self:EnableMouse(true)
if self.tooltip then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tooltip)
GameTooltip:AddLine(self.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:Show()
end
GameTooltip:Hide()
self:SetFrameLevel(self:GetFrameLevel() + 1)
-- A plain Frame isn't mouse-enabled by construction (this file's
-- header comment) — needed THIS phase (1b) so the pane hit-tests
-- as an OnMouseUp/OnReceiveDrag drop target (ref l.226-231).
self:EnableMouse(true)
BenillaPaperDollModel_OnLoad(self)
BenillaSetBoothTexture(getglobal(self:GetName() .. "Texture"), "paperdoll")
BenillaPaperDollModel_OnUpdate(self, arg1)
BenillaPaperDollModel_OnMouseUp(self, arg1)
AutoEquipCursorItem()
self:EnableMouse(true)
BenillaPaperDollStatTooltip(self, "STRENGTH")
GameTooltip:Hide()
self:EnableMouse(true)
BenillaPaperDollStatTooltip(self, "AGILITY")
GameTooltip:Hide()
self:EnableMouse(true)
BenillaPaperDollStatTooltip(self, "STAMINA")
GameTooltip:Hide()
self:EnableMouse(true)
BenillaPaperDollStatTooltip(self, "INTELLECT")
GameTooltip:Hide()
self:EnableMouse(true)
BenillaPaperDollStatTooltip(self, "SPIRIT")
GameTooltip:Hide()
self:EnableMouse(true)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tooltip)
GameTooltip:AddLine(self.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:Show()
GameTooltip:Hide()
self:EnableMouse(true)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(ATTACK_TOOLTIP)
GameTooltip:AddLine(ATTACK_TOOLTIP_SUBTEXT, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:Show()
GameTooltip:Hide()
self:EnableMouse(true); self:SetWidth(99)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tooltip)
GameTooltip:AddLine(self.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:Show()
GameTooltip:Hide()
self:EnableMouse(true); self:SetWidth(99)
BenillaCharacterDamageFrame_OnEnter(self)
GameTooltip:Hide()
self:EnableMouse(true)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(RANGED_ATTACK_TOOLTIP)
GameTooltip:AddLine(ATTACK_TOOLTIP_SUBTEXT, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:Show()
GameTooltip:Hide()
self:EnableMouse(true); self:SetWidth(99)
if self.tooltip then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tooltip)
GameTooltip:AddLine(self.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:Show()
end
GameTooltip:Hide()
self:EnableMouse(true); self:SetWidth(99)
BenillaCharacterRangedDamageFrame_OnEnter(self)
GameTooltip:Hide()
BenillaPaperDollFrame_OnLoad(self)
BenillaPaperDollFrame_OnEvent(self)
BenillaPaperDollFrame_OnShow()
BenillaCharacterFrame_OnLoad(self)
BenillaCharacterFrame_OnShow()
BenillaCharacterFrame_OnHide()