TURN_RATE: u16 = 0x00D8; // 216 // Mount results: one `u32` code (`Player::SendMountResult`). Success (`MOUNTRESULT_OK` = 10, // `DISMOUNTRESULT_OK` = 3) is silent in the reference; any other code is a red error line. pub const SMSG_MOUNTRESULT: u16 = 0x016E; // 366 pub const SMSG_DISMOUNTRESULT: u16 = 0x016F; // 367 // The mounted space-bar flourish: an empty CMSG, echoed as `SMSG_MOUNTSPECIAL_ANIM` (raw u64 guid) // to all in range, the sender too (`MovementHandler.cpp:967`); receivers play MountSpecial (94). pub const CMSG_MOUNTSPECIAL_ANIM: u16 = 0x0171; // 369 pub const SMSG_MOUNTSPECIAL_ANIM: u16 = 0x0172; // 370 // Movement, both ways: vmangos relays each `HandleMovementOpcodes` opcode to nearby clients as // `[packed mover guid][MovementInfo]` (`Opcodes.cpp`); the TELEPORT and WORLDPORT acks differ. pub const MSG_MOVE_START_FORWARD: u16 = 0x00B5; // 181 pub const MSG_MOVE_START_BACKWARD: u16 = 0x00B6; // 182 pub const MSG_MOVE_STOP: u16 = 0x00B7; // 183 pub const MSG_MOVE_START_STRAFE_LEFT: u16 = 0x00B8; // 184 pub const MSG_MOVE_START_STRAFE_RIGHT: u16 = 0x00B9; // 185 pub const MSG_MOVE_STOP_STRAFE: u16 = 0x00BA; // 186 pub const MSG_MOVE_JUMP: u16 = 0x00BB; // 187 pub const MSG_MOVE_START_TURN_LEFT: u16 = 0x00BC; // 188 pub const MSG_MOVE_START_TURN_RIGHT: u16 = 0x00BD; // 189 pub const MSG_MOVE_STOP_TURN: u16 = 0x00BE; // 190 pub const MSG_MOVE_START_PITCH_UP: u16 = 0x00BF; // 191 pub const MSG_MOVE_START_PITCH_DOWN: u16 = 0x00C0; // 192 pub const MSG_MOVE_STOP_PITCH: u16 = 0x00C1; // 193 pub const MSG_MOVE_SET_RUN_MODE: u16 = 0x00C2; // 194 pub const MSG_MOVE_SET_WALK_MODE: u16 = 0x00C3; // 195 pub const MSG_MOVE_TELEPORT_ACK: u16 = 0x00C7; // 199 pub const MSG_MOVE_FALL_LAND: u16 = 0x00C9; // 201 pub const MSG_MOVE_START_SWIM: u16 = 0x00CA; // 202 pub const MSG_MOVE_STOP_SWIM: u16 = 0x00CB; // 203 pub const MSG_MOVE_WORLDPORT_ACK: u16 = 0x00DC; // 220 pub const MSG_MOVE_SET_FACING: u16 = 0x00DA; // 218 pub const MSG_MOVE_SET_PITCH: u16 = 0x00DB; // 219 pub const MSG_MOVE_HEARTBEAT: u16 = 0x00EE; // 238 pub const CMSG_GOSSIP_HELLO: u16 = 0x017B; // 379 pub const CMSG_GOSSIP_SELECT_OPTION: u16 = 0x017C; // 380 pub const SMSG_GOSSIP_MESSAGE: u16 = 0x017D; // 381 pub const SMSG_GOSSIP_COMPLETE: u16 = 0x017E; // 382 pub const CMSG_NPC_TEXT_QUERY: u16 = 0x017F; // 383 pub const SMSG_NPC_TEXT_UPDATE: u16 = 0x0180; // 384 // A guard's map marker, pushed unasked by a gossip option's `action_poi_id` (`GossipDef.cpp:253`). pub const SMSG_GOSSIP_POI: u16 = 0x0224; // 548 pub const CMSG_QUESTGIVER_STATUS_QUERY: u16 = 0x0182; // 386 pub const SMSG_QUESTGIVER_STATUS: u16 = 0x0183; // 387 pub const CMSG_QUESTGIVER_HELLO: u16 = 0x0184; // 388 pub const SMSG_QUESTGIVER_QUEST_LIST: u16 = 0x0185; // 389 pub const CMSG_QUESTGIVER_QUERY_QUEST: u16 = 0x0186; // 390 pub const SMSG_QUESTGIVER_QUEST_DETAILS: u16 = 0x0188; // 392 pub const CMSG_QUESTGIVER_ACCEPT_QUEST: u16 = 0x0189; // 393 pub const CMSG_QUESTGIVER_COMPLETE_QUEST: u16 = 0x018A; // 394 pub const SMSG_QUESTGIVER_REQUEST_ITEMS: u16 = 0x018B; // 395 pub const CMSG_QUESTGIVER_REQUEST_REWARD: u16 = 0x018C; // 396 pub const SMSG_QUESTGIVER_OFFER_REWARD: u16 = 0x018D; // 397 pub const CMSG_QUESTGIVER_CHOOSE_REWARD: u16 = 0x018E; // 398 pub const SMSG_QUESTGIVER_QUEST_INVALID: u16 = 0x018F; // 399 pub const SMSG_QUESTGIVER_QUEST_COMPLETE: u16 = 0x0191; // 401 pub const SMSG_QUESTGIVER_QUEST_FAILED: u16 = 0x0192; // 402 pub const CMSG_QUESTLOG_SWAP_QUEST: u16 = 0x0193; // 403 pub const CMSG_QUESTLOG_REMOVE_QUEST: u16 = 0x0194; // 404 pub const SMSG_QUESTLOG_FULL: u16 = 0x0195; // 405 pub const SMSG_QUESTUPDATE_FAILED: u16 = 0x0196; // 406 pub const SMSG_QUESTUPDATE_FAILEDTIMER: u16 = 0x0197; // 407 pub const SMSG_QUESTUPDATE_COMPLETE: u16 = 0x0198; // 408 pub const