BenillaMerchantFrame_OnLoad(self) BenillaMerchantFrame_OnEvent(self) if BenillaMerchantFrame.itemHover then if IsControlKeyDown() then ShowInspectCursor() else ShowMerchantSellCursor(BenillaMerchantFrame.itemHover) end end OpenBackpack(); PlaySound("igCharacterInfoOpen") CloseMerchant(); CloseBackpack(); HideRepairCursor(); ResetCursor(); BenillaMerchantFrame.itemHover = nil; PlaySound("igCharacterInfoClose")