if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) PlayerFrameDropDown_OnLoad() if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) TargetFrameDropDown_OnLoad() PetFrameDropDown_OnLoad() if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if TextStatusBar_OnEvent then TextStatusBar_OnEvent(arg1, arg2) end if TextStatusBar_OnValueChanged then TextStatusBar_OnValueChanged() end BenillaUnitFrameBar_OnEnter(self) BenillaUnitFrameBar_OnLeave(self) BenillaUnitFrameBar_OnMouseUp(self, arg1) if this.tooltip then GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(this.tooltip) if this.tooltipDamage then GameTooltip:AddLine(this.tooltipDamage, "", 1, 1, 1) end if this.tooltipLoyalty then GameTooltip:AddLine(this.tooltipLoyalty, "", 1, 1, 1) end GameTooltip:Show() end GameTooltip:Hide() PetFrame_OnLoad() PetFrame_OnEvent(event) PetFrame_OnUpdate(arg1) BenillaPetFrame_OnEnter(this) if SpellIsTargeting() then SetCursor("CAST_ERROR_CURSOR") end GameTooltip:FadeOut() PetFrame_OnClick(arg1)