SMSG_QUESTUPDATE_ADD_KILL: u16 = 0x0199; // 409 pub const SMSG_QUESTUPDATE_ADD_ITEM: u16 = 0x019A; // 410 // Quest sharing. `MSG_QUEST_PUSH_RESULT` runs both ways: the receiver sends its verdict, and the // server relays every verdict, its own and the receiver's, to the sharer. pub const CMSG_QUEST_CONFIRM_ACCEPT: u16 = 0x019B; // 411 pub const SMSG_QUEST_CONFIRM_ACCEPT: u16 = 0x019C; // 412 pub const CMSG_PUSHQUESTTOPARTY: u16 = 0x019D; // 413 pub const MSG_QUEST_PUSH_RESULT: u16 = 0x0276; // 630 pub const CMSG_LIST_INVENTORY: u16 = 0x019E; // 414 pub const SMSG_LIST_INVENTORY: u16 = 0x019F; // 415 pub const CMSG_SELL_ITEM: u16 = 0x01A0; // 416 pub const SMSG_SELL_ITEM: u16 = 0x01A1; // 417 pub const CMSG_BUY_ITEM: u16 = 0x01A2; // 418 /// Buy into a given bag slot (a vendor row dropped from the cursor); a click sends `CMSG_BUY_ITEM`. pub const CMSG_BUY_ITEM_IN_SLOT: u16 = 0x01A3; // 419 pub const SMSG_BUY_ITEM: u16 = 0x01A4; // 420 pub const SMSG_BUY_FAILED: u16 = 0x01A5; // 421 /// Buy a sold item back (`BuybackItem`, `0x4fb950`); outside the 0x19E vendor run. pub const CMSG_BUYBACK_ITEM: u16 = 0x0290; // 656 /// Repair one item by guid, or everything with guid 0, at a repair vendor. pub const CMSG_REPAIR_ITEM: u16 = 0x02A8; // 680 // Taxi: every guid in these, both ways, is a plain u64, never packed (`ObjectGuid.cpp:174-186`). pub const SMSG_SHOWTAXINODES: u16 = 0x01A9; // 425 pub const CMSG_TAXINODE_STATUS_QUERY: u16 = 0x01AA; // 426 pub const SMSG_TAXINODE_STATUS: u16 = 0x01AB; // 427 pub const CMSG_TAXIQUERYAVAILABLENODES: u16 = 0x01AC; // 428 pub const CMSG_ACTIVATETAXI: u16 = 0x01AD; // 429 pub const SMSG_ACTIVATETAXIREPLY: u16 = 0x01AE; // 430 pub const SMSG_NEW_TAXI_PATH: u16 = 0x01AF; // 431 /// A multi-hop flight: guid, total cost, node list; a single hop uses `CMSG_ACTIVATETAXI`. pub const CMSG_ACTIVATETAXIEXPRESS: u16 = 0x0312; // 786 // Trainers, class and profession alike, open from `GOSSIP_OPTION_TRAINER`; there is no open verb. pub const CMSG_TRAINER_LIST: u16 = 0x01B0; // 432 pub const SMSG_TRAINER_LIST: u16 = 0x01B1; // 433 pub const CMSG_TRAINER_BUY_SPELL: u16 = 0x01B2; // 434 pub const SMSG_TRAINER_BUY_SUCCEEDED: u16 = 0x01B3; // 435 pub const SMSG_TRAINER_BUY_FAILED: u16 = 0x01B4; // 436 // The innkeeper bind: `SMSG_BINDER_CONFIRM` only asks; Accept sends `CMSG_BINDER_ACTIVATE`, then // spell 3286 binds and sends `SMSG_BINDPOINTUPDATE` and `SMSG_PLAYERBOUND` (`EffectBind`). pub const CMSG_BINDER_ACTIVATE: u16 = 0x01B5; // 437 pub const SMSG_PLAYERBOUND: u16 = 0x0158; // 344 pub const SMSG_BINDER_CONFIRM: u16 = 0x02EB; // 747 // GM tickets: nothing is pushed at login, so the client asks `CMSG_GMTICKET_GETTICKET`. GM commands // push GETTICKET and DELETETICKET answers unasked (`TicketCommands.cpp`), and a create or delete // can go unanswered (`GMTicketHandler.cpp:73-113`), so nothing waits on a reply. pub const CMSG_GMTICKET_CREATE: u16 = 0x0205; // 517 pub const SMSG_GMTICKET_CREATE: u16 = 0x0206; // 518 pub const CMSG_GMTICKET_UPDATETEXT: u16 = 0x0207; // 519 pub const SMSG_GMTICKET_UPDATETEXT: u16 = 0x0208; // 520 pub const CMSG_GMTICKET_GETTICKET: u16 = 0x0211; // 529 pub const SMSG_GMTICKET_GETTICKET: u16 = 0x0212; // 530 pub const CMSG_GMTICKET_DELETETICKET: u16 = 0x0217; // 535 pub const SMSG_GMTICKET_DELETETICKET: u16 = 0x0218; // 536 pub const CMSG_GMTICKET_SYSTEMSTATUS: u16 = 0x021A; // 538 pub const SMSG_GMTICKET_SYSTEMSTATUS: u16 = 0x021B; // 539 /// A ticket-state push: `u32` 1 updated, 2 closed, 3 survey offered; vmangos never sends it. The /// reference re-asks for the ticket on 1 (`0x5e7932`). Deviation: 3 opens no survey window, /// since vmangos can never offer one. pub const SMSG_GM_TICKET_STATUS_UPDATE: u16 = 0x0328; // 808 // The bank: `CMSG_BANKER_ACTIVATE` opens a pure banker; `SMSG_SHOW_BANK` also arrives unasked // from the `GOSSIP_OPTION_BANKER` option. pub const CMSG_BANKER_ACTIVATE: u16 = 0x01B7; // 439 pub const SMSG_SHOW_BANK: u16 = 0x01B8; // 440 pub const CMSG_BUY_BANK_SLOT: u16 = 0x01B9; // 441 pub const SMSG_BUY_BANK_SLOT_RESULT: u16 = 0x01BA; // 442 pub const CMSG_AUTOSTORE_BANK_ITEM: u16 = 0x0282; // 642 pub const CMSG_AUTOBANK_ITEM: u16 = 0x0283; // 643 /// Forget a cached player name: `u64 guid`, the cache's only eviction for a player (it has no /// TTL; `0x556ff0`). vmangos never sends it. pub const SMSG_INVALIDATE_PLAYER: u16 = 0x031C; // 796 // The pet stable. `MSG_LIST_STABLED_PETS` runs both ways: the server sends the list to open the // window, the client sends one guid to refresh. Mutations get only one `SMSG_STABLE_RESULT` byte. pub const MSG_LIST_STABLED_PETS: u16 = 0x026F; // 623 pub const CMSG_STABLE_PET: u16 = 0x0270; // 624 pub const CMSG_UNSTABLE_PET: u16 = 0x0271; // 625 pub const CMSG_BUY_STABLE_SLOT: u16 = 0x0272; // 626 pub const SMSG_STABLE_RESULT: u16 = 0x0273; // 627 pub const CMSG_STABLE_SWAP_PET: u16 = 0x0275; // 629 /// Spend a talent point; the rank's `SMSG_LEARNED_SPELL` and `PLAYER_CHARACTER_POINTS1` answer it. pub const CMSG_LEARN_TALENT: u16 = 0x0251; // 593 /// The respec, both ways: the trainer's gossip line (`Player.cpp:12330`) makes the server ask with /// the trainer's guid and the cost; the `CONFIRM_TALENT_WIPE` Accept sends the latched guid back. pub const MSG_TALENT_WIPE_CONFIRM: u16 = 0x02AA; // 682 /// The instance boot timer: `u32 delayMs`, `u32 reason`; boot START for a positive delay, STOP for /// zero, and with reason 1 or 2 a zero delay also shows `ERR_RAID_GROUP_ONLY` or `_FULL`. pub const SMSG_RAID_GROUP_ONLY: u16 = 0x0286; // 646 /// A battleground queue slot: `u32 slot`, `u32 mapId`, `u8 bracket`, `u32`, `u32 status`, then /// one `u32` for status 2, two for 3; fires `UPDATE_BATTLEFIELD_STATUS`. pub const SMSG_BATTLEFIELD_STATUS: u16 = 0x02D4; // 724 /// `AcceptBattlefieldPort(index, accept)`: `u32 mapId` (the slot's Map.dbc row), `u8 accept`. pub const CMSG_BATTLEFIELD_PORT: u16 = 0x02D5; // 725 /// The battleground scoreboard, both ways: an empty request (throttled to 5000 ms); the reply is /// `u8 ended`, `u8 winner` if ended, `u32 count`, then per row `u64 guid`, `u32` rank, /// killingBlows, honorableKills, deaths, honorGained, statCount, and statCount `u32` (the client /// keeps eight). Fires `UPDATE_BATTLEFIELD_SCORE` once every row's name resolves. pub const MSG_PVP_LOG_DATA: u16 = 0x02E0; // 736 /// `LeaveBattlefield()`: `u32 mapId`, sent only once the scoreboard's ended byte has arrived. pub const CMSG_LEAVE_BATTLEFIELD: u16 = 0x02E1; // 737 /// Battleground teammate positions, both ways: an empty request (5000 ms throttle, active slot /// only); the reply is `u32 count`, count × `(u64 guid, f32 x, f32 y)`, `u8 hasCarrier`, and if /// set one more such triple for the flag carrier. No event fires; the UI polls. pub const MSG_BATTLEGROUND_PLAYER_POSITIONS: u16 = 0x02E9; // 745 /// `ShowBattlefieldList(index)`: a queued slot's `u32 mapId`, reopening the list without an NPC. pub const CMSG_BATTLEFIELD_LIST: u16 = 0x023C; // 572 /// The battleground instance list: `u64 battlemaster` (0 away from an NPC), `u32 mapId`, /// `u8 bracket`, `u32 count`, count × `u32 instanceId`. Fires `BATTLEFIELDS_SHOW`; the /// battlemaster guid decides which join opcode `JoinBattlefield` sends. pub const SMSG_BATTLEFIELD_LIST: u16 = 0x023D; // 573 /// `JoinBattlefield`, no battlemaster: `u32 mapId`, `u32 instanceId` (0 = any), `u8 asGroup`. pub const CMSG_BATTLEFIELD_JOIN: u16 = 0x023E; // 574 /// `JoinBattlefield` at a battlemaster: `u64 guid`, then the body of [`CMSG_BATTLEFIELD_JOIN`]. pub const CMSG_BATTLEMASTER_JOIN: u16 = 0x02EE; // 750 /// The world-entry status request: empty; answered by one `SMSG_BATTLEFIELD_STATUS` per live slot. pub const CMSG_BATTLEFIELD_STATUS: u16 = 0x02D3; // 723 /// A group join's verdict: `u32`, `0xFFFFFFFE` for deserters (message 439), a Map.dbc id joined /// (440), anything else failure (441). pub const SMSG_GROUP_JOINED_BATTLEGROUND: u16 = 0x02E8; // 744 /// A player joined the battleground: `u64 guid`, printed as message 444 once the name resolves. pub const SMSG_BATTLEGROUND_PLAYER_JOINED: u16 = 0x02EC; // 748 /// A player left the battleground: `u64 guid`, message 445. pub const SMSG_BATTLEGROUND_PLAYER_LEFT: u16 = 0x02ED; // 749 /// Sent on adopting a new area spirit healer: `u64 guid`; [`SMSG_AREA_SPIRIT_HEALER_TIME`] answers. pub const CMSG_AREA_SPIRIT_HEALER_QUERY: u16 = 0x02E2; // 738 /// `AcceptAreaSpiritHeal()`: the cached area healer's `u64 guid`, never an argument. pub const CMSG_AREA_SPIRIT_HEALER_QUEUE: u16 = 0x02E3; // 739 /// The healer's next resurrection: `u64 guid`, `u32 ms`. For the cached healer and a positive /// time it arms the deadline and fires `AREA_SPIRIT_HEALER_IN_RANGE`. pub const SMSG_AREA_SPIRIT_HEALER_TIME: u16 = 0x02E4; // 740 /// Right-click a meeting stone (GameObject type 23): `u64` guid, sent by `0x4c9ff0`. A stone never /// sends [`CMSG_GAMEOBJ_USE`], which vmangos ignores for type 23 (`GameObject.cpp:1836`). pub const CMSG_MEETINGSTONE_JOIN: u16 = 0x0292; // 658 /// `CancelMeetingStoneRequest()`: empty, party leader only; the server's `0x295` reply clears the /// state. The name is the emulators'; the number is the client's. pub const CMSG_MEETINGSTONE_LEAVE: u16 = 0x0293; // 659 /// The meeting-stone queue state: `u32 areaId`, `u8 status`; always stored, a message per /// status, then `MEETINGSTONE_CHANGED`. pub const SMSG_MEETINGSTONE_SETQUEUE: u16 = 0x0295; // 661 /// The world-entry meeting-stone status query: empty, once per session; answered by `0x295`. /// vmangos names it `CMSG_MEETINGSTONE_INFO`. pub const CMSG_MEETINGSTONE_STATUS_QUERY: u16 = 0x0296; // 662 /// Display only: empty; `ERR_MEETING_STONE_SUCCESS`. pub const SMSG_MEETINGSTONE_SUCCESS: u16 = 0x0297; // 663 /// Display only: empty; `ERR_MEETING_STONE_IN_PROGRESS`. pub const SMSG_MEETINGSTONE_IN_PROGRESS: u16 = 0x0298; // 664 /// Display only: `u64 guid`; `ERR_MEETING_STONE_MEMBER_ADDED_S` once the name resolves. pub const SMSG_MEETINGSTONE_MEMBER_ADDED: u16 = 0x0299; // 665 /// Display only: `u8 code`, 1 must be leader, 2 group full, 3 no raid group, else nothing. pub const SMSG_MEETINGSTONE_JOIN_FAILED: u16 = 0x02BB; // 699 /// `ConfirmPetUnlearn()`: the latched `u64 trainerGuid`, never an argument. pub const CMSG_PET_UNLEARN: u16 = 0x02F0; // 752 /// The pet trainer asks: `u64 trainerGuid`, `u32 costCopper`, latched for /// `CONFIRM_PET_UNLEARN`; a zero guid shows `ERR_TALENT_WIPE_ERROR` instead. pub const SMSG_PET_UNLEARN_CONFIRM: u16 = 0x02F1; // 753 /// A summon offer (warlock, meeting stone, GM). The client can only accept, with /// `CMSG_SUMMON_RESPONSE` (`0x48b770`); a decline is silence until the two-minute timeout. pub const SMSG_SUMMON_REQUEST: u16 = 0x02AB; // 683 pub const CMSG_SUMMON_RESPONSE: u16 = 0x02AC; // 684 /// Abandon a skill line; no ack, the removal arrives as a `PLAYER_SKILL_INFO` update. pub const CMSG_UNLEARN_SKILL: u16 = 0x0202; // 514 /// Toggle our PvP flag: we send the empty body, a toggle; one byte would set a state instead /// (`TogglePvP`). No ack; the flag arrives in `UNIT_FIELD_FLAGS`, and turning it off waits out /// the server's 300 s timer. pub const CMSG_TOGGLE_PVP: u16 = 0x0253; // 595 /// Toggle `PLAYER_FLAGS_HIDE_HELM`: an empty body and a pure toggle, so send only when the held /// flag differs (`CharacterHandler.cpp:753-761`). No ack; the public flag hides it for everyone. pub const CMSG_TOGGLE_HELM: u16 = 0x02B9; // 697 /// [`CMSG_TOGGLE_HELM`] for `PLAYER_FLAGS_HIDE_CLOAK`. pub const CMSG_TOGGLE_CLOAK: u16 = 0x02BA; // 698 pub const CMSG_AUTOSTORE_LOOT_ITEM: u16 = 0x0108; // 264 pub const CMSG_LOOT: u16 = 0x015D; // 349 pub const CMSG_LOOT_MONEY: u16 = 0x015E; // 350 pub const CMSG_LOOT_RELEASE: u16 = 0x015F; // 351 pub const SMSG_LOOT_RESPONSE: u16 = 0x0160; // 352 pub const SMSG_LOOT_RELEASE_RESPONSE: u16 = 0x0161; // 353 pub const SMSG_LOOT_REMOVED: u16 = 0x0162; // 354 pub const SMSG_LOOT_MONEY_NOTIFY: u16 = 0x0163; // 355 pub const SMSG_LOOT_CLEAR_MONEY: u16 = 0x0165; // 357 pub const SMSG_ITEM_PUSH_RESULT: u16 = 0x0166; // 358 // Need/Greed/Pass rolls: group or need-before-greed loot on a drop at or above the threshold. pub const SMSG_LOOT_ALL_PASSED: u16 = 0x029E; // 670 pub const SMSG_LOOT_ROLL_WON: u16 = 0x029F; // 671 pub const CMSG_LOOT_ROLL: u16 = 0x02A0; // 672 pub const SMSG_LOOT_START_ROLL: u16 = 0x02A1; // 673 pub const SMSG_LOOT_ROLL: u16 = 0x02A2; // 674 // Master loot: no roll; the master looter gets the eligible members when the window opens. pub const CMSG_LOOT_MASTER_GIVE: u16 = 0x02A3; // 675 pub const SMSG_LOOT_MASTER_LIST: u16 = 0x02A4; // 676 // Death: `CMSG_REPOP_REQUEST` and our `MSG_CORPSE_QUERY` request have empty bodies. pub const CMSG_REPOP_REQUEST: u16 = 0x015A; // 346 pub const SMSG_RESURRECT_REQUEST: u16 = 0x015B; // 347 pub const CMSG_RESURRECT_RESPONSE: u16 = 0x015C; // 348 pub const CMSG_RECLAIM_CORPSE: u16 = 0x01D2; // 466 pub const MSG_CORPSE_QUERY: u16 = 0x0216; // 534 pub const CMSG_SPIRIT_HEALER_ACTIVATE: u16 = 0x021C; // 540 pub const SMSG_SPIRIT_HEALER_CONFIRM: u16 = 0x0222; // 546 pub const SMSG_CORPSE_RECLAIM_DELAY: u16 = 0x0269; // 617 /// `UseSoulstone()`: empty body; the server casts our `PLAYER_SELF_RES_SPELL` and zeroes it /// (`SpellHandler.cpp:461`). No answer packet, only descriptor deltas. pub const CMSG_SELF_RES: u16 = 0x02B3; // 691 /// A non-PvP death's 10% durability loss: empty body, a red error line (`Unit.cpp:1170-1182`). pub const SMSG_DURABILITY_DAMAGE_DEATH: u16 = 0x02BD; // 701 // Mover modes, acked (`IsFlagAckOpcode`): the SMSG is a packed guid and `u32 counter`; the ack // echoes the full u64 guid, the counter and a `MovementInfo`, plus a `u32 apply` for all but root // (`Movement.cpp:38-59`). An unacked change never reaches observers. pub const SMSG_MOVE_WATER_WALK: u16 = 0x00DE; // 222 pub const SMSG_MOVE_LAND_WALK: u16 = 0x00DF; // 223 pub const CMSG_MOVE_WATER_WALK_ACK: u16 = 0x02D0; // 720 pub const SMSG_FORCE_MOVE_ROOT: u16 = 0x00E8; // 232 pub const CMSG_FORCE_MOVE_ROOT_ACK: u16 = 0x00E9; // 233 pub const SMSG_FORCE_MOVE_UNROOT: u16 = 0x00EA; // 234 pub const CMSG_FORCE_MOVE_UNROOT_ACK: u16 = 0x00EB; // 235 pub const SMSG_MOVE_FEATHER_FALL: u16 = 0x00F2; // 242 pub const SMSG_MOVE_NORMAL_FALL: u16 = 0x00F3; // 243 pub const SMSG_MOVE_SET_HOVER: u16 = 0x00F4; // 244 pub const SMSG_MOVE_UNSET_HOVER: u16 = 0x00F5; // 245 pub const CMSG_MOVE_HOVER_ACK: u16 = 0x00F6; // 246 pub const CMSG_MOVE_FEATHER_FALL_ACK: u16 = 0x02CF; // 719 // The observers' leg of those modes and of teleports (`MovementPacketSender.h:30-60`): the relay // shape `[packed guid][MovementInfo]`, handled like the relay opcodes (`0x603bb0`). Only root has // two opcodes; apply is in the flags word. `MSG_MOVE_TELEPORT` has no counter and comes twice per // near teleport, both with the destination; a creature blink arrives the same way. pub const MSG_MOVE_TELEPORT: u16 = 0x00C5; // 197 pub const MSG_MOVE_ROOT: u16 = 0x00EC; // 236 pub const MSG_MOVE_UNROOT: u16 = 0x00ED; // 237 pub const MSG_MOVE_HOVER: u16 = 0x00F7; // 247 pub const MSG_MOVE_FEATHER_FALL: u16 = 0x02B0; // 688 pub const MSG_MOVE_WATER_WALK: u16 = 0x02B1; // 689 // Knockback. `SMSG_MOVE_KNOCK_BACK` to the mover: packed guid, `u32 counter`, `f32` vcos, vsin, // speedXY, speedZ, with speedZ down-positive like the jump tail. The mandatory ack is full u64 // guid, counter, `MovementInfo`, whose jump tail must echo the four floats within 0.01 with // `MOVEFLAG_JUMPING` set; a knockback is never re-sent (`Unit.cpp:6887`). Observers get // `MSG_MOVE_KNOCK_BACK`: the relay shape plus the four floats, re-launched by `0x6026f0`. pub const SMSG_MOVE_KNOCK_BACK: u16 = 0x00EF; // 239 pub const CMSG_MOVE_KNOCK_BACK_ACK: u16 = 0x00F0; // 240 pub const MSG_MOVE_KNOCK_BACK: u16 = 0x00F1; // 241 pub const CMSG_WHO: u16 = 0x0062; // 98 pub const SMSG_WHO: u16 = 0x0063; // 99 pub const CMSG_FRIEND_LIST: u16 = 0x0066; // 102 pub const SMSG_FRIEND_LIST: u16 = 0x0067; // 103 pub const SMSG_FRIEND_STATUS: u16 = 0x0068; // 104 pub const CMSG_ADD_FRIEND: u16 = 0x0069; // 105 /// Our LFG slots and comment, sent only from `0x4e8948`; nothing answers it. The name is the /// emulators'. pub const CMSG_SET_LOOKING_FOR_GROUP: u16 = 0x0200; // 512 pub const CMSG_DEL_FRIEND: u16 = 0x006A; // 106 pub const SMSG_IGNORE_LIST: u16 = 0x006B; // 107 pub const CMSG_ADD_IGNORE: u16 = 0x006C; // 108 pub const CMSG_DEL_IGNORE: u16 = 0x006D; // 109 pub const CMSG_GUILD_QUERY: u16 = 0x0054; // 84 pub const SMSG_GUILD_QUERY_RESPONSE: u16 = 0x0055; // 85 /// Never handled (`STATUS_NEVER`, `Opcodes.cpp:210`): 1.12 guilds are founded by petition. pub const CMSG_GUILD_CREATE: u16 = 0x0081; // 129 pub const CMSG_GUILD_INVITE: u16 = 0x0082; // 130 pub const SMSG_GUILD_INVITE: u16 = 0x0083; // 131 pub const CMSG_GUILD_ACCEPT: u16 = 0x0084; // 132 pub const CMSG_GUILD_DECLINE: u16 = 0x0085; // 133 pub const SMSG_GUILD_DECLINE: u16 = 0x0086; // 134 pub const CMSG_GUILD_INFO: u16 = 0x0087; // 135 pub const SMSG_GUILD_INFO: u16 = 0x0088; // 136 pub const CMSG_GUILD_ROSTER: u16 = 0x0089; // 137 /// The roster, cut by the sender at `0x8000 - 4` bytes; one field is conditional (see /// `super::guild::read_guild_roster`). pub const SMSG_GUILD_ROSTER: u16 = 0x008A; // 138 pub const CMSG_GUILD_PROMOTE: u16 = 0x008B; // 139 pub const CMSG_GUILD_DEMOTE: u16 = 0x008C; // 140 pub const CMSG_GUILD_LEAVE: u16 = 0x008D; // 141 pub const CMSG_GUILD_REMOVE: u16 = 0x008E; // 142 pub const CMSG_GUILD_DISBAND: u16 = 0x008F; // 143 pub const CMSG_GUILD_LEADER: u16 = 0x0090; // 144 pub const CMSG_GUILD_MOTD: u16 = 0x0091; // 145 pub const SMSG_GUILD_EVENT: u16 = 0x0092; // 146 pub const SMSG_GUILD_COMMAND_RESULT: u16 = 0x0093; // 147 pub const CMSG_GUILD_RANK: u16 = 0x0231; // 561 pub const CMSG_GUILD_ADD_RANK: u16 = 0x0232; // 562 pub const CMSG_GUILD_DEL_RANK: u16 = 0x0233; // 563 pub const CMSG_GUILD_SET_PUBLIC_NOTE: u16 = 0x0234; // 564 pub const CMSG_GUILD_SET_OFFICER_NOTE: u16 = 0x0235; // 565 pub const CMSG_GUILD_INFO_TEXT: u16 = 0x02FC; // 764 pub const CMSG_PETITION_SHOWLIST: u16 = 0x01BB; // 443 pub const SMSG_PETITION_SHOWLIST: u16 = 0x01BC; // 444 pub const CMSG_PETITION_BUY: u16 = 0x01BD; // 445 pub const CMSG_PETITION_SHOW_SIGNATURES: u16 = 0x01BE; // 446 /// Answers our `CMSG_PETITION_SHOW_SIGNATURES` and another player's `CMSG_OFFER_PETITION` alike; /// only `owner` tells them apart. pub const SMSG_PETITION_SHOW_SIGNATURES: u16 = 0x01BF; // 447 pub const CMSG_PETITION_SIGN: u16 = 0x01C0; // 448 pub const SMSG_PETITION_SIGN_RESULTS: u16 = 0x01C1; // 449 /// Both ways, different bodies: we send the charter item's guid, the owner gets the decliner's. pub const MSG_PETITION_DECLINE: u16 = 0x01C2; // 450 pub const CMSG_OFFER_PETITION: u16 = 0x01C3; // 451 pub const CMSG_TURN_IN_PETITION: u16 = 0x01C4; // 452 pub const SMSG_TURN_IN_PETITION_RESULTS: u16 = 0x01C5; // 453 pub const CMSG_PETITION_QUERY: u16 = 0x01C6; // 454 pub const SMSG_PETITION_QUERY_RESPONSE: u16 = 0x01C7; // 455 /// Both ways, one body: `u64 item` and the new name; echoed back only on success. pub const MSG_PETITION_RENAME: u16 = 0x02C1; // 705 pub const CMSG_GROUP_INVITE: u16 = 0x006E; // 110 pub const SMSG_GROUP_INVITE: u16 = 0x006F; // 111 pub const CMSG_GROUP_ACCEPT: u16 = 0x0072; // 114 pub const CMSG_GROUP_DECLINE: u16 = 0x0073; // 115 pub const SMSG_GROUP_DECLINE: u16 = 0x0074; // 116 pub const CMSG_GROUP_UNINVITE: u16 = 0x0075; // 117 pub const CMSG_GROUP_UNINVITE_GUID: u16 = 0x0076; // 118 pub const SMSG_GROUP_UNINVITE: u16 = 0x0077; // 119 pub const CMSG_GROUP_SET_LEADER: u16 = 0x0078; // 120 pub const SMSG_GROUP_SET_LEADER: u16 = 0x0079; // 121 pub const CMSG_LOOT_METHOD: u16 = 0x007A; // 122 pub const CMSG_GROUP_DISBAND: u16 = 0x007B; // 123 pub const SMSG_GROUP_DESTROYED: u16 = 0x007C; // 124 pub const SMSG_GROUP_LIST: u16 = 0x007D; // 125 pub const SMSG_PARTY_MEMBER_STATS: u16 = 0x007E; // 126 pub const SMSG_PARTY_COMMAND_RESULT: u16 = 0x007F; // 127 /// Both ways: our ping has no guid; the server adds ours and relays it (`GroupHandler.cpp:382`). pub const MSG_MINIMAP_PING: u16 = 0x01D5; // 469 pub const CMSG_GROUP_CHANGE_SUB_GROUP: u16 = 0x027E; // 638 pub const CMSG_REQUEST_PARTY_MEMBER_STATS: u16 = 0x027F; // 639 pub const CMSG_GROUP_SWAP_SUB_GROUP: u16 = 0x0280; // 640 pub const CMSG_GROUP_RAID_CONVERT: u16 = 0x028E; // 654 pub const CMSG_GROUP_ASSISTANT_LEADER: u16 = 0x028F; // 655 pub const SMSG_PARTY_MEMBER_STATS_FULL: u16 = 0x02F2; // 754 /// Both ways; the server's side is mode-prefixed (`Group.cpp:77-82` read, `:132-147` write). pub const MSG_RAID_TARGET_UPDATE: u16 = 0x0321; // 801 /// Both ways: an empty body starts a check, a non-empty one answers (`Group.cpp:84-96`). pub const MSG_RAID_READY_CHECK: u16 = 0x0322; // 802 /// Ask for our raid lockouts: empty body, sent by `RequestRaidInfo()` on every RaidFrame show. pub const CMSG_REQUEST_RAID_INFO: u16 = 0x02CD; // 717 /// Our permanent binds: `u32 count`, count × `{u32 mapId, u32 secondsUntilReset, u32 instanceId}`. pub const SMSG_RAID_INSTANCE_INFO: u16 = 0x02CC; // 716 // Duels (reference handlers registered at `0x4d4710`). A challenge is a `CMSG_CAST_SPELL` of the // `SPELL_EFFECT_DUEL` (83) spell; there is no opcode to start one. pub const SMSG_DUEL_REQUESTED: u16 = 0x0167; // 359 pub const SMSG_DUEL_OUTOFBOUNDS: u16 = 0x0168; // 360 pub const SMSG_DUEL_INBOUNDS: u16 = 0x0169; // 361 pub const SMSG_DUEL_COMPLETE: u16 = 0x016A; // 362 pub const SMSG_DUEL_WINNER: u16 = 0x016B; // 363 pub const CMSG_DUEL_ACCEPTED: u16 = 0x016C; // 364 pub const CMSG_DUEL_CANCELLED: u16 = 0x016D; // 365 /// The duel countdown in milliseconds; the client divides by 1000 (`0x4d4aef`). Registered with /// the 0x167 block (`0x4d474a`) despite its number. pub const SMSG_DUEL_COUNTDOWN: u16 = 0x02B7; // 695 // Mirror timers (breath, fatigue, feign death): server countdowns; any change re-sends a START. pub const SMSG_START_MIRROR_TIMER: u16 = 0x01D9; // 473 /// Never sent by vmangos, which re-sends a START instead: the stock `MirrorTimer.lua` errors on /// a real pause (`Player::SendMirrorTimers`). pub const SMSG_PAUSE_MIRROR_TIMER: u16 = 0x01DA; // 474 pub const SMSG_STOP_MIRROR_TIMER: u16 = 0x01DB; // 475 // Mail opens client-side; every CMSG leads with the mailbox guid, checked at 5 yd (`CheckMailBox`). pub const CMSG_SEND_MAIL: u16 = 0x0238; // 568 pub const SMSG_SEND_MAIL_RESULT: u16 = 0x0239; // 569 pub const CMSG_GET_MAIL_LIST: u16 = 0x023A; // 570 pub const SMSG_MAIL_LIST_RESULT: u16 = 0x023B; // 571 /// A letter's text, fetched ask-once by `itemTextId`; the mail list never carries it. pub const CMSG_ITEM_TEXT_QUERY: u16 = 0x0243; // 579 pub const SMSG_ITEM_TEXT_QUERY_RESPONSE: u16 = 0x0244; // 580 pub const CMSG_MAIL_TAKE_MONEY: u16 = 0x0245; // 581 pub const CMSG_MAIL_TAKE_ITEM: u16 = 0x0246; // 582 /// No response; the client sets the letter's read bit itself. pub const CMSG_MAIL_MARK_AS_READ: u16 = 0x0247; // 583 pub const CMSG_MAIL_RETURN_TO_SENDER: u16 = 0x0248; // 584 pub const CMSG_MAIL_DELETE: u16 = 0x0249; // 585 pub const CMSG_MAIL_CREATE_TEXT_ITEM: u16 = 0x024A; // 586 /// Both ways: an empty request; the reply is one `f32`, `0.0` for unread mail, `-86400.0` none. pub const MSG_QUERY_NEXT_MAIL_TIME: u16 = 0x0284; // 644 /// A mail arrived (text-only at once, else when its delivery timer ends): one `u32`, always 0. pub const SMSG_RECEIVED_MAIL: u16 = 0x0285; // 645 // The auction house: every CMSG leads with the auctioneer guid, and the server checks 5 yd on // each, so the hello is no session token. /// Both ways: we send the auctioneer guid; the reply echoes it with `u32 houseId` /// (`AuctionHouse.dbc` 1..7) and opens the window. pub const MSG_AUCTION_HELLO: u16 = 0x0255; // 597 pub const CMSG_AUCTION_SELL_ITEM: u16 = 0x0256; // 598 pub const CMSG_AUCTION_REMOVE_ITEM: u16 = 0x0257; // 599 /// The Browse search: ten fields and no sort bytes; the server filters, the client sorts. pub const CMSG_AUCTION_LIST_ITEMS: u16 = 0x0258; // 600 pub const CMSG_AUCTION_LIST_OWNER_ITEMS: u16 = 0x0259; // 601 /// Bid or buy out: a buyout is `price >= buyout && buyout != 0`, never flagged. pub const CMSG_AUCTION_PLACE_BID: u16 = 0x025A; // 602 /// The sell, cancel or bid verdict, with a tail keyed on its error; some refusals send nothing. pub const SMSG_AUCTION_COMMAND_RESULT: u16 = 0x025B; // 603 /// Shared with the owner and bidder list results: `u32 count`, 64-byte records, then /// `u32 totalCount`, the matches before the 50-row page cap. pub const SMSG_AUCTION_LIST_RESULT: u16 = 0x025C; // 604 pub const SMSG_AUCTION_OWNER_LIST_RESULT: u16 = 0x025D; // 605 /// To the bidder, won or outbid: `bidOrZero == 0` means won, not "no bid". pub const SMSG_AUCTION_BIDDER_NOTIFICATION: u16 = 0x025E; // 606 /// To the seller: a different field order from the bidder notification, and no `houseId`. pub const SMSG_AUCTION_OWNER_NOTIFICATION: u16 = 0x025F; // 607 pub const CMSG_AUCTION_LIST_BIDDER_ITEMS: u16 = 0x0264; // 612 pub const SMSG_AUCTION_BIDDER_LIST_RESULT: u16 = 0x0265; // 613 /// Pushed to a bidder whose auction the seller cancelled. pub const SMSG_AUCTION_REMOVED_NOTIFICATION: u16 = 0x028D; // 653 // The world-state table; these two are its only writers (reference `0x48f690`). NPC text's // `$w`/`$e` tokens read it. pub const SMSG_INIT_WORLD_STATES: u16 = 0x02C2; // 706 pub const SMSG_UPDATE_WORLD_STATE: u16 = 0x02C3; // 707 // ── Instance and raid lockouts ── /// "You are now saved to this instance": a `u32` flag, 0 from vmangos (`0x4e7e60`; 1 adds a debug /// prefix). Deviation: 2 or more prints nothing; the reference prints an uninitialized buffer. pub const SMSG_INSTANCE_SAVE_CREATED: u16 = 0x02CB; // 715 /// A raid-lockout warning: `u32 type`, `u32 mapId`, `u32 secondsUntilReset` (`0x49e1c0`). pub const SMSG_RAID_INSTANCE_MESSAGE: u16 = 0x02FA; // 762 /// "Reset all instances": empty body (`ResetInstances`, `0x48a6b0`). pub const CMSG_RESET_INSTANCES: u16 = 0x031D; // 797 /// "%s has been reset.": `u32 mapId`; `0x49e470` clears the last-instance latch before reading it. pub const SMSG_INSTANCE_RESET: u16 = 0x031E; // 798 /// The reset refusal: `u32 reason`, `u32 mapId` (`0x49e540`). pub const SMSG_INSTANCE_RESET_FAILED: u16 = 0x031F; // 799 /// The dungeon we were last in: `u32 mapId` (`0x49e670`), half of what /// `CanShowResetInstances()` reads; it shows no line. pub const SMSG_UPDATE_LAST_INSTANCE: u16 = 0x0320; // 800 /// Whether we hold any permanent bind: `u32` flag (`0x49e6c0`), half of `CanShowResetInstances()`. pub const SMSG_UPDATE_INSTANCE_OWNERSHIP: u16 = 0x032B; // 